Dragon Age 2 Incoming. - Part 1

The more I think about it the more I hope they explore the Key weapon concept as a possible basis for items/gear in the next Dragon Age. It would allow them to cut down on clutter and simplify inventory management without having to sacrifice freedom for the player and ability to customize.
 
Inventory management needs to be simplified? And if you feel cluttered in DA2, sell some crap.

I dunno. The mage boosts on the staff were sucky. The staff had a higher damage at my level, but my staff's boosts were still better.
 
Inventory management needs to be simplified? And if you feel cluttered in DA2, sell some crap.

I think improvements can definitely be made.

I'm talking moreso about not having to pick up fifteen different Staffs of Electricity or Daggers of Extra Stabbing and rather doing what they did in Legacy with taking unique weapons and customizing them and upgrading as you go through the game.

Whether the Hawke Key staff was better than every staff in the game or not is immaterial, it was a first effort and I think it showed potential should they try and incorporate such elements into the larger game mechanics as a whole.
 
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Okay?

You pick up normal equipment, you sell it. BioWare takes needless inventory out in ME2, people crap a brick. BioWare keeps it around for DA2, people crap a brick because you can't put armor on your companions. And people crap a brick because there's inventory to pick up, I guess.

Just don't pick it up, if it bothers you that much?

Sure, the idea is a nice premise, but it'd be silly in continued practice. Now our weapons and/or armor and/or whatever else are constantly upgradable, or something? Why? Because they're special, of course! And now people will crap a brick because there's no variety and everything looks the same because BioWare is too lazy to make it change appearance with upgrades because EA IS EVIL.

I'm pretty much just messing with you.
 
Okay?

You pick up normal equipment, you sell it. BioWare takes needless inventory out in ME2, people crap a brick. BioWare keeps it around for DA2, people crap a brick because you can't put armor on your companions. And people crap a brick because there's inventory to pick up, I guess.

Just don't pick it up, if it bothers you that much?

Sure, the idea is a nice premise, but it'd be silly in continued practice. Now our weapons and/or armor and/or whatever else are constantly upgradable, or something? Why? Because they're special, of course! And now people will crap a brick because there's no variety and everything looks the same because BioWare is too lazy to make it change appearance with upgrades because EA IS EVIL.

I'm pretty much just messing with you.

EEEEVVVVIIIIILLLL.

That said, I've never minded big, cluttery inventory systems. Makes me nostalgic for games of old. :woot:
 
Poor Spideyfan. I'm just going to make him more upset. :csad:

(GET IT? :woot:)

Good! He deserves it! :cmad:

No, not really. I'm just having a really bad allegy flare-up and I'm taking it out on him. Or her. It.
 
Poor Spideyfan. I'm just going to make him more upset. :csad:

(GET IT? :woot:)

Good! He deserves it! :cmad:

No, not really. I'm just having a really bad allegy flare-up and I'm taking it out on him. Or her. It.


it-pennywise-howling.jpg
 
So 1st things 1st, there's a secret boss in the Carta Hideout, Walktrough here.

I really enjoyed this DLC for it's lore on Grey Wardens, Tevinter Imperium, Dwarven Carta and a Thaig alongside Dumat, The Maker and how the Blight originally began truly, infact yeah i didn't really care Hawke's family legacy, but i playe dit as a Mage in Act 3 and i really liked the moments i had with my Grey Warden Carver brother, i also brought in Varric who was awesome.

What do you guys think about these:
So Cory was a worshipper of Dumat and he alongside other original Magisters went into the Fade for the Golden City that they we're promised, but his comments seem that the city was Black to begiven with, so i believe the city truly was always Black, not that it instantly turned from gold to black when the Magisters entered it.

He also talks about creators, thats a plural! Suck on that Maker! Then again the Maker is suppose to be an older religion that became popular after the 1st blight when Andrastre appeared, now if Flemeth truly was Andrastre, was this more of her manipulations?

Ultimately i do believe the Elven pantheons and the lore around Fel'Harel seem the most correct, infact who knows if Flemeth herself is The wolf god?
 
are there pics of the new class-specific weapons you get in Legacy?
 
As of right now? No, but i'll assume this page will have them sooner or later: http://dragonage.wikia.com/wiki/The_Hawke's_Key#Mage_Hawke

Maybe some Youtube videos have the answer to your question as well? :)


yeah.....I've seen some vids of some of the keys. I've seen the Greatsword and dagger versions on Youtube. I've seen a pic of the staff version.

But, I have yet to find a pic/vid of the longsword version or the bow version. The longsword one is the one I'm most interested in seeing, as my main is a Sword and Shield warrior.

oh well........I've downloaded the DLC, so maybe I'll just do a quick run through to see what the weapons look like. they did say you can do the quest anytime, right?
 
Yep, but i'd recommend being atleast level 7 before you venture in. The quest begins at your House, whenever its Act 1 Gamlet house or Act 2-3 Mansion, it starts there.
 
Yeah, it's a bit tough if you do it earlier than later, but it's still doable. The hidden boss is a *****, though. Other factors likely include PC vs. console, and whether you're modding on the PC.

Alot changes depending on when you do it, which is nice. I've now completed it with a post-game save (so effectively placed chronologically in Act 3 before the final boss), with Grey Warden Carver, and in Act 1, with Bethany.
 
thanks for the advice, guys.

actually, I managed to find a vid of the longsword Key version. man....it is fugly.....:csad:

in fact, aside from the Greatsword version, I'm not too terribly impressed with the Key models......

I think I'll save Legacy for later in the game and play it for the story, not just for the new weapon.

I CAN play through Legacy using my own weapons, right? I'm not FORCED to use the Key during Legacy am I?

also, on that note, what's the best Longsword and Shield combo, statwise and end game potential wise, for a S+S Warrior?
 
The game will auto-equip you with the Key every now and then, but all you have to do is re-equip your wanted weapon.

I actually wound up liking the greatsword Key, which I wound up using once I got it, because at about level 11, it's better than any improve-with-level mods I have. And I liked the staff version, but I didn't use it with my post-game mage.

No idea on Sword/Shield build. I've yet to play one.
 
The game will auto-equip you with the Key every now and then, but all you have to do is re-equip your wanted weapon.

I actually wound up liking the greatsword Key, which I wound up using once I got it, because at about level 11, it's better than any improve-with-level mods I have. And I liked the staff version, but I didn't use it with my post-game mage.

No idea on Sword/Shield build. I've yet to play one.

thanks!!
 
Interesting theory on the Primeval Thaig: Is it some remains the lost city of Arlathan?
http://social.bioware.com/forum/1/topic/304/index/8032708

I had started this in another thread, but it was pretty off-topic for that one, and after having spent the day on this I thought it warranted its own thread.

I propose that the Primeval Thaig is part of the remains of Arlathan, which elven legends claim Tevinter made "the ground swallow whole." I know this theory has been brought up before but I've never seen much supporting it beyond "the thaig is old and weird." I did a bit of digging (no pun intended) to find supporting evidence as well as data challenging some of the counterpoints I've seen made against it being Arlathan.

- First and foremost, an item found the thaig that first got me suspicious. "Carved Ring of the Vhenadahl." Vhenadahl is the "tree of the people" that you see in alienages. Like much of elven lore, most of it is forgotten to the world and thus not available to us. All that we're told of the Vhenadahl is that it was said to be a symbol of Arlathan. At the very least, it all but assures us there were elves living in this city.

- Another item you'll find in the thaig is a pair of boots called "Ghillie Brogues." These are a real type of footware. They originated in Scotland and Ireland and made of untanned leather. Their distinguishing feature is that they have holes to drain water out of them after the wearer goes through watery terrain such as a bog. I doubt I need to tell you that there aren't many bogs several miles underground.

- Then there's the infamous lyrium idol itself. Take a good look at it, here if you wish. There are two figures, one a female standing and another of unknown gender only seen from the torso up and only from the back, with his head against her side and a large circular object behind them. The most glaring oddity of the idol is that these figures are not dwarves. There isn't enough detail to know whether they're elven or human but they are far too tall to be dwarves. Why would the dwarves worship a deity in a human or elven form?

I think it's a good possibility the idol was made to depict an event mentioned in the codex "Elgar'nan: God of Vengeance," which I'll quote for you here:

"Long ago, when time itself was young, the only things in existence were the sun and the land. The sun, curious about the land, bowed his head close to her body, and Elgar'nan was born in the place where they touched."

Elgar'nan is the closest thing the Elven pantheon has to Zeus. In other words, that scene was the origin of their gods. An argument could certainly be made that the lyrium idol is a representation of that important moment. The woman in the picture stands for the land or Earth, the circular object behind her the sun, and the figure appearing only from the torso-up being Elgar'nan halfway through his creation. Of course, with any art it's a matter of interpretation.

- Finally, there may be a clue in the thaig's trash. In the rest of the Deep Roads trash such as "Weathered Dwarven Clan Pin" is common. In the Primeval Thaig there is none to be found. If you look into the game's data files you'll find the typical Deep Roads trash is categorized under "dwv" clearly for "dwarven." Primeval Thaig trash has a different internal label, "prf." While there are a few so-called dwarven items in the prf trash, they're all marked as "odd" or "strange" unlike dwarven items from the normal Deep Roads.

- The Profane's codex.

We who are forgotten, remember,

We clawed at the rock until our fingers bled,

We cried out for justice, but were unheard,

Our children wept in hunger,

And so we feasted upon the gods.

Here we wait, in aeons of silence.

We few, we profane.


The most interesting parallel I want to point out is to "We cried out for justice, but were unheard." Now read the codex "Arlathan: Part Two." Specifically, this line. "The elves called to their ancient gods, but there was no answer." A striking similarity, no?

There are some other ways to interpret some of this as well. "We who are forgotten" may be a reference to how the Arlathan culture was lost (forgotten) after Tevinter's attacks. God knows it's hard to meet an elf who doesn't refer to their culture as forgotten. "We clawed at rock until our fingers bled." This obviously suggests they were trapped underground. Sure, there could be a tunnel collapse that sealed in a dwarven city. But I would think dwarves would be prepared for that; they did create the Deep Roads after all. Besides, crying out for justice indicates that whatever happened was an intentional attack that trapped them underground (and at a time when even primitive explosives weren't discovered). Tevinter sinking the city would certainly qualify as that.

- This would also explain what Tevinter was doing in Kirkwall with all the blood pools for magical energy. They were gathering the ridiculous amount of magical power required to sink Arlathan. I know the response here, "they were doing that to invade the Golden city." Which brings me to counterpoints.

- Quote the Enigma of Kirkwall, "Did they seek the Black City to compound the madness of their previous efforts? Or was it something else?" This could be taken a few ways, but it certainly seems to imply that whatever Tevinter did in Kirkwall, it happened after they failed to capture the Golden City.

Also this entry, "Access has not been easy, and I fear my disguise will not bear great scrutiny. But I saw the records the templars say do not exist. The blood of countless slaves was spilled beneath the city in sacrifice. Whole buildings were built upon lakes of blood. The sewers have grooves where blood would flow, all leading down. The scale is hard to fathom.

A blood mage can channel great power from a simple cut. At least a thousand unfortunates died here every year for centuries. For what ungodly purpose would one need so much power?
"

Compare this to the codex "The Cardinal Rules of Magic" (as well as other sources, but that was the easiest I found), "Similarly, even when you send your mind into the Fade, your body remains behind. Only once has this barrier been overcome, and reputedly the spell required two-thirds of the lyrium in the Tevinter Imperium as well as the lifeblood of several hundred slaves. The results were utterly disastrous." Several hundred slaves. Why would the Chantry lie and claim that Tevinter used several hundred slaves when they actually used perhaps a thousand times that? Unless the interpretation that they already attempted to invade the Golden City was accurate, meaning Tevinter had almost exhausted its vast lyrium reserves on something else so they needed to rely on lakes of blood for this spell.

Lastly regarding the Enigma of Kirkwall, there is this, "The magisters had hundreds of mages deep below Kirkwall. They lived and researched here, far from the scrutiny of common men.

Many ancient cities specialized in arcane research, but why did Kirkwall hide its efforts here? Why go to such great pains to keep it out of sight? Were they a cabal of renegade magisters? Or was this a special project of the archon?
" Whatever they were doing here, they were hiding its preparation. Why hide their attempt to enter the Golden City? But if they were planning to destroy an enemy city, it would make perfect sense to hide their efforts lest the enemy discover their evil plans.

- "But Arlathan was located in a forest north of Antiva." There is indeed a forest there called Arlathan Forest. But I ask, is New England next to England? "Arlathan" translates into "This place I love." It's easy to see such a name being reused. In the "Arlathan: Part One" codex it states that "And at the center of the world stood the great city of Arlathan." It could mean a metaphorical center, certainly. But if we look at a map of all Thedas, you'll note that Kirkwall is not far from the center. More importantly, note the Sundermount codex. "Legend says it was the site of the final battle between the Tevinter Imperium of old and the ancient empire of elves that perished with Arlathan." If Arlathan was on the nothern coast, why did they make their final stand at a mountain hundreds of miles south, near Kirkwall?

I rarely have much confidence in theorycrafting. But so many things that we didn't understand make sense if this was part of Arlathan...
 
So, I just beat this game, been putting off playing it for a while. In terms of characters, environments, and story Bioware can do better than this. Even the ability trees and weapon sets felt more restrictive this time around; namely the fact that so many trees aren't available to certain party members. For instance, it really sucks having only one healer, should you not have Bethany or a Mage Hawke. It also sucks that both every warrior you can get is pretty much anti-Mage (even Aveline has inclinations against them)and all Mages are anti-circle. How about some Wynn type mages, or Justice type Warriors? It would help if every character wasn't so black and white on things.

But that aside, it's still okay as a game. I still prefer DA:O. However, I don't think this game deserves all the flak it gets or all the unnecessary comparisons to The Witcher 2. Still, I hope for DA3 Bioware thinks more critically about character interactions; for instance.
The fact that you can get Fenris to join the side of the mages just by having mac friendship and completing his quests. I mean, I know you're friends, but the guy hated his own sister for being a Mage, and killed her for selling him out to slavers(which he still blames magic for). That guy isn't going to help the mages no matter what you say if written properly.
And there are other irritants I'm thinking of.

Still, I hope DA3 will be the game I was hoping this to be, but if not, I doubt I'll be as pissed as the more die hard fans were. I still enjoyed this one afterall.
 
Healers aren't needed, nor are traditional Sword/Shield tanks. Fenris makes for an amazingly competant two-handed tank, and Merril has extra crowd control to mitigate her lack of the Creation tree.

As for the rest, really? You're arguing against the game's writing (of characters) because they're not what you wanted, apparently, and so BioWare did it wrong? Swell argument. It's like people who claim A Dance with Dragons sucks because GRRM didn't write what they wanted to read. Congratulations! You are a true BioWare fan.
 
Healers aren't needed, nor are traditional Sword/Shield tanks. Fenris makes for an amazingly competant two-handed tank, and Merril has extra crowd control to mitigate her lack of the Creation tree.

That should be my decision to make. I should have greater customization of my party, not less. That's shows a complete lack of progress in a video game.

As for the rest, really? You're arguing against the game's writing (of characters) because they're not what you wanted, apparently, and so BioWare did it wrong? Swell argument. It's like people who claim A Dance with Dragons sucks because GRRM didn't write what they wanted to read. Congratulations! You are a true BioWare fan.

If by "characters I want" you mean nuanced, consistent, and complex as I was pointing out, then yes, this game did not exactly have the characters I wanted; when the entire party comes off as fringe for their own motives, something's wrong. Don't have a game where every Mage in your party is fringe-Mage rights. Nor have every warrior anti-Mage rights. Nor every rogue indifferent. It's such a stock set up, that it comes off as boring and additionally, it's little ridiculous how you can get many of them to ignore these fringe beliefs with one line of dialogue at the last second just by having a high rivalry or friendship.
 
If by "characters I want" you mean nuanced, consistent, and complex as I was pointing out, then yes, this game did not exactly have the characters I wanted; when the entire party comes off as fringe for their own motives, something's wrong. Don't have a game where every Mage in your party is fringe-Mage rights. Nor have every warrior anti-Mage rights. Nor every rogue indifferent. It's such a stock set up, that it comes off as boring and additionally, it's little ridiculous how you can get many of them to ignore these fringe beliefs with one line of dialogue at the last second just by having a high rivalry or friendship.

You gotta remember the characters go thru alot and alot of the things you go thru relate very much to the whole Mages & Templars conflict, i believe convincing Fenris sounds believable because he knows what being a slave is alike, and he has for 7 years worked with you and other decent Mages in the party arguebly. Rivalry Anders joining the Templar cause is just all kinds of awesomeness for me, because it adds up a whole new level of conflict with Anders and Justice and whos dominating and who isn't. Merrill's just a naivé child arguebly who really needs proper guidance, and Aveline believes in the Order but you gotta rememebr she was once married to a Templar. :p

Mike Laidlaw confirms Dragon Age 3 will have a new protagonist, no Hawke! He's gone like the Warden
 
That should be my decision to make. I should have greater customization of my party, not less. That's shows a complete lack of progress in a video game.
Yes, what a vile sin - characters with differences in ability. Isn't it godawful that you can't change their clothes or let them run around naked, too? ****ing turned me right off, let me tell you.

And it is your decision to make. You're deciding that you need a traditional sword/shield tank, and so you're deciding to take Aveline. You don't have to. Hell, if you're playing on Normal, you don't even need Warriors. Or Rogues. Or Mages.

I don't see the lack of progress. It's flavor. Fenris is designed to be a two-handed warrior - reckless, angry. Aveline's history of training comes from shield tactics - disciplined. Isabela is a dual-bladed duelist. Why should she be good with a bow? Add to it that their specialization trees feed into, you know, the styles they're specialized in and we have something that looks alarmingly like intent on the part of the game designers to provide us with a definitive vision.

Nah, couldn't be. BioWare doesn't do that.

Oh, I get it. You wanted another game entirely. Like DAO, where you could, if you wanted to, get Alistair at level 5 and waste all previous talent points to start putting points into the two-handed tree, then get Sten at level 7 or Oghren at a much later level than that and put their points into something other than two-handed, which they come as being expected to wield, per intent and vision. Barring mods, of course, on the PC. Oh, wait, it's pretty much exactly like that, only better coded.


If by "characters I want" you mean nuanced, consistent, and complex as I was pointing out, then yes, this game did not exactly have the characters I wanted; when the entire party comes off as fringe for their own motives, something's wrong. Don't have a game where every Mage in your party is fringe-Mage rights. Nor have every warrior anti-Mage rights. Nor every rogue indifferent. It's such a stock set up, that it comes off as boring and additionally, it's little ridiculous how you can get many of them to ignore these fringe beliefs with one line of dialogue at the last second just by having a high rivalry or friendship.
Oh, I see what you (tried to do) right there!

First off, it's not quite as you break it down. Not every Warrior who joins the party is anti-Mage, nor do they have the same reasons. Nor is every Mage who joins you pro-Mage in the Kirkwall situation. Nor are Varric, Isabela, and Sebastian indifferent to the situation.

That you're incapable of differentiating and seem to have no actual knowledge of the individual characters and their beliefs, well, rather debunks the argument right about there.

But Drz hit it pretty well, which I have quoted, and is below.

Note such interesting things as:
Friendship/Rivalry paths play out different for companions, altering interactions with Hawke, some dialogue, and overall attitudes.
The quick and surface differences he notes of some companions
His first line, referencing the fact that these companions spend seven years tied to the location primarily due to Hawke, with his/her role as their leader and what ties them together. (Which, need it be said, and it probably need be said, was kind of an entire point to the game, on the part of BioWare.)
Tied to the just-mentioned point, this is a BioWare game, meaning we are involved in some vision of the Campbellian Hero Archetype, which in this game means that everything that happens to the companions is as a result of Hawke, and Hawke can change the world.

Drz's post, quoted as promised:
You gotta remember the characters go thru alot and alot of the things you go thru relate very much to the whole Mages & Templars conflict, i believe convincing Fenris sounds believable because he knows what being a slave is alike, and he has for 7 years worked with you and other decent Mages in the party arguebly. Rivalry Anders joining the Templar cause is just all kinds of awesomeness for me, because it adds up a whole new level of conflict with Anders and Justice and whos dominating and who isn't. Merrill's just a naivé child arguebly who really needs proper guidance, and Aveline believes in the Order but you gotta rememebr she was once married to a Templar. :p
 
Mark Laidlaw talks about the direction of Dragon Age 3:

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in a way, I'm kind of glad that they have decided to go with a new protagonist for DA3 ( and, I guess, for each new DA installment ).

I never quite got attached to my Hawkes on the same level as I did with my Wardens. I asked myself if they make a DA3, would I rather have Hawke return or go back to my Warden. Even though I liked ( and preferred ) the Voiced Protagonist in Hawke, I actually wanted my Warden to return for DA3.

plus, there's the issue of fairness and equity. If Hawke gets to return for more than one game, then that wouldn't be fair to the fans of the Warden, and vice versa. So, I guess it's fair that DA3 will have a new protagonist.

I'm just wondering if they will go back to the DAO model of multiple races and backgrounds, or if they will follow DA2 and lock us into one race and background. I hope it's the former.

and, I'm really glad to hear that the devs ARE listening to complaints and concerns from their fans........that's always a plus.......lol
 

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