Drz
Real Hero
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Mark Laidlaw talks about the direction of Dragon Age 3:
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Thank you. <3
Mark Laidlaw talks about the direction of Dragon Age 3:
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Yes, what a vile sin - characters with differences in ability. Isn't it godawful that you can't change their clothes or let them run around naked, too? ****ing turned me right off, let me tell you.
And it is your decision to make. You're deciding that you need a traditional sword/shield tank, and so you're deciding to take Aveline. You don't have to.
Hell, if you're playing on Normal, you don't even need Warriors. Or Rogues. Or Mages.
I don't see the lack of progress. It's flavor. Fenris is designed to be a two-handed warrior - reckless, angry. Aveline's history of training comes from shield tactics - disciplined. Isabela is a dual-bladed duelist. Why should she be good with a bow?
Add to it that their specialization trees feed into, you know, the styles they're specialized in and we have something that looks alarmingly like intent on the part of the game designers to provide us with a definitive vision.
Nah, couldn't be. BioWare doesn't do that.
Oh, I get it. You wanted another game entirely.
DAO, where you could, if you wanted to, get Alistair at level 5 and waste all previous talent points to start putting points into the two-handed tree, then get Sten at level 7 or Oghren at a much later level than that and put their points into something other than two-handed, which they come as being expected to wield, per intent and vision. Barring mods, of course, on the PC. Oh, wait, it's pretty much exactly like that, only better coded.
Oh, I see what you (tried to do) right there!
First off, it's not quite as you break it down. Not every Warrior who joins the party is anti-Mage,
nor do they have the same reasons. Nor is every Mage who joins you pro-Mage in the Kirkwall situation.
Nor are Varric, Isabela, and Sebastian indifferent to the situation.
That you're incapable of differentiating and seem to have no actual knowledge of the individual characters and their beliefs, well, rather debunks the argument right about there.
Note such interesting things as:
Friendship/Rivalry paths play out different for companions, altering interactions with Hawke, some dialogue, and overall attitudes.
The quick and surface differences he notes of some companions
His first line, referencing the fact that these companions spend seven years tied to the location primarily due to Hawke, with his/her role as their leader and what ties them together. (Which, need it be said, and it probably need be said, was kind of an entire point to the game, on the part of BioWare.)
Tied to the just-mentioned point, this is a BioWare game, meaning we are involved in some vision of the Campbellian Hero Archetype, which in this game means that everything that happens to the companions is as a result of Hawke, and Hawke can change the world.
You gotta remember the characters go thru alot and alot of the things you go thru relate very much to the whole Mages & Templars conflict, i believe convincing Fenris sounds believable because he knows what being a slave is alike,
and he has for 7 years worked with you and other decent Mages in the party arguebly. Rivalry Anders joining the Templar cause is just all kinds of awesomeness for me, because it adds up a whole new level of conflict with Anders and Justice and whos dominating and who isn't.
Merrill's just a naivé child arguebly who really needs proper guidance,
and Aveline believes in the Order but you gotta rememebr she was once married to a Templar.![]()
“It’s interesting because the first reviews – the number of the reviews was also very polarised, awesomely so. Lots of 90+ reviews, we also got fans that I think in some cases who were expecting more Dragon Age: Origins, and there was a misalignment of expectation there,” says Dr Ray.
“One of the core values of Bioware is that we take feedback really seriously, and we know that the core fans who were expecting more Dragon Age Origins – we have to respond to that – we’re not willing to ignore that, we’re going to take that head on.”
“We also have an obligation to our new fans,” adds Dr. Ray, “the ones who were surprised and delighted with some new approaches and accessibility in terms of action and combat”
“What we need to do as developers is take that feedback from both sets of fans to heart and see about marrying that in future games in the Dragon Age franchise. I think that the team has actually got a great plan. I think the team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of these… the best from both games, Dragon Age: Origins and Dragon Age 2. And we look forward more to talking about that in the future.”
PCGAMER: Bioware talks Dragon Age 3! "Best from both games"
I think Bioware 3 will focus on a bigger continent than a Mere city, tho the city has alot of things happen in it's 7 years from alot of Grey Warden Activity to Blood Mages, Tevinter Imperium activity and the Dalish clan staying there, perhaps trying to get a Ferelden size game like Orlais or Tevinter Imperium would truly serve best the both fans, plus i'm sure EA realizes they can't just fast produce a game, while the initial sales we're strong (and DA2 is cheaper than DAO in production value) it's not the kind of wins that the company wants.
so....when do you think we will start hearing more concrete info re DA3?
once ME3 is out?
Probably. That's Big Ticket Item No. 1 right now for BioWare, and it seems like they're going to take a bit longer developing DA3 than they did DA2 anyway. DA2 was released just 16 months after DAO (and there was a relatively sizeable expansion during that 16 month gap). We're now 5 months out of DA2 and we've gotten one DLC.
Seems like the development team is going to rethink and reload before anything sizeable happens on a DA3.
I've gone back to DAO to get me some specific import conditions to play into DA2, and oh balls.
Shuffle combat.
I've gone back to DAO to get me some specific import conditions to play into DA2, and oh balls.
Shuffle combat.
They add something, but they're not necessary. Once you've seen the different animations for each weapon style, that's that. If I can catch a good pause of one I might screenshot it, especially if it might be fairly unique - like getting a finisher on Wynne, for instance - then it's great for ****s and giggles.
But otherwise they just take precious seconds I could be slaughtering more stuff.
Eh? Which part of the ASoIaF map? Thedas, right-side up or upside-down or sideways looks nothing like Westeros. Maybe it looks like some of Essos, but that's mostly just in the zig and zag of shoreline. Sideways. And not very close.I've been playing a lot of Dragon Age lately. Beat Origins with my Mage and started 2 with a Mage Hawke that looks similar to the Mage (Because they're distant cousins).
The more I play these games, the more I see they're universe is similar to A Song of Ice and Fire. Even the map of Thedas looks similar to the map of the ASIF map if you turn it sideways.
Why?true, the finishers aren't necessary.......but, for me, they just made the combat in DAO feel more satisfying.
but, if they don't make it in DA3, I certainly won't shed a tear.
I would much rather they bring back the DW warrior or lift the weapon-class restrictions.......
it's how close the Free Marches are so close to Ferelden, just across a narrow sea. And all the cities in the Free Marches are independent of one another, just like the cities are in ASoIF.Eh? Which part of the ASoIaF map? Thedas, right-side up or upside-down or sideways looks nothing like Westeros. Maybe it looks like some of Essos, but that's mostly just in the zig and zag of shoreline. Sideways. And not very close.
lot's of great info there!!
can't wait to see what more they have planned for the DA franchise.
although, I must admit, I'm now more curious about DA3 than future content for DA2.......lol