Sorry for the extra-long post, I'm tired and had
A LOT on my mind.
I really want a very simple thing to be implemented into the new ES game, and that is an amazing combat/magic/stealth system, after playing fallout 3 I can see that Beth. are learning much from their old mistakes, and truly I only worry about them messing up the combat/magic/stealth system again.
to give easy examples to start ur imagination, imagine a:
1- combat system like Dark messiah only more developed with parry, attack, kill stab, lost limbs or heads, kick over the edge, shield hit, blocking, dual wielding daggers, rope climbing, amazing dungeons....ect.
2- A magic system like dark messiah and Hexen 2, with amazing spells and power ups and strange tomes and magical items, guided fire balls that burn stuff, frost that freezes and makes ice pools on stairs that ur enemies will slip on, awesome summoning spells (not 20 sec lolkelton)lighting beams like the evil emperor in star wars hehe, telekinesis like dark messiah as u can interact with environment and even push people if ur angry/powerful enough.
3- Stealth system like thief game series, where darkness is ur friend and rich homes are loaded with gold and valuables, and the sounds u make matter, and torches that can be put off/on, "normal" guards that are not gods, backstabbing, roof jumping like assassin creed, ropes, awesome lock picking, and trap picking plz, and maybe trap laying ehhh!!
IMAGINE this simple tested formulas coming together in an ES 5 extravaganza, the potential, the awe and magnificence the game will be.
that ladies and gentlemen for me is the perfect rpg adventure.
http://boards.ign.com/elder_scrolls/b5312/132592259/p118
This dude completely gets what I want for TESV. Except I didnt think of the game having better stealth elements, and Id rather the magic system be akin to the Bioshock series. Either way, frost/electricity spells would actually slow/stun enemies, and telekinesis The Force Unleashed-style would be wicked.
I honestly havent played Dark Messiah, but I want Bethesda to rip off that combat system like Dantes Inferno did with GOW.
Why Bethesda cant put a halfway decent third-person camera is beyond me, for V they should look to SC: Conviction for guidance, from the videos Ive seen it has a spectacular camera and theres always a reticule on screen
Oh, and for the love of god, make leveling simpler! Tell me what my skills were at the beginning of each level up so I dont have to play with a word document on to keep tracking of all my minor and major skill points (I totally screwed my first character in Oblivion by making all 3 Endurance skills major like a n00b). With my third character Im using many tricks of the trade, liking making the game super easy and having my zombie wail on me for armor skills points, or making the game super hard and wailing on my zombie for blade/blunt/hand to hand skill points, being stealthy near hobos for sneak skill points, etc. Its really easy to power-level, but it takes so much fun out of the game, and I dont feel like Im necessarily getting more badass because everyone else is leveling with me. I guess for my 4th character Ill level only to get a few attributes up, and then never level again. Ill probably be a Redguard/Orc so I can be a tank. Ill just go through Knights of the Nine for all the awesome weapons.
Two quick questions:
1) Is it a big deal to raise speed and agility? I give Intelligence/Endurance/Strength the most attention personally, but for my third character Id like to raise all of my attributes to around the 80-90 range.
2) For those who also played Morrowind, was it easier to level characters, even with the supposedly more complex system?
The conversation in this thread shows exactly what made Oblivion so great, it's bountiful and diverse content. Though a have done all the major quests in Oblivion and the majority of the minor quests I know I haven't completed every single quest.
I did however do every single quest in Fallout and in most cases multiple times. Still loved the game but, excluding the expansions, I think Oblivion edges it out especially in the amount.
I would consider F3 to be vastly superior to TESIV, for various reasons (and you have to count the expansions, theyre part of the game, just like the expansions for Oblivion are).
Arguably the main reason I pick F3 over TESIV is the immersion factor. The level-scaling has a lot to do with that. In F3 you had to be mindful of certain locations, because you just werent prepared. I guess its cool to go anywhere right from the beginning in Oblivion, but I dont want goblins to be as tough to kill at level 1 as level 35, it totally kills the immersion. And while I love getting better at stuff I didin TES, its so easy to get screwed over at level up and not be able to add 5 points to 3 attributes, which is ideal. In F3 you might have an archaic leveling system, but due to the polish and the perks, it works better. Dont even get me started on the environments. In that regard TESIV is incredibly generic looking, while F3s dilapidated areas were exquisite. Maybe F3 couldve used more color, but what do you expect from an atomic wasteland?
Another primary reason F3 beats the pants off of TESIV imo would be the gameplay. Magic in TESIV didnt affect opponents like it was supposed to, melee consisted of being a spazz, blocking occasionally, and a crapload of R1 spamming, only summons were effective (I am loving the hell out of my Daedroth, cant wait to make a custom spell with him now that my conjuration is 100). I personally cant stand games where you are getting good hits in, but the enemies can hit back whenever they feel like it. I understand ogres and zombies pulling that ****e, but not goblins and rats. F3, otoh had solid gunplay
and yes I know the in-game shooting had too much of a die-rolling quality, but I never had a problem with it, especially with the spectacular VATS system to fall back on. That mechanic had such awesome depth, but honestly I went for head shots most of the time. Destroying an ants antenna or a super mutants gun arm were two other wonderful uses for VATS though. Plus, F3 had a nuke launcher. 'Nuff said.
I will admit TESIV had more missions (hell, more of everything really) than F3, but I could play F3 for almost 150 hours straight, and wouldve kept going if I wasnt playing it on a friends PS3. I cant stomach playing Oblvion for more than 55ish hours at a time, there are too many flaws. But like a crackhead who can never stay clean, I keep coming back. If I owned F3 I probably wouldnt have logged more than 30 hours into TESIV before going back to DC to quench my RPG thirst.
To sum up my rant, F3 is an awesome Italian restaurant that serves huge portions with endless breadsticks/salads, and TESIV is the decent asian buffet you go to because theres just so much for variety, even if nothing is all that great.