Elder Scrolls V

Status
Not open for further replies.
That hasn't proven true for Halo or LittleBigPlanet, though.


From what I can tell, Littlebigplanet and Forge are working with assets that already exist than the ability to create entirely new ones. In order for Littlebigplanet to use new assets, such as for example, textures, models and animations, it most likely needs spoon fed DLC. Which is what is done, right? Likewise with Halo maps, it's impossible for them to use assets outside of what is given. They are actually very limited when it comes to user-generated content. With arguably, no actual new content able to be generated other than mish-meshes of what was already there.
 
I think they should pay attention to what some popular mods are and transfer them to the PSN/Live store for console users to download. That would probably get me more interested in downloading mods. Even on the PC I don't really do it because I can never seem to get them to work.
 
There are programs that make it a lot easier. I'm only running two mods at the moment, but I downloaded the Oblivion Mod Manager anyway to save myself some headaches.
 
Sorry for the extra-long post, I'm tired and had A LOT on my mind.:doh:

I really want a very simple thing to be implemented into the new ES game, and that is an amazing combat/magic/stealth system, after playing fallout 3 I can see that Beth. are learning much from their old mistakes, and truly I only worry about them messing up the combat/magic/stealth system again.

to give easy examples to start ur imagination, imagine a:

1- combat system like Dark messiah only more developed with parry, attack, kill stab, lost limbs or heads, kick over the edge, shield hit, blocking, dual wielding daggers, rope climbing, amazing dungeons....ect.

2- A magic system like dark messiah and Hexen 2, with amazing spells and power ups and strange tomes and magical items, guided fire balls that burn stuff, frost that freezes and makes ice pools on stairs that ur enemies will slip on, awesome summoning spells (not 20 sec lolkelton)lighting beams like the evil emperor in star wars hehe, telekinesis like dark messiah as u can interact with environment and even push people if ur angry/powerful enough.

3- Stealth system like thief game series, where darkness is ur friend and rich homes are loaded with gold and valuables, and the sounds u make matter, and torches that can be put off/on, "normal" guards that are not gods, backstabbing, roof jumping like assassin creed, ropes, awesome lock picking, and trap picking plz, and maybe trap laying ehhh!!


IMAGINE this simple tested formulas coming together in an ES 5 extravaganza, the potential, the awe and magnificence the game will be.

that ladies and gentlemen for me is the perfect rpg adventure.

http://boards.ign.com/elder_scrolls/b5312/132592259/p118

This dude completely gets what I want for TESV. Except I didn’t think of the game having better stealth elements, and I’d rather the magic system be akin to the Bioshock series. Either way, frost/electricity spells would actually slow/stun enemies, and telekinesis The Force Unleashed-style would be wicked.

I honestly haven’t played Dark Messiah, but I want Bethesda to rip off that combat system like Dantes Inferno did with GOW.

Why Bethesda can’t put a halfway decent third-person camera is beyond me, for V they should look to SC: Conviction for guidance, from the videos I’ve seen it has a spectacular camera and there’s always a reticule on screen

Oh, and for the love of god, make leveling simpler! Tell me what my skills were at the beginning of each level up so I don’t have to play with a word document on to keep tracking of all my minor and major skill points (I totally screwed my first character in Oblivion by making all 3 Endurance skills major like a n00b). With my third character I’m using many tricks of the trade, liking making the game super easy and having my zombie wail on me for armor skills points, or making the game super hard and wailing on my zombie for blade/blunt/hand to hand skill points, being stealthy near hobos for sneak skill points, etc. It’s really easy to power-level, but it takes so much fun out of the game, and I don’t feel like I’m necessarily getting more badass because everyone else is leveling with me. I guess for my 4th character I’ll level only to get a few attributes up, and then never level again. I’ll probably be a Redguard/Orc so I can be a tank. I’ll just go through Knights of the Nine for all the awesome weapons.

Two quick questions:

1) Is it a big deal to raise speed and agility? I give Intelligence/Endurance/Strength the most attention personally, but for my third character I’d like to raise all of my attributes to around the 80-90 range.
2) For those who also played Morrowind, was it easier to level characters, even with the supposedly more complex system?

The conversation in this thread shows exactly what made Oblivion so great, it's bountiful and diverse content. Though a have done all the major quests in Oblivion and the majority of the minor quests I know I haven't completed every single quest.

I did however do every single quest in Fallout and in most cases multiple times. Still loved the game but, excluding the expansions, I think Oblivion edges it out especially in the amount.


I would consider F3 to be vastly superior to TESIV, for various reasons (and you have to count the expansions, they’re part of the game, just like the expansions for Oblivion are).

Arguably the main reason I pick F3 over TESIV is the immersion factor. The level-scaling has a lot to do with that. In F3 you had to be mindful of certain locations, because you just weren’t prepared. I guess it’s cool to go anywhere right from the beginning in Oblivion, but I don’t want goblins to be as tough to kill at level 1 as level 35, it totally kills the immersion. And while I love getting better at stuff I didin TES, it’s so easy to get screwed over at level up and not be able to add 5 points to 3 attributes, which is ideal. In F3 you might have an archaic leveling system, but due to the polish and the perks, it works better. Don’t even get me started on the environments. In that regard TESIV is incredibly generic looking, while F3’s dilapidated areas were exquisite. Maybe F3 could’ve used more color, but what do you expect from an atomic wasteland?

Another primary reason F3 beats the pants off of TESIV imo would be the gameplay. Magic in TESIV didn’t affect opponents like it was supposed to, melee consisted of being a spazz, blocking occasionally, and a crapload of R1 spamming, only summons were effective (I am loving the hell out of my Daedroth, can’t wait to make a custom spell with him now that my conjuration is 100). I personally can’t stand games where you are getting good hits in, but the enemies can hit back whenever they feel like it. I understand ogres and zombies pulling that ****e, but not goblins and rats. F3, otoh had solid gunplay… and yes I know the in-game shooting had too much of a die-rolling quality, but I never had a problem with it, especially with the spectacular VATS system to fall back on. That mechanic had such awesome depth, but honestly I went for head shots most of the time. Destroying an ant’s antenna or a super mutants gun arm were two other wonderful uses for VATS though. Plus, F3 had a nuke launcher. 'Nuff said.


I will admit TESIV had more missions (hell, more of everything really) than F3, but I could play F3 for almost 150 hours straight, and would’ve kept going if I wasn’t playing it on a friends PS3. I can’t stomach playing Oblvion for more than 55ish hours at a time, there are too many flaws. But like a crackhead who can never stay clean, I keep coming back. If I owned F3 I probably wouldn’t have logged more than 30 hours into TESIV before going back to DC to quench my RPG thirst.

To sum up my rant, F3 is an awesome Italian restaurant that serves huge portions with endless breadsticks/salads, and TESIV is the decent asian buffet you go to because there’s just so much for variety, even if nothing is all that great.
 
I would consider F3 to be vastly superior to TESIV,......
You seem to have completely misunderstood the context of my post. My post was specifically comparing the quests of the two games. It had nothing to do with which game played better or which game I prefer overall.
 
I don't think it's really that fair to say one is vastly superior to the other anyway. On one hand it's chalk and cheese, completely different genres and both excellent for what they're meant to be, and on the other hand Fallout 3 came off the back of perfecting the style of conversation, questing, leveling up and what not. It's a spiritual sequel to the Elder Scroll games that wouldn't be as awesome without their crucial first steps.
 
I think Fallout 3 vs. Oblivion comes down to two things, which genre you like, and if you played Oblivion to death. Fallout was definitely improved in graphics and various other things like more voice actors (which is natural, Fallout was created years later, it'd be sad if there were no improvements). On the other hand I still like Oblivions art direction more personally, I didn't get tired of trees, grass, flowers, caves, and medieval towns as fast as I did Fallout's grey and brown rubble and rusty metal. However that's more of a personal choice, the dark ages vs. mad max.

As far as the gameplay, they were actually pretty similar. It's hard to compare a sword and shield game to miniguns and rocket launchers, but it was left click/L1 attack, right click/R1 defend or alt fire type stuff. Fallout had improved quests for the most part, but Oblivions Dark Brotherhood line, Thieves guild line, and Knights of the Nine all topped pretty much anything from Fallout 3 for me personally. Oblivion felt more alive, Fallout more cohesive as a whole. Fallout's guard and law system overall was better without omnipotent guards, and it's leveling system was improved. Where I felt Oblivions classes made a much bigger difference. However on the guard/police part it also comes down to nit picking because Oblivion's guards gave a feeling of a structured empire, where Fallout's gave a more isolated population feeling.

I guess I'm basically saying most of this stuff is tit for tat. Fallout definitely had some improvements, but lost some of the soul (IMO). I liked both, obviously Fallout to a lesser degree, but both were good games. Again, I think it just comes down to which genre you like better, and maybe if outdated games bother you comes into play as well. Personally I'd love to see Bethseda take the improvements they made on Fallout even further. Such as not having the same 5 ppl voice everyone in the game, improved graphics, improved character models (so the women and men's bodies actually look different), ect. I'd even like for Bethseda to take a few ideas from Bioware and add in things like the ability to date characters in the world, and make moral choices mean more than everyone attacking you on site or being angry at you.
 
I agree with those who want Werewolves to come back.

Just using this as a jump off point on the whole supernatural transformation deal. I never played Morrowind, but I have heard that Vampires were handled much better in that game, and I wouldn't mind seeing that come back. Vampires in Oblivion were...I dunno, stat boosts. Worried about the sun? Go feed quick on a beggar and you're good. No Vampire hunters tracking you down, no quests (outside of the cure quests) to worry about. About the worst that happens is ppl sneer at you, or if you go full Vampire they'll attack you. Past that I just found it not worth the hassle. I got a bit stronger, and just had to wait twleve hours in an inn if I fully transformed, and that's about it. Even other Vampires didn't seem to be able to tell the difference, let alone the guards ever mention that inn visitors and beggars were full of puncture holes on their neck (meanwhile some poor guy in Bruma gets slaughtered because someone mentioned he probably is a Vampire).
 
Fallout 3 is the better game to me for a couple reasons:

1. VATS, which actually made the combat fun--something Oblivion (or Morrowind, for that matter) could never achieve.

2. A more focused story. I actually wanted to continue the story of Fallout 3, whereas I got much more caught up in the seemingly endless slew of side-quests in Oblivion because, quite frankly, the main story just wasn't that engaging.
 
Deadly Reflex help makes Oblivion combat and stealth more fun.
The death animations are hilarious at times.

[YT]BoM7IumeXtU[/YT]

The AI can also get triggered kills on the player along with the ability to duck and shield bash the weapon out of the players hand. The stealth kill animations made a rogue type build alot more gratifying.
 
2. A more focused story. I actually wanted to continue the story of Fallout 3, whereas I got much more caught up in the seemingly endless slew of side-quests in Oblivion because, quite frankly, the main story just wasn't that engaging.

Myself, I rate the main stories from both dead even. I never cared abou either really, and felt both could have used improvement. Even tho the final fights of both were pretty decent, I was sooo tired of Oblivion gates, and Super Mutants by the end of both games that I was just playing for completion rather than fun. I just feel that while Fallout 3 wins on small individual quests, Oblivion wins out overall as it also has several structured guild quest lines (all pretty much better than the main story) on top of the small one shot quests. BTW sorry if I made it a versus thing. Both have their highs and lows.

Also since VATS was brought up, I do hope we see limb damage on the player and enemy. Hacking off limbs should be in 5 (within reason, no body explosions from small taps like you could do with Fallout perks), as should be limping if you hurt a leg. I also hope they keep the Fallout over encumbered system of slow walk rather than Oblivion's stuck in place.
 
Oblivion needed a better campaign story. Dark Brotherhood, Mage, and Thieves guilds all blew it away.
 
I heard about the thieves guild quests. Never played it since stealth doesn't interest me, but I heard they were really hard. Doesn't the last quest require you to steal an actual Elder Scroll?
 
The quest line is awesome. The stealth isn't hard, really just have to crouch and not be seen. Yeah, in the last quest you have to steal an Elder Scroll and it's pretty tricky but very awesome.

If you finished the Dark Brotherhood quest, use items from that to help you sneak around.
 
Oblivion needed a better campaign story. Dark Brotherhood, Mage, and Thieves guilds all blew it away.

It could have been vastly improved if you didn't have enter and close a million lengthy, similar looking Oblivion gates. The opening of the story with the Kings assassination, the spy stuff with the Blades, and the end fight with the Deadric Prince guy and the huge fire dragon (Akitosh is his name right?) with Sean Bean's characters role was all actually entertaining. It's just that the early Jauffre stuff and shutting all those damn gates sucks the fun out of it.
 
Definitely. The gates were repetitive and I found them too difficult, but I rarely leveled up. It was so annoying to have to go to the towers, work your way up, have to fight really powerful enemies, then get the stone. Plus I wanted to loot all of them for their weapons.

I really hated the quests where you had to close the gate at each city. I'm a completist and had to do all of them. I cheated and just used invisibility potions to and stealth killed everyone.

In the big battle at Bruma, both Jauffre and the black guy died. I used the console to revive them. When I talk to both, each of them talk about how the other died.
 
Definitely. The gates were repetitive and I found them too difficult, but I rarely leveled up. It was so annoying to have to go to the towers, work your way up, have to fight really powerful enemies, then get the stone. Plus I wanted to loot all of them for their weapons.

I really hated the quests where you had to close the gate at each city. I'm a completist and had to do all of them. I cheated and just used invisibility potions to and stealth killed everyone.

In the big battle at Bruma, both Jauffre and the black guy died. I used the console to revive them. When I talk to both, each of them talk about how the other died.

Heh, I actually got frustrated enogh that I just ran thru two of the gates. I saved beforehand, and my thief was fast enough to outrun everything. I just huffed it straight to the stone and grabbed it healing on the way. Tho I have read one of the gates has the best bow in the game hidden in it.
 
That's why I love the PC version. If I missed an item, I can just enter the command to give it to myself :)
 
The gates were the worst part of the last game bc of the repetitve nature mentinoed. I dreaded doing those and I hope they do not have an equivalent in the next game
 
I tried starting on the main quest right off the bat but had to go back and start some guild quests instead because those 2 Daedra that attack you right when you enter Kvatch's gate kept killing me in like 2 hits. F***ing Clannfears. :argh:
 
Soapy's Strategy Guide for Oblivion Gates

Step 1: Run past everything and grab the Sigil Stone.
Step 2: There is no "Step 2". You're done.
 
I'm still slow as hell. But I set the leveling back to vanilla so my Athletics is increasing pretty steadily.
 
I tried starting on the main quest right off the bat but had to go back and start some guild quests instead because those 2 Daedra that attack you right when you enter Kvatch's gate kept killing me in like 2 hits. F***ing Clannfears. :argh:

Aw man, I hated those triceratop-lizards. I remember when I was playing it on the 360, I had to cast heal on myself, wait for my mana to restore, then keep healing myself. So ****ing annoying. Plus I didn't know about fast travel so I walked from the dungeon exit to Weynon Priory to Skingrad.
 
It's super-annoying. I've been gaining levels with Sneak by hitting auto-run in sneak mode with people around. But the sucky thing about that is it only gives you bonuses for Agility, so my other attributes are suffering a bit. Still, cheap = better as far as I'm concerned.
 
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"