Elder Scrolls V

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Wow those shots look amazing. Damn i cant wait to see this game in motion.
 
Agreed this is my 2011 Most anticipated game.
 
More scans.

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Very nice, the face looks very good in that first shot! Now if they can improve the convo system and get solid animations I'll be snug as a bug.

edit: having read the article it does indeed look like the convos will be more dynamic. Excellent. Between this and the other RPG's coming out my life is over for the foreseeable future.
 
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Wow, the game truly looks great. The women finally look decent.
 
Max Von Sydow voicing the mentor is just awesome! You always recognize his awesome voice, so wohoo! Definatly getting this fantasy badboy on mah PS3. :)
 
They beefed up the engine considerably, but the real test for me is how it looks in motion. Bethesda has historically been... let's be charitable and say "somewhat awkward" with its animations in every game I've seen from them. Not hugely encouraging to see such a familiar first-person interface, either. I hope they've done something to make the combat more interesting.

But it does look very pretty. The wolves and dragons look really cool.

I agree, the problem is mostly with Bethesda's presentation than the engine.
It would be quite easy to dig up fairly comparable shots. Object motion blur would probably make quite abit of difference to the animations.
 
This is quite possibly the greatest RPG of all time from what I'm reading. I'm just in shock at how incredible this game looks.
 
Wow! I'll finally be able to play as something else besides an Orc. I always played as an Orc in Morrowind and Oblivion due to the character creations just being insanely ugly... and, well... Orcs aren't pretty to begin with. :p
 
The next Elder Scrolls game, Skyrim, will be making some big changes to the way the series handles things like combat and levelling-up.

Firstly, combat: according to a piece in the latest issue of Game Informer, you can now dual-wield weapons in the game. To many it will sound like a cheap take on a Halo/Modern Warfare staple, but where in those shooters it's a part-time indulgence, in Skyrim it forms the cornerstone of your approach to the game, as you can allocate which weapon or tool goes in which hand.

So, for example, you can put a sword in one hand and a dagger in the other. Or two daggers. Or a staff and a shield. Or a shield and a mace. For magic users, a different spell can be cast from each hand, or for a multiplying effect, the same spell can be thrown from both hands.

Another change to the way Skyrim plays compared to its predecessor, Oblivion, is in how you gain new powers and abilities. This game does entirely away with the concept of class creation, Bethesda's thinking being it's a bit naff asking people to predict how they're going to play a game when they haven't played it yet.

Replacing this, then, is an organic system of attribute growth based on use: the more you do something, the better you get at it. While this has long been a staple of RPG games, even dating back to the Quest for Glory series, but in Skyrim it's not just complementing a class structure, it's replacing it. So you won't be cast in stone as a mage if you use lots of magic, you'll just be some adventurer with a higher magic number in their stats.

You level up according to how you progress your most-used skills. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12", Bethesda's Todd Howard tells Game Informer. If you stick to what you like/do best, you'll level up quickly. Conversely, if you want to take things slowly, you can raise all or most of your skills, as not focusing on one or two in particular will mean a slower rise through the levels.

One wildly unpopular aspect of Oblivion was the fact basic enemies levelled up alongside you, meaning even the most powerful warriors could sometimes be undone by sewer rats or angry crabs. In Skyrim, though, your opponent's levelling is more like that found in Fallout 3.

Continuing Bethesda's work with Fallout 3, each new level you gain in Skyrim will also give you a perk, which you can apply to give you added bonuses relative to how you want to play the game.

The levelling sounds like an interesting experiment, one I like the sounds of since I always hate choosing an "archetype" in a game before I know how I'm going to play it. The combat also sounds like a welcome piece of customisation for the series, but how well they actually work in the game, we'll just have to wait until we get some time with it!

http://kotaku.com/5728236/the-next-elder-scrolls-has-new-combat--levelling
 
More info on Skyrim:

Guys at NeoGAF have compiled a huge list of details regarding Elder Scrolls V: Skyrim. All the details have been extracted from the Elder Scrolls V scans which were posted earlier today on the Internet. There are a lot of changes which some fans might find disturbing. For example you wont be able to select your class at the start of the game. You can choose to boost health, magicka or stamina after each level. The level cap hasn’t been detailed yet but its definitely above 50 which was the max level you could achieve in the Oblivion.
The story of Elder Scrolls V takes place 200 years after Oblivion. This is a time when the dragons have returned to Skyrim. You character is put to the task of killing the dragon’s God since you are dragon born and hence it’s your destiny.

The combat in this sequel will be more tactical. You can assign each hand a function. The developers have focused on improving the combat and weaponry this time. Enemies level will progress with your own. Also some enemies might be replaced with tougher units

Quests will alter your missions as you go along depending on the actions you have taken. Killing quest givers will either cost you that quest or else the quest will be inherited by someone close to that NPC. However, you’ll have to work extra to have them give you the quest.


  • Third person view has been improved
  • 5 massive cities, more variation in caves and underground stuff.
  • There is an option for no HUD.
  • On Conversations: Conversations aren’t done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
  • On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
  • Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
  • Duel: You may duel any NPC on the streets western style.
  • Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
  • Level-scaling: It is coming back
  • 18 skills: supposedly even less skills to play with?
  • No mysticism
  • Perks: Rumored to be in Skyrim. I may have understood it wrong.
  • Boosts: Pick stamina, health, magic boosts on level up
  • Enchanting: This skill makes a return.
  • “Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
  • Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
  • Sprinting: You can now sprint about!
  • Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
  • Dynamic Shadows
  • Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
  • Radiant AI
  • Updated Engine Snow falls dynamically (not as a basic texture on the ground)
  • Trees and branches move independently with the wind
  • Water flows
  • Randomly generated quests
  • Beards
  • You can’t run backwards as fast as you do forward
  • 10 races to choose from (Holy crap thats a lot of races)
  • Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
  • Presumably open cities (as dragons can attack)
  • Hud-free first-person view and improved third-person perspective
  • Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
  • Character creation improved, body features customizable
  • 2-handed weapons and duel wielding confirmed.
  • Finishing moves, unique to each weapon and enemy you fight
  • Dialog will pop up when you approach an enemy
  • Cooking/farming/mining/woodcutting/blacksmithing
  • Perk picking at every level-up
  • 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

I particulary like the: “Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
It looks to be in the likes of the AI Director in Left 4 Dead
 
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About the dual weapon.... i don´t know.
The idea is great, but how can it work?
In shooter, it makes sense because it´s about double damage.
In magic, the same applies, it´s all about multiplying effect, but with swords and alike....?
The problem is not just the dual weapon, hundreds of games have two swords, but the thing is, it´s a first person, it will be really weird to have the character slashing with both swords at an enemy at the same time in the same body part...no one fights like that.

In theory, it would be kick ass with Kinect, as you could do diferent movements and strokes with the two swords.
In fact, Kinect is perfect for dual weapon...any kind of weapon, and that is also it´s biggest downfall, as one no looks at it this way, only for the casual market and fail to see the potential it has.
But back to Skyrim...
 
:dry:

My heart stopped.

Elder Scrolls 5 will go down in history as THE RPG. Get outta the way Dragon Age 2, Skyrim is gonna run your ass over.
 
:dry:

My heart stopped.

Elder Scrolls 5 will go down in history as THE RPG. Get outta the way Dragon Age 2, Skyrim is gonna run your ass over.
Skyrim will be epic, that´s a given, but Bioware is better than Bethesda, imo.
More don´t always mean better, and that´s my biggest problem with Bethesda.
I played Morrowind, Oblivion, Fallout 3 and loved them all, but, imo the biggest problem is always the same, Bethesda games always feel like they are made in a cooking pot.
It´s like throwing ideas to a cooking pot, mixing it up and take out the game; some things are just in the game just because you can, they don´t add anything to it.

But...it will be epic, but i´m still more hyped for ME3
 
After reading alll that, I'm sold. Skyrim may be one of the greatest games of all time.
 
Isildur´s Heir;19460278 said:
In theory, it would be kick ass with Kinect, as you could do diferent movements and strokes with the two swords.
In fact, Kinect is perfect for dual weapon...any kind of weapon, and that is also it´s biggest downfall, as one no looks at it this way, only for the casual market and fail to see the potential it has.
But back to Skyrim...

I think two Move controllers would handle duel wielding much better than Kinect ever could.
 
On Mysticism: The skill is out, but the spells are still in the game, just reorganized under different magic skills.
 
I really hope that level scaling is more like Fallout than Oblivion because that's what killed my enjoyment of Oblivion.
 
Yeah, same for me. And I'm sure it will be. If they didn't think it was a weak point they wouldn't have changed it in Fallout 3.

Edit: Actually, I just read on the official forums that it will be like Fallout 3, so there you go.
 
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