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Grand Theft Auto V (A.K.A 5) - Part 5

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GTA Online Heists: First PS4 hands-on

Yeah any of those should get you in the mood for a heist:woot:

Just watched some more vids on IGN, they reckon it took them over 3 hours to complete a heist on their first attempt (including deaths and re attempts) so that means over 15 hours of content for free, that aint bad in anyones book.

If you factor in replays (because there are multiple roles to fill in heists) then it expands exponentially.

The print article from IGN goes into a bit more detail (and you don't have to look at the bearded guys dirty jeans while you read it)
 
If you're looking for a perversely difficult challenge, however, online heists have got you covered. The Criminal MasterMind Challenges require you to finish every heist in order without losing a single crew life on Hard difficulty mode (we played on normal). One death, and it all starts again… even if you're eight hours in on the final seconds of the last heist. Ouch. On the flip side, the level of co-ordination and tactics required is a huge incentive… not to mention the staggering $10,000,000 prize for pulling if off.

hahahahaha not a chance in hell.
 
It's possible if you get to pick your crew. Random players online however? Good luck.
 
GTA Online Heists: First PS4 hands-on



If you factor in replays (because there are multiple roles to fill in heists) then it expands exponentially.

The print article from IGN goes into a bit more detail (and you don't have to look at the bearded guys dirty jeans while you read it)

Very true the actual time spent playing them will run into a lot more hours no doubt, cant wait should be fun just hope it runs smoothly, but I expect thats why they took their time to make sure everything was in working order. Still loving playing this online and only recently started so its good timing for me to get this stuff as not many other games out for a while I'm interested in.
 
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With the launch of GTA Online Heists imminent, we have no doubt you and your Crew are cracking your knuckles and rubbing your sticky fingers together at the prospect of pulling off elaborate robberies at some of Los Santos' most closely-guarded institutions. Massive scores of GTA$ await those with the planning and the teamwork to pull these audacious thefts off. As you're taking final roll calls on your most trusted allies ahead of the launch of Heists on March 10th, here are a few pointers to help ensure your plan is of the best-laid variety.
FOLLOW THE LEADER
First things first: every Heist needs a leader and the Heist Leader is going to need to be at least rank 12 and own a high-end apartment with a planning board in order to co-ordinate the crime. Not only do Heist Leaders cough up all of the setup costs up-front, they have complete control over team roles and the cut of the final take each Crew Member gets. Additionally, Heist progress is only saved for the Heist Leader - so when choosing a leader it makes sense to link up with someone you can trust.


ALL TALK
It should go without saying that good teamwork starts with communication - and headsets are important to successfully pulling off Heists. Whether it's telling a lookout where they need to be, a passenger locating vehicles using the Trackify app and giving directions to the driver, or two infiltrators operating a pair of security panels in perfect sync.

ROLL CALL
At different stages of each Heist, Crew members will be assigned different roles. These could be slightly different responsibilities within a single scenario - for example, two lookouts and a bodyguard while a buyer completes a less-then-legal exchange of information - or larger deviations, like two players patrolling in an attack chopper above while the other two infiltrate a facility below. It's important for all players to know their strengths and, in turn, for the Heist Leader to assign accordingly. If you see yourself as an ace pilot, then put in some time at the Flight School and increase that flying stat to prove it.


BONUS ROUND
For the financially ambitious there are a few ways to increase the income from Heists in a major way. First off, each Heist has its own Elite Challenge which, upon completion, will yield a substantial cash bonus. These can be completed multiple times, but be warned: they're no cakewalk.

On top of that, there are Special Heist Completion bonuses that can only be achieved once per person, but will add some serious zeros to your bank balance. They are as follows:

  • First Time – Completing each Heist Finale for the first time, will net you a bonus cash reward
  • All In Order Challenge – Complete all Heists in order, including Setups, to receive a $1,000,000 cash bonus
  • Loyalty Challenge – Complete all Heists, including Setups, with the same team of players to receive an additional $1,000,000 bonus
  • Criminal Mastermind Challenge – Complete all Heists, in order, with the same group of players, without losing any lives, to receive a massive $10,000,000 bonus
The one-off bonus challenges are linked to in game awards. You can monitor your award progress via the Stats > Awards tab in the Pause Menu.
http://www.rockstargames.com/newswire
 
The Xbox twitch is doing a stream ATM for Heists.
 
Full list of new content plus changes/fixes

Grand Theft Auto Online Heists

Overview
Heists are a new type of gameplay experience inside GTA Online – massive, multi-layered, 4-player co-operative missions that encourage players to work together and make the most of their individual strengths, and a team’s level of communication and coordination can make or break each mission.
Heists unlock at Rank 12 for players with a high-end apartment. They are started by a call from Lester and a visit to his garment factory. Please note there is a short delay between each Heist, but Lester will be in touch when the next Heist is ready. You can replay Heist strands by calling Lester using the “Request Heist” option.

Triggering a Heist
Players who are rank 12 or above and own a high-end apartment will receive a phone call from Lester.
When a player accepts Lester’s call and begins the Heist, they become the Heist leader and can choose to invite other players from the lobby, their friends list, or players from the previous Heist. Players of any rank who have already completed the GTA Online tutorial up to and including Gerald’s first LTS job can play Heists by accepting an invitation from a Heist leader.
The Heist leader has the responsibility of fronting the setup costs to acquire whatever equipment and additional NPC personnel needed to pull off the job – which amounts to a percentage of the final pay-out.

Setup Missions
Members earn money for completing each setup mission.
Heist leaders do not earn any money for completing a setup mission, though they do earn 10% more RP than other members. Leaders can assign themselves a larger portion of the take once the entire Heist is complete.
Successfully completing a setup missions drops players back into Freemode. The Heist leader can then use their phone to return to the Heist planning board and start the next job in the strand.

Awards
Large cash and RP awards are earned for completing one-off and repeatable Heist Bonus Challenges. Challenge criteria are:
Completing each Heist Finale for the first time.
Completing all the Heists as a member.
Completing all 5 Heists in order.
Completing all the Heists back to back with the same team.
Completing all Heists on Hard difficulty, with the same team, in order, and without anyone dying.
On PS4 and Xbox One only: completing all Heists in first person view. Note: The Heist leader must lock the game to first person in the lobby to unlock this.

Replaying a Heist

Heists are available for replay after completing each full strand as Heist leader. Players can do this by calling Lester and requesting a Heist. There is a short delay before you can replay the same Heist again as Leader. Heists are available for players to join as crew members without delay as long as there is a Leader with an active lobby to join. The Heist replay board becomes available at your high end apartment once you have completed all 5 Heist finales as Leader or crew member (but you must also have reached rank 12 and visited Lester to access it).

Adversary Modes

There is a cooldown period between the completion of each Heist and when the next one becomes available. At the same time, new Adversary modes will unlock as you complete each Heist. Adversarymodes are fun new asymmetrical gameplay types within GTA Online. There are 16 new versus missions spread across 3 new modes:
Siege Mentality

In Siege Mentality, one to three players are placed in a tower and are tasked to survive for 4 minutes. They can’t leave the tower but they have full use of all weapons. Attackers are tasked with taking out the tower players and have unlimited lives but only use sawn-off shotguns.
Hasta La Vista

Hasta La Vista is based on an action classic: The Runners are attempting to reach a checkpoint on bicycles whilst being chased by the Attackers in trucks. No weapons are included in this versus mode; the Attackers in the trucks must rely solely on crushing the Runners. If one of the Runners reaches the checkpoint, they win. The Attackers must take out all of the Runners to win.
Come Out to Play

In Come Out to Play, a team of Runners attempt to survive a run on foot to an escape point while being pursued by Hunters riding bikes (or ATV’s). The Hunters must stay on their bikes and are limited to using sawn-off shotguns, but have infinite lives. The Runners only have one life each, but all their weapons to defend themselves with.

Additional GTA Online Content
Daily Objectives have been added to GTA Online, unlocking at Rank 15. Players will receive Cash and RP rewards for completing all 3 given objectives each day. An additional large cash and RP bonus can be earned for completing all daily objectives for 7 days straight, and then an even bigger award for completing them 28 days straight.
New Free Roam Activities have been added to GTA Online. These unlock at Rank 15.
Destroy Vehicle
Distract Cops
Plane Takedown
40 new Awards (including one first person reward for PS4 and Xbox One only) have been added. These awards are for a variety of existing and newly added content, some of which are accompanied by large cash rewards, t-shirt unlocks, or vehicle modification price reductions.
9 new Heist Achievements / Trophies have been added to GTA Online.
New vehicles have been added to the in-game vehicle websites and are immediately available for purchase. 11 existing vehicles have also been added to the various in-game websites for purchase.
New vehicles will also unlock for purchase as players complete Heist missions.
Players can now buy and save up to 30 personalised licence plates for their stored GTA Online vehicles via the iFruit App.
A wide range of new outfits, clothing and customization items for male and female characters as well as new gear have been added across in-game stores
New Heist gear items have been added to Ammu-Nation in GTA Online (these items become available to purchase after completing the Heists):



New Features / Updates
Changes have been made to the Matchmaking options and UI. This affects:
Next Job Voting Screen
There are now 2 pages of jobs down from 3.
The first page will display only Jobs of the same type you just finished playing, including a “Random” option. For example, if you just finished playing Rooftop Rumble, only Missions will appear on the new first page, and you will have a “Random Mission” option.
The second page will show a random selection of jobs, similar to how the Next Job Voting Screen works now, to allow players to change Job types if desired.
On Call
Quick Jobs will now place the player On Call.
Players who choose to join Jobs using the phone’s Quick Job function will now be shown which Job they will be joining.
Corona
Players who are not the Host are now able to send Job invites when in a lobby for a Job, so long as the Host sets the Client Invites option to Open (visible on the Matchmaking screen when in a lobby). Please note that only Hosts can invite to Head to Head and Challenge Playlists.
A new invite option has need added – “From Last Heist”. This option allows players to invite all players from a previous Heist in the session. This will only appear if there are players to invite.
The following Job types now have limited durations while in Open lobbies to mitigate lengthy settings chosen by some hosts (Please note that all options are still available for private, friends, and crew only sessions):
Deathmatch – Maximum time of 20 minutes
Capture, LTS, Versus and Adversary Mode (max rounds) – 4 (2 Team Mission), 3 (3 Team Mission), 2 (4 Team Mission)
Online Menu
Join Job has been renamed to Quick Job.
Host Job has been renamed to Play Job.
Pointing animations have been added to allow players to give basic directions if they do not have microphones.
Saved Outfits – players can now save up to 10 of their own Outfits when browsing clothing at the clothes store. Players can access their saved Outfits at the Outfit counter in a clothes store, from the wardrobe in their apartment, or through the Interaction menu. They can also wear these saved outfits when ‘Player Owned’ is selected as the clothing option in a Heist or Adversary Mode corona.
A new UI and color scheme has been added for player phones to allow Heist related activities and invites to stand out. All Heist related invites are green.
New functionality has been added to allow players to Email each other across sessions. This can be accessed via the Eyefind.info homepage when using the in-game internet.
All new Adversary Modes can be joined as Quick Jobs via the in-game phone.
Apartments with an active Heist waiting to be started are blipped green and flash to notify players that a Heist is available.
Players who use Mercenaries to kill other players in Deathmatches will now be awarded a kill should the Mercenaries kill the targeted player.
Players can choose which of their Personal Vehicles to take on a Heist while on the Outfit selection screen.
Lester Kill Targets now appear as an option for Quick GPS on the Interaction menu.
Players are now able to purchase armor and ammo refills from the Leaderboard for Missions.
Players who leave a Job will now have this made clear on the Leaderboard after a Job has finished.
Race finishing line camera effects from GTA Online for PS4 and Xbox One have now been added to the PS3 and Xbox 360 versions of the game
Players will now no longer receive Mission reminder phone calls if they have been in a session for less than 15 minutes.
Players are now able to bring up their phones during Parachuting Jobs to quit out.
Destroyed vehicles with no insurance will now be displayed as “scrapped” in mechanic and garage menus.
The Homing Launcher has been rebalanced to have increased reload times, reduced firing rate, and an increase to the resilience of large capacity planes against it.
“Request Heist” has been added to Lester’s Contact Menu. This will only show Heists that have already been completed, as well as only showing if one is available.
Players can play a random Heist Setup or Finale as a Heist Crew Member via Quick Job. They are able to join an open Heist lobby directly or wait for the Heist to fill up while On Call.
A new blip has been added for vehicles with Turrets.

Generic / Miscellaneous fixes – GTA Online – PS4 / Xbox One
Fixed an issue where players could receive error messages and being requested to re-complete the tutorial when attempting to join friends.
Fixed an issue where choosing different fuel tanks on the Bagger could cause the rear brake light to disappear.
Fixed an issue where players could become stuck in an unexpected camera view after completing a Parachuting Job.
Fixed an issue where players could become stuck on a black screen if they constantly changed TV channels.
Fixed an issue where the screen could flash when moving back to GTA Online after leaving a Next Job Voting Screen.
Fixed an issue where the same vehicle could show as hardtop and convertible to different players.
Fixed an issue where a player’s mental state could increase during a test run of a UGC GTA Race.
Fixed an issue where it was possible to become stuck when accepting an invite to a Contact Mission.
Fixed a small text issue in an Alert message when an apartment owner requested all players leave their apartment. This text does not show to the apartment owner.
Fixed an issue on the Weapons page (Pause > Stats > Weapons) where incorrect weapon descriptions could show if the pages were scrolled through too quickly.
Fixed an issue where incorrect messages about Survivals not being available could show in Solo Sessions.
Fixed an issue where it was possible to hang / become stuck on a black screen when entering the cinema.
Fixed an issue where players were unable to access Gamer Cards on the Playlist Leaderboard screen.
Fixed an issue where players could become stuck if their opponent quit out of a 2 player Deathmatch.
Fixed an issue where a button prompt for filtering Deathmatches in the Online Job menu stayed on screen when it shouldn’t have.
Fixed an issue where it was possible for incorrect ticker messages to show after committing suicide when winning in a Deathmatch.
Fixed various issues with entering and leaving garages and apartments.
Fixed an issue where it was possible on rare occasions for players to lose items after spectating other players.
Fixed an issue where the Riot Van would continually spawn at the Impound Lot.
Fixed an issue where players would remove / un-equip their Flight Cap while using a vending machine in Ammu-Nation.
Fixed a small clipping issue with telescopes if players wearing masks used them.
Fixed a number of issues regarding the Crew Emblem disappearing and/or reappearing after repairing in a Mod Shop or respawning during a Race.
Fixed an issue where a player could be left in random places on the map if they rebooted whilst in the Flight School corona.
Fixed an issue where Sea Races could not be created due to incorrect vehicles being available and the inability to place the starting grid.
Fixed an issue where players spectating a LTS match will not be able to hear any ambient music.
Fixed an issue where the "Publish" menu option is greyed out until player begins moving selection cursor in Capture Creator menu.
Fixed an issue where players were unable to enter the "Add Your Job" list during Playlist creation.
Fixed an issue where players could occasionally be unable to join or Host a Job or Mission lobby and would receive the Alert message “The job failed to download because it contains invalid data and needs to be remade”.
Fixed an issue where players could become stuck if they challenged another player to a one on one Deathmatch then hosted a Job.
Fixed an issue where the minimap did not turn to match player orientation when the gunner camera was being used.
Fixed an issue where some Rockstar Created Missions had gone missing from the Online Pause menu.
Fixed an issue where incorrect amounts could be awarded after winning a bet on a GTA Race.
Fixed an issue where Passive Mode would become disabled when exiting vehicles.
Fixed an issue where players could spawn into their garages and become stuck there.
Fixed an issue where players were unable to lose the Bounty blip after being killed and having the Bounty on them collected.
Fixed an issue where some hairstyles were missing from the Barbershop menus.
Fixed an issue where it was possible to lose control of your character when walking into Tear Gas.
Fixed an issue where Armored Trucks could spawn with their back doors open and wouldn’t pay out when attacked.
Fixed an issue where hats and glasses would occasionally not update correctly when being browsed in clothes stores.
Fixed an issue where players were able to wear a Mask and a Bulletproof Helmet at the same time.
Fixed an issue where full teams were not showing on the Celebration Screen after winning a Versus Mission.
Fixed an issue where players would occasionally not enter their properties smoothly.
Fixed an issue where choosing to use the D-pad down option to bring up the minimap would cause a brief freeze when the map appeared.
Fixed an issue where Player lists would not update to show dead players in LTS matches.
Fixed an issue where checkpoints would not turn red during a freefall section of a Parachuting Race.
Fixed an issue where picking up a Parachute during a UGC GTA Race could cause players to lose control of their characters.
Fixed an issue where players may end up alone on their own Leaderboards in between Playlist rounds.
Fixed an issue where other players could become invisible to you only after being buzzed into an apartment.
Fixed an issue where players could spawn back into GTA Online with their last equipped weapon still in their hands.
Fixed an issue where the water being turned off in the shower did not sync correctly with the audio.
Fixed an issue where players were able to receive phone calls when exiting their apartments.
Fixed an issue where players would not always be spawned in a vehicle after starting a One on One Vehicle Deathmatch.
Fixed an issue that caused players to hover above a seat if spawning in an Apartment.
Fixed an issue where if a player was killed in a Helicopter Race then quit out, they could become stuck.
Fixed an issue where players in Passive Mode could be killed using the hose on the Fire Truck.
Fixed an issue where players could start Parachuting Races facing the wrong way.
Fixed an issue where Drivers in a Rally Race would only see their Co-Driver gain any winnings from Betting if they won the Race.
Fixed an issue where players could gain a Wanted Level during a One-On-One Deathmatch.
Fixed an issue where the Leader’s score would not show to any player in a Parachuting Race.
Fixed an issue where there would be no spectator view after completing a Race.
Fixed some small issues where vehicles had the incorrect manufacturer’s name on entering Mod Shops.
Fixed an issue where passive mode would not show players as properly transparent.
Fixed an issue where players were unable to use buzzers on an Apartment Building if they already owned an Apartment in the same building.
Fixed an issue where it was possible to trigger a Job, despite a corona not being visible in-game.
Fixed an issue where it was possible to become stuck at the start of the Rockstar Verified Race ‘Panto-monium Microcircuit’.
Fixed an issue where Featured Crew Posts would not show up on Crew Member profile feeds on PS4 and Xbox One.
Fixed an issue where player characters could lose their hair or have the wrong hair color and style after migrating.
Fixed an issue where it was possible for NPC’s to appear sitting on the toilet in player apartments.
Fixed an issue where players were able to get Muggers inside their garages.
Fixed an issue where Armored Trucks would not award RP to players who attacked and opened them.
Fixed an issue where players were unable to remove Crew Emblems from the Dinka and Jester Race Cars.
Fixed an issue where the aiming reticle could be in different locations when switching between 1st and 3rd
Fixed an issue where the Pogo mask was not available for purchase.
Fixed an issue where in-game cartoons would not work when being viewed over the internet on phones.
The “Neon Lights” option has been removed for Dune Buggies and was not intended to be available for that vehicle.

https://support.rockstargames.com/h...e-Update-1-21-PS3-Xbox-360-1-07-PS4-Xbox-One-
 
I was able to play for a little bit this morning but have had no luck since. Anyone else having problems with the servers?
 
I was able to play for a little bit this morning but have had no luck since. Anyone else having problems with the servers?

Yeah pretty much all systems having server issues it seems.

Hardly been able to get online and the one time I managed to get all the way to the lobby for a heist got disconnected before it started.

Bit of an anticlimax but not surprising, the wait continues for GTA V online heists it seems, will try again in a few days maybe.
 
Haha, my ancient caveman device works wonderfully while your space age robot collapses upon itself in despair!
 
But seriously, that sucks. Hopefully they'll get the issue fixed straight away.

I've mostly spent the day logged in selling cars every hour, checked out some of the new clothes and stuff.
 
Its ok I kind of expected issues on the first few days, its the usual way on this generation it seems.

Looks like there's a good deal of content at least so will be worth the wait.
 
Seems that none of the new vehicles actually shows up in SP mode despite getting a message they are. This one of many bugs that Rockstar is now aware of and working to get a patch out for. I may wait another day or two before playing so they can get things ironed out.
 
Zero issues on 360.

speak for yourself. servers were down and couldn't load up any jobs. Also, my lady friend claims female characters have a case of the man face during cut scenes, and when changing clothing. Also, during story mode there seems to be a glitch with the phone. It cocks to the side and you can't put it away.
 
speak for yourself. servers were down and couldn't load up any jobs. Also, my lady friend claims female characters have a case of the man face during cut scenes, and when changing clothing. Also, during story mode there seems to be a glitch with the phone. It cocks to the side and you can't put it away.

He was speaking for himself.
 
Yeah it will probably take a few days for things to settle down, maybe another patch is even needed. Read online that both PSN and XBL were having issues as a whole yesterday so the whole thing is a bit screwy at the moment, always happens with big releases.

Have managed to get online this morning and even start a heist set up, little bit harder than missions, might just be not knowing what to do but its a lot harsher on the fails if your team runs out of the 1 lives it has!!

Anyway managed to do it but then got kicked back to the MP world so still not working as intended it seems, but was cool to play 10 minutes of it lol! Seems like it will be good eventually.
 
Had a great time playing heists last night. It was exactly the shot in the arm that GTA Online needed.
 
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