They did say it was an emotional story they were crafting.
Motorbike free roam sounds amazing!
I imagine Wolverine is going to be massive again when the MCU launches their version.
Yeah that podcast was a really fun one to listen to. And the sequel is even better. Makes me wonder what insomniac has up their sleeves.That trailer has honestly had me so jazzed, it's had me on a real X-Men kick.
I've just started listening to The Long Night, that Wolverine narrative podcast Marvel did and it's pretty great. As much as I love the idea of a Wolvie game set in Madripoor, the podcast also got me very excited for what an open world Canada Wilderness would be like haha
While Wolverine is not quite that level of popular but he is close and he will always be a popular character.He was always massive...He never really stopped being massive... and like Batman and Spiderman he will stand the test of time..
That trailer has honestly had me so jazzed, it's had me on a real X-Men kick.
I've just started listening to The Long Night, that Wolverine narrative podcast Marvel did and it's pretty great. As much as I love the idea of a Wolvie game set in Madripoor, the podcast also got me very excited for what an open world Canada Wilderness would be like haha
I think his popularity will be on another level (highest ever) with the GA if his MCU version is placed as a leading MCU character like Cap/Iron Man as I believe is at least a possibility, as well as guest starring in MCU X-Men films. He's always been massively popular in geek culture since his introduction and known by most of the younger GA through comics and animation alone, but if he makes it as a MCU leader then he will be a household name amongst people who detest and actively ignore all geek-related media and talk, are over 80, and from countries where no comics/animated series were ever released. That is the true measure of huge lol.He was always massive...He never really stopped being massive... and like Batman and Spiderman he will stand the test of time..
Good to know, and good job you have.As someone who freelance writes game trailers, I can tell you trailers are often outsourced to Animation studios too. When they're devising the trailers, the studios themselves usually have very few solid ideas on what will actually be in the game.
The number of times i've had to start entire drafts from scratch because the client has decided they're changing the major villain or "That level won't be in the game" etc.
The Wolverine trailer is great but plays it VERY safe in terms of confirming any details, so I doubt much had been planned by that stage.
Good to know, and good job you have.![]()
Does it mean you can never talk about those things or can you after a trailer is released or after a certain time? Very cool regardless for any level of game. Fun to be on that side of things. Hopefully the next time we get a Wolverine trailer it blows us away.It certainly keeps things interesting! Although NDA's mean working on a lot of cool stuff that you can't talk about haha
Oh wow, very interesting. I wouldn't have had a clue about any of that. I'm sure Insomniac know they need to get Wolvieboy in for the full Wolverine trailer when they want it done properly.It depends. I write them freelance for a VFX company, so I just have to stick to their rules. The general rule of thumb is, if they publicly post about it, then I'm allowed to talk about it too haha. But there's stuff I wrote like, 18 months ago that I still can't talk about.
And yeah, the games vary. It's funny because the games I get most excited to work on, tend to have the more predictable "play it safe" kind of trailers. Whereas stuff like franchise Mobile games, which I wouldn't normally care about, they'll do a trailer that just goes absolutely bonkers and is much more fun to write.
But something like the Wolverine trailer is an interesting case study, because it's so short and doesn't reveal much, but from the level of environmental detail in that animation, it still would've taken a lot of work and I'm willing to bet there are a lot more hidden details in some of those frames than people have noticed. I bet there's like easter eggs on the alcohol bottle labels, Whiskey vintage years based on comic issues etc. The VFX artists go nuts for that kind of stuff haha
Haha. They need to see this. Their toilet stalls will be lacking without your graffiti.Oh man, don't even. If ever there was a writing job I would move across the world for in a heartbeat, it would be this one. I don't care what needs doing, I'll write it. Toilet stall graffiti? 5,000 different henchman grunts? I'M IN.