Official Contest of Marvels II Discussion Thread

I'm reading the debates right now so please don't end voting just yet.
 
Before I cast my vote in thread 1 I need an official clarification.

I don't understand the mind control = incapacitaion rule. You could argue that the controller is also incapacitated as they can't leave the field of battle. Using wrestling to illustrate my point (:csad:) if you have someone in a wrestling hold that they have no way of escaping from from but it doesn't hurt and they don't submit, you haven't yet won the match. You have to find a way to finish the match or release the hold. So anyone who is being mind controlled still needs to be finished off in some way or kept incapacitated in a way that can release the controller.

Sorry to raise a query at such a late stage but it would affect my voting in future rounds as well.
 
I don't quite remember how it was used in the debate, but if memory serves me the idea was that if you take over someone's mind and they can no longer react or defend themsevles, or do anything at all, then they are incapacitated, and therefor, lose. It's up to the voters to decide if that is a good way to declair a win or not. Personally, I like to see someone actually unconscious to declare a win... but that's up to the individual voter.
 
JewishHobbit said:
I don't quite remember how it was used in the debate, but if memory serves me the idea was that if you take over someone's mind and they can no longer react or defend themsevles, or do anything at all, then they are incapacitated, and therefor, lose. It's up to the voters to decide if that is a good way to declair a win or not. Personally, I like to see someone actually unconscious to declare a win... but that's up to the individual voter.
Thanks, I just needed it confirmed that it was down to interpretation rather than an official rule. :up:
 
3 1/2 hours left to vote!!!

Also, Zoken has only voted in two threads. For his votes to count, he'll need to vote in the other threads, too. I'll PM him to see if he forgot.
 
There are still two matches that are too close to call.

Paibok vs. Jolt is currently tied and there is only a one vote difference in the Beta Ray Bill vs. Count Nefaria match.
 
I think there are just two people who usually vote who haven't:

Midnight Ice and Darren

Of course, we haven't heard much from Trigger lately. You need to have a good percentage of the time devoted to your characters and voting to win (or lose). JH and I talked about it; and, we determined about 80%. As Powderman and Trigger are on the bottom of the list, Trigger is close to being unable to win the Round 1 prize for worst record.
 
There is about one hour left to vote.

Also, we are suppose to have 60-90 mph winds here in Washington tonight. (Maybe you guys will see it on tv tonight. The Seahawks are playing the 49ers tonight.) Since I don't know what tonight and tomorrow will bring, I'll try to post the next batch a matches before I leave work today.
 
I just got both future imperfect books off e-bay for $7. Both mint condition! :yay:

I love the raised image on each of the covers, it's a nice touch. The only problem is that these books are like ten years old and they have flat spines rather than a stapled fold like you normally get with comics. i'm terrified of opening them for fear of tainting their perfection :(
 
The following people have new matches starting tomorrow:

Phaedrus45 = 5
Powderman = 4
Midnight Ice, Harlekin, JewishHobbit = 3
Zoken, Kytrigger, DarkHellRider, Iceman/Psylocke = 2
Hippy Fascist, Darthphere, Trigger, Ahura, Wiegeabo, Hellstormer = 1
Wolverine25th = 0


Total wins for Round 1:

Phaedrus45, Jewishhobbit = 14
Hippy Fascist, Kytrigger, Darthphere = 13
Harlekin, Ahura Mazda = 11
Wiegeabo = 10
Hellstormer = 9
Iceman/Psylocke, Wolverine25th = 7
Midnight Ice, Zoken = 6
DarkHellRider = 5
Trigger = 3
Powderman = 2


Total losses for Round 1:

Trigger = 18
Zoken = 15
Harlekin, Hellstormer = 11
Powderman = 10
Ahura Mazda, Midnight Ice, DarkHellRider = 9
Wolverine25th, Darthphere, Hippy Fascist = 8
Iceman/Psylocke, Wiegeabo = 7
Kytrigger, JewishHobbit = 6
Phaedrus45 = 2

The following characters advance to Round 2:

Bracket 1: Tana Nile(PHAEDRUS45) vs. Madison Jeffries(MIDNIGHT ICE)
Bracket 2: Frankie Raye(PHAEDRUS45) vs. Doorman (ZOKEN)
Bracket 3: Beta Ray Bill(HIPPY FASCIST) vs. Moses Magnum(DARTHPHERE)
Bracket 4: Maverick(HELLSTORMER) vs. Lifeguard(JEWISHHOBBIT)
Bracket 5: Shriek(AHURA MAZDA) vs. Hercules(KYTRIGGER)
Bracket 6: New Sun(WIEGEABO) vs. Spitfire(DARTHPHERE)
Bracket 7: Mondo-AoA(JEWISHHOBBIT) vs. Thor(HARLEKIN)
Bracket 8: Ch'od(HELLSTORMER) vs. Paibok the Power Skrull(WOLVERINE25TH)
 
Percentage victories so far


1.Phaedrus45= 87.5
2.Jewishhobbit = 70
3.Kytrigger = 68.4
4.Hippy Fascist = 61.9
5.Darthphere = 61.9
6.Wiegeabo = 58.8
7.Ahura Mazda = 55
8=Harlekin = 50
8=Iceman/Psylocke = 50
10.Wolverine25th = 46.7
11.Hellstormer = 45
12.Midnight Ice = 40
13.DarkHellRider = 35.7
14.Zoken = 28.6
15.Powderman = 16.7
16.Trigger = 14.3
 
Phaedrus45 said:
The following people have new matches starting tomorrow:

Phaedrus45 = 5
Powderman = 4
Midnight Ice, Harlekin, JewishHobbit = 3
Zoken, Kytrigger, DarkHellRider, Iceman/Psylocke = 2
Hippy Fascist, Darthphere, Trigger, Ahura, Wiegeabo, Hellstormer = 1
Wolverine25th = 0


Total wins for Round 1:

Phaedrus45, Jewishhobbit = 14
Hippy Fascist, Kytrigger, Darthphere = 13
Harlekin, Ahura Mazda = 11
Wiegeabo = 10
Hellstormer = 9
Iceman/Psylocke, Wolverine25th = 7
Midnight Ice, Zoken = 6
DarkHellRider = 5
Trigger = 3
Powderman = 2


Total losses for Round 1:

Trigger = 18
Zoken = 15
Harlekin, Hellstormer = 11
Powderman = 10
Ahura Mazda, Midnight Ice, DarkHellRider = 9
Wolverine25th, Darthphere, Hippy Fascist = 8
Iceman/Psylocke, Wiegeabo = 7
Kytrigger, JewishHobbit = 6
Phaedrus45 = 2

The following characters advance to Round 2:

Bracket 1: Tana Nile(PHAEDRUS45) vs. Madison Jeffries(MIDNIGHT ICE)
Bracket 2: Frankie Raye(PHAEDRUS45) vs. Doorman (ZOKEN)
Bracket 3: Beta Ray Bill(HIPPY FASCIST) vs. Moses Magnum(DARTHPHERE)
Bracket 4: Maverick(HELLSTORMER) vs. Lifeguard(JEWISHHOBBIT)
Bracket 5: Shriek(AHURA MAZDA) vs. Hercules(KYTRIGGER)
Bracket 6: New Sun(WIEGEABO) vs. Spitfire(DARTHPHERE)
Bracket 7: Mondo-AoA(JEWISHHOBBIT) vs. Thor(HARLEKIN)
Bracket 8: Ch'od(HELLSTORMER) vs. Paibok the Power Skrull(WOLVERINE25TH)
Hmmmmm can I switch Ch'od and Maverick? :D
 
hippy fascist said:
Percentage victories so far


1.Phaedrus45= 87.5
2.Jewishhobbit = 70
3.Kytrigger = 68.4
4.Hippy Fascist = 61.9
5.Darthphere = 61.9
6.Wiegeabo = 58.8
7.Ahura Mazda = 55
8=Harlekin = 50
8=Iceman/Psylocke = 50
10.Wolverine25th = 46.7
11.Hellstormer = 45
12.Midnight Ice = 40
13.DarkHellRider = 35.7
14.Zoken = 28.6
15.Powderman = 16.7
16.Trigger = 14.3


YEAHHHHHHHHHHHHHHHHHH! Top 5!


It couldnt have been scripted better, Hippy and I tied.
 
Wow, a perfect 50. That's pretty cool.

Oh yeah, Phaed, you still do awesome work, but you forgot a ) in the link to Foundry's biography.
 
Check that out... a jump from fourth to second place in one round! Go me! I still have quite a ways to get to Phaed... but I'll get there!


Also... I used to have the Future Imperfect trade and loved it... then my daughter ate about 1/4 of it when I wasn't looking. Then I threw it away. I want it back :(
 
Oops... there's two foundries apparently. This is the one that we were using, from the Midnight Sons line.
 
Darthphere said:
YEAHHHHHHHHHHHHHHHHHH! Top 5!


It couldnt have been scripted better, Hippy and I tied.

no we didn't, look again! I came forth and you came fifth :p
 
JewishHobbit said:
Oops... there's two foundries apparently. This is the one that we were using, from the Midnight Sons line.
Ah, that's cool too. Loved the irony factor of Foundry having eye blasts though and having to face Cycke.
 
LOCATION: Latveria/Castle Doom

In the Marvel Comics fictional universe, Doctor Doom makes his home in Castle Doom, a high 110 room castle built in the 16th century by the Latverian nobleman Count Sabbat. It first appeared in Fantastic Four no.5.
The castle overlooks the Latverian capital of Doomstadt (formerly Hassenstadt). Doom has lived in the castle since usurping the throne from King Vladimir, save for the brief periods when the throne was usurped from him by Prince Zorba or Doom's own "heir," Kristoff. Doom destroyed the castle to quell a rebellion lead by he exiled Prince Rudolpho. The rebuilt castle's general out structure remained the same, but current technology was integrated into the castle's structure in accordance to Doom's specifications.
The exterior walls of Castle Doom are constructed of reinforced stone, and the tower roofs are also reinforced. Moments after an attack is detected, force screens spring up around the exterior walls. Interior walls are also made of stone and reinforced, and all interior doors are made of wood reinforced with steel. Doom's above-ground laboratories are supplemented with energy screens that can reflect attacks back onto its point of origin.
Guards are posted along the exterior walls at all times. Standard shifts include six Doom-Knights on the higher towers, six Warrior Robots patrolling the lower parapets, four human Latverian Guardsmen watching the front gate and main entrance, and a minimum of three Guardian Robots patrolling the woods around the based of Castle Doom. Built into the castle are a number of deterrents, including stunners, shock fields on the walls, doors and windows, and gas emitters that can fill a room with knock-out gas or an exceedingly lethal poison gas. It Doom feels these measures are not extreme enough, he will employ excessive measures such as his Rainbow Missiles or Vortex Machines. The weakest defensive point of Castle Doom are the docks that open out to the Klyne River -- this entrance is only staffed by two human Latverian Guardsmen and four to six Warrior Robots.
Visual, audible and motion sensors honeycomb Castle Doom and Latveria. Only the fear in Doom's underlings slows his knowledge of all that goes on in his domain, as his minions are understandably hesitant to bring him bad news. Doom has built in triple-redundant protective devices around his surveillance and security systems, requiring an amazing degree of skill to neutralize the alarms or surveillance devices.
Castle Doom contains one basement and five sub-basements. The basement contains Doom's wine cellars and storage space for miscellaneous housewares. The first sub-basement is contorted with small winding passageways that lead only into various trapped rooms. Separated from these corridors is Doom's hangar, which can open to the castle's courtyard or via a ramp leading out behind the castle. The second sub-basement holds Doom's primary research & development laboratories. This floor also contained numerous torture chambers, which Doom equipped with various power-inhibiting devices when he converted them into superhuman detention cells. The Memory Transference Machine, which was used to turn Kristoff into a mental clone of Doom, is also located on this level. Prison cells nested in a tangled maze of corridors make up 30% of the third sub-basement. The remainder of this level is used for Doom's major projects, such as his Cosmic Energizer and his currently inert series of Doomsman androids. The highly advanced and extremely efficient nuclear reactor which powers Castle Doom is located in the fourth sub-basement, as are more secret laboratories and workshops. The fifth sub-basement is equal parts worked stone and natural caverns. An offshoot of the Klyne River runs through this level, which feeds three backup hydroelectric generators. Doom's magical summoning room is also located on this level, as is a supplemental robot construction facility.
The Ground Floor contains the grand entry hall and a lavish reception hall with a raised throne. Behind a large tapestry in the back of the throne room is a concealed door leading to a robing room and study. To the left of the entry hall is Doom's art gallery, antiquated kitchens and the chef's quarters, and a staff lounge and staff dining area. To the right of the robing room are hallways leading to a robot repair/recharge area, a fully stocked armory, and guard bunks.
The 2nd floor contains the grand ballroom, the official throne room (a high-ceilinged chamber where Doom holds his more diplomatic meetings), a formal dining room, servant's quarters, expensively furnished guest rooms, a music room (housing Doom's Hyper-Sound Piano), the castle museum (featuring the Latverian crown jewels and various mementos of Doom's conquests), the archives/royal historian's office, the communications center, robot construction workshops, offices for various staff, and a balcony from which to address the public. Guard bunks and guard posts are scattered throughout this floor.
The 3rd floor holds several secondary R&D laboratories, scientist's quarters, a medical infirmary, the hangar, a surveillance center (focused on the national/domestic level), and robot construction workshops. Guard posts, mostly manned by robotic guards, are scattered throughout this level.
The 4th Floor holds several tertiary R&D laboratories, including a holography & laser lab, a chemical lab, and a genetics lab. A surveillance center, focused on international events, is also located on this level.
Floors 5-10 are located in Castle Doom's massive central tower. The 5th floor houses a game room, and the 6th floor holds Doom's living quarters. The 7th floor holds Doom's private scientific laboratories, and Doom's private magical laboratory & workshop are located on the 8th floor. The 9th and 10th floor holds Doom's private 2-story library.
Retrieved from "http://en.wikipedia.org/wiki/Castle_Doom"

(ALL BATTLES MUST STAY IN CASTLE DOOM. Of course, Doom won't be present, but anything (or anyone) who would normally be there in the Master's absense will be, including Doombots. But, take note, Doombots will not attack the participants, unless your character would be able to do something with them to help in his/her match.)
 
Debating May Begin!!!

Also, I changed Foundry around, but am unable to get a photo of him on this computer. If someone is able to paste on to this thread, I'll put it in the appropriate place.
 

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