Happy Independence Day, Guest!
Oddly enough I remember just this shot as the one time the cg troopers ever looked good, and in retrospect even this doesn't hold up.
There is absolutely no reason for this to be cg.
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I think CG has arrived since the last trilogy. I'm fine if they want to use a lot in CG.
Agreed that Transformers has too much CGI, although a lot of it looks good, especially considering that nearly all the action takes place on Earth. I agree with everything above but Star Wars will need that little bit more CGI than the usual CGI heavy film just because the whole universe is both fictional and fantastical as opposed to some of the less diverse, elaborate & colourful similar-to-Earth universes in other epic films. Do as much practical as possible & then embrace the extent of the very best modern day CGI to complete the images. Like you say the main thing is that it needs to be more or less undetectable to the eye to work well.Yes it's better now but still looking at films like Transformers just too much CGI, it takes you and the actors out of the film. Most CGI especially if you use too much the brain detects this and it can take you out of an experience or scene. When it is used right, it blends so well sometimes people don't know what they are looking at, is it real or not? That is what they need to strive for, have CGI in there, but not over saturating the screen.
It truly is about using as much practical as possible, then use CGI where needed. Whether some liked the film or not, visually Prometheus was a perfect example of how to do sci-fi in the modern era.
Two words:
REAL. SETS.
Agreed that Transformers has too much CGI, although a lot of it looks good, especially considering that nearly all the action takes place on Earth. I agree with everything above but Star Wars will need that little bit more CGI than the usual CGI heavy film just because the whole universe is both fictional and fantastical as opposed to some of the less diverse, elaborate & colourful similar-to-Earth universes in other epic films. Do as much practical as possible & then embrace the extent of the very best modern day CGI to complete the images. Like you say the main thing is that it needs to be more or less undetectable to the eye to work well.
Two words:
REAL. SETS.
The OT did it without because the tech wasn't available. It was still the most advanced technical thing of its time and that was a part of its appeal. To do a modern Star Wars the same sort of justice CGI will be a lot more important. The film universes of other epic film franchises, even sci-fi ones are just more realistic & easier to do with sets & props. They have higher proportions of humans to non-humans, humanoid characters relative to all the diverse freak SW races, internal-ship focused seqences & earth-based environmental planets/locations (as opposed to for eg water planets, gas giants or lava planets).Of course it will require some more CGI then that of other films, but it does not need to be extremely heavy. The OT did it with out that, so can a modern film.
Just use it wisely.
Yes, this this this this. Real sets, real locations, make as much of it as real as possible then add the CGI for whatever is needed. Real actors, real things on sets, no CGI Clonetroopers ect. Use as much tactile props as you can.
I will say it again, look at Prometheus that is how you visually blend CGI and practical together.
The OT did it without because the tech wasn't available. It was still the most advanced technical thing of its time and that was a part of its appeal. To do a modern Star Wars the same sort of justice CGI will be a lot more important. The film universes of other epic film franchises, even sci-fi ones are just more realistic & easier to do with sets & props. They have higher proportions of humans to non-humans, humanoid characters relative to all the diverse freak SW races, internal-ship focused seqences & earth-based environmental planets/locations (as opposed to for eg water planets, gas giants or lava planets).
Some of what we see as overuse of CGI is also plain bad CGI. At the time of the prequels CGI was nowhere near ready enough for what he used it for. If it had looked good & convincing enough it wouldn't have been called overused (except in the instances where it was used for no reason).
Everyone (apart from George Lucas) agrees practical effects as far as possible & real sets & that it is much more diffcult to make CGI look real. But many also see CGI as the devil (because of their prior bad experiences) when it is just as useful as all the other tools the filmmakers has at his disposal. I see that as a similar attitude towards 3D which has been terribly implemented so far (I hate nearly every thing I've seen that has used it up to now). That doesn't mean in 25 years when 3D tech is high end that those same people won't enjoy it even if it's used for the whole runtime of every fantastical film.
I think we're now in complete agreement!Eh, yes Star Wars changed film from a technical standpoint a lot. But that is not what keeps the OT enduring to so many people and in so many top lists to this day even against all the new modern technical wonders. Star Wars really was popular because of a great story and characters, on top of that great adventure enhanced by groundbreaking SFX. But that's what went wrong with the pruequels, GL just tried to out do himself and focus purely on the SFX, and funny he never one an Oscar once for the PT. Because even though he was doing more than anyone else, it did not matter, and really was not as impressive as other films effects, like how LOTR used great mix of old practical, like the orcs, and so forth, and blend of CGI. If it was GL he would made every single orc on screen CGI, just like the Clonetroopers, as well as every thing you see.
True technical wonder is where no one can tell the difference, and CGI is still not to that point yet, true technical wonder is how people are immersed into the film and forget it's fake. And CGI can do that, but not to the extent that a lot of filmmakers like Bay and Lucas use to think.
Aliens should be CGI. (there are farrrr too many different kinds to do any other way) Enviroments should be a mix of both.
I depends on what kind of alien; humanoid or monsterish/beast of burden. Or a mix of both make-up/animatronics with CG.
Yes it's better now but still looking at films like Transformers just too much CGI, it takes you and the actors out of the film. Most CGI especially if you use too much the brain detects this and it can take you out of an experience or scene. When it is used right, it blends so well sometimes people don't know what they are looking at, is it real or not? That is what they need to strive for, have CGI in there, but not over saturating the screen.
It truly is about using as much practical as possible, then use CGI where needed. Whether some liked the film or not, visually Prometheus was a perfect example of how to do sci-fi in the modern era.