Octoberist
point blank
- Joined
- May 13, 2005
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Jurassic park is a bad example.
Jurassic park is a bad example.
I'd like to see epic locales and amazing architecture. There should be more than just Earth locales like the desert, snow or a forest. That worked in the original trilogy because they couldn't open up the pallet because it wasn't feasible with the lack of technology to do so. The technology today is ahead of where the prequels were. I'm confident that ILM can make locals more believable than they were 7 years ago in the last trilogy.
Sorry to tell you all this, but ILM isn't using practical effects anymore, neither is Weta. ILM's old model shop was let go to become Kerner Optical. For a while there ILM was using them until 2008, but it closed down last year, it wasn't getting anymore work. The bigatures department at Weta was shut down too. Models don't hold up to 4K resolution, and they don't give the director the freedom he wants for his shots. The industry is moving/pushing forward.
That's true, actual quote.In that thing you posted they already said they will stick closer to the feel of the OT.
From my understanding the movies that follow will be far more in line with the original trilogy in regards to tone and method, and from the few names I have heard being banded around I am very excited, as they are all choices that I think people will get behind.
Woah!I guess from your name it means more than I thought,
I don't want to over saturate the screen, I'm not a filmmaker.but honestly, it's great to have CGI, but you seem to just want to saturate the hell out the screen it does not matter,
CGI still has a long ways to go to jump the uncanny valley. And the more CGI you put on screen the harder that gap is.
And yes it does hold up under 4K, and there are departments that have gotten better with models and so forth, real is real, that's just what it is people look good in 4K so does models if done well.
I think you will be shocked, they will use lots of practical, they know the complaints from the PT,
that and Prometheus showed the world that practical still can be as impressive with RED cameras.
Prometheus had no practical effects. All the ships were CG.
Here's the MPC visual effects breakdown of shots.
http://www.youtube.com/watch?v=NdJYlKfyjg8
The Uncanny Valley is a phase in the process of realism. The computer rendition will look nearly real, but something's "off" about it, and the observer is left uncomfortable.
However, it can become even more realistic and go out the other side of the valley into being visually acceptable. The characters from the latest "Metal Gear Solid" games are a nice example.
Jurassic park is a bad example.
Not just the quality, but they were also very smart about the mixture of cgi and practical effects. They didn't rely too heavily on one or the other, but used each effect to their strengths.
Okay, here's the deal: Franchises like LOTR and Pirates of the Caribean ran contemporary to the prequels. There where sort of noticeable CG moments in them. The difference is that in both of those examples there where also noticeable actual stuff scenes. Long looming shots of vistas or ships in the ocean that somewhat more immersive. And the Cg was properly used. Crowds that would be seamlessly Cg'd ito scenes. That crazy effect where moonlight made the pirates seem like rotten corpses. It wasn't perfect, but it was using Cg to serve the story, rather than serving everything in cgi because they could.
This is all I would ask of Star Wars Ep VII. If you're just gonna have people in a room, maybe just get a room and decorate it, and ad some CG if there's holograms or a weirdo cg fish. Will some characters be all CG aliens? Maybe. But then, maybe then they can focus more on making those that are believable.