bsquad said:
I thought the design choices-the high collar, the smaller 'S' for example- were made because they simply looked better on Routh, not just when he was standing still but when he was moving around and actually doing things.
I let the lady speak for herself:
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[FONT=Arial, Verdana, Helvetica, sans-serif]Dan:� When we came on the film, there�s been a few different versions of the startup of this film�with McG�and we actually got the archive.� (It) was to our advantage, actually, seeing what the other versions of the trial and errors that went on.� And we actually showed that to Bryan and Bryan immediately wanted to go with a retro, like the vintage, classic iconic look of Superman.� These are the three renderings that Louise had done up which we showed to the studio and they immediately, basically, approved this look.� Am I right Louise?[/FONT][/FONT]
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[FONT=Arial, Verdana, Helvetica, sans-serif]Louise:� Yeah, um hmm.[/FONT][/FONT]
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[FONT=Arial, Verdana, Helvetica, sans-serif]Dan:� From here we had about two and a half months to deliver our first prototype of the costume which was about ten months less than the previous version of the costume and the designer and the director.� So we had to move really quick.� We had a great team back in Burbank of sculptors, molders, model people, specialty costumers that kind of helped us through the way.� [/FONT][/FONT]
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[FONT=Arial, Verdana, Helvetica, sans-serif]Louise:� And when we first did that illustration it didn�t have Brandon�s head in it.� Obviously there was no Brandon and it was just kind of a generic Superman head.� And then we replaced it once he was cast.[/FONT][/FONT]
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[FONT=Arial, Verdana, Helvetica, sans-serif]Dan:� So it was quite a quick start up process for us and (we) had the pressure of a two month prototype that the studio said doesn�t have to be the final product but it just has to be 80% there which for us means suicide because if you don�t show them something that�s right and that you don�t believe in, then it is virtually costume suicide.� (Laugh)� Anyway, from that moment really, the prototyping process was very limited.� We had to put our faith in what we believe was right and there was small modifications along the way because we had, we were using a fit model that was a completely different proportion than Brandon so we had got it dialed in and right for this person and then when Brandon was cast it was completely wrong because of body proportions and muscle tone and width of shoulders and that sort of thing, so we did make minor changes but we went with what the studio approved and we ran it.� And here it is.[/FONT][/FONT]