Spider-Man: Edge of Time - Part 1

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A bit disappointed that this game will be confined to Alchemax only and that much of the gameplay is rehashed from Shattered Dimensions, but overall, pretty good. I'll definitely keep an eye on it.
 
what I liked about the trailer:

1) ASM's new design (wish we got something like that for the movie)


....and that's it. Like everyone else has said, this looks like a rehash of SD, which IMO, is not a game worth rehashing.

I really hate the art direction for these Spidey games. Ever last one. All the bad guys and levels look like they came from the scribbles thrown away by a 12 year old trying to come up with a "cool super villain for an original comic", only to realize that he has no drawings skills and a limited imagination. They're supremely generic and ironically overly designed B-grade art. I hate, hate, hate it. They really need a new design team for this ****.

****.
 
what I liked about the trailer:

1) ASM's new design (wish we got something like that for the movie)


....and that's it. Like everyone else has said, this looks like a rehash of SD, which IMO, is not a game worth rehashing.

I really hate the art direction for these Spidey games. Ever last one. All the bad guys and levels look like they came from the scribbles thrown away by a 12 year old trying to come up with a "cool super villain for an original comic", only to realize that he has no drawings skills and a limited imagination. They're supremely generic and ironically overly designed B-grade art. I hate, hate, hate it. They really need a new design team for this ****.

****.

Maybe it's just me, but what game has cool enemies? They are always generic.
 
Spider-Man games every year isn't something new really.

2000: Spider-Man for PS1
2001: Spider-Man 2: Enter Electro
2002: Spider-Man The Movie
2004: Spider-Man 2
2005: Ultimate Spider-Man
2007: Spider-Man 3 & Friend or Foe
2008: Spider-Man Web of Shadows
2010: Spider-Man Shattered Dimensions
2011: Spider-Man Edge of Time

Not really what one would want but it's not something new.

My feeling on Edge of Time echoes those of Greg Miller from IGN. The game leaves me with the same "eh, meh" feeling that SD did when it first premiered. But knowing how much I liked SD it gives me some hope. I do however look forward to the boss reveals as the bossfights in Shattered Dimensions was awesome. Although the premise of this game doesn't really invite a multitude of villains in the same way as the last game.
 
Just saw the trailer.

I love the way it looks but the gameplay is exactly the same than SD... No wonder they are recycling so much, it's supposed to come out soon... T_T
 
Maybe it's just me, but what game has cool enemies? They are always generic.

:huh: You misunderstood me. I was saying that all the enemies look like some kid without talent trying to make "cool" characters, but he sucks at drawing and has no imagination. In short, no SM game has cool enemies - they're all generic POS designs.
 
You misunderstood me. I was saying that all the enemies look like some kid without talent trying to make "cool" characters, but he sucks at drawing and has no imagination. In short, no SM game has cool enemies - they're all generic POS designs.

Oh! But do you mean henchmen? Or bosses?

The henchmen don't look like anything so I don't know why that would annoy you and no villain was shown...
 
You misunderstood me. I was saying that all the enemies look like some kid without talent trying to make "cool" characters, but he sucks at drawing and has no imagination. In short, no SM game has cool enemies - they're all generic POS designs.

So were most of the enemies from Arkham Asylum, and at the end of the day, it didn't really matter.
 
Oh! But do you mean henchmen? Or bosses?

The henchmen don't look like anything so I don't know why that would annoy you and no villain was shown...

Henchmen...bosses....backgrounds....take your pick of any aspect of the art direction from all the games. It all sucked.

So were most of the enemies from Arkham Asylum, and at the end of the day, it didn't really matter.

While there were only 10 or so designs for the henchmen, at least the designs were GOOD. Something the SM games can't say.
 
Henchmen...bosses....backgrounds....take your pick of any aspect of the art direction from all the games. It all sucked.



While there were only 10 or so designs for the henchmen, at least the designs were GOOD. Something the SM games can't say.

OK, OK. I believe you. You're the professional artist, I'm the aspiring artist. You have more say than me.
 
Henchmen...bosses....backgrounds....take your pick of any aspect of the art direction from all the games. It all sucked.

I thought the art direction in Shattered Dimensions were great, and it was a something that was mention in a lot of reviews so I'm not alone. Sure I can agree on the mooks looking generic, but most of the bosses were straight from the comics, so if one have a problem with their design it can hardly be blamed on the devs. (I'm glad they kept the bosses looking like their comic book counterparts, it always feels weird when they don't IMO. I.E. robot Rhino outside the ultimate universe.)
 
I thought the art direction in Shattered Dimensions were great, and it was a something that was mention in a lot of reviews so I'm not alone. Sure I can agree on the mooks looking generic, but most of the bosses were straight from the comics, so if one have a problem with their design it can hardly be blamed on the devs. (I'm glad they kept the bosses looking like their comic book counterparts, it always feels weird when they don't IMO. I.E. robot Rhino outside the ultimate universe.)

Admittedly, my beef with the art direction is less when discussing the bosses, but they do tend to take some amount of creative freedom with the bosses (naturally). I just don't like the overall aesthetic that Spidey in game form has. Its your generic, hyper stylized design from a 12 year old's home made comic book, that can fit in any poor quality video game. Its like they don't give the designs anymore thought than the first pass.

OK, OK. I believe you. You're the professional artist, I'm the aspiring artist. You have more say than me.

Ha, well its all subjective. I could say something sucked, and Joe Six-Pack could say it was awesome. Nothing wrong with that.
 
Admittedly, my beef with the art direction is less when discussing the bosses, but they do tend to take some amount of creative freedom with the bosses (naturally). I just don't like the overall aesthetic that Spidey in game form has. Its your generic, hyper stylized design from a 12 year old's home made comic book, that can fit in any poor quality video game. Its like they don't give the designs anymore thought than the first pass.

I liked it because it felt like playing a comic book. At least the Amazing and Ultimate portions of the game, still think Noir had some awesome stuff, and didn't care that much for 2099 art.

But still, to each his own so I'm certainly not going to argue about opinions. :)
 
Looks like Shattered Dimensions 2. Count me out.
 
Someone should now make a new thread on the game AFTER Edge Of Time. Maybe THAT game will be good, lol.
 
Henchmen...bosses....backgrounds....take your pick of any aspect of the art direction from all the games. It all sucked.



While there were only 10 or so designs for the henchmen, at least the designs were GOOD. Something the SM games can't say.

I totally agree with you, I've always felt like the majority of henchmen in the Spider-man games were generic. At this rate, fans of these games are gonna get tired of seeing the same scenarios rehashed. IMO it's just a cop out due to lack of good ideas.
 
I didn't have too much of a problem with the camera, but it doesn't hurt to fix so...AWESOME! :awesome:

I only had problems with the camera either when he was in a confined space or wall climbing. It's just one of those things where the camera has a hard time adjusting itself to his movements.
 
The game looks okay. I like how the graphics look improved though.
 
I want to get the game because I'm a fan of Spider-Man, but I still feel a little let down that they're not bringing us an all new experience. It's like being stuck between a rock and a hard place, you're a fan of the character, but despise the way the company is handling that character when it comes to their games.
 
Cool stuff, I liked the trailer. I'm not sure if I like the game taking place only inside of Alchemax, though. I wanted more outdoor 2099 stuff; there was too much indoor 2099 stuff in the last game and I was hoping we'd get more outdoors stuff with this.
 
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