Spider-Man: Edge of Time - Part 2

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See, I liked SD just for its nostalgia and to play as 2099 and Noir. Sure, the storyline itself wasn't exciting and SD needed a better final boss than Mysterio, but I took it as a good first game for Beenox on the character.

Web of Shadows, I'll give you that one. The only worthwhile thing on that game was the combat; everything else was delivered very poorly.
 
*Insert another of my complaints about how the publicity team for this game is dropping the ball big time compared to SD.*
 
Which were the first two strikes?

well... to be honest there's been too many mediocre games... Spider-man 3, Friend or Foe, web of shadows, Shattered dimensions was alright, and is alright, but ive been playing all day today on the xbox, and it just feels meh. The controls arn't great, and the best levels are all too short, or feel too easy. While the Ultimate and Amazing levels feels so long (which is ok, but not when noir and 2099 are incredibly short)
 
well... to be honest there's been too many mediocre games... Spider-man 3, Friend or Foe, web of shadows, Shattered dimensions was alright, and is alright, but ive been playing all day today on the xbox, and it just feels meh
SM3 is the most underrated game ever, reviews of it are mediocre to terrible, cause they mostly come from "I don't know how to play it" to "It's not Batman" reviewers, I watched so many reviews that don't make sense, like one of the guys here who said it's a repetition galore based on repeating one thing you only do twice in the game, I mean that game has plenty of things to do, when calling SD - a true repetition galore- the best game

More reviews are "Batman Arkham Asylum has great combat, and great strategies, whereas Spider-Man 3 is a button mashing bland game", and to be honest, SM3 made me think a hell of a lot more than BAA did, and it's not a button masher when it comes to combat, if almost every sequence changes your next attack, that is not a mere-button masher, BAA you depend on one attack button most of the time, a counter attack button sometimes

Not undermining the value of BAA, it's a better game in graphics and other things, but Spider-Man 3 is better than a good game, I finished the game 30 times and watched so many video reviews and text reviews of it, it's hard to find one who did it justice in review, some criticism I see and agree with, lots of stuff just isn't there to put the game down

Calling it Spider-Man 2 with a different coat of paint is wrong too, both games play different, too different, SM2 has some stuff better, Sm3 did some stuff better, all that is common between the two is both of them being based on Raimi/Maguire movies and having Spidey enter his apartment and the Daily Bugle, and both buildings look different in both games
 
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SM3 is the most underrated game ever, reviews of it are mediocre to terrible, cause they mostly come from "I don't know how to play it" to "It's not Batman" reviewers, I watched so many reviews that don't make sense, like one of the guys here who said it's a repetition galore based on repeating one thing you only do twice in the game, I mean that game has plenty of things to do, when calling SD - a true repetition galore- the best game

More reviews are "Batman Arkham Asylum has great combat, and great strategies, whereas Spider-Man 3 is a button mashing bland game", and to be honest, SM3 made me think a hell of a lot more than BAA did, and it's not a button masher when it comes to combat, if almost every sequence changes your next attack, that is not a mere-button masher, BAA you depend on one attack button most of the time, a counter attack button sometimes

Not undermining the value of BAA, it's a better game in graphics and other things, but Spider-Man 3 is better than a good game, I finished the game 30 times and watched so many video reviews and text reviews of it, it's hard to find one who did it justice in review, some criticism I see and agree with, lots of stuff just isn't there to put the game down

Calling it Spider-Man 2 with a different coat of paint is wrong too, both games play different, too different, SM2 has some stuff better, Sm3 did some stuff better, all that is common between the two is both of them being based on Raimi/Maguire movies and having Spidey enter his apartment and the Daily Bugle, and both buildings look different in both games

i loved spider-man 1 and 2, sure spider-man 3 wasn't horrid.. but it was the worst of the 3. I can't tell you how many time's I got bored beating up the stupid gangs... and seriously.. the gangs had a fashion show? ... they took up too much time and took me out of the story. I also felt like the Wii version was superior to the other versions though, I really liked the inclusion of Morbius and Shriek. and of course the lizard... but the game was no spidey 2. And seemed all in all like a more "cartoonish" take on the movie. Thus why it was mediocre..

i honestly am not sure what SM3 did better than spider-man 2 though... I really can't think of a thing, it felt like a watered down version of spider-man 2 to me.
 
I agree with the above. I thought SM3 was horrible for those reasons. I forced myself to finish it because...well, I'm a Spidey fan, that must be it. The web swing, the combat, the desings, the pacing, the missions...

It was uninspired, the boss battles were weak and beating on endless waves of thugs sometimes was just so annoying and tiresome. Not to mention some senseless and worthless quick time events that seemed to be put there because that was the popular thing at the time.

I also thought even the PS2/Wii version was better simply because the black suit made a huge difference there. We could take it off whenever we wanted, but we had to fight against it to do so and it would become harder and harder the more we used. Not only that, but it gives us a substantial increase in strenght. It was awesome using it in that game. In the other one, it just felt like an alternate suit.

It pales in comparison to SM2 and SM1 too, which had some great visuals for the time it was realesed and the combat was great, not to mention the boss battles were so fun.
 
I think the game is pretty mh myself sm 1 was also pretty mh I did like the shocker boss battle.
 
I could find SM2 awful because he needs informants to tell him about crimes happening next to him, and the faces I fought are the same three all the time, and forced to fight them to get points so I can get through the chapter, but that's a minor thing, but it's one of the best Spidey games for other things. Minor stuff

And the fashion show in SM3? It's fun to fail him by walking on stage, or go around and stuff, it's a minor thing, the problem of this game is how people nitpick too much about it, not that it is bad itself. One of the things that made it even better is the removal of "Don't hit my fist with your face" line said by Spider-Man
Jonah Jameson centric mission, he's funny, one of the best missions there, among so much more fun like having the ability to do SOME things differently, not exactly as told, and no one who keeps telling you "This is what you must do"

The first movie game is mediocre, I can't see why people praise it, Spider-Man is slow in fighting, there is a thug who hits faster than Spider-Man does, if overwhelmed by thugs they fire too much, the guy is too slow there even Carradine can outfight him. When following Goblin Spider-Man swinging is slow, even with the speed boost. As well as too many robots to fight, like there is the need for that
 
Let me help you with that:

  • Spider-Man 3 is a good game, with some silliness, people criticize the silliness in it more than it deserves as if it is dominant, and some flaws. Some flaws I agree with (like the camera, which exists in highly praised PS3 games, but overlooked there)
  • Some flaws are looked in Spider-Man 3 the game, but are similar to Spider-Man 2 (USM as well), and overlooked there
  • Everyone seems to ignore the upgrades and all the good stuff Spider-Man 3 added
  • Spider-Man the 1st movie game has a slow Spider-Man in both combat and swinging, but people find that a better game controlling slowpoke
  • Spider-Man 3 is underrated, too many complaints about it are silly, some complaints I share, but lot of the complaints are silly and shouldn't be there
Getting back to Edge of Time: If Beenox manage to make a fun game this time instead of another extremely repetitive extremely crappy story as they did with Shattered Dimensions (even Friend or Foe is better cause we know it's kidified, a kiddie game, SD is the worst Spider-Man game), and even make it better than WoS (terrible, but more bearable than SD) with more things to do than just do the boss fight to fight the same boss again later for stupid reasons when you could've ended the fight soon if not for cut scenes (Shattered Dimensions), then I may continue getting new Spider-Man games, I seriously seriously seriously want to get a good Spider-Man game this time
 
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Now this may sound a little shallow, but to me, half the battle is won as long as Beenox stays true to the established characters. Respecting the character and mythos is essential for me when playing a licensed game. And if they can make me feel like I am Spider-Man in the Marvel Universe, then I can overlook certain faults and shortcomings.

Shattered Dimensions was great in this aspect, and Edge of Time seems to follow suit. That doesn't change the fact the controls are weird and the gameplay half-baked, but it helps. And it makes it easier to enjoy the game for what it is. Thats not to say that that is all SD had going for it and EoT has going for it, but it was a big part in making me like the game.
 
S-M2 the game was amazing, and the S-M3 game was good as well, but definitely not as good as S-M2, if you ask me.
 
I think they didn't put a lot of effort into the 3rd movie game everything felt weird the buildings looked really werid.
 
The worst part of the third game was the indoor sections and there were alot of them. Man the camera and movement in those missions were god awful.
 
I could find SM2 awful because he needs informants to tell him about crimes happening next to him, and the faces I fought are the same three all the time, and forced to fight them to get points so I can get through the chapter, but that's a minor thing, but it's one of the best Spidey games for other things. Minor stuff

And the fashion show in SM3? It's fun to fail him by walking on stage, or go around and stuff, it's a minor thing, the problem of this game is how people nitpick too much about it, not that it is bad itself. One of the things that made it even better is the removal of "Don't hit my fist with your face" line said by Spider-Man
Jonah Jameson centric mission, he's funny, one of the best missions there, among so much more fun like having the ability to do SOME things differently, not exactly as told, and no one who keeps telling you "This is what you must do"

The first movie game is mediocre, I can't see why people praise it, Spider-Man is slow in fighting, there is a thug who hits faster than Spider-Man does, if overwhelmed by thugs they fire too much, the guy is too slow there even Carradine can outfight him. When following Goblin Spider-Man swinging is slow, even with the speed boost. As well as too many robots to fight, like there is the need for that

meh.. spider-man 3 should have been titled "gang land" the movie tie in is over very quickly.. and the whole game seems to focus on the gang territories more than it does anything else.. which sucks, because it should be about spidey's villains... not gangs.

your negatives about spidey 2 are just nitpicking to try to defend spidey 3...

as for spider-man 1.. it was great because of it's arial battles, they were very well done and ha hell of alot of fun. Plus they did a really good job on real world locations and boss fights (I loved fighting scorpion (or was it shocker?.. wait it was both wasn't it?)) not to mention, playing as the goblin was pretty fun
 
The worst part of the third game was the indoor sections and there were alot of them. Man the camera and movement in those missions were god awful.
Indoor missions are good, and camera moves fine there, there is a lot of space to move and maneuver. You speaking about the Spider-Man 3 I played or another game you mixed up with that? Or I was luckier than you in what I got?

meh.. spider-man 3 should have been titled "gang land" the movie tie in is over very quickly.. and the whole game seems to focus on the gang territories more than it does anything else.. which sucks, because it should be about spidey's villains... not gangs.
Other than the 3 movie villains it has:
  • Luke carlye, an actual comic villain from the comics, created by JMS & Romita jr, only they edited him instead of keeping him as a Doc Ock ripoff he is. They did fine by attaching his story to Jonah Jameson, it was fun to give that guy credit in a game
  • Lizard
  • Kraven
  • Scorpion
  • Rhino
  • Kingpin: So being full of gangs was for him, and Spider-Man do fight so many street gangs in comics, they had the streets and some story missions to reach to Kingpin
  • White Dragon: Chief of the Dragon Tails, he was unnamed and all red, but he fought Spider-Man in the Marv Wolfman era of comics, see the graduation issue and the one before it: ASM 185-186
So it had more comic villains than most of the Spider-Man games
your negatives about spidey 2 are just nitpicking to try to defend spidey 3...
I'm just showing why so many nitpicks on SM3 are more meh than stand, cause no one argued about that in SM2
And SM3 is still the most underrated game made
as for spider-man 1.. it was great because of it's arial battles, they were very well done and ha hell of alot of fun.
Too many robots, and slow fighter and swinging, so that still didn't make up for that
Plus they did a really good job on real world locations and boss fights (I loved fighting scorpion (or was it shocker?.. wait it was both wasn't it?))
And Scorpion fight has a better fight in SM3, far better than the one in SM1
not to mention, playing as the goblin was pretty fun
I have a hack save that makes Harry playable, and playing as him there is more fun than playing as him in his dad's suit
 
eww scorpion was awful in spider-man 3..

I guess we just agree to disagree. The things you seem to like about spider-man 3 i just don't care about .. i don't give a crap if the gangs were for kingpin or if really random and irrelevant comic characters like Carlyle, and white dragon show up in the game... doesn't make the game more enjoyable.. in fact imo makes it more bland because it was miss opportunities to use other characters.

if they wanted to make Spider-man 3 a "gang war" game... they should have went all the way rather than half-ass it. Kingpin being the kingpin of crime (organizing the war) should have hired major crime bosses (villains) to be the heads of those gangs) and that would have been a great opportunity to use Hobgoblin, the Rose, Bullseye, Hammer Head, Tombstone, Silvermane, etc.. all villains associated with organized crime in the Marvel Universe... instead they half assed it and gave the gangs colorful costumes, cheesy motivations, and it just completely took me out of the game. It would have been fine if it was just briefly in the game.. but the gang wars of that game took up more playing time then the movie story.. and that is just wrong.
 
I'm surprised no amazing Spiderman game has been announced.
 
eww scorpion was awful in spider-man 3..
We discussed fighting against him, and SM3 has great Scorpion fights, and the design is actually good, they took him from the comics era where he wanted redemption, they kind of continued what SM1 started
I guess we just agree to disagree. The things you seem to like about spider-man 3 i just don't care about .. i don't give a crap if the gangs were for kingpin or if really random and irrelevant comic characters like Carlyle, and white dragon show up in the game... doesn't make the game more enjoyable.. in fact imo makes it more bland because it was miss opportunities to use other characters.
It still used comic villains, Carlyle & Scorpion made the best missions in the game
There is so much fun missed by people who choose to complain about the game
if they wanted to make Spider-man 3 a "gang war" game... they should have went all the way rather than half-ass it. Kingpin being the kingpin of crime (organizing the war) should have hired major crime bosses (villains) to be the heads of those gangs) and that would have been a great opportunity to use Hobgoblin, the Rose, Bullseye, Hammer Head, Tombstone, Silvermane, etc.. all villains associated with organized crime in the Marvel Universe...
Gangs weren't that assed, and Bullseye is for DareDevil
instead they half assed it and gave the gangs colorful costumes, cheesy motivations, and it just completely took me out of the game.
Gangs always seek fortune and control, that was given, do they need more reason to be there?
It would have been fine if it was just briefly in the game.. but the gang wars of that game took up more playing time then the movie story.. and that is just wrong.
Yeah well, the rest of the super villains took more time than the movie villains, so hey, let's say it's just wrong to not give us 50 missions centered around the movie villains, not only to make it more faithful to the movie, but to make sure everyone gets an early version of the full-assed Shattered Dimension where you keep repeating the same thing 500 times and people praise how bland and stupid it is focusing on the very very minor differences between the four dimensions
 
There was nothing wrong with the boss fights in sd and you want talk about repeating things why don't you say the same thing about sm3 or even batman aa all games repeat parts of gameplay.
 
We discussed fighting against him, and SM3 has great Scorpion fights, and the design is actually good, they took him from the comics era where he wanted redemption, they kind of continued what SM1 started
... scorpion sucked, as did his design... he looked horrible, he looked alot better in spider-man 1 (which was a comic based costume) in spider-man 3 he looked like he was in the militarty.. and his tail looked "make shift"... they made him a tragic villain, which is fine, but he was far from fun....

It still used comic villains, Carlyle & Scorpion made the best missions in the game
There is so much fun missed by people who choose to complain about the game
I strongly disagree, maybe you just find things fun that the majority does not? because nothing you list seems interesting, nor that fun...
Gangs weren't that assed, and Bullseye is for DareDevil
and so is kingpin... but guess what.. bullseye has showed up several times in the spidey books, and juggernaut showed up in Shattered Dimensions... so really no reason why bullseye couldn't be in a spider-man game...

Gangs always seek fortune and control, that was given, do they need more reason to be there?
do they need it? no... but it'd be far more interesting, and tie far better into the comics, then the cheeseball fest and annoyance they were in the game. :o

Yeah well, the rest of the super villains took more time than the movie villains, so hey, let's say it's just wrong to not give us 50 missions centered around the movie villains, not only to make it more faithful to the movie, but to make sure everyone gets an early version of the full-assed Shattered Dimension where you keep repeating the same thing 500 times and people praise how bland and stupid it is focusing on the very very minor differences between the four dimensions

... are you seriously comparing Villains to "gang members" i don't care if it focuses completely on the movie or not... Movie and Comic villains took up far less time and gameplay.. then lame ass gang members.. that were nothing but annoying.

I'm not complaining about "beating up" characters in a spidey game.. they get tiresome in all video games period. But at least make them interesting.. not make them all the same, but have different color outfits.... it was just far more tedius and boring in spider-man 3.

and imo, Shattered Dimensions is superior to spider-man 3 in that respect.. you've got specific goons for every villain, all in which act and look completely different and are easy to differentiate. They feel far less repetitive to me than Spider-man 3
 
There was nothing wrong with the boss fights in sd and you want talk about repeating things why don't you say the same thing about sm3 or even batman aa all games repeat parts of gameplay.
I acknowledge that every game is repetitive, been acknowledging that for a long time now
I also acknowledge how the pattern of the stages is there in 12 stages in SD, and each stage has that pattern that repeats 2-3 times (Fight boss, chase boss & stop chronies)

... scorpion sucked, as did his design... he looked horrible, he looked alot better in spider-man 1
1,000 noes
(which was a comic based costume)
Looked fine and fought fine in the PS1 game, but his coloring in the movie game added to my headache
in spider-man 3 he looked like he was in the militarty..
Spider-Man: ""Mech BioCon, We Build the Future." Now I remember, they build military cybernetics"
and his tail looked "make shift"... they made him a tragic villain, which is fine, but he was far better than meh....
He was awesome as a boss to fight, to grab his tail is better than the "I can't find him and can only shoot webs on him this high before I kick him once and fall or hold my web back"

I strongly disagree, maybe you just find things fun that the majority does not? because nothing you list seems interesting, nor that fun...
Easy route, challenging route, there was plenty of that
Aside from that, web yoyo is improved vastly in Spider-Man 3
and so is kingpin... but guess what.. bullseye has showed up several times in the spidey books, and juggernaut showed up in Shattered Dimensions... so really no reason why bullseye couldn't be in a spider-man game...
Kingpin started for Spider-Man, stayed for Spider-Man, fought DareDevil a lot, but remained a major Spider-Man villain

do they need it? no... but it'd be far more interesting, and tie far better into the comics, then the cheeseball fest and annoyance they were in the game. :o
No cheese, that's overreacting

... are you seriously comparing Villains to "gang members" i don't care if it focuses completely on the movie or not... Movie and Comic villains took up far less time and gameplay.. then lame ass gang members.. that were nothing but annoying.
You started it

I'm not complaining about "beating up" characters in a spidey game.. they get tiresome in all video games period. But at least make them interesting.. not make them all the same, but have different color outfits.... it was just far more tedius and boring in spider-man 3.
Are you talking about the PS2 version? Cause different outfits is the PS2 version

and imo, Shattered Dimensions is superior to spider-man 3 in that respect.. you've got specific goons for every villain, all in which act and look completely different and are easy to differentiate. They feel far less repetitive to me than Spider-man 3
Shattered Dimensions is terrible, terrible. Goons for every villain is annoying, no motive but being jokes, force me to fight a 100 of them while guarding someone who simply presses a switch or uses a drill to open path for the player, that sucks, that's tiring, there is way too much of that, I can't hang them or tie many at once, and it's no fun to taunt them and let them kick each other or use them as punching bags for cops or make cops kiss the floor spinning them around, and hitting other gangsters with the gangsters I spin around

Yeah, Spider-Man 3 is better for that alone, not to mention it doesn't have the story that needed to end in the first cinematic, no need to hit many of them each 15 hits into unconsciousness, not to mention Spider-Man 3 I can hit people while I poleswing. Differences are so drastic my brother who doesn't play games as much as I do think Spider-Man 3 is superior cause it has more stuff to do, find the story(ies) with some cheese but more fun and far less stupid than the $#%^ story and repetitive punching of SD with all the annoying flash during attacks
 
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I acknowledge that every game is repetitive, been acknowledging that for a long time now
I also acknowledge how the pattern of the stages is there in 12 stages in SD, and each stage has that pattern that repeats 2-3 times (Fight boss, chase boss & stop chronies)

1,000 noes Looked fine and fought fine in the PS1 game, but his coloring in the movie game added to my headacheSpider-Man: ""Mech BioCon, We Build the Future." Now I remember, they build military cybernetics" He was awesome as a boss to fight, to grab his tail is better than the "I can't find him and can only shoot webs on him this high before I kick him once and fall or hold my web back"

Easy route, challenging route, there was plenty of that
Aside from that, web yoyo is improved vastly in Spider-Man 3
Kingpin started for Spider-Man, stayed for Spider-Man, fought DareDevil a lot, but remained a major Spider-Man villain

No cheese, that's overreacting

You started it

Are you talking about the PS2 version? Cause different outfits is the PS2 version

Shattered Dimensions is terrible, terrible. Goons for every villain is annoying, no motive but being jokes, force me to fight a 100 of them while guarding someone who simply presses a switch or uses a drill to open path for the player, that sucks, that's tiring, there is way too much of that, I can't hang them or tie many at once, and it's no fun to taunt them and let them kick each other or use them as punching bags for cops or make cops kiss the floor spinning them around, and hitting other gangsters with the gangsters I spin around

Yeah, Spider-Man 3 is better for that alone, not to mention it doesn't have the story that needed to end in the first cinematic, no need to hit many of them each 15 hits

i give up... you clearly have different tastes than most people. So as long as you enjoy it.. have fun with it. :up:
 
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