Starcraft 2!

I like the bug wings on the Zerglings. Call me odd, but I just feel it adds a bit more versatility to the design. Plus, you figure 4 years is a long time for the Zerg to assimilate more critters into their Broods. I just hope they're vestigal. I'm too used to the Zerglings as strictly one-terrain forces to change up things.
 
i really don't care either way what they put on the zerglings, as long as they make it fun and a great replay...
 
I like the bug wings on the Zerglings. Call me odd, but I just feel it adds a bit more versatility to the design. Plus, you figure 4 years is a long time for the Zerg to assimilate more critters into their Broods. I just hope they're vestigal. I'm too used to the Zerglings as strictly one-terrain forces to change up things.


I'm not sure how they could justify adding wings to the zerglings unless it allowed them to fly (that's a terrible thought :() :p
 
The original underwent artistic changes after Alpha. Don't see why this one wouldn't. Like they said, nothing in korea that people were seeing was final. Granted even with that implication I doubt we'll see more than tweaks to the visuals, but redesigning units is plausible for sure. It's alpha.
 
Let's take a look at the development of Starcraft 1.

Early Alpha:

As development was beginning on Diablo in 1995, the people at Blizzard Irvine were brainstorming their next game, a project that would attempt the daunting task of surpassing Warcraft II. Bob Fitch, an instrumental programmer of nearly every Blizzard game since Rock 'n Roll Racing, had originally been assigned to work on a game called Shattered Nations, a post-apocalyptic strategy game of warring earth-bound nations, while Warcraft II was still under development. He was later pulled off of Shattered Nations to code Warcraft II's AI, and by the time Warcraft II shipped, Shattered Nations had been cancelled. A new game would be developed instead...a project that would "take Warcraft II and turn it into a space game."

The game would feature three totally different races, as opposed to the similar twin races of Warcraft II. Using the Warcraft II code as a base, Bob assembled a primitive build of StarCraft for E3 1996. Here are some screenshots of the first version of StarCraft ever shown to the public, the Early Alpha Version of 1996:

earlyalpha1.jpg


The Zerg in the Early Alpha were known as the Nightmarish Invaders. Later the Nightmarish Invaders were renamed to the Zurg and even later to the familiar Zerg to avoid legal issues of the Zurg sounding too much like the villain of Disney's Toy Story.

The first image shows us several early Zerg units. The first unit is the Larva, followed by the Drone. The bottom two units on the left side are easily recognized as a Scourge and Mutalisk. The second unit on the right is an Overlord, although it looks a lot like a Guardian at this point. Under that is a Carrier with an Interceptor. In the second screenshot, we see that the Overlord actually has an acid-like attack. In the third image, we see an unevolved Hatchery and a Spire above and to the right. You can spot three Overlords floating around, as well as two of those unidentified units that are in several Early Alpha screenshots. The interface is very Warcraft-like. In the fourth image, we observe that peons were originally flying units that mined minerals from floating asteroids. We also get a glimpse of the first Protoss land unit, perhaps an early build of the Zealot.

earlyalpha5.jpg


you get the picture. When the game went beta the art style still wasn't final. Just saying art direction is decided on before alpha (whihc is incorrect) only means art direction, it doesn't mean anythign is set in stone.

Some beta screenshots, take a look at the Goliaths.

alpha5.jpg
 
wellsy. Its my forum name of choice (in my family, we've got WeLLzY (my brother), wellsy (me), wellsey, wellzey and wellsie (cousins)... confused yet? :wow: )

And, though you might not like the graphics, in terms of importance, they are subordinate to the plot and the gameplay's balance.
 
Art assets can change, and of course, they do. But Extro's right. It looks cartoony and the final game WILL have that cartoony look. This game's been in the making a long time, it's unlikely they'll say "Hey artists, remake everything to look real".

That would be a financial disaster.
 
WhatsHisFace said:
Art assets can change, and of course, they do. But Extro's right. It looks cartoony and the final game WILL have that cartoony look. This game's been in the making a long time, it's unlikely they'll say "Hey artists, remake everything to look real".

That would be a financial disaster.
come on, WhatsHisFace, say it with me...

"I can't foresee the future."

There, I bet you feel better now.,
 
Though you can't say that the art direction between from Alpha to Beta is remotely the same. I don't think people want it to look real, just a little less round (Omg chibi bunkers wtf?) that sort of thing can be addressed without redoing everything.

For some reason I thought you were saying the Zerg would definitely have those wing things. I mustn't have been paying attention.

Ughhhhhh wanting this game so badly makes me want to play Brood Wars like every other day.
 
come on, WhatsHisFace, say it with me...

"I can't foresee the future."

There, I bet you feel better now.,
I know game history about as well as anyone, and StarCraft 2 will look like that upon release. Quote me on it if you want to hold me to it.
 
I know game history about as well as anyone, and StarCraft 2 will look like that upon release. Quote me on it if you want to hold me to it.

I don't think anyone is saying that they're going to tweak the entire art style or that it won't look like that come the final release. But just look at how some buildings changed even after enterign Beta, at the visual direction for StarCraft when it went Alpha has almost nothing in common with what it ended up looking like. I mean it's pretty clear for Starcraft taht the visual direction wasn't finalized before entering Alpha and taht sort of thing isn't set in stone.

'Like that' is so purposefully vague. :dry:
 
I don't think anyone is saying that they're going to tweak the entire art style or that it won't look like that come the final release. But just look at how some buildings changed even after enterign Beta, at the visual direction for StarCraft when it went Alpha has almost nothing in common with what it ended up looking like. I mean it's pretty clear for Starcraft taht the visual direction wasn't finalized before entering Alpha and taht sort of thing isn't set in stone.

'Like that' is so purposefully vague. :dry:

Game development was different back for StarCraft 1 than it is for StarCraft 2. They've known what they want the final game to look like since Pre-Production. Don't expect large changes, if any.
 
gogogo star craft 2!!!!!

finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i love blizzard
 
GUYS.. I DOWNLOAD THE EXTRA CAMPAIGNS OF STAR CRAFT

from this link http://evilside.diablo2latino.com/scofimap.htm

do you think that page is safe? i am playing the campaings right now but i just wanted to ask you that because i not very good whit the computer and i don't know if maybe i download a virus too

can you help me?
 
I would generally doubt it. If you have anti-virus software, scan the files and folders, and it'll tell you.

And those look like fan campaigns to me.

I think its only right to point out - Collosus, Stargate and Pheonix have been added to the website.
 
And for those of us who don't speak Spanish?
 
they have voices in english but some missions have not voices and spanish ....text???
 

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