Xbox Starfield

So I am down for creating your own ship. But will we be able to make small starfighter sized ships?
 
This everything I wanted and more. so happy to see the silent protagonist returning too! I'm getting really strong Oblivion era vibes.
 
Well, at least they released some actual gameplay footage. And it looks. . . pretty much like I expected: Fallout in Space. Hopefully it plays closer to Skyrim in Space, if with some NMS influences.

I'm definitely a little concerned about the "thousand planets" bit. I am not opposed to having wide swaths of worlds that are procedurally generated and exist for resource/random encounter fodder, while the "main" plot is on a much smaller set. . . but that depends on both the main plot and the random content both being good. In the case of Fallout 4, it wasn't. So, keeping my fingers crossed. Still, at least it looks moderately pretty.
 
Easily my most anticipated game. Btw there's an interview with Todd Howard on IGN after the extended show.
 
Silent protagonist confirmed.


So this is a major bummer. Silent protagonists kinda take me out of the game. But I've seen quite a few people celebrate this. What's the problem with a voiced player character?
 
So this is a major bummer. Silent protagonists kinda take me out of the game. But I've seen quite a few people celebrate this. What's the problem with a voiced player character?
I think it comes down to a lot of their players feeling that a voiced protagonist can pigeonhole your character's personality, they'd rather imagine their character's voice and personality than have all their characters have to choose between a small selection of voices (probably two) that can hurt their ability to roleplay. Bethesda RPG's are at their best when they're all about the freedom to be whoever you want to be, so I don't necessarily disagree that having a voiced protagonist can detract from that freedom.
 
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I think it comes down to a lot of their players feeling that a voiced protagonist can pigeonhole your character's personality, they'd rather imagine their characters voice and personality than have all their characters have to choose between a small selection of voices (probably two) that can hurt their ability to roleplay. Bethesda RPG's are at their best when they're all about the freedom to be whoever you want to be, so I don't necessarily disagree that having a voiced protagonist can detract from that freedom.
Makes sense. Maybe having a voiced protagonist and the option to turn their voice off would be best for everybody? I prefer my character having a good voice and roleplaying myself with other elements.
 
I prefer silent protagonists in RPGs, especially choice-driven ones. It gives the developer more freedom to implement dialog options/branching without the constraint of having to record all the player's lines multiple times (at least twice).

As McQueen said, it's also about role-playing the character I create. For example, Cyberpunk 2077 has only two (!) voice options and it was frustrating to hear my Asian character speak like a white dude.
 
I prefer silent protagonists in RPGs, especially choice-driven ones. It gives the developer more freedom to implement dialog options/branching without the constraint of having to record all the player's lines multiple times (at least twice).

Yeah, 100% this. If there's no protag VO in a Bethesda game, give me twice the dialogue options and I'll be stoked.
 
I really important thing for me in this game will be meaningful charisma stats.

I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
 
So this is a major bummer. Silent protagonists kinda take me out of the game. But I've seen quite a few people celebrate this. What's the problem with a voiced player character?

Easy. If the main character is voiced, then all their dialog *also* has to be voices. Multiple times over, if you are allowed to create your own character. That *greatly* increases the expense of making the game, in proportion to the amount of dialog options the main character has.

The net result, in almost all cases, is "less dialog and fewer dialog choices". And *that* is what people are not liking.

Edit: This, btw, is why "menu option to turn off voiced acting" doesn't actually fix things. The problem exists at the development level, voice acting you can turn off is still voice acting that had to be paid for out of the development budget.
 
Silent protagonists is something that really helps the immersion, if you ask me. BGS games were always known for their sense of freedom and choice, and having a silent protagonist is part of that for me. It helps me imagine myself in there.

A lot of this game is reminding me of Oblivion and I'm so happy about that.
 
I really important thing for me in this game will be meaningful charisma stats.

I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
Yeah that’s a bit off haha. Hopefully they’ve thought about this aspect properly going forward.
 
I really important thing for me in this game will be meaningful charisma stats.

I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
Reminds me of when enemies in Skyrim shout "I yield! I yield!" and then proceed to try and murder you again a few seconds later basically forcing you to finish them off, being able to genuinely spare the lives of a lot of the enemies we encounter would be nice.
 
I really important thing for me in this game will be meaningful charisma stats.

I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha

Sadly, I wouldn't necessarily count on it. Bethesda has always been pretty bad about allowing multiple quest solutions, unless its specifically flagged as a plot option. Not that its an easy thing to build systems around enemy attitudes/morale, but I expect Starfield will only allow diplomatic solutions if the enemy is actually programmed to talk to you.
 
Sadly, I wouldn't necessarily count on it. Bethesda has always been pretty bad about allowing multiple quest solutions, unless its specifically flagged as a plot option. Not that its an easy thing to build systems around enemy attitudes/morale, but I expect Starfield will only allow diplomatic solutions if the enemy is actually programmed to talk to you.

I'd be just as happy with any high charisma options to avoid combat altogether in some circumstances.
 


Traits @ 2:55 and persuasion dialogue system @ 3:24.

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