BrollySupersj
The only verdict, is vengeance.
- Joined
- Mar 31, 2005
- Messages
- 11,205
- Reaction score
- 2,076
- Points
- 103
So I am down for creating your own ship. But will we be able to make small starfighter sized ships?
Always **** to hear of stuff like this.The Human Toll Of Fallout 76’s Disastrous Launch
As if we needed more proof that Bethesda is trash. I expect we'll be getting a similar report about Starfield after its release.

Silent protagonist confirmed.
I think it comes down to a lot of their players feeling that a voiced protagonist can pigeonhole your character's personality, they'd rather imagine their character's voice and personality than have all their characters have to choose between a small selection of voices (probably two) that can hurt their ability to roleplay. Bethesda RPG's are at their best when they're all about the freedom to be whoever you want to be, so I don't necessarily disagree that having a voiced protagonist can detract from that freedom.So this is a major bummer. Silent protagonists kinda take me out of the game. But I've seen quite a few people celebrate this. What's the problem with a voiced player character?
Makes sense. Maybe having a voiced protagonist and the option to turn their voice off would be best for everybody? I prefer my character having a good voice and roleplaying myself with other elements.I think it comes down to a lot of their players feeling that a voiced protagonist can pigeonhole your character's personality, they'd rather imagine their characters voice and personality than have all their characters have to choose between a small selection of voices (probably two) that can hurt their ability to roleplay. Bethesda RPG's are at their best when they're all about the freedom to be whoever you want to be, so I don't necessarily disagree that having a voiced protagonist can detract from that freedom.
I prefer silent protagonists in RPGs, especially choice-driven ones. It gives the developer more freedom to implement dialog options/branching without the constraint of having to record all the player's lines multiple times (at least twice).
So this is a major bummer. Silent protagonists kinda take me out of the game. But I've seen quite a few people celebrate this. What's the problem with a voiced player character?
Yeah that’s a bit off haha. Hopefully they’ve thought about this aspect properly going forward.I really important thing for me in this game will be meaningful charisma stats.
I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
Reminds me of when enemies in Skyrim shout "I yield! I yield!" and then proceed to try and murder you again a few seconds later basically forcing you to finish them off, being able to genuinely spare the lives of a lot of the enemies we encounter would be nice.I really important thing for me in this game will be meaningful charisma stats.
I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
I really important thing for me in this game will be meaningful charisma stats.
I tried to do a mostly pacifist, max Charisma playthrough in Fallout 4 once. But in F4, when you pacify enemies, missions don't complete unless they're actually dead. So after turning a whole bang of bandits friendly, the game forced me to go up to them one by one and brutally murder them in cold blood, while they smiled at me. It completely ruined my roleplaying haha
Sadly, I wouldn't necessarily count on it. Bethesda has always been pretty bad about allowing multiple quest solutions, unless its specifically flagged as a plot option. Not that its an easy thing to build systems around enemy attitudes/morale, but I expect Starfield will only allow diplomatic solutions if the enemy is actually programmed to talk to you.