Critical Miss: Final Fantasy XIII
2010, PlayStation 3/Xbox 360
Despite generally positive reviews and strong sales, FFXIII soured many people – fans and critics alike – to the Final Fantasy franchise. A victim of timing and a system ill-equipped to deal with the realities of HD game development, FFXIII spent years in development yet in the end came out feeling rushed, confusing, and limited in scope. Beautiful, yet incomplete.
In fairness, the blame for FFXIII's development confusion can't properly be laid at its creators' feet; had Final Fantasy XII not run well past its original ship date, FFXIII could quite likely have made it into the PlayStation 2's final days. Instead, a series of development complications delayed FFXII until 2006; it launched in the U.S. mere months before the PlayStation 3 arrived. By that point, PlayStation 2 was on its way out, and there seemed little chance that FFXIII could have sold well had it launched on the older system a year or two later. The team had to reinvent FFXIII from the ground up for a new platform.
As with FFXIV, the spectre of Final Fantasy VII played a part in FFXIII's difficulties. This time, though, the problem arose from a PlayStation 3 tech demo that recreated FFVII's iconic introductory sequence in real time to show off the power of the new console and the potential of Square Enix's next-gen White Engine.
"When we showcased the Final Fantasy VII Technical Demo on the PlayStation 3 at E3 in 2005, we realized its high potential," recalls Toriyama. "This directly spurred us to shift the game onto the next-gen console. It took us about six months to create the demo, and we pretty much had to put a hold on the development of FFXIII during that time."