The Offical Final Fantasy Game Thread

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Yeah how many articles do we see which are about "The plan to save SE" or someone at SE talk about how they've faltered and are looking at ways to improve. Or someone writing about how they've ruined their top franchise (FF). Its the same with them as with Capcom which faces the same criticism. Konami, Sega, etc....no one is underplaying that these companies are past their prime and need to really revaluate and change alot of things to get back to being where they used to be
 
Time to work on that FFVII remake, and show their return to glory. :o
 
I've said it before, but FFVII will get remade. I'm as sure of that as anything, but I'm equally as sure it's not going to be the remake you want.
 
I've said it before, but FFVII will get remade. I'm as sure of that as anything, but I'm equally as sure it's not going to be the remake you want.

Correct on both accounts. They may already be working on it, honestly.
 
Final Fantasy Agito Arrives In May And With Street Clothes If You Pre-Register. April 21, 2014 . 12:45am

Originally, Final Fantasy Type-0 was called Final Fantasy Agito XIII and made for mobile phones. Square Enix is bringing Ace and his classmates to smartphones in May when Final Fantasy Agito comes out in Japan.
[YT]3-djx_N-jao[/YT]
Originally, Final Fantasy Type-0 was called Final Fantasy Agito XIII and made for mobile phones. Square Enix is bringing Ace and his classmates to smartphones in May when Final Fantasy Agito comes out in Japan.

The game is a RPG where you join the war in Orience and take on missions with friends. Square Enix is taking pre-registrations now and players that sign up early can get everyday street clothes as a bonus.

Final Fantasy Agito will be a free to play game for iOS and Android.
and
Final Fantasy VII Concert To Be Held In Japan This June. April 21, 2014 . 1:30pm

Square Enix will hold a Final Fantasy VII symphony concert in Tokyo this Summer. The performance will take place on June 21st.






Square Enix will hold a Final Fantasy VII symphony concert in Tokyo this Summer, reports 4Gamer (via: RocketNews). The performance will take place on June 21st and will be the first of the Game Symphony Japan concert series.

Nobuo Uematsu, who serves as a executive music advisor for the concert tour will be at the performance, which will be conducted by Kenichi Shimura. It will take place at the Suntory Hall in Tokyo’s Akasaka district.

The intent of the Final Fantasy VII performance is to recreate the game’s narrative through the music that will be performed at the concert. Ticket prices will range from 6,500 yen to 10,000 yen (around $64 – $98), depending on seat location.



source:Siliconera
 
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wasn't Type-O/Agito originally supposed to be a Vita game?
 
wasn't Type-O/Agito originally supposed to be a Vita game?

No. You are thinking of FF Type-0 (which was originally called Agito XIII and planned for mobile) which was released on the PSP back in 2011. The upcoming game Final Fantasy Agito will serve as a prequel to that and will be on mobile platforms. The Vita to the best of my knowledge has had no FF game linked to it
 
ah, that was it.

but the PSP Type-O game never made it out of Japan, right?
 
Nope. For some reason the game that got the best reviews, didn't make it over here. Instead we got the XIII filth.
 
ah, that was it.

but the PSP Type-O game never made it out of Japan, right?
The problems with the MMo failing happened they went into panic mode fixing that and they stupidly forgot what they told people via famitsue magazine and other gamer news media, that they said it was supposed to come out to west.

And that is indeed what happened. They stupidly forgot and haven't looked back since having that supposed memory loss. it's all about making money on the ios since they were making up for the loss and not it's about making more money cause of the profits they make from it. easy fast money.
 
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Nope. For some reason the game that got the best reviews, didn't make it over here. Instead we got the XIII filth.
The PSP had some good Final Fantasy games. Im still miffed none of them ever got an HD remaster. I REALLY wanted Crisis Core to get a PS3 port
 
Oh yeah, that game definitely needs an HD treatment.
 
ive put 100 hours into FFX HD and with that it becomes my most played game of 2014. I decided to go and beat it bc one problem I had with it originally was that I was overpowered for the final boss, killing him with one hit. I was still overpowered this time but I did have more of a challenge.

tidus-and-yuna.jpg

Man, that ending was absolute perfection. The scene in the spoiler tags was quite emotional. When I was younger, the story did confuse me a bit but Im able to play it and understand it better now and it remains one of my favorite in gaming history. I loved Spira and the characters and its easy to see why they'd revisit it with FF X-2. Im undecided on whether I should stick with FFX to go for the remaining trophies or jump into the sequel. Yuna is such an amazing character and >>>>> Lightning. I kind of wish they'd do more with FFX. I wouldnt mind seeing an animated film
 
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The ending itself I liked about FFX, but the logic behind it never made any sense to me.
 
hope we get to see more of it at E3........a release window would be nice, too.
 
Titus as a dream. He's brought into the real world, and the way I understood it, he was brought out a real person. But when the aeons pass, he passes along with them. He was, I guess, actually a dream that was interacting with real people somehow?

X-2 maybe explained that more, if I recall, that it was something to do with the pyreflies? Titus was actually recreated from them? Of course, if that was the case, I don't really understand then why it was that he was the only person that the aeons were able to do this with.

And in that same vein, I never understand how Auron was able to be in the aeons' dream in the beginning. Was their dream an actual place? Obviously, it's been years, but I don't really recall a clear picture of how all of that worked.
 
The use of the word dream may have made things unclear. Aeons were the physical emodiments of the dreams of the fayth and were made up of pyreflies. "Dream" Zanakarand was a massive aeon created by the surviving fayth of the original Zanakrand after Sin in the form of Yevon destroyed it. Yevon is the summoner and DZ is his Aeon. It was a real, physical place, but protected from Spira as Yevon created it so that Zanakrand could exist eternally undetected in its idealized form. Tidus interacted with real people bc he had a physical form. When he was touched by Sin in the opening, he was seperated from the "dream", like Jecht 10 years before him. Because of this, he was able to exist outside of the DZ bubble where the outside world had progressed 1000 years past the city's original destruction

At the end of the game when Yu Yevon is defeated, he no longer has control over the fayth and hence their dream ends. His death releases them from their burden of sustaining DZ. This is represented by DZ, their aeon fading away. Tidus being a creation of that fades away bc Yevon and by extension the fayth no longer exist to summon him.

Auron hitched a ride to DZ from Sin. Jecht sent him there to watch over Tidus. Being an unsent, he was able to interact with Sin in ways a living person couldnt.

Alot of this I didnt understand 10 years ago but it really all became clear to me now and the game is quite brilliant in its story and how it comes together.
 




The obsession

"We had an unhealthy obsession with graphical quality." 2
Naoki Yoshida's confession during his GDC panel a few days later was, in its own way, as surprising as Kitase's comments had been. This time, the surprise came from his frankness. Japanese game developers tend to be fairly guarded with their self-criticism, not so much from hubris or lack of self-awareness, but more from a cultural reluctance to throw their peers and collaborators under the bus. Despite Yoshida's circumspection during his GDC presentation, however, the fact was that he spoke harshly of someone else's game project in making his point.
But then, Yoshida's strength comes from his pragmatism – his willingness to take a realistic look at the situation and do what's needed to make things work, even if it breaks protocol. As the director and designer on Final Fantasy XIV: A Realm Reborn, Yoshida has shouldered the unenviable task of salvaging Square Enix's most potentially disastrous game ever. The original version of Final Fantasy XIV was, by every metric, an unmitigated failure of an MMO. A Realm Reborn, the first of what evidently will be many stem-to-stern overhauls of the game, threw out nearly everything present in the original version and somehow turned a flaming wreck into one of the best-received MMOs of the past few years. Even more impressively, Yoshida's guidance and his heartfelt candor with the player base helped maintain confidence in the project during the lull between FFXIV's shutdown and A Realm Reborn's launch.
Critical Miss: Final Fantasy XIII

2010, PlayStation 3/Xbox 360
Despite generally positive reviews and strong sales, FFXIII soured many people – fans and critics alike – to the Final Fantasy franchise. A victim of timing and a system ill-equipped to deal with the realities of HD game development, FFXIII spent years in development yet in the end came out feeling rushed, confusing, and limited in scope. Beautiful, yet incomplete.
In fairness, the blame for FFXIII's development confusion can't properly be laid at its creators' feet; had Final Fantasy XII not run well past its original ship date, FFXIII could quite likely have made it into the PlayStation 2's final days. Instead, a series of development complications delayed FFXII until 2006; it launched in the U.S. mere months before the PlayStation 3 arrived. By that point, PlayStation 2 was on its way out, and there seemed little chance that FFXIII could have sold well had it launched on the older system a year or two later. The team had to reinvent FFXIII from the ground up for a new platform.
As with FFXIV, the spectre of Final Fantasy VII played a part in FFXIII's difficulties. This time, though, the problem arose from a PlayStation 3 tech demo that recreated FFVII's iconic introductory sequence in real time to show off the power of the new console and the potential of Square Enix's next-gen White Engine.
"When we showcased the Final Fantasy VII Technical Demo on the PlayStation 3 at E3 in 2005, we realized its high potential," recalls Toriyama. "This directly spurred us to shift the game onto the next-gen console. It took us about six months to create the demo, and we pretty much had to put a hold on the development of FFXIII during that time."
hmmmmm not sure on last part oh I have to head out anyway thanks for the info
 
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The use of the word dream may have made things unclear. Aeons were the physical emodiments of the dreams of the fayth and were made up of pyreflies. "Dream" Zanakarand was a massive aeon created by the surviving fayth of the original Zanakrand after Sin in the form of Yevon destroyed it. Yevon is the summoner and DZ is his Aeon. It was a real, physical place, but protected from Spira as Yevon created it so that Zanakrand could exist eternally undetected in its idealized form. Tidus interacted with real people bc he had a physical form. When he was touched by Sin in the opening, he was seperated from the "dream", like Jecht 10 years before him. Because of this, he was able to exist outside of the DZ bubble where the outside world had progressed 1000 years past the city's original destruction

At the end of the game when Yu Yevon is defeated, he no longer has control over the fayth and hence their dream ends. His death releases them from their burden of sustaining DZ. This is represented by DZ, their aeon fading away. Tidus being a creation of that fades away bc Yevon and by extension the fayth no longer exist to summon him.

Auron hitched a ride to DZ from Sin. Jecht sent him there to watch over Tidus. Being an unsent, he was able to interact with Sin in ways a living person couldnt.

Alot of this I didnt understand 10 years ago but it really all became clear to me now and the game is quite brilliant in its story and how it comes together.

Okay yeah. I was a lot younger, so maybe I didn't completely follow all of this at the time. The word dream was probably what confused me the most.
 
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