The Offical Final Fantasy Game Thread

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No. They keep shoving that filth known as FFXIII down out throats, but keep the actual good FF for themselves. :cmad:

wow!! can't believe it was never released here in the states.

I agree, an HD remaster of Agito, Crisis Core, and the Dissidia games would be sublime!!

that's one reason why I'm looking forward to that Vita TV thing if/when it comes to the states. then I can finally play PSP/Vita games on my big screen.
 
and the whole Final Fantasy XIII "universe" has been a bust.

we were supposed to get 3 distinct games in that universe: XIII, Agito/Type-0, and Versus.

in the end, we only got XIII plus 2 sequels which no one really wanted........lol

Type-O became Agito but was never released in the states.

Versus......well......
 
After Versus, I feel like Square-Enix needs to start completely fresh. They need to forget what they have been doing with games like FFXIII and FFXIV the last couple years, and think of how to rejuvenate the franchise again. Back to square one, start with the basics.

Square simply has no restraint anymore. Because of the rapidly increasing tech, they feel like they have to keep making Final Fantasy bigger and bigger. With most of their focus going into improving graphics as much as possible and in the process lost all of the charm the series once had.
 
wow!! can't believe it was never released here in the states.

I agree, an HD remaster of Agito, Crisis Core, and the Dissidia games would be sublime!!

that's one reason why I'm looking forward to that Vita TV thing if/when it comes to the states. then I can finally play PSP/Vita games on my big screen.
The PSP games will look like crap though. Worse than a PS2 game on an HDTV as they have a lower resolution. 480x272 stretched onto a 720p or 1080p set just isnt pretty. They could definently benefit from an HD upgrade

and the whole Final Fantasy XIII "universe" has been a bust.

we were supposed to get 3 distinct games in that universe: XIII, Agito/Type-0, and Versus.

in the end, we only got XIII plus 2 sequels which no one really wanted........lol

Type-O became Agito but was never released in the states.

Versus......well......
SE announcing that they were planning on developing 6 FF XIII games was about one of the dumbest things they did this past gen
 
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maybe the Vita TV will have some kind of "upscaling" feature or something......

and yeah, I agree about the push towards bigger and better graphics.

not just for FF games, but games in general.

some of the most fun I had with games was in the 8-bit and 16-bit "sprites" era.
 
Ubisoft is doing some really interesting stuff lately.

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[YT]Khl02WOSfXQ[/YT]

Square should do something similar with Final Fantasy. Stop with the graphics obsession and just give me a fantastic experience. I think a Final Fantasy game that looks like Journey would be utterly fantastic.

[YT]boPHncFbmII[/YT]
 
The Big Final Fantasy Question


Is Final Fantasy dead? Should we stop getting excited about the series? Is it time to abandon all hope?

A great deal has been written about the decline of Square Enix's titanic RPG franchise, and it's hard to find a Final Fantasy fan who doesn't have strong opinions about how the influential series has evolved over the years. Back in January, I wrote that Final Fantasy was dying, and although a strong E3 showing from Square Enix has pumped up my optimism, lumps like Final Fantasy All The Bravest are still hard to swallow.

Last week, Wired's Chris Kohler declared that Final Fantasy isn't just dying—it's dead. Today, he elaborated further, concluding that thanks to talent exodus and brand abuse, Final Fantasy has lost its position as a name that stands for "quality always."

An excerpt:

If Final Fantasy keeps going this way, it only has worse days ahead of it; the idea that people will keep sinking money into a worsening slate of Final Fantasy products is preposterous; no hot gaming brand lasts forever and in fact few even make it this long. But at the same time, it is of course entirely possible that Square Enix, at some point, could produce a killer game with the Final Fantasy name on it that does gangbuster sales. That would require a brand new outlook, though. It would perhaps mean giving the Final Fantasy name to a totally new game from a different development studio with bold new ideas and a better track record.

I think that at some point, this will happen. But for this to happen, it would require Square Enix to accept what many of us already realize: The path it is on with Final Fantasy is a dead end. It cannot just keep trying the same flawed things over and over again, expecting different results this time just because. In other words, it can only turn things around once it accepts that Final Fantasy is dead.

Okay. The status quo is not working. It's hard to argue against that point—although Kohler's piece does not spend much time talking about Final Fantasy XV, a game that seems to depart from tradition in many ways. Combat in Tetsuya Nomura's next baby will be executed in real time, for example, forsaking the turn-based strategy that Final Fantasy helped popularize.

(Kohler, a friend and former boss of mine, is infamously vitriolic toward "vaporware"—or games that are announced but never released—so I can see why he isn't paying much attention to the game formerly known as Versus XIII, which was originally announced in 2006.)

Yet... from a practical perspective, what does that mean, exactly? Say a bunch of executives at Square Enix read Kohler's article and collectively yell, "Goshdarnit, he's right!" What should they do? This is not Call of Duty or Assassin's Creed. Final Fantasy has always been known for experimenting with themes, characters, and combat systems. There is no status quo—at least from a gameplay perspective.

The solution to Kohler's dilemma, I think, can be found in a different story that ran this week: an Edge interview with Yoshinori Kitase, the longtime Final Fantasy shepherd who has been involved with the series for over two decades. In the interview, Kitase dishes on the creation of Final Fantasy VI, a game that many fans rank as their favorite in the series. It's my favorite, too.

It's all worth reading—fun fact: FFVI was produced in just a year, according to Kitase—but here's one particularly salient section:

“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI.”

And there we have it. In a couple of lines, Kitase nails exactly what's wrong with Final Fantasy today: the developers are overwhelmed. Swamped by technological advancements and Square Enix's insistence that Final Fantasy set a worldwide standard for video game production values, the teams behind the most recent Final Fantasys have floundered. Big budgets and eye-popping graphics have hurt their creative output, and instead of trying to do more with less, they did less with more.

Perhaps as a net result of this problem, Team FFXIII lacked direction. As the creators of the much-maligned Final Fantasy XIII once explained: "Even at a late stage of development, we did not agree on key elements of the game, which stemmed from the lack of a cohesive vision, the lack of finalized specs, and the remaining problems with communication between departments."

It's no wonder they couldn't figure out how to make any towns.

So, look. I don't agree with Kohler's assertion that Final Fantasy is dead—FFXV looks promising, I like what I've played of Lightning Returns so far, and the revamp of FFXIV sounds like a success. But his overarching point is correct: something needs to change. Square Enix's development teams need to tap into that limit-fueled energy that helped make games like FFVI and FFVII feel so special to so many people. I don't know that the solution is, as Kohler suggests, to pass the series off to another developer. Maybe there's another way to recapture the zeitgeist.

Or maybe they just need more self-imposed restrictions. How about they put FFXVI on Super Nintendo?

Source
 
Ubisoft is doing some really interesting stuff lately.

[YT]zXBbB4sfEpQ#t[/YT]

[YT]Khl02WOSfXQ[/YT]

Square should do something similar with Final Fantasy. Stop with the graphics obsession and just give me a fantastic experience. I think a Final Fantasy game that looks like Journey would be utterly fantastic.

[YT]boPHncFbmII[/YT]

those look amazing.

A FF game in that style would be great!


good article.
 
Final Fantasy Agito Starts In The World Of Type-0, Your Decisions Change The Story. September 11, 2013 . 3:03am

The new character, Myu Kagerohi, will be a representative cadet in Final Fantasy Agito. She’ll also be voiced by Haruka Tomatsu, known for the voice of Asuna in Sword Art Online.


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This week’s Famitsu magazine revealed that Final Fantasy Agito, a title that will give players a look at the history of the first bout of Final Fantasy Type-0 is currently in development for iOS and Android devices. Now, we have more details regarding the upcoming game, including information on a new character.


According to the magazine report, Final Fantasy Agito will be a free-to-play title with premium items you can purchase with cash.

Hajime Tabata, known for directing Final Fantasy Type-0 and The 3rd Birthday will be assuming the role of producer for Final Fantasy Agito. The new character in the game, Myu Kagerohi (pictured on the right of the screenshot), will be a representative cadet in Final Fantasy Agito. She will be voiced by Haruka Tomatsu, known for the voice of Asuna in Sword Art Online.


The main character of the game will be a cadet who can be customized by the player. The flow of the game will be similar to those of other free-to-play mobile games, where you have Action Power that is recovered over time and is consumed when you accept missions. There will be decision making options that change the outcome of the story. There is also amsystem, where you can get support from specific allies in missions by becoming friendlier with them.


The first part of Final Fantasy Agito will be about the history of Orience, the world of Final Fantasy Type-0. From the second part onward, the main story that changes according to your choices, will take over. The story will progress through chapters, and once you complete it all, it will start over from the beginning. This allows you to experience different story routes by choosing other choices from what you previously selected.

According to the report, each chapter will consist of about two weeks of playtime. Out of the 14 days, 10 will be spent on the “Solo Play Phase,” where you’ll be taking on missions as individual characters. You’ll be spending the other four days on what’s known as the “Team Play Phase,” where you’ll be taking on bosses with a team.

There will be a job system, with exclusive abilities for each job. Famitsu also reports that the game supports asynchronous play, so you won’t have to worry about the time you play with others. Additionally, game’s system will allow you to follow through the story without the need for leveling too much. The cash paid premium items will have features such as Action Power recovery items, ability lotteries, and continues for failed missions.


Final Fantasy Agito is slated for release this winter for Android and iOS device


source:Siliconera
 
I remember that game. Wasn't it under the XIII umbrella at one point?
 
^ yes.

it was part of the "shared" universe.
 
I remember that game. Wasn't it under the XIII umbrella at one point?
I keep thinking this is a separate title from type 0 it was for the psp and vita there. Yeah it was the university Sarah was supposed to head to but she became engaged to Snow.

The point is it had one too many names. I had a hell of time looking this up.
When they put it out it became it's own thing. And this statement was forgotten.

Final Fantasy Type-0 Team Already Working On Western Version

. November 29, 2011 . 11:21pm It’s official, Final Fantasy Type-0 will be released outside of Japan. The news comes from the Final Fantasy Type-0 Ultimania, which comes out in Japan tomorrow.
 
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That's from 2011. Is it still happening, or did they cancel it?
 
It was just left hanging. they became busy with fixing the MMO. And doing that fixing with stalling with 13. And insane financial projections of their western titles
 
Final Fantasy Agito’s First Trailer Shows Familiar Faces And Battle Action. September 12, 2013 . 12:19am

The Final Fantays Agito trailer gives us a glimpse of a player walking around in Rubrum’s Magic Academy, Perisylium Suzaku, with what appears to be several NPCs, followed by intense battle scenes against a Behemoth and some Slimes.

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Square Enix recently surprised us with their latest smartphone game announcement, Final Fantasy Agito, which it is related to Final Fantasy Type-0. While you can check out more details in our earlier report, Square Enix also uploaded the game’s first trailer.



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“Come! The nine soldiers whom the myths sing of — those who are worthy of Agito. The world is waiting for your arrival. Hone your souls together, and become the hope that brings light to the world!”

The narration is then followed by the quote: “The first cycle that surpasses the spiral of 600 million.”

The trailer gives us a glimpse of a player walking around in Rubrum’s Magic Academy, Perisylium Suzaku, with what appears to be several NPCs with “Talk” symbols floating above their heads, followed by intense battle scenes against a Behemoth and some Slimes.


We also get to see a few familiar faces from Final Fantasy Type-0, such as Cater and Nine, along with a glimpse at Final Fantasy Agito’s new character, Myu Kagerohi.





also



Final Fantasy Agito Producer Talks All About The Game And Its Story. September 12, 2013 . 11:30am

“I wanted to write a story that depicted different fates for the main characters of Final Fantasy Type-0,” says Final Fantasy Agito producer Hajime Tabata.



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Hajime Tabata, who has directed several of Square Enix’s high profile PSP titles in Final Fantasy Type-0, The 3rd Birthday, and Before Crisis: Final Fantasy VII, will be busy this year, as he will be co-directing Final Fantasy XV and producing Final Fantasy Agito.

In the latest issue of Famitsu magazine, Tabata discusses the upcoming mobile game. Tabata begins the interview by talking about how work on Final Fantasy Agito began.

“I wanted to write a story that depicted different fates for the main characters of Final Fantasy Type-0,” starts Tabata. “Those who played Final Fantasy Type-0 were very vocal in that regard, and there were also many staff members who said ‘I want to do that,’ as well.”

He continues, “Final Fantasy Type-0 was originally going to be for mobile phones, and we were fond of the title ‘Agito,’ so with that in mind, we began production of the project. Since then, some time has gone by, and we decided that if we were going to release it, it should be for smartphones, and have it be different from Final Fantasy Type-0, by allowing users to experience to story in a live fashion.”



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Famitsu asks if the game has an actual ending, to which Tabata replies that it does, and it is actually similar to Before Crisis: Final Fantasy VII, except that once you complete the story, it starts over from the beginning, as history repeats itself in the game.

“The ‘Decision’ system we wanted to use while working on the original mobile version, which allows players to decide on the story’s direction, will also be in it, so the story should gradually change over time,” says Tabata. “This will appear in the form of turning point choices in the story, where players can pick their choices, which will change the story, accordingly. On your second play-through, you might make different choices, or the number of choices you can make may increase altogether. That is the type of live-feeling you’ll have in this game.”


While Final Fantasy Agito will be similar to Before Crisis: Final Fantasy VII, it won’t be completely the same, especially when it comes to the game’s pace.

“Unlike Before Crisis: Final Fantasy VII that had 24 chapters that were delivered in the span of two years, I am thinking of having something shorter, that is repeatable-yet-enjoyable, as the base,” explains Tabata. “We’re currently reviewing how many chapters will constitute an entire cycle, but we’re expecting to have a chapter delivered once every two weeks.”

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As seen in our earlier report, Final Fantasy Agito will offer various abilities, including some that are exclusive to job classes.

“Yes, jobs will have exclusive abilities, for example if you’re a Knight, they specialize in the ‘Cover’ ability that lowers all allies’ chances of being hit,” explains Tabata. “During the Solo Play Phase, you’ll accumulate job points, which can be used to acquire abilities. These job abilities can then be used during the Team Play Phase’s boss fights, by tapping the ‘Squad’ button to activate it, and the entire team will benefit from its effect.

” Famitsu asks whether you’ll be required to be on top of the game and make sure your character’s level is always high enough to do their job right.



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“Even if you slack or don’t level up much, we made a system that still allows you to play along your allies with ease,” replies Tabata. “I wanted to make something that allows you to contribute, no matter what your play-style is.”

In addition to wanting the game to show off a school life, along with the decision making system, Famitsu asks if there was anything else that Tabata wanted to do and accomplished in Final Fantasy Agito.

“Being able to get to the end of the game with just free-to-play,” replies the producer. “I actually never spend money on those,” he adds with a laugh.


Final Fantasy Agito is slated for release this winter for Android and iOS devices.


source:Siliconera
 
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Maybe Square Enix Will Localize Final Fantasy Agito After All. September 14, 2013 . 1:46am

The publisher registered two trademarks for Final Fantasy Agito in Europe, including the game’s logo. That’s a good sign!

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Final Fantasy Agito is an set in the same universe as the PSP game Final Fantasy Type-0, so the Agito has some familiar faces. Square Enix has not announced Final Fantasy Agito for the West, but it looks like they’re getting ready for an announcement.

The publisher registered two trademarks for Final Fantasy Agito in Europe, including the game’s logo. That’s a good sign!


“I wanted to write a story that depicted different fates for the main characters of Final Fantasy Type-0,” said producer Haijme Tabata. “Final Fantasy Type-0 was originally going to be for mobile phones, and we were fond of the title ‘Agito,’ so with that in mind, we began production of the project.”


Final Fantasy Agito is in development for Ios and Android.



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source:Siliconera
 
I wonder if it will be a PSP game or officially ported to the Vita. Probably easier to just release it as a PSP game although a Vita port would be nice
 
Oh, crap, forget what I said. I didn't read it properly and thought of Type-0. So, still no good news.
 
I remember that game. Wasn't it under the XIII umbrella at one point?

I really think things went over their head with their whole 'shared XIII idea'. And with the failure of the original FF14, they had to step back and rethink everything because the franchise collapsed under it's own weight.
 
Ubisoft is doing some really interesting stuff lately.

[YT]zXBbB4sfEpQ#t[/YT]

[YT]Khl02WOSfXQ[/YT]

Square should do something similar with Final Fantasy. Stop with the graphics obsession and just give me a fantastic experience. I think a Final Fantasy game that looks like Journey would be utterly fantastic.

[YT]boPHncFbmII[/YT]

Inspired by your 'Child of Light' video link, I've made it's official thread here.

I do agree to a point that..when things get too big, it creates a paradox. People lose sight.
In some ways Final Fantasy as a series has become almost like the 'Star Wars Prequels' in that respect, where the priorities and vision gets lost in the spectacle.
 
I don't think it's the graphics obsession that is the reason for the series losing focus and direction. The graphics were a lot more market leading during the days when FF was at its peak (VII & VIII to me). I don't find current gen FF to be that great looking (especially relative to the other top games of its time) and that's coincided with the series downward momentum.
 
That's true. And I agree about FF reaching it's peak with VII/VIII. Though I am a fan of 9 and 10. But even with 10, I felt some of the fatigue somehow.

By the tenth time saving the world, yeah, it's hard to keep it fresh. Despite having different sets of characters and worlds, there is a formula and it's been wearing thin. By 13, we've gotten to the A View to a Kill/Die Another Day era of Final Fantasy. We need a Casino Royael/Skyfall at this point.

I hope 15 will be it.
 
To be honest, and I've probably said it before, but I don't really find the fatigue in the franchise. I would say it's kind of impossible to have such a thing in something that reinvents itself with each mainstream entry. It's like one game that people didn't like comes out with XIII, and all of a sudden the franchise is dying or something, despite it and all it's spin-offs being successful (even if not as successful as Square's kind of ridiculous expectations). I mean, yeah, Square did push it hard and we had the sequels, but still, it's just one numbered game in the franchise when everything is said and done.
 
@tron bonne

I do think there is weight in the argument that the franchise was struggling. Not exclusively talking about 13 but more on 14 too which really hurt them. Then you have the long development on 15 too which is all tied into all of this, directly and indirectly. Not dying like what some hyperbolic people may say though. In some ways Square is in the same spot as Pixar right now.

As fans though, sometimes our bias prevents some film being perspective. Though in your case I'm sure you'll admit that the Mega Man series is in a much worse spot than Final Fantasy ;)
 
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