The Offical Final Fantasy Game Thread

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To be honest, and I've probably said it before, but I don't really find the fatigue in the franchise. I would say it's kind of impossible to have such a thing in something that reinvents itself with each mainstream entry. It's like one game that people didn't like comes out with XIII, and all of a sudden the franchise is dying or something, despite it and all it's spin-offs being successful (even if not as successful as Square's kind of ridiculous expectations). I mean, yeah, Square did push it hard and we had the sequels, but still, it's just one numbered game in the franchise when everything is said and done.
well its not just one game. FF XIII is the big one that created such a negative opinion of the franchise but theres been a couple since. FF XIV was released to disastrous results and further crippled the image of the company. Then there was XIII-2, which may have sold reasonable numbers, didnt do much to improve things. There was a time when the FF series was the gold standard of RPG gaming. Those games were 10s and got high marks across the board. With XIII, that pretty much put an end to that with them getting more of a mixxed response. XV is a chance to kind of get back on track but considering it was a side title for current gen being refitted as the next main entry for next gen, there's some concerns there. Square and FF are nowhere near as prestigious as they once were and its a shame bc they used to be the best of the best
 
I don't really look at the MMO games as in line with the main franchise. And XIII-2 is a sequel, I was referring mostly to the numbered series. The spin-offs like that have increased, but it's not a new thing. Games like Mystic Quest, Crystal Chronicles, Reverent Wings, Tactics, have always existed and you will always have a mix of good and bad with that kind of stuff. The main franchise, the numbered series, is what I'm talking about.
 
Stiq Figures, September 2 - 9: Favorite Final Fantasy edition

(19 hours ago)
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Final Fantasy is an interesting series. A cohesive effort mostly by name, the series has told tales of a dozen different universes while sharing threads of its origins in most of its games. Phoenix downs and summons like Shiva are almost to be expected, and to a lesser extent, so is an airship-savvy character named Cid.

As interesting as these universes are, though, sharing your thoughts with others concerning your favorite moments or, god forbid, your favorite game from the series can result in a surprisingly unreserved debate. For instance, when I say that Final Fantasy 8 is my favorite and that I think Final Fantasy 10-2 had the best battle system the series has ever seen, it feels like I'm essentially covering myself in honey and punting the nearest beehive. A dissenting opinion is expected, but I've never understood the vitrol-coated arguments about why I'm wrong to like the game that I enjoy most.

Now that I've confessed my Final Fantasy sins, it's your turn to share your thoughts on the series. What's your favorite Final Fantasy? Are there elements you think a particular entry excels at, like an exceptional soundtrack or a captivating story? Or is there simply one title that ran away with your heart, individual aspects be damned? Share your thoughts with us in the comments once you check out this week's Japanese hardware sales after the break! Continue Reading

Source: Media Createhttp://www.m-create.com/ranking/
 
I don't really look at the MMO games as in line with the main franchise. And XIII-2 is a sequel, I was referring mostly to the numbered series. The spin-offs like that have increased, but it's not a new thing. Games like Mystic Quest, Crystal Chronicles, Reverent Wings, Tactics, have always existed and you will always have a mix of good and bad with that kind of stuff. The main franchise, the numbered series, is what I'm talking about.
you may not consider them but they count as far as full retail console RPGS. Its not like spinoff titles like Dirge of Cerebrus which took things in a completely direction. But fine if just talking about the numbered titles, FF XII was the last FF game to get critical acclaim but even that seemed to be a bit of a mixed bag among long time fans. That was back in 2006 so its been 7 years since there's been a great FF title; one which had the prestige and overwhelming love and support from the community and the gaming critics. That's a long time. FF has been irrelevant since at least XIII's release. That game killed all that. It didn't live up to the standards which people came to expect. Whether it can reclaim that remains to be seen but the series wasn't looked down upon with such disdain till that title was released. It really left a bad taste in people's mouths
 
you may not consider them but they count as far as full retail console RPGS. Its not like spinoff titles like Dirge of Cerebrus which took things in a completely direction. But fine if just talking about the numbered titles, FF XII was the last FF game to get critical acclaim but even that seemed to be a bit of a mixed bag among long time fans. That was back in 2006 so its been 7 years since there's been a great FF title; one which had the prestige and overwhelming love and support from the community and the gaming critics. That's a long time. FF has been irrelevant since at least XIII's release. That game killed all that. It didn't live up to the standards which people came to expect. Whether it can reclaim that remains to be seen but the series wasn't looked down upon with such disdain till that title was released. It really left a bad taste in people's mouths

That is some revisionist history. VII was generally loved by most, but VIII and IX were not, by any means, as loved by everyone as you seem to imply. In general, sure, most people liked them, but there was dissectors even back then. Time has been mostly kind to them, but at the time was a different story.

Also, XIII did not make Final Fantasy as a franchise irrelevant. That is just silliness. A series that sales as much as it does, and is basically the only real internationally mainstream JRPG is far from irrelevant. If it were irrelevant, people wouldn't be biting and reporting on every little bit of news surrounding it. This is a perfect case of letting personal bias getting mixed into reality. XIII may be hated by a vocal internet crowd, but that doesn't mean that it somehow killed the franchise since it's been a successful endeavor (even if it didn't meet Square's pie in the sky expectations).
 
No New Final Fantasy XV Info At TGS, But Nomura Will Appear In Interview. September 17, 2013 . 8:30am

Square Enix will not be sharing any new Final Fantasy XV information at this year’s Tokyo Game Show; however, director Tetsuya Nomura will appear in Sony’s “Conversations With Creators” series of interviews.




FF_nomura_thumb.jpg

Square Enix will not be sharing any new Final Fantasy XV information at this year’s Tokyo Game Show; however, director Tetsuya Nomura will appear in Sony’s “Conversations With Creators” series of interviews, where he will talk about the game.

The news was reported by FF Reunion, and the information reportedly comes from a newsletter from Sony’s PlayStation Community website. This will be the first time since E3 that Nomura will be talking about Final Fantasy XV.

To just what extent Nomura will talk about the game in his interview is unknown, considering he warns that there are many things he can’t discuss yet. Final Fantasy XV is in development for PlayStation 4 and Xbox One.






and


Square Enix Still Interested In Bringing Final Fantasy Type-0 To The West. September 17, 2013 . 2:33am

Final Fantasy Agito producer Hajime Tabata says that the iPhone and Android game “will definitely be localized”. Additionally, Square are still interested in localizing Final Fantasy Type-0.



Speaking with US Gamer, Final Fantasy Agito producer Hajime Tabata said that the iPhone and Android game “will definitely be localized”. As previously reported, Square Enix recently filed a trademark for the game in Europe.

Additionally, Tabata also indicated that Square Enix are still considering bringing Final Fantasy Type-0, the PSP game which Agito is a spin-off of, to the west in some form. While he wouldn’t offer any guarantees, Tabata said that fan enthusiasm for the game has renewed Square Enix’s interest in bringing the game overseas.

Final Fantasy Agito is slated for release on iOS and Android platforms this winter in Japan. Further details regarding the game can be found here.




Final Fantasy Type-0 Team Working On Final Fantasy XV. September 17, 2013 . 5:00pm
“I’ve recently joined [Final Fantasy XV] as the co-director, and I’m currently giving it my all, along with the Final Fantasy Type-0 team,” says Square Enix’s Hajime Tabata.




In last week’s issue of Famitsu magazine, Final Fantasy Agito producer Hajime Tabata talked about the upcoming mobile game and how the project started.Famitsu follows up with the rest of the interview, where the producer also shared a few words on the other big project he’s a part of—Final Fantasy XV, which he is co-directing.

The upcoming smartphone game aside, Famitsu asks Tabata if he has any plans for any home console releases, such as an expansion to Final Fantasy Type-0 or a sequel to The 3rd Birthday.

“Firstly, there’s Final Fantasy XV.” answers Tabata. “I’ve recently joined as the co-director, and I’m currently giving it my all, along with the Final Fantasy Type-0 team, and development is going smoothly. We’re currently plunging into an important phase, where the engine developers and game developers are preparing to work together”

After having worked on various titles such as Crisis Core: Final Fantasy VII, Kingdom Hearts coded, and Final Fantasy Type-0, this will be Tabata’s first jump into working on a non-portable title, and it will also be a large-scaled project on a next-generation console.

“I never felt the extreme desire of ‘I want to make it!’ on PlayStation 3 and Xbox 360.” shares Tabata. “However, after seeing the PlayStation 4 and Xbox One take their level of expression to a whole other level, I’ve become motivated. After seeing it on the big screen, the more I think about seriously challenging that world with quality product, the more it feels possible.”

He continues, “It is something similar to what you get from a culture shock after traveling overseas. As an artist, I believe that there’s an amusing feeling that comes from being able to captivate something that wasn’t possible up until now.”

This may help explain why Square Enix’s output on portable devices has been noticeably reduced in recent times. While the team that developed Final Fantasy Type-0 is helping the original Kingdom Hearts team develop Final Fantasy XV, the team that developed Crisis Core: Final Fantasy VII and Kingdom Hearts 3D is now in charge of Kingdom Hearts III.

source:Siliconera
 
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Ok after this I'm turning in anything else will be put up some time when it's daylight for and I'm at work or something. Anyway I'm sure others will put stuff up.

Final Fantasy XV Gets A “New” Trailer At Tokyo Game Show. September 18, 2013 . 11:35pm

Square Enix have shared a “new” trailer for Final Fantasy XV at the Tokyo Game Show.

Square Enix shared a “new” trailer for Final Fantasy XV at the Tokyo Game Show, and Final Fantasy Network managed to record it off a livestream. Before you get your hopes up, note that the trailer is more or less the same as the game’s E3 trailer from earlier in the year, with a few minor changes.
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http://www.youtube.com/watch?feature=player_embedded&v=5_AZ_7C2qmk


Final Fantasy XV is in development for PlayStation 4 and Xbox One.




source:Siliconera
 
I don't really look at the MMO games as in line with the main franchise. And XIII-2 is a sequel, I was referring mostly to the numbered series. The spin-offs like that have increased, but it's not a new thing. Games like Mystic Quest, Crystal Chronicles, Reverent Wings, Tactics, have always existed and you will always have a mix of good and bad with that kind of stuff. The main franchise, the numbered series, is what I'm talking about.

I don't either but unfortunately they are numbered (11 and 14) so in some ways they do count because obviously they affect the numbered chronological order..

But 14 was just a disaster for the company; money was wasted and people got fired. That's why 13-2 and 13-3 came to existence and why focused on so much mobile games: to make up for the costs. And that's why Square was so hard on the great sales of their Eidos games (Tomb Raider sold well but they were expecting GTA/Call of Duty numbers which is impossible.)

I still stand by my point: Every company has their ups and downs. it's normal. I think for a while, the FF series was losing some steam but that's not to bash it. Pixar is in the same situation right now with their movies. It happens to to the best of us.
 
I don't either but unfortunately they are numbered (11 and 14) so in some ways they do count because obviously they affect the numbered chronological order..

But 14 was just a disaster for the company; money was wasted and people got fired. That's why 13-2 and 13-3 came to existence and why focused on so much mobile games: to make up for the costs. And that's why Square was so hard on the great sales of their Eidos games (Tomb Raider sold well but they were expecting GTA/Call of Duty numbers which is impossible.)

I still stand by my point: Every company has their ups and downs. it's normal. I think for a while, the FF series was losing some steam but that's not to bash it. Pixar is in the same situation right now with their movies. It happens to to the best of us.
XIII-2 and Lightning Returns didn't come into existence bc of XIV's disaster. There was ALWAYS a plan to release six games under the XIII umbrella. We knew about this going back to 2006. XIII, XIII-2 and Type-0 are the only ones to be released but Lightning Returns, VS XIII(now XV) and Agito are in development. This number shouldn't be surprising and its independent of XIV's failure
 
Final Fantasy 25th anniversary celebration includes FFXIII 'developments' talk (20 minutes ago)

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fabulanovacrystallis530pxheaderimg.jpg
Square Enix's "Fabula Nova Crystallis" world – the occasionally bizarre and often beautiful universe of several Final Fantasy XIII titles – is scheduled for a big exposé as part of Square's 25th anniversary celebration for the Final Fantasy series. A stage presentation on September 1 in Tokyo's Shibuya district titled, "Final Fantasy XIII Lightnight Saga: New Developments Presentation" apparently features "details on the future of the FFXIII project" (via Andriasang's translation).

Beyond Final Fantasy XIII and XIII-2, the Fabula Nova Crystallis series extends to Final Fantasy Versus XIII and Final Fantasy Agito XIII (renamed Final Fantasy Type-0). Of the planned "trilogy" of games, the only one yet to see release is Final Fantasy Versus XIII. In fact, nothing has been heard of the title in quite some time – it was a no show both at last year's Tokyo Game Show and this year's E3 Expo. A demo of the next-gen technology supporting Versus, the Luminous Engine, was given at E3, but Versus wasn't part of the presentation.

Kotaku's reporting that the game may be in flux or cancelled, though Square Enix reps refused to comment on the status of the title. With any luck, we'll find out more this September.
Source: Kotaku, http://andriasang.com/con201/ffxiii_developments/http://andriasang.com/con201/ffxiii_developments/Andriasang, Square Enix

http://forums.superherohype.com/showthread.php?t=294272&highlight=final+fantasy+agito&page=5
 
Okay? What was the point of reposting an old article from last year?
 
I was looking for something but it was sorta some to back up some of what you said.

I remember there something I post where they said type -0/ Agito became it's own thing on to it's self. But it's way too far back.

How ever octoberist isn't completely wrong either. The MMO did have an effect. But they still had plans with it all originally for all three type -0 and versus with III it's self but I remember them trying to separate type -0/ Agito some time after it came out, But I don't care to hunt that down any more. It 'LL takes too much time. Which I don't have for today.
 
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I dont see how XIV was a reason for these extra XIII games. XIV is a scapegoat. The decision to do that predates XIV. Again we learned how expansive SE was going to be with the XIII lineup back in 2006. XIV didnt come out till 4 years later in late 2010 and it was in 2011 that it was considered a failure. Development of XIII-2 began like a month after XIII was released in NA in early 2010, again before XIV's release.
 
VII & VIII were by far my favourites & X a distant 3rd. IX I couldn't get through (disappointing after the previous 2 although I hear it gets much better later on), X2 I finished but found to be below usual FF standards & XII came along at a time when I wasn't playing games so I've never finished that game although I liked what I did play of it. XIII was THE game that could have by itself decided which then next gen console I'd buy, probably my most anticipated game of all and to this day I still haven't finished it. It has characters that are a bit annoying & just doesn't have the magic of earlier titles even though it retains a fair amount of what's good about them. Not a bad game, just not a great one. The others were the best games on the market when they came out in my opinion but other game series (& new games) have advanced aggressively while FF has not moved forward enough.


I haven't played XI & XIV and don't consider them part of the Final Fantasy series although I'd be open to playing an FF MMO out of interest (if I didn't have to pay monthly for more than a month or 2). Would prefer them to have been numbered separately. The FF name is not what it once was but the trailer for XV gets me really hopeful that it can get back to the top again.
 
I dont see how XIV was a reason for these extra XIII games. XIV is a scapegoat. The decision to do that predates XIV. Again we learned how expansive SE was going to be with the XIII lineup back in 2006. XIV didn't come out till 4 years later in late 2010 and it was in 2011 that it was considered a failure. Development of XIII-2 began like a month after XIII was released in NA in early 2010, again before XIV's release.
Oh there is a scapegoat, but it isn't XIII as you like it to be . Unfortunately. Remember the lininarty of XIII only happened cause of their obsession with the graphic's of making that MMo look appealing to the eye.
http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/

And it (the lininarty issue) Almost spilled into versus XIII and type-o/ Agito. So they delayed those other ips so the lininarty wouldn't happen in those two also.

The only reason XIII was milked with sequels and has become hated, is because of it and the linearity problem initially was cause of that MMO was to be made pretty, over playabilty. The bleeding of money to keep that thing alive was due cutting from others like XIII.

And they also tried to recover what they lost financially with the other NA ips with the insane projections of them in sales . The point is they were recovering their loss's and trying to fix that problem of the MMO and they delayed stuff like Agito coming NA and what was formerly versus cause of it.

Hell the fact they have sequels planned out for what used to be versus XIII now XV should be seen as that as well. And why certain teams were restructured often. If they went on as what they had planned initially versus now XV and Agito/Type -0 would be despised as much as III.

But I don't care to argue about this any further.
 
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You don't make any sense. I don't understand what you are getting at or how that post is even a response to what I wrote
 
http://www.youtube.com/watch?v=LBilT83Uq4A

Has this been posted before?

I hadn't seen it. Was just doing a random search on youtube. The combat looks awesome!!
Yeah it's been seen that and a more recent one with some different scenes was put out this week. It does look cool as you said.


Here's something that was just put up tonight.
Final Fantasy XV Director Nomura On The Game’s Next Gen Aspirations. September 20, 2013 . 7:13pm

“The concept of Final Fantasy XV’s battle system is to make it as seamless as possible, and being able to fight while switching characters according to various situations,” says director Tetsuya Nomura.







While we didn’t exactly get a “new” trailer for Final Fantasy XV, that showed any additional footage from the one showed during this year’s E3, director Tetsuya Nomura appeared in an interview on Sony’s PlayStation Community website, where he briefly discussed the game. Famitsu.com have translated the interview, and below are the pertinent details.

The interview begins with Nomura being asked to provide us a little insight on what kind of game we can expect from the long-awaited new numbered Final Fantasy title.


“Final Fantasy XV will be the first of the Final Fantasy main numbered series that is based on an action RPG,” explains Nomura. “Since we started using 3D graphics for Final Fantasy, we’ve often prepared pre-rendered movies for the custscenes; however, since the hardware has changed this time, we’ve been able to feasibly render such cutscenes for real-time [gameplay].”

“For this reason, you’ll have full control of your character even during highly dynamic scenes.”

Nomura elaborates, “For example, in the video we showed during E3, a Leviathan was going berserk in the town, as waterspouts were seen gushing from under water, while the protagonist was jumping around and fighting. Up until now, such scenes were always part of Visual Works’ (Square Enix’s video production team) pre-rendered movies. This time, you’ll actually get to play it in real-time.”

The director then gives a little insight on what to expect from the battles of Final Fantasy XV.

“The concept of Final Fantasy XV’s battle system is to make it as seamless as possible, and being able to fight while switching characters according to various situations,” says Nomura. “Each character has their own strengths that can be used in a cooperative fashion, and even such scenes that depict the moments of cooperation that were pre-rendered up until now, will be shown in real-time.


One notable scene that was shown during the E3 trailer, depicted Noctis’ childhood friend Prompto Argentum helping out in the midst of combat.

“That scene was also rendered in real-time,” explains Nomura. “The battles put a lot of emphasis on the feeling of speed. Since it will be based on action, we’re doing as much as we can to lessen the moments players don’t have control. As enemies and allies run around, the pace of battles becomes faster, and fighting amidst the sense of reality is what I believe sets it apart from Final Fantasy titles up until now.”

While Final Fantasy XV will be quite different from any other traditional game of its series, what is it that makes it more like an actual Final Fantasy game?

“Final Fantasy battles are about having numbers of HP and such, be displayed on the screen, which appears while hitting enemies or being hit by them,” Nomura feels. “Up until now, ‘looking at the displayed numerical values while thinking of your next actions’ was the flow of Final Fantasy battles, which will be inherited [inFinal Fantasy XV]. If we didn’t keep that, I don’t think it would feel like a Final Fantasy. Thinking about numbers, along with action techniques. I don’t think there are any other games that feature such action type battle that combines the two.”

The interview then moves on to the subject of Final Fantasy XV’s story and what kind of world we can expect to explore.

“While the story of Final Fantasy XV is based on the world setting of the Fabula Nova Crystallis mythos, similar to Final Fantasy XIII and Final Fantasy Type-0, unlike the two aforementioned titles, it will take place in an original world,” Nomura shares. He then adds that the story will be quite simple; the enemy nation steals a crystal and the protagonists will be retrieving it. Within that, there will be various interactions with other people, which will make it into a Final Fantasy-styled story.

It has been noted that cities of Final Fantasy XV have a European style to them. Nomura shares more regarding the comparison.

“Final Fantasy XV’s them is ‘a fantasy based on reality,’ so we’ve used parts of the real world for the picture as a concept,” says the director. “Having the expansion of a fantasy amidst that is a big part of Final Fantasy XV. In order to realize such power of expression, I believed that it could only be done through something close to the hardware of the PlayStation 4.” [Note: This interview as posted on Sony’s PlayStation Community. FFXV is also in development for Xbox One.]

While on the subject of the next-generation console, Nomura is asked what stood out the most while developing Final Fantasy XV on PlayStation 4.

“From a developer’s point of a view, the most important part of a hardware is the memory,” answers Nomura. “The larger the memory is, the more you can push the limits.”

After being asked to elaborate more on what he means by “pushing the limits,” Nomura elaborates, “The more data you can store in memory, the less loading time there will be, along with the possibility of expanding a game on a much larger scale. As mentioned earlier, in order to depict many cut-scenes in real-time, it is dependant on the size of memory. Again, the number of character motions in battle, and the variety of weapons you can shift through will be high. In terms of having such features take up memory space, I believe that Final Fantasy XV is a perfect fit with the PlayStation 4.”


While it may seem like next-generation consoles will be making things much easier for developers, Nomura also talks about how it has also made things a little tougher.

“There was a Behemoth that appeared in the E3 trailer, well, we actually talked among staff members regarding that Behemoth’s facial expression.” says Nomura. “Up until now, we could get away with just having facial expressions for characters alone, but we’ve entered an era where we even have to work on the monsters’ facials. This means that we’ll have to put in much more detail than ever, from now on.”

Nomura is then asked if there will be any cross-play features between Final Fantasy XV with PlayStation Vita or smartphones.

“I’d really like to think about some something using mobile devices,” says Nomura. “The PlayStation 4’s ability to connect with external devices really fits today’s era, and it coincides with what we’re trying to do. I believe that nowadays, it is difficult to have someone sit in front of their home consoles for long periods of time, so I believe that we need to have something that allows them to enjoy the world of Final Fantasy XV, while they go out, as well.”

Finally, a message for fans from Tetsuya Nomura:
“Many years have gone by since we first introduced the name of Versus XIII, and because of that, I am aware of the very high expectations you all have for the game. In order to meet those expectations, we, the staff, are all doing our best. Please look forward to it.”
Final Fantasy XV is currently in development for PlayStation 4 and Xbox One.
source:Siliconera
 
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Good read :up:

FF could well be back after XV. It looks like it's being made with the old impeccable standards in mind.
 
Good read :up:

FF could well be back after XV. It looks like it's being made with the old impeccable standards in mind.
IMO, Nomura's team has been one of Square's few remaining JRPG teams that is actually good. XV looking freaking awesome should be no surprise.
 
IMO, Nomura's team has been one of Square's few remaining JRPG teams that is actually good. XV looking freaking awesome should be no surprise.
Until the last few days I didn't know much about who was working on which project and which teams were any good but that's fine with me. If they're going to get just one JRPG right make it Final Fantasy. That was a game series I thought I'd be playing forever with a new world beater every 4 years or so.
 
Final Fantasy Agito Sounds Kind Of Like Final Fantasy At Hogwarts. September 24, 2013 . 2:25pm

Since Square Enix consider Final Fantasy Type-0 to be more on the serious side, they wanted to go a different direction with Final Fantasy Agito, by giving it an overall lighter tone.






This past weekend, we got a new look at a full-length trailer for Square Enix’s upcoming smartphone game based on the world and characters of Final Fantasy Type-0, titled Final Fantasy Agito. Then, during Square’s Tokyo Game Show demonstration of the game, we got an even closer look at its battle system, and more.

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Upon starting Final Fantasy Agito, you’ll be prompted to create your own character, which is shown at the beginning of the demonstration. You’ll have various customization options such as gender, face-type and hairstyle. This is followed by your weapon selection, then name input.

Since Square Enix consider Final Fantasy Type-0 to be more on the serious side, they wanted to go a different direction with Final Fantasy Agito, by giving it a more casual feel and overall lighter tone. For this reason, they’ve implemented more pop-like songs that are heard early in the video; however, there are still some tracks that have a more Final Fantasy Type-0 sound to it, especially during crucial moments.

In Final Fantasy Agito, you’ll get to experience the everyday school life of the Magic Academy Peristylium Suzaku, by visiting various parts of the school, and interacting with other students and teachers. The characters are all ranked by class, which starts out out at Class 12.


As you better your performance grade, your rank will gradually increase. The following Moogle is something like a basic rule of the academy for all new students. If you’re wondering whether you’ll get to ride Chocobos, the answer is yes; however, it will be later on in the game.

Final Fantasy Agito’s time system will be synchronized with your time. When it is daytime in the real world, it will also be day in the game. Three months of in-game time, will also be actual three months.

At 3:45, we get a look a close look at the game’s battle system. Final Fantasy Type-0 had more action elements, but Agito will be more command-based. There’s a charge meter by the attack menu, once it fills up, the character will automatically attack the targeted foe. The bottom icons indicate different actions such as Slash, Fire, Ability, and so on. These can be used to set up ability combos. Once used, you won’t have access to them for a while.


The Kill Sight system in Final Fantasy Type-0, which was used to kill enemies with a single hit, will be returning in a different form in Final Fantasy Agito. When you see the red indicator, you can tap it for an instant kill. You might notice that the action appears to speed up as the demonstration goes on. By double tapping, you’ll be able to adjust the combat speed according to your preference.

You’ll get to spend your weekdays playing solo missions, gathering friends, and leveling up. The weekends will be for fighting giant bosses with your friends, such as the Behemoth seen at the 5:52 mark. Upon defeating the boss, you’ll be graded on your performance. On the following Monday, your new class rank will be announced.

While they only show three players taking on the beast (which is the same number used for regular missions,) Square Enix are currently working on allowing huge groups of players to take on bosses at once.

Final Fantasy Agito is slated for release this winter for Android and iOS devices.


source:Siliconera
 
Final Fantasy X | X-2 HD Remaster Japanese release date set

Final Fantasy X | X-2 HD Remaster will launch for PlayStation 3 and PS Vita in Japan on December 26, Square Enix has announced.

The game will be available in the following formats:

Final Fantasy X | X-2 HD Remaster (PS3)
Retail: 7,140 yen
Download: 6,400 yen
Includes:
Final Fantasy X HD Remaster
Final Fantasy X ‘The Eternal Calm’
Final Fantasy X-2 HD Remaster
Final Fantasy X-2 ‘Last Mission
Credits and Bonus Audio

Final Fantasy X HD Remaster (PS Vita)
Retail: 3,990 yen
Download: 3,600 yen
Includes:
Final Fantasy X HD Remaster
Final Fantasy X ‘The Eternal Calm’
Credits and Bonus Audio

Final Fantasy X-2 HD Remaster (PS Vita)
Retail: 3,990 yen
Download: 3,600 yen
Includes:
Final Fantasy X-2 HD Remaster
Final Fantasy X-2 ‘Last Mission
Credits and Bonus Audio

.............

Square Enix is also planning an assortment of goodies for the Square Enix e-Store, including original soundtracks for both games, Ultimanias for both games, and a Final Fantasy X-2.5 book tentatively titled ‘The Eternal Calm.’

There are also Play Arts figures for Tidus and Yuna, and clear file sets for both games’ main visuals. View the full set of goodies here.

Release dates for North America and Europe have not yet been announced.

http://gematsu.com/2013/10/final-fantasy-x-x-2-hd-remaster-japanese-release-date-set

Japanese site:
http://www.jp.square-enix.com/ffx_x-2HD/
 
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