source: Siliconera
Assassin’s Creed producer Jade Raymond has taken up a position at Electronic Arts, and will work on Amy Hennig’s Star Wars game going forward. Raymond is leading Motive Studios, a new EA studio based out of Montreal, and is also supervising Visceral Games.
In addition to Star Wars, Motive Studios will work on new IP and will also work in close proximity with Mass Effect developer BioWare.
You can read a statement from Raymond about her new position below.THE MOTIVE.We’ll have more news on Raymond’s projects and her new role at EA as information is shared on the matter.
I love making games. I got my first job in the industry 20 years ago and am just as excited by the potential of games as I was on my very first day. There is no recipe for what a game should be and the only limit is the team’s imagination. The endless possibilities, the talented people I get to work with and the passion that gamers add to make each game their own is what motivates me. Everyone in this industry has a motive, an idea they want to bring to life, a new idea they’d like to see in a game. It’s what’s so great about this industry. And it’s what I want to get back to.
I love change and challenge, and the time is right to try something entirely new.
I’m happy to announce that I’m joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada.
THE MEANS.
I cannot think of a more exciting time to be a part of EA than right now. In the first conversations I had with Patrick Söderlund, we talked about the games we love and the opportunities we saw for the future. We talked about how EA wants to deliver more innovative experiences and more of what players are asking for. It’s energizing to see EA today bringing more passion than ever to the games they make, and passion to getting it right for players.
Motive will work in close quarters with the BioWare team. Yanick Roy and the BioWare Montreal team are doing some new and exciting things with Mass Effect: Andromedaand it’s clear that there is already so much talent to collaborate with on site. And as a player of the latest Battlefield and Dragon Age games, I have experienced what the Frostbite engine can do; and I can’t wait to get my hands on it and see what a new team can create!
THE OPPORTUNITY.
We will be building Motive in Montreal, and together we will shape and evolve the culture we want to develop incredible action experiences.
Motive will be a creative-driven team, incubating entirely new IP and taking on some amazing projects. The first one is going to be really exciting – we’re going to work on Amy Hennig’s Star Wars game!
In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California. I’m a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I’ve also known Amy for years and have admired her work on the Unchartedgames! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.
Getting back to what I love about making games, creating a new studio, working alongside world-class developers, ideating new IP and being a part of Star Wars…this is going to be fun!
Read more stories about Electronic Arts & Star Wars on Siliconera.
Honestly, if Bioware cared about "respecting players choices," as much as Mike Gamble claims, they'd be finding a way to incorporate the choices into the new trilogy in a meaningful way, rather than deus ex machina-ing them away with a cheap gimmick like "Wait! Your choices only affect the Milky Way Galaxy and you don't get to see or know what is happening there as a result of the choices!" Such a technique is literally the opposite of respecting the player's choices. It is marginalizing them.
If it takes place long after the events of the original trilogy, would it matter if it was still in the milky way? it's not like Me4 is gonna be a story about humans native to andromeda, they're traveling there with some super mass relay from the milky way.Moving the series to a new galaxy enables Bioware to allow all endings to be canon, while never having to claim any one of them as definitive.
What you call cheap, I'd call clever. That said, I do appreciate your point -I just don't think it's what Gamble meant when he was talking respect for player choice.
If it takes place long after the events of the original trilogy, would it matter if it was still in the milky way? it's not like Me4 is gonna be a story about humans native to andromeda, they're traveling there with some super mass relay from the milky way.
I've missed out on a lot of that discussion, but my personal opinion is that they should've kept the setting confined to the milky way because it would've been more realistic. yes it's fiction but keeping the setting confined to the galaxy makes it more believable. now they're doing some super-mass relay crap jumping how many hundred million light years to another galaxy and it adds another stretch of the imagination.No, it wouldn't. I've talked about it quite a bit in this thread too, though there's still plenty of people who would disagree. With enough time gone by they could easily set the game(s) back in the Milky Way again, I won't be surprised if they do return at some point in future games.
I've missed out on a lot of that discussion, but my personal opinion is that they should've kept the setting confined to the milky way because it would've been more realistic. yes it's fiction but keeping the setting confined to the galaxy makes it more believable. now they're doing some super-mass relay crap jumping how many hundred million light years to another galaxy and it adds another stretch of the imagination.
either way...as long as the new trilogy does not pull another Me3 I think everyone'll be happy.
bro, andromeda is really far away. It is literally too much of a stretch to be fathomable lol unless they bring a wormhole into this which I think they said they are. But we don't know for sure if wormholes are real, either. That's mostly been a thing of science fiction.I don't think it's too much of a stretch given all the other fantastical elements present in the series, but each to their own!
I do have faith they'll write a decent ending this time around, especially given that Bioware are still copping flack over ME3. I think if they screw it up a second time they'll lose a lot of fans.
bro, andromeda is really far away. It is literally too much of a stretch to be fathomable lol unless they bring a wormhole into this which I think they said they are. But we don't know for sure if wormholes are real, either. That's mostly been a thing of science fiction.
For me, given that they're populating the universe with so many alien races it seems more likely that they were based outside of the Milky Way with the extent of surveillance even in this day and age, never mind the future.I've missed out on a lot of that discussion, but my personal opinion is that they should've kept the setting confined to the milky way because it would've been more realistic. yes it's fiction but keeping the setting confined to the galaxy makes it more believable. now they're doing some super-mass relay crap jumping how many hundred million light years to another galaxy and it adds another stretch of the imagination.
either way...as long as the new trilogy does not pull another Me3 I think everyone'll be happy.