DeadPresident
Avenger
- Joined
- Jul 30, 2011
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the problem you're talking about isn't something exclusive to the gaming industry, it's far beyond that. there's movies that get horrible reviews and people will still go to see them; i'm pretty sure 50 shades broke some box office records, even though it got horrid reviews. same with some of the potc movies, the transformers movies, the twilight movies... if franchises have just grown to become big enough, it's hard for them to fall off, commercially.
this doesn't completely relate but annual sports games annoy me too. i don't buy them every year, i haven't even bought a new gen fifa yet, but obviously other people do... otherwise they wouldn't be releasing it every year. i know other people (including shuhei yoshida) aren't fond of this type of business practice either, but it's not gonna stop.
You're conflating two issues though. One issue is bad content, and there I agree with you, it's not just in games. However, the second issue which is exclusive to games is defective product. What we're talking about is buying a ticket to watch 50 Shades of Grey, and half way through the movie the sound cuts out, then your seat breaks and then they tell you to come back later and you can watch the movie again.
Due to internet access there is no reason for them to release a finished game, because consumers are stupid enough to fall in line with publishers expecting them to do updates every week so that a game functions properly.
that all sounds great. Given the cinematic moments vs actual gameplay, I think people would have been less on its case had it not been released as a big $60 title. $30 or even $40 would have likely silenced alot of the criticism against it
I agree with this. If they advertised it as a $30-40 cinematic game experience people would have been on board, but selling it at a full game's price when it doesn't contain a full game's worth of content is not setting your title up for success.