The Resident Evil Thread

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As yes, Jills ultimate urban wear for fighting for her life with zombies, monsters and stupid people. A tube top and a short skirt.

well it made sense within the context of the story. At least the original game had tons of alternate skins for her so you werent stuck with it if you hated it
 
She knew that crap was going down weeks in advance even before the outbreak. She could have any number of other things to wear before that, hell she could have left like everybody else did rather than sitting in a place in the middle of the city while things went to hell. She could have even grabbed a coat to give some small amount of protection instead of having half of her skin bare, especially when she knows that any cut or bite from those monsters could infect her.
 
Wasnt she going on vacation? She was in her vacation clothes when that stuff broke out and she kept it on instead of changing. I vaguely remember reading that around the time of release
 
She was in her room readying her gun before the outbreak, she had enough time to change clothes.
 
But then... EXPLOSIONS! For some reason.
 
What is good? The sound? It really isn't. I am pretty sure you have no idea what you are talking about when it comes to sound quality. This makes sense after the Dragon Age/Skyrim thread.

The sound is fine. Just as it was in 02, just sharper. Much like the visuals.
 
Just finished my first playthrough. Iv started up another as Jill but I think I might go ahead and attempt a speed run with Chris. Get the achievement and the CV costume.
 
So, I ended up going ahead and buying this. I wasn't going to really, but I got to thinking about it and figured what the hell. All this talking about it made me want to revisit it, and my Gamecube is no longer with me, and my Wii is currently being borrowed by relatives. I was also really curious to see how the non-tank controls work.

And boy they suck. I'm not the biggest tank control person myself, but you can tell this game wasn't designed for more modern control schemes. **** that. Type C all the way. Going through with Jill now on my first playthrough. My mind is a bit rusty on the puzzles.

EDIT: And I want to just give a big shake of my head to all of you were arguing about the RE3 outfit thing.
 
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I like arguing about stupid game things. :(
 
Then you should argue about all of RE, because all of it is stupid game things when you really think about.
 
EDIT: And I want to just give a big shake of my head to all of you were arguing about the RE3 outfit thing.
That was fun.
We always like to poke fun at bits like this, no serious arguing involved.
 
Here's some tidbits about Revelations 2's raid mode as well as Barry's episodes that will, I believe, be exclusive to the season pass part of the game.

Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once troubled publisher has found its way back to the hearts of fans. And with the reveal of Resident Evil: Revelations 2 late last year, it has plenty more in store for fans of the survival horror series.
I got the opportunity to play a decent chunk of Revelations 2 last year, and I was pretty impressed with how the mystery was being brought back to the series. Dabbling into episodic gaming, this installment is set to be released through four episodes; one will release every week from February 24th to March 18th. It's a pretty experimental, and unique take on Resident Evil, and that might be just what the franchise needs.
But just before its debut next month, the folks at Capcom invited me out to get another crack at their experiment. And during my session, I got reacquainted with an old buddy from the series' past, and even got to take the new and improved Raid Mode for a test run.
Taking place between Resident Evil 5 and 6, Claire Redfield and Moira Burton (daughter of S.T.A.R.S veteran Barry Burton) have been kidnapped and trapped on an abandoned prison island filled with deadly creatures known as the Afflicted. Using their wits and teamwork, they fight their way through the facility and manage to send a distress signal to the mainland. Realizing that his daughter has been kidnapped, Barry Burton journeys to the island ready for battle. Once he reaches shore, he meets a young girl named Natalia, who possesses strange powers and close ties with the mysteries on the island.
Barry and Natalia's story picks up about halfway through Episode One. Once Claire and Moira reached a certain point in the plot, the perspective switches over to the second duo. Though Barry is definitely up to the challenge, he'll have to combat with nastier variations of the Afflicted. Similar to Resident Evil's crimson heads, these new creatures are more aggressive and are far more mutated than the ones Claire and Moira encountered. Some use neat tricks such as invisibility, and some have pustules that explode after being damaged.
Like its predecessor, Revelations 2 will show different perspectives to the story. With Claire and Moira leading the charge while Barry and Natalia witness the aftermath of their ordeal and make their own unique way through the island, you'll experience multiple sides of the story as it unfolds. Additionally, decisions and actions made throughout the story will have an impact on the other team. For instance, while in a room filled with traps, Claire and Moira used to them cover their escape from the Afflicted. Unfortunately, as Barry and Natalia enter the facility in an different way, and they find themselves on the receiving end of the traps and must deactivate them to proceed.
Much like the dynamic between Claire and Moira, Barry and Natalia use their own unique skills together to overcome the odds. With one focusing on all the fighting, the other offers support with finding items and reaching spots that the first cannot. Things are a bit different for the second duo. As Barry has come to the island prepared and ready for battle, he brings with him a lot more firepower than Claire had. Moreover, Natalia possesses mysterious abilities that allow her to track nearby enemies, even through walls.
One moment during Barry's trek outside the facility showed just how important teamwork was. While moving through a seemingly empty wooden storage house, the duo senses another creature nearby. Not knowing where its coming from, Barry pressed on. Once we got to a wooden door that was jammed, the creature began to get closer. Though I could have ignored it and continued with the door, I chose to investigate the surroundings. Eventually, I discovered the creature in the ceiling, which was a mutated version of the Afflicted known as the Revenant. Using Barry's arsenal, including his trusty Python, I was able to take down the creature. It was a pretty tense moment, and if I had chosen to ignore the creature, then it would've gotten the jump on Barry and Natalia.
At this point, my time with the campaign came to a close. It was incredibly exciting to finally play as Barry Burton in a legitimate entry in the series. Yes, there's Resident Evil Gaiden, but that's regarded as non-canon, largely ignored on account of it being unceremoniously released on the Game Boy Color. Barry is such a bro, and seeing him take charge and kick ass was pretty great. Even though his side of the story feels largely the same as Claire's, it was still pretty exciting stuff.
My time with Revelations 2 didn't end there. After switching off the campaign, we moved right over to the new and improved Raid Mode. As one of the biggest successes with the original Revelations, Raid Mode was something of an experiment to see if they could try something new with the standard RE bonus mode. As an alternate take on the popular Mercenaries mode, Raid Mode tasks players with battling through a gauntlet of enemies while leveling up, acquiring buffs, and collecting new weapons. Think Monster Hunter, but with Resident Evil shooting and waves of enemies to take down. It was easily the most time I spent with the original game, and Capcom has decided to expand upon it in a big way.
Now featuring a light story to offer some context to the chaotic battles, you play as an A.I. within a battle simulator from the Red Queen Alpha database. Within the digital HUB area, represented as a vestibule within a mansion, you're tasked with collecting data from different characters while running simulated battles against challenging foes. As you complete tasks, you'll find audio-logs that reveal more about Red Queen Alpha and its connection to the outside world. As you conquer challenges, the A.I. gains gold which can be spent on upgrades, new weapons, and new missions to engage in. Moreover, the A.I. can take the form of many different characters from RE's past and present (including Wesker and Hunk), and use their unique skills in digitally recreated areas from the main campaign, and even from previous Resident Evil titles.
Instead of just running through a single gauntlet of missions, there are several different types to select from. Main Missions are the central focus in Raid Mode, but cost currency to take part in. In order to prevent players from repeated loot runs on specific missions, you'll have to take part in daily missions and event challenges to gain more cash to re-enter the main missions. Each main mission pack has six levels to fight through, each with their own medals and rewards to find.
Every playable character can level up (maximum level 100) and has individual perks to acquire and strengthen. Much like the previous titles, you can find new weapons and upgrades for existing gear. Just like the original, Raid Mode spices up the cannon fodder by making the foes a bit beefier. Some of them possess buffs that increase speed, strength, size, and even bestow them with force-fields that soak up damage. The stages I played in were set in Tall Oaks and Edonia from Resident Evil 6, and the objective was to clear waves of enemies while making it to the end goal.
I had a blast playing through the Raid Mode in Revelations 2. Not only is it far more comprehensive than Mercenaries mode, but RE:R2 ups the ante with new features and content. It was great fun battling through Tall Oaks with Barry, and the variety of different enemies I faced kept things pretty interesting.
Though I'm a bit worried that repetition could detract after the long haul, and that Raid Mode will not have online co-op play available until sometime after the release of the final episode, Capcom seems to be pretty headstrong with supporting the game. The idea of daily challenges and updates makes me look forward to what's to come.
With the release of the first episode of Resident Evil: Revelations 2 next month, it's going to be interesting to see how Capcom's experiment with episodic gaming will turn out. The plot certainly feels as though it wants to evoke discussion and debate among fans, and coming off the win the publisher just had with Resident Evil Remastered, it's looking like there's a bright future ahead for the once troubled Resident Evil franchise.
For those who didn't play the first Revelations, here's a youtube video of raid mode so you have a better idea of exactly how it plays:




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Enjoy
 
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It was already kinda iffy for me to play Revelations at all and that just lost me.
 
That's a deceptive title. The checkpoints are not microtransactions, you get crystals that allow you to bypass checkpoints and revive you exactly where you died (think the Golden Orbs in Devil May Cry). You can also gain these in-game.


http://www.gamerheadlines.com/2015/...l-revelations-2-checkpoint-microtransactions/
Spanish site Mundo Gamers is reporting that Resident Evil: Revelations 2 will feature checkpoint microtransactions.
The site reports that it interviewed Matt Walker, head of production at Capcom Japan, and Michiteru Okabe, a Capcom producer.
During the interview, the subject of microtransactions was brought up, with both Walker and Okabe confirming that it will be featured in the Raid and Campaign modes of the title (note that these quotes were taken from a translation of a Spanish site and may not be 100% exactly what was expressed):
“Yes, Revelations 2 will have microtransactions. You can buy, with real money, weapons, skills and life crystals.
“If, for some reason, you want to pay for the weapons, there is the option.”
Walker and Okabe then elaborated on what ‘life crystals’ were:
“Then there are the life crystals. The checkpoints of Revelations 2, as in Revelations [1], are at the beginning of the [chapter]. If the [chapter] lasts 20 minutes and [the player] die after 18 minutes, you have to repeat the whole entire section, and this [is not always liked by] everyone, so you can buy some crystals of life through daily challenges or [by] paying with real money [to go] back [to where the player just] died without penalty.
“So [you] do not have to buy anything. If you want to, there it is, but [you] do not have to…whenever you’re enjoying the game. “
So while gamers will have the option to obtain life crystals through ‘daily challenges’, the option to skip that and continue the game immediately will be available with the use of microtransactions.
This is the first time any form of microtransactions have been discussed for the upcoming title.
Resident Evil: Revelations 2 will be released episodically, with the first episode being released for PlayStation 3 and 4 in North America on February 24th, and Europe and Japan on February 25th. Following the PlayStation releases, a worldwide release for Xbox 360, Xbox One, and PC is set for February 25th.
For more information on Resident Evil: Revelations 2 and other gaming-related news, stay tuned to Gamer Headlines.
 
I understood that. I'm just really ****ing tired of microtransactions flooding everything so unless it's something I really want then I just won't buy it if it has them. At worst I'll buy it from a pawnshop later so they won't get my money directly.
 
Eh, I don't like microtransactions either, but this seems pretty easy to ignore.
 
Typical Capcom. Thats BS even if its not mandatory
 
Soooo don't use the micro transactions? Did i miss something? Are they forcing you to buy something or just giving you the OPTION to? Christ you ppl whine over the dumbest s**t. Its the Dead Space 3 micro transaction non issue all over again.

Im like most, I don't care for micro transactions either, so, and this is a revolutionary concept im about to drop on you guys, i don't use em. *GASP* Who the hell cares if Jane Doe decides she wants to drop a little coinage to get a weapon pack that I got by playing through the game?
 
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That's a deceptive title. The checkpoints are not microtransactions, you get crystals that allow you to bypass checkpoints and revive you exactly where you died (think the Golden Orbs in Devil May Cry). You can also gain these in-game.


http://www.gamerheadlines.com/2015/...l-revelations-2-checkpoint-microtransactions/
Title doesn't give the details, but it's not what I'd call deceptive.
Microtransactions are useless when one can use trainers for the same purpose.
 
Title doesn't give the details, but it's not what I'd call deceptive.
Microtransactions are useless when one can use trainers for the same purpose.

and the article was incorrect, possibly bc they noted that it was a translation. The life crystal microtransactions will be for Raid mode only, not campaign which makes this more bearable. I thought it was a sh-tty idea if they were really going to put it in the campaign

A Capcom representative issued a statement to Kotaku today clarifying that the microtransactions are included in the optional Raid Mode and not “within the main campaign.” The Raid Mode features two “life crystals” variants that are used to respawn, which players can either earn or purchase.
http://www.ign.com/articles/2015/01...otransactions?abthid=54c8b8689c352ab133000004
 
Title doesn't give the details, but it's not what I'd call deceptive.
Microtransactions are useless when one can use trainers for the same purpose.

Well, considering how the title is the exact opposite of what this actually is, I think deceptive is a very appropriate word.

and the article was incorrect, possibly bc they noted that it was a translation. The life crystal microtransactions will be for Raid mode only, not campaign which makes this more bearable. I thought it was a sh-tty idea if they were really going to put it in the campaign

http://www.ign.com/articles/2015/01...otransactions?abthid=54c8b8689c352ab133000004

And it sounds like we can just call the article outright wrong, too. Bad reporting really. They seemed in a rush to get the story from the Spanish website and didn't wait for a proper translation or an English statement on the subject.
 
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