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The Resident Evil Thread

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Remind me to avoid this "Raid Mode"

Oh, and I saw Resident Evil Retribution yesterday for the first time. Hated it :)
 
Raid Mode is actually pretty fun, if not a bit on the grindy side. You shouldn't let a completely ignorable thing like this stop you from trying it.
 
If I don't have to buy anything or accidentally end up buying anything, I'll give it a try :p
 
Even if it's in the Raid Mode only, I am still wary of it. How long is it going to take to acquire blue respawn crystal? Will it be at an acceptable rate? Are they going to make it a chore, and purposely make it a grind to nudge you towards buying red crystals with real money? How long is it going to take to unlock new gear?

I guess it'd be fine if they already had the Raid and gameplay elements all planned out, and then at the last minute decided to throw microtransactions on top. What I am worried about though, is that gameplay was adjusted, in order to make in-game purchases with real money more enticing.
 
Who cares? If it's enjoyable, just play the damn thing and ignore the micro stuff. If it's such a big deal that you can't fathom playing it without using them, then just skip it, I guess.
 
Who cares?

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If it's enjoyable, just play the damn thing and ignore the micro stuff. If it's such a big deal that you can't fathom playing it without using them, then just skip it, I guess.

Even fun games can ultimately turn into a chore, if progression is stinted and dragged out on purpose. And I'm not gonna ignore stupid mobile game practices trying to squirm their way into console games. Especially when it comes to Capcom, since the risk is high that they will once more go overboard with this nonsense in future projects.
 

Well, that guy shouldn't.

Even fun games can ultimately turn into a chore, if progression is stinted and dragged out on purpose. And I'm not gonna ignore stupid mobile game practices trying to squirm their way into console games. Especially when it comes to Capcom, since the risk is high that they will once more go overboard with this nonsense in future projects.

Did you play the first Revelations and Raid Mode? I mean, it's pretty grindy anyway to get new stuff. I can't recall exactly how it works off the top of my head, but it takes awhile I remember. If you just don't want stuff to take awhile, then I don't know, just skip it I guess. It seems like you've made up your mind anyway based on how quick you jumped to this conclusion, so it's probably best for you to just skip the whole thing.
 
Or maybe I can just share my opinion without getting the typical 'Don't like it, skip it' reply.
 
Well, when your replies are excessively negative, ignores any kind of counter, and shows little willingness to see the other side by jumping to conclusions with little information, you pretty much set yourself up for that reply.
 
I'm with Nathan on really not wanting Pay-Play/Pay-to-Win creeping into console gaming. I've been thinking of giving up on Resident Evil for the foreseeable future after RE6 was such an un-playable crapfest. (I've never had the reflexes for all those quicktime events, and now I have nerve damage in my forearms.)
 
Remind me to avoid this "Raid Mode"

Oh, and I saw Resident Evil Retribution yesterday for the first time. Hated it :)
WHAAAT?
It's a modern classic, how can you hate it?
:oldrazz:

What's your score?
 
WHAAAT?
It's a modern classic, how can you hate it?
:oldrazz:

What's your score?

Modern classic my rectum :D

I was just flabbergasted by its plot. And while the guy who played Barry was virtually NOTHING like Barry from the games, he was still the best character I've seen in the last 4 films prior :p
I enjoyed him.

Leon...While the actor wasn't bad, I HATED his characterization!
Telling Alice to forget about the kid. That is NOT Leon. The Leon we know and love wouldn't dissuade anybody from saving people, especially children. They made Leon look a *****e just for Alice to look good and I spat at my screen :cmad:
And putting his hand on Ada's leg, for her to look all uncomfortable...What did they do to them? :waa:

As a whole, it was certainly more enjoyable than Afterlife. I particularly liked the car chase with the giant Licker and it was neat to see the past characters return.
So, I'll give it a...4.5/10 :hehe:
 
I think Retribution was the worst. Afterlife was still enjoyable.
 
I still haven't seen any Resident Evil films besides the first two. I recently rewatched the first, though, and I still think it's a solid film. But that second one was just so bad.
 
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I watched the first one and thought it was okay. I watched like twenty minutes of the second one and thought it looked terrible. Haven't watched any after that.

What's the verdict on REmake HD? Good port or what?
 
I still contest the first one was actual a good film. It wasn't what people were expecting, but it captured a lot of what RE was albeit in a more actiony (at the time anyway) than the games did. I didn't mind that it didn't star Jill and Chris and the originals. In many ways, I kind of prefer when films do their own thing over just trying to be a 1:1 adaptation of the source. But when they added all the superhuman ability **** in the second, it lost me, not to mention it was just a horrible film in general.

As far as REMake HD, I have no problems with it. I'm not the connoisseur of HD remakes as DarthSkywalker, because it seems fine to me. It's just a slightly prettier version of the GCN game that I've always enjoyed with a few extra bonuses. If that's worth $20 to you, go for it. If you've never played it, definitely go for it. It's a great game.
 
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I thought the first film was terrible. All of the ones that I have were. I saw the 2nd but not sure if I saw the third. I honestly dont know why they do so well bc they simply are not good
 
The first RE movie was pretty good. They did their own thing and it was enjoyable. Nemmy was great in the sequel and that was it. I haven't been able to bring myself to bother watching any others after that crapfest Extinction.
 
If a reboot was in order, then I'd like for the style of look and feel to be like that Texas Chainsaw Massacre remake a few years ago. Something that feels real and gritty. Like it's been shot on a home camera or on a phone.
Less excitable than Anderson's movies. If Dredd proved to us that you can get away with a film in pratically just one setting, then the Mansion, it's catacombs and the labs will be enough. Introduce elements of Saw in there, like with the cruel and deadly traps that Spencer laid out for any intruders and spies in his mansion.
Make it more dramatic and stress inducing. Alice, I never feel a sense of worry with her. Not just because she's the main character, but because she's too damn powerful to worry about. In the first film, the characters were more or less human and you could see that. Later on, they all became walking clichés with tough guy lines and poses.
It would HAVE to feel more real and at any given time, that these characters, Chris, Jill, Barry and Rebecca, could face serious injury and death. No more silly action scenes with doing impossible physical feats, while it may look cool, let that stay with Anderson.

I think the first film was probably the best imo. It captured a lot of what I thought was right and best.
But it wasn't gritty enough. A reboot NEEDS to have that dark and grungy and eerie feel that you got from REmake.

And throw Lisa Trevor in there...no Licker stalking the team this time, just her :p
 
Urgh, please, no low-fi found footage-esque filming. That stuff is so tired. Honestly, I don't think I've ever thought of RE as "gritty" exactly, it's always felt like a sensationalized type of thing to me. Maybe not in a Hollywood big budget way, but you have all these zombies, giant snakes and bugs, so fast critters of various design. I don't know, I don't think it lends itself to that kind of thing. Plus, if it's the movie I'm thinking of, that Texas Chainsaw film is pretty crap.

I think the problem with adapting the first game is that there's not really much of a story there exactly. It's this basic 'trapped' story with paper thin characters. And a lot of the story has holes, too, like everything in regard to Umberella, which is mentioned a lot but never really expanded on until later games. I don't know, you could take the basic idea of it to film, but it'd have to really reworked and restructured for it to work as more than just pandering fanservice.
 
It's a right head scratcher :hehe:
Is it even possible to do better than what the original movie did? It wasn't great, but it least served its intended purpose as best as it could.
 
I guess you could go the Romero way and have it be more about the character drama that springs out of them being trapped in the mansion. You could still have the plot point of needing to find escape there, but with character expanded on and reacting differently to the situation. I don't know how RE it would be for fans, though.
 
The first Silent Hill movie changed a lot about the first game. But quite a few fans consider it good and obviously much better than the sequel, which attempted to be closer to the games.

To make a Resi reboot more dramatic would be a good place to differentiate it from the current movies. The films aren't scary enough, whereas the games are. I still get creeped out by RE5. Now that was more gritty and serious, in some regards. Like at the beginning when the villager gets the parasite shoved down his throat?

If these current movies are like the old Fantastic Four movies in terms of style, then a reboot should feel like that new F4 trailer.
 
I guess you could go the Romero way and have it be more about the character drama that springs out of them being trapped in the mansion. You could still have the plot point of needing to find escape there, but with character expanded on and reacting differently to the situation. I don't know how RE it would be for fans, though.

Funny enough, Romero was actually chosen as the writer and director for the first film. Capcom was supposedly impressed with the commercial he did for Resident Evil 2 in Japan. He was fired though because his script was "too horror focused."

I don't know if his movie would have been good or not, but it seemed more accurate to the game. Chris, Jill, Barry, Wesker, Rebecca, Ada, Brad Vickers, and Forest Speyer are in the script. It takes place in a mansion and laboratory. Color coded keys are used to navigate the mansion. It has zombies, giant plants, Cerberus dogs, and hunters. It ends with Wesker being a turncoat and a showdown with a Tyrant.

Reading a review of the script, it seems like the biggest problem is that Romero made Chris and Jill a couple. She is sent in with Bravo team and flees to the mansion when the rest of the team is killed by Cerberus dogs. Chris, who is just a civilian, goes with Alpha team to rescue her. It seems like he made Jill a damsel-in-distress rather than a Ripley.
 
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