The Resident Evil Thread

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Yeah well it was the details about the disc's that were important also, even though the producer didn't want to spoil too much they were still interesting to hear .
 
Hm, am i maybe missing something? I don't see anything discussed about the retail version at that link.
 
it was what he said in the video. but like I said he was trying not to spoil much.the peep's of dead rising are talking the same way from what I Saw of EP daily which i'll put up as soon the EPN.TV web site has it up.
 
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Resident Evil: Revelations 2 speaks in code, Veronica

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After firing up the brief demo of Resident Evil: Revelations 2 Capcom brought to New York Comic Con, I turned around and asked producer Michiteru Okabe point blank: "How the hell does Claire Redfield seem to always find herself in this exact situation?" He just laughed. Nearly a decade and a half after waking up in the cell of an island Umbrella fortress in Resident Evil: Code Veronica, here's Claire again, waking up terribly confused about where the hell she is.

Spoiler: She's on an island and bad things are happening. Monster-y bad things. True to form, Claire looks a few years older but she's still rocking a red leather jacket and is quick with a pistol. In fairness she has a weird wrist band on rather than a collar that might explode, so it's not exactly the same. It's close enough, though, that fans still perturbed by the series' mutation into co-op action schlock in the mainline Resident Evil series will find even more to love here than in the survival horror-tinged Resident Evil: Revelations. Continue Reading


source: JoyStiq

 
Resident Evil Revelations 2 pre-orders grant Raid mode stages on PlayStation consoles

(1 hour ago)
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Resident Evil Revelations 2 is bound to have loads of its own creepy corridors, but pre-orders on PlayStation consoles will offer a few throwback locales for the series' mission-focused, arcade-esque Raid mode. According to a Polygon report, smacking early funds down on the PlayStation Store's virtual countertop will earn the "Raid Mode Throwback Pack," which recalls stages from previous Resident Evil games.

Polygon adds that pre-orders are set to go live October 14 on PS4, with the PS3's kickoff date following sometime later this month. Earlier this week, Community Manager Anthony John Agnello braved a slice of Revelations 2's central content, remarking that "for all the callbacks to old Resident Evil ... it still managed to feel like something new."

You don't have to own a PlayStation console to reunite with Claire Redfield, of course – Revelation 2's four $6 episodes are due in early 2015 on PS3, PS4, Xbox One, Xbox 360 and PC.
[Image: Capcom]​
Resident Evil Revelations 2 (9/10/14)



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via: Joystiq
source: Polygon& GI
 
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Yeah we knew about it, that's an update about it. Thanks for the heads up.
 
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First I've ever heard of it lol



Both Tronny & Pat saw me post it on the thread. there was conversation about it.

It might be in the thread prior to this one too. but I posted it.

Found it. it was this thread post #372 of page 15 started by me put up the article at the near bottom(4 posts from the bottom) here of this thread & started conversation went to page 16.
 
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Yeah, I vaguely remember something about a TV series, but if I recall they said they had no plans to use the characters or any elements from the games, even said something about it being more of a detective show or something?
 
correct they said they make new characters specifically for this series . Most likely to avoid fan hate as well since the movies screwed with that in the first place with Leon with what they made Jill say in the movies ETC. since writers have bad habit of always straying too often.
 
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Just do a Walking Dead thing........

Set the entire series in the Mansion.....have Chris go all crazy and see his dead wife and throw in Daryl as a crossover for good measure :o
 
lol they made their chose cause even that will have res fans mad lol lol chris with a wife and turning nuts . lol to them chris belongs with jill
 
correct they said they make new characters specifically for this series . Most likely to avoid fan hate as well since the movies screwed with that in the first place with Leon with what they made Jill say in the movies ETC. since writers have bad habit of always straying too often.

If anything, I think that would be a good reason to use the original characters and scenarios. But honestly, the impression I got from the original article was that the guy really just wanted to use the Resident Evil name. Because nothing else seemed to say RE to me about the synopsis that was given, especially if you aren't even going to use character names.
 
lol they made their chose cause even that will have res fans mad lol lol chris with a wife and turning nuts . lol to them chris belongs with jill

Chris with a wife and kids.
Jill is a pot smoking lesbian.
Barry is a drunken old fart, who can barley hold his dick, let alone his huge gun.
And Wesker is a black with a moustache and wooden leg :hmm
 
lol knowing him want to have some like chris killed off early it's for the best the show will die if he has his o the actual of decides to turn one of characters overly *****y or have them killed cause he discides he doesn't some like Rebecca for a stupid reason. Let him play with character he made up . I know the fans will hunt him down. if it were marvel that will happen for sure cause some new writer want to make name for him self ad finds out the hard way to treat characters better. so if he has a weird hate be tter kill of character for that reason as so many of them seem to try to do. it;s a bad habbit. lol
 
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And they all operate in Possum City, battling the evil Parasol Corp :)
 
lol might be set in the UK of europe too. Parasol Corp
 

PlayStation 3, Xbox 360, PlayStation 4, Xbox One, PC
Resident Evil: Revelations 2 release date listed as February 17
Published 6 hours ago. 12 comments.
Episodic Resident Evil apparently joining a busy month.
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Resident Evil: Revelations 2 will launch for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on February 17, according to the PlayStation Store.
A pre-order listing for the complete season of the episodic title went up today, pegging the game’s release date as such. Of course, this is yet to be officially announced by Capcom, but PlayStation Store listings are usually accurate. We’ve contacted Capcom for comment and are waiting to hear back.
For $24.99, you’ll get all four episodes, as well as additional bonus content. PlayStation consumers can get an exclusive “Raid Mode ‘Throwback’ Stage Pack” by pre-ordering.

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PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Capcom, Release Dates, Resident Evil: Revelations 2, Rumors
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source: Gematsu& GI
 
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  • Dissecting Resident Evil HD Remaster

    video interview
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    on Oct 17, 2014 at 02:00 PM
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    In this video interview, watch a ton of new gameplay footage from the HD remaster and learn if this experience can help with a hypothetical remake of Resident Evil 2 or 3.
    ... More
source: GI
 
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Resident Evil: Revelations 2 Producer On Bringing Claire Redfield Back. October 24, 2014 . 1:00pm

Speaking with Siliconera, producer Michiteru Okabe talks about bringing Claire Redfield back, and the new episodic structure in Resident Evil: Revelations 2.




Capcom are trying something new with Resident Evil: Revelations 2. The game is built from the ground up to be a digital episodic series. It builds upon the chapter structure inspired by television shows that was used in Resident Evil: Revelations, but this time, it’s an actual episodic game that will be distributed over the course of multiple weeks.

In addition, the game brings ClaireRedfield—last seen way back in Code: Veronica—back, and pairs her up with the daughter of Barry Burton, named Moira. Speaking with Siliconera, producer Michiteru Okabe discussed these aspects of the game, and how they will affect its story.

It was recently revealed that Revelations will become its own brand, one aimed at longtime fans, with the idea being that the mainline series will retain its recent focus on action and that Revelations will retain much of the classic survival horror aspects that Resident Evil used to be synonymous with. What exactly was the decision making process that led to this?

Michiteru Okabe, Producer: Obviously I can’t speak about the future of the mainline series, we don’t know for sure what direction that series will eventually go. But as far as Revelations goes, honestly, it was the fans who made the decision for us, that it should be its own series. The reaction was very good for the first one; it seemed to speak to something that they were wanting and needing. So our goal is to listen to our players, to build upon and replicate those desires.

Why did you want to make a story with Claire Redfield again? She seems different, much quieter than before in Code: Veronica. How has she changed as a character?

First of all, we haven’t seen her in a while, as a playable character. So it seemed like a great time to bring her back. Also, we know that fans like her, so why not give them what they want? Also, Dai Sato, the writer who wrote the scenario, for this game is a big fan of her personally, so those three factors basically converged and led to her return.

As for how she’s changed, years have gone by since Code: Veronica. She’s a little older, a little more mature, has been through all these experiences. As for specifically how and why she’s different, we’re leaving it up for the players to find out the exact reasons.


Regarding the scenario writer who is a big fan of Claire; how exactly does he or she, or anyone at Capcom, perform research on any character or aspect of the series? Is there one stop authoritative source within Capcom who keeps track of all the Resident Evil canon from over the years? To make sure everything is consistent with what came before?

It’s not there’s just one person with all this information, but when we do start work on another Resident Evil title, we all get together with both the current and former producers from past Resident Evil titles, to help shape the game we want to make. To help understand how that fits into everything else, how that might affect other games in the future. So it’s not really one person, as it’s a committee of people that have been involved until now. We all put our heads together and make those decisions together.

So is it accurate to say that, if you worked on one Resident Evil game, that’s it: you are part of the team. If you’re still at Capcom, you are going to be referred to from that point forward and have a voice with every future Resident Evil game, even if you no longer involved with the franchise anymore?

Yeah, I think it’s safe to describe it that way. Everyone who has ever worked on a Resident Evil title, as you say, wants to have a say, they want to have their voice heard, what they had in mind for the future and where they saw the story going. And we recognize as well that the fans place a great deal of importance on that, too. So the least we can do is have all our heads together and know what we’re all doing.

Barry’s daughter has some choice dialogue, like “What the cock did I just see?” Were you purposely trying to bring back the campy feel of the original Resident Evil? Also, how are you translating these lines into Japanese?

With Moira, she’s a new character; she’s been referred to before, but she’s new in the sense that you get to see and control her for the first time. Now, when you do a new character, one very important thing to do is to make sure there’s something memorable about them, so players can immediately understand what kind of person they are. Having a unique way of talking is one approach to that. So for us, it was less about going the camp angle and more making sure she’s memorable, making her sound appropriate, like a younger person in a difficult situation.

Now, when it comes to the translation, the script is actually done first in Japanese and then it’s turned into English. We have more writers involved in terms of how she should talk and would talk for the English audience. So at the end of the day, she has a unique way of speaking in Japanese as well. Is it exactly the same? Probably not. There will be different nuances, but at the same time, she’s definitely the same character. The overall feeling you get will be similar in either language.


How are the enemies in Resident Evil: Revelations 2 different from other games in the series? Why did you make them more human-like?

What we try to do with every Resident Evil title is to come up with some new and compelling enemy types. And what happened with the first Revelations is how we always do things, and that’s to come up with a story first, then the environment, then the general beats, and then we think of the kinds of enemies that would make sense for all that.

Especially in the case of Revelations 2, because it takes place on this island… it’s this kind of crazy place, this island of insanity… it’s filled with this enemy type, the Afflicted, who are a very important type of enemy for this environment and they link up very well to the story. Are they human? Were they human? The island has affected them in some manner, and once you play you’ll understand who and what they are.

So having more human-like enemies is not necessarily another way to reinforce yet another distinction between it and the primary Resident Evils, which has generally speaking, featured more grotesque creature-like foes?

I’m not going to say that it didn’t cross our minds and it’s unrelated. But it’s a very organic process; once we had the storyline in place, it all just fell into place, the realization of what kind of enemies to feature in Revelations 2.

The game feels like it’s a TV series since the demo ends with a cliffhanger leading into next episode. Why did you want to make an episodic game? What can you do differently with this format and did you have to change the pace of the story to have cliffhangers?

We knew early on that we wanted to go digital, that we wanted to go episodic, and indeed that will affect the way the story is told. The way the writer dealt with this is how, in a normal game, you would have this big ending. One big finale.

But going episodic allows us to create mini-endings if you will, which are the cliffhangers at the end of each installment. It leaves you wondering what happens next and allows the user to speculate, talk amongst themselves. So it really does reflect the culture that springs around television shows. So it’s a very different kind of story-telling, one that we’re very conscious of.


When all the episodes are released together on a physical disc, will they retain the same format as they did digitally? Will they still be individual episodes, or will everything blend together? To form one large, continuous story, like a movie?

Whether you go digital or buy the disc, the way everything flows together will remain unchanged. The key difference will, when playing the episodes as they come up, you’ll be able to share in that aforementioned weekly television-like experience. Interacting with friends and fellow members of the community in that way. Whereas on disc, you can play a bit more on your own pace; if you want to play everything all at once, that’s possible. But as far as presentation and flow, it’s essentially the same experience.

So via the disc version, one can play the episodes out of order?

Yes.

What kind of extra content will people get when they purchase the disc version?

It’s kind of complicated, so please allow me to explain. There are the four main story episodes; you can buy them individually if you choose to. Each episode will have a Raid mode based on content in that episode. If you buy the full season all at once, all digital episodes together, which we are calling the complete season, it’s a little more expensive. Like a dollar I think?

Now, if you buy the disc version, which is $39.99, you get everything from the $24.99 digital full season, as well as more extra content of some kind. Any of these packages, whether you do the digital season, the digital complete seasons, or go disc, you save a little money and get extra stuff, but none of this is cut off from the digital users who are buying episodic. You can buy everything separately, but you save money by getting everything in one chunk.

So, are there extra story missions? Vanity Items?

You’re just going to have to wait until we make announcements regarding all that.

When the first Resident Evil came out, it reignited interest in the zombie genre on the big screen, which has since even trickled down to the small screen. How does it feel to be part of that mythos, and having such, let’s say, responsibility?

[laughs] It’s interesting; there’s definitely a lot more horror games, specifically zombie games, plus more horror and zombie movies and TV shows then ever been before.

The really interesting thing is how Resident Evil was inspired by zombie movies, and as you just stated, the games fed back to films… You still see that same pattern today; we influence other mediums, other mediums influence us. We have a nice cycle going, where we all drive inspiration from each other. It’s an interesting time to make such content.

With all that being said: what is your all time favorite zombie movie, and what have you taken from it, which might be apparent in Resident Evil: Revelations 2?

To be clear, I didn’t write the storyline, so I don’t know how much of my taste will be evident in the game… But at the same time, my favorite zombie movie would definitely be Dawn of the Dead, the original from the ’70s. I was quite young when I saw it, so it scared the crap out of me, and it put in image in my head of what zombies are, at a very young age. It’s something I still carry with me.

More recently, I’ve become a fan of the Walking Dead; I like the realism, the fact that it focuses on the human characters, the drama and interplay between them. And I think that influence does show up in a lot of our games as well.

Read more stories about Interviews & PC & PlayStation 3 & PlayStation 4 & Resident Evil: Revelations 2 & Xbox 360 & Xbox One on Siliconera.




source: GI & Siliconera
 
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