Capcom The Resident Evil Thread

Yeah, same. Honestly, the isolation aspect was never really something that I thought much about. I mean, yeah, your character was alone through the gameplay, but in every game there's always a cast of characters that you either saw or have some degree of contact with consistently through the narrative. They may not stay with you, but they break the feeling of isolation enough that it doesn't make a lot of difference.
 
Silent Hill wouldn't have been as effective with a partner, that's for sure.
 
Silent Hill and Resident Evil were two very different types of horror games.
 
I would be okay with that really, I enjoyed Evil Within a good deal. But there's no way they'll drop co-op, though.
the co-op they should drop is the one they have been doing where it's forced. which this serise has been doing for far too long.

it should be optional and there should periods where they have the creatures trying to seprate you from your co-op partner apart. <<as in another player. don't bother with the ai version or unless like it's done inthe last of us don't bother with it.

other wise I do agree with the evil with in game play thing to a degree.
 
oh before I forget this was put up today.


Industry
Resident Evil 20th anniversary video interview: Michiteru Okabe and Yasuhiro Anpo

Published 10 hours ago. 23 comments.
Revelations developers discuss how it was created.

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Capcom has released the fourth in its series of developer interviews celebrating the 20th anniversary of the Resident Evil series.




This time, Michiteru Okabe, producer of titles such as Resident Evil Revelations 2, and Yasuhiro Anpo, director of Resident Evil 5 and both Resident Evil Revelations 1 and 2, who offer insight into the development of the Revelations games.



The pair discuss how the Revelations series was created with the fans in mind, allowing them to focus on beloved characters and experiment with gameplay.




If you missed it, catch the previous Resident Evil 20th anniversary video interviews here: Masachika Kawata, Koji Oda, Hiroyuki Kobayashi.




Get the Michiteru Okabe and Yasuhiro Anpo interview below.


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Industry, Capcom, Clips, Developer Diaries, Horror, Resident Evil


source: Gematsu
 
Silent Hill and Resident Evil were two very different types of horror games.

True. But Resident Evil attempted to capture an atmosphere centered around the tension of surviving, on your own, in an abandoned, uncertain and hellish environment, with only yourself to rely on. That's not too different to Silent Hill. Yes, Silent Hill was more psychological, but it was survival horror all the same.

Those key moments in Resident Evil. The first time you encountered the zombie chewing on Kenneth's neck so badly, that his head rolled off: would it have been as dramatic if Barry was there with his magnum cocked and loaded, at your back, spouting off some line of corny dialogue, before killing it for you?

Would the Licker's introduction to Claire or Leon in Resi 2 been as terrifying if you had the the two of them there in the same scene, and the AI helped kill it for you?

So, I know why I prefer to be alone in horror games.

As Resident Evil became bigger and more cinematic, it required to include the partner system. It was boring and intrusive when those scenes with Hunnigan played into Resi 4. 5 and 6 couldn't have had that sort of thing breaking up the scale of the increasingly bigger design Resi was becoming.
The partner system was invented for the same reason Robin was created for Batman: it got too boring seeing him talk to himself.
As the games increased in weight, a partner system came to suit the story.

If Resi was toned down back to its original size and roots, there would no longer be a need for it.
 
In going back to the roots, I'd like to see our basic zombies looking less like ganados, majini and more like Ubstivo:

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or the Bloodshots:
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This thing legit freaked me out when I first saw it. The others (including your basic zombies) I mentioned, didn't. Otherwise, a return to the old atmospheres would be quite welcome. Revelations 2 has some great basic enemies to it as well, but these are the two that really stood out.
 
True. But Resident Evil attempted to capture an atmosphere centered around the tension of surviving, on your own, in an abandoned, uncertain and hellish environment, with only yourself to rely on. That's not too different to Silent Hill. Yes, Silent Hill was more psychological, but it was survival horror all the same.

I don't think RE really ever tried to capture a "hellish" environment. Uncertain, sure, but the mansion was far more brooding and gothic. RE and SH always went for two very different feels. It's like comparing Romeo to Lynch. They have both been classified as survival horror, but they were always worlds apart. Even the way they played and were designed were vastly different. Silent Hill really doesn't belong in this discussion.

Those key moments in Resident Evil. The first time you encountered the zombie chewing on Kenneth's neck so badly, that his head rolled off: would it have been as dramatic if Barry was there with his magnum cocked and loaded, at your back, spouting off some line of corny dialogue, before killing it for you?
Uh, you may need to go back to RE or REMake, because on Jill's playthrough that is literally what happens lol. Yeah, you have to go back a room, but it's not very different from what you're describing at all.

Would the Licker's introduction to Claire or Leon in Resi 2 been as terrifying if you had the the two of them there in the same scene, and the AI helped kill it for you?
Honestly, I don't know why it wouldn't be? And I don't know if the AI has ever killed major enemies in 5 or 6 without your assist or not. Pretty sure they haven't.

As Resident Evil became bigger and more cinematic, it required to include the partner system. It was boring and intrusive when those scenes with Hunnigan played into Resi 4. 5 and 6 couldn't have had that sort of thing breaking up the scale of the increasingly bigger design Resi was becoming.
The partner system was invented for the same reason Robin was created for Batman: it got too boring seeing him talk to himself.
As the games increased in weight, a partner system came to suit the story.

If Resi was toned down back to its original size and roots, there would no longer be a need for it.
Eh, you're reaching, and your analogy with Batman and Robin really doesn't work at all (by the way, Robin's introduction had nothing to do with Batman being boring by talking to himself). The partner system had absolutely nothing to do with the increased weight of narrative or whatever. You could have easily had 5 and 6 without a co-op partner. It was put in for two reasons: it fit the action style more, and it was following a trend as co-op was becoming very in vogue with hopes that it'd apply to a broader audience (which it did).

It's fine if you feel that way and all, it's totally your opinion. But isolation as a key to the original games? Nah. Maybe for you it was and all, but the games never established that like something like Silent Hill or Metroid did. Again, I have to bring up, even if your character was alone as you played, there was always a cast of characters within these games that you either encountered or talked to via radio/walkie talkie/whatever throughout the narrative. You weren't truly alone in the grand scheme of things, and you almost always had a partner (or multiple partners) for the final boss encounter or two. Just the fact that you had a cast of (often) several character constantly in the narrative separates RE from the other examples mentioned.
 
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PlayStation 4, PC
Umbrella Corps adds ‘Raccoon City’ and ‘Police Station’ maps

Published 11 hours ago. 31 comments.
Pre-orders now available, Upgrade Pack included.

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Capcom announced two additional maps from familiar locations in the Resident Evil games featured in Umbrella Corps.


The new maps are as follows:
Raccoon City
The Raccoon City map features wide open city streets contrasted against a claustrophobic maze-like sewer system underneath. Players can take cover behind vehicles above ground, while cutting a path through the underground could prove to be advantageous.




The Police Station

The Police Station map is scattered with makeshift barricades throughout the halls but the overall lack of hiding places will maximize the frequent close quarter encounters. Using available cover effectively and utilizing the Tactical Shield for added protection will be the key to survival here.
The company also announced that Umbrella Corps can be pre-ordered via the PlayStation Store and Steam starting today.


Pre-orders include the “Fashion Victim Pack,” which adds flashy color options for armor and gear. On PlayStation 4, pre-orders for both the standard or Deluxe Edition will also include an Umbrella Corps dynamic custom theme.
The newly announced “Upgrade Pack” features a collection of iconic Resident Evil character skins, weapons, patches, custom colors, and emotes. This includes masks for Chris Redfield, Albert Wesker, Leon S. Kennedy, Barry Burton, and Jake Muller as well as a HUNK set with a helmet, mask. and outfit. The Upgrade Pack is available as an add-on for an MSRP of USD $14.99 / EUR 14.99 / GBP 11.99.



The Deluxe Edition includes both the game and the Upgrade Pack contents together at a discounted cost of USD $39.99 / EUR 39.99 / GBP 32.99.
Watch a new trailer below. View a set of screenshots at the gallery.visit gallery »








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PC, PlayStation 4, Capcom, Clips, Screenshots, Shooter, TPS, Trailers, Umbrella Corps




source: Gematsu
 
Umbrella Corps just looks ugly. Whether the game is good or not it just looks kinda gross. Everything surface just seems uncomfortably moist.
 
Guess it was flood season.. it should make the zombie's shamble more though.
 
I'm not sure if I'll get it or not. Unless I find a consistent co-op partner, I can't imagine I will replay this solo based on how horrible my solo experience was with the original. It's only $20, though (less with Amazon Prime savings), so I don't know I may just get it for the hell of it.
 
I'm not sure if I'll get it or not. Unless I find a consistent co-op partner, I can't imagine I will replay this solo based on how horrible my solo experience was with the original. It's only $20, though (less with Amazon Prime savings), so I don't know I may just get it for the hell of it.
Resident Evil 5 is a mediocre single player game, but a really fun co-op game imo. My brother and I played through it a few times because of it. So I will definitely be picking this up so we can play through it again.
 
I finally got into the REmake properly last night, I don't know why, I just found Zero much easier to get into which is strange because out of the 2 games that was the one I had never played before.

I don't know why but I found REmake much harder to get into. Maybe because it's quite different than the original PS1 version?
 
Resident Evil 5 is a mediocre single player game, but a really fun co-op game imo. My brother and I played through it a few times because of it. So I will definitely be picking this up so we can play through it again.

RE5 would have been fine single player to me if the partner AI wasn't such a chore to deal with. If they could re-program 5's AI to behave like 6's, I would be all about playing it again, but I doubt they'll do that. That's probably something that would take too much work.

I finally got into the REmake properly last night, I don't know why, I just found Zero much easier to get into which is strange because out of the 2 games that was the one I had never played before.

I don't know why but I found REmake much harder to get into. Maybe because it's quite different than the original PS1 version?

Yeah, I don't know. REMake, I think, is a far better game, but maybe the setting hooked you more in Zero or something?
 
RE5 would have been fine single player to me if the partner AI wasn't such a chore to deal with. If they could re-program 5's AI to behave like 6's, I would be all about playing it again, but I doubt they'll do that. That's probably something that would take too much work.



Yeah, I don't know. REMake, I think, is a far better game, but maybe the setting hooked you more in Zero or something?

Yeah who knows, maybe the remake actually being quite different to the original I played was a factor. Zero reminded me more of that game than the remake has so far. But the more I get into it the more I will probably recognise.
 
It's been ages since I played the original honestly, so I couldn't say much about that.
 
I loved RE5 when it came out. I had no major issues with the co-op. With that side despite only coming out in 2009, it hasnt aged well. Ive tried going back to it and cant. The controls are rough
 
I loved RE5 when it came out. I had no major issues with the co-op. With that side despite only coming out in 2009, it hasnt aged well. Ive tried going back to it and cant. The controls are rough

Yea I thought it was a cool co op experience when it came out. My sister wants me to pick it up so we can co op it again.
 
Resident Evil 7 biohazard Ushers in a New Era of Fear

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Horror fans all have one thing in common: We live to be terrified. Capcom has heard fans&#8217; masochistic cries for a Resident Evil game far more terrifying than anything that has come before it. Resident Evil 7 biohazard is the harrowing homecoming you&#8217;ve been waiting for, and it&#8217;s coming to PS4 (with the full gameplay experience also available via the included PlayStation VR Mode), Xbox One, and Windows PC (Steam and Windows 10 Store).

Capcom announced Resident Evil 7 biohazard, the next major entry in the famed Resident Evil series, today during Sony&#8217;s press conference at E3 2016 in Los Angeles, California. While Resident Evil 7 draws from the series&#8217; roots of atmospheric survival horror, it also delivers a whole new level of terror. In the classic Resident Evil games of yesteryear, players braced for fear in the first-person via the creepy door-opening scenes, and Resident Evil 7 ramps up that tension with an immersive first-person view and a photorealistic graphical style.

Capcom is able to achieve a shocking degree of visual fidelity thanks to the new proprietary in-house RE Engine that includes VR oriented tools. Last year&#8217;s &#8220;KITCHEN&#8221; tech demo for PlayStation VR was in fact built on this new engine as well. With the RE Engine plus industry leading audio and visual technologies, you experience every abhorrent detail up close and personal in Resident Evil 7. Playing the game in the PlayStation VR Mode escalates the unsettling feeling of presence to a level that horror fans have never experienced. That&#8217;s right, the full gameplay experience is available in the included PlayStation VR Mode from beginning to end. No Resident Evil you&#8217;ve ever survived could prepare you for this.

Of course, a horror story is only as frightening as its setting, and Resident Evil 7 pays tribute to the franchise&#8217;s origins on this front as well. Resident Evil 7 is set after the events of Resident Evil 6, taking place in modern day and revolving around a foreboding, derelict plantation mansion in rural America. Players must explore and survive the horrors within the mysterious, sprawling estate.

Courageous PS4 owners can get a taste of this exciting new chapter of the Resident Evil series by downloading the &#8220;Resident Evil 7 Teaser: Beginning Hour&#8221; demo. This free demo of Resident Evil 7 is available exclusively to all PlayStation Plus subscribers at this time, and offers a sense of the intense and terrifying experience awaiting you. We don&#8217;t want to spoil your time playing Beginning Hour by offering too many details, so start your download now and prepare to face your fears.

Pre-orders for North America via the PlayStation Store are available starting today and come with the exclusive Resident Evil 7 dynamic PS4 theme. True survivalists who pre-order the Standard or Digital Deluxe version of Resident Evil 7 will receive the Survival Pack, which includes an early unlock to the hardest difficulty mode as well as a special item set when the game releases. Pre-orders for Xbox One and PC will be available soon.

The Resident Evil saga started 20 years ago with the launch of the 1996 original, and this exciting new evolution makes now the perfect time to be a fan. Experiencing the exploration and immersive atmosphere in the new, unnervingly intimate first-person view of Resident Evil 7 is guaranteed to be the stuff of nightmares when the game releases for PlayStation 4, Xbox One, and PC on January 24, 2017.



http://www.capcom-unity.com/timturi...hazard-ushers-in-a-new-era-of-fear?no_redir=1
 
I went ahead and created a dedicated thread to RE7. I feel it'll probably garner a lot of attention on its own, but I'll let everyone decide if they want to post there or just keep it here.
 

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