Declare a final season in WoH/OU 
Seems to be a dead issue at this point, as Byrd's already taken the initiative and it seems that everyone wants to go that way in OU aswell, but I wanted to add my two cents anyway. Yes, it's definitely time that they do this. Both games have reached a point where they feel like the current state of continuity has run it's due course, and they both deserve to have a grand finale put in place to honor that.
Maintain wiki for continuity

?
I'm mixed on this. I like the wiki, and I think it serves a great purpose, but I gotta be honest. I came here to write characters, not go and write down everything that I've done thus far with them. It's not really meant to be a requirement, it's more of a fun little hobby that was created with an actual purpose. I'd rather focus on the actual stuff itself, and while that may not be particularly helpful, it's what I came into these games to do.
Limit consecutive seasons a player can own a character 
I don't mind this a bit. Three season maximum, as a guideline, would be my ideal limit to put in place. Just as long as that doesn't extend to player created continuity - in which case, I have an issue against it.
Try single season games 
Definitely. I think this is the one area where everyone unanimously agrees that it should be done, so I'll just add my voice to the crowd.
Newbies should get a chance to apply before veterans 
Hell no. And I'm not just saying that as a 'vet', I really feel that it's unfair. Everyone should have fair shot at every character, regardless of rank or how many years served in the games. Otherwise, we basically control everything. I don't want to have to shoot for a lesser character just because I've been here longer, I want my shot at my own choice just like everyone else. It should be a personal decision to step back and let others take on other characters, not some rule that actually dictates it.
Limit # of short/alternate games in each board (Mixed)
I think they should just have their own board, personally. But that's just me. As for a limit on the number, sure, I think that should be enacted. Make sure that we don't overdo it and establish a voting system, as suggested by wiegeabo, on which games should be approved at a time.
Byrd mush be killed to take Gordon away from him. (Yes)
Not just yes. Hell yes.
Standard season lengths (Yes)
And my ideal length would be seven to nine months.
Force increased post frequency (Mixed)
Tell me how exactly we can we do that, and I might agree. So far, I've seen many suggestions, but none that really stick out.
Punishment for players that pickup and drop characters without a post, or only a couple of posts (No)
We can't predict the future. Not all of us know exactly what'll come up to screw us up, real life wise, so it's not like we're out to ruin things for other people. Now, should we make sure that we have a plan before going in to apply for a character? Yeah. Definitely. But there are just some things that are beyond our control.
Increased GM activity (?)
Elaborate, as many have said.
GM controlled NPC's and story arcs (Yes)
Sure. I think it could be quite beneficial if an arc is staggering along. The job of the GM is to serve the players, so why not do just that?
Recruitment from outside the Hype (Yes)
Always a good thing, I feel. Target the people that actually want to play rather than the posters who came here to talk about comic books and movies.
Better use of RPG Proposal board (Yes Yes Yes)
We should always be looking out to make sure that it can be improved, in whatever way.
D&D type GM control (Mixed)
On a case by case basis, maybe. But not as a universal rule.
Overall Character Caps (No)
If a player is out of control, that's his problem. Eventually, he'll crack under the pressure and the GMs can boot him. It shouldn't be something that's enforced, I feel, outside of the respective games and the Gamemasters. Maybe do a more reinforced post minimum, but that's about as much as I'd like to see it done.
Detailed in-game knowledge of character before approval (Yes)
Absolutely. We can all stand to do a little of that, if we're passionate enough. It helps weed out the enthusiastic people who'll probably drop out soon after applying from the serious players.
Voting system implemented for approving games (Yes)
Already vouched for it.
Intricacies of handling major in-game arcs
Since I wrote this down, I should probably elaborate. Basically, this question is asking if we, as GM's, should make efforts to try and maintain a firmer grip on large scaled arcs within the game that we're GMing.