Tomb Raider (2013)

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The non-existence of it is frustrating, and the reason I uninstalled the game immediately without looking back
 
You have so many awesome new gadgets and your guns are really awesomely upgraded and then boom nothing to do with them, very frustrating
 
It will suck trying to play it again soon
I'll wait a few months
 
I found that once the bow was upgraded you really didn't need anything else. Loved the game though. My first TR that I actually finished. The only other I played was II.
 
You need the shotgun to break some obstacles when falling
 
There's certain things that you must have to complete the game but just for running around fighting or exploring the Bow was my main weapon.
 
Same, especially after purchasing the "retrieve arrows from the slain" upgrade
 
$16 Million is a major loss, but to say it's big enough to shut down a team and cancel projects and discharge as many employees as they did seems too harsh

At least we will get the sequel for Tomb Raider, but they need to make huge effort with less cost to ensure their stay, wouldn't be nice to see potential sequels go bye bye
Gail Simone wrote something for the story?
 
I just finished it.

I really liked it, a LOT more than Uncharted 3 (which I felt had a weak, flimsy story, broken mechanics, and erratic difficultly spikes to name a few things).

I liked how the interaction with the environment felt more natural than Uncharted. Namely being able to mountain climb with the ax. This felt more immersive than Uncharted's conveniently located/highlighted climbing holds on buildings and such. I don't mean this to be a knock on Uncharted, just liked how TR did it better.

The puzzles were good. Short but challenging and used a variety of your tools.

The weapon and upgrade system was satisfying since it really felt like you were scraping things together to survive. The bow was a LOT of fun to use, I tried to use it exclusively since it was unique and you could retrieve ammo. It's a weapon that's difficult to use in fast paced combat (try it in melee range in Skyrim) but they did a really good job.

The supernatural element felt more natural (no pun intended) than Uncharted. It was actually believable that [blackout]there were undead/Oni warriors on this island with an evil queen.[/blackout] Unlike Uncharted's zombie creepers, yeti people, and djinn (or whatever they were).

I liked how it had some Resident Evil 4 survival-horror aspects to it. The weapons and upgrading was similar, Mathias looked like the antagonist from it, overall just had that vibe at a lot of points in the game.

Loved the nod to the PS1 games at the end with the double pistols.



For some things I didn't like. The story wasn't bad but it could have been paced better. A very minor/nitpicky complaint, but can we NOT have something from WWII thrown in to an adventure game? Granted this was a lot more natural that the Japanese would have a base here close to Japan and it wasn't significant to the story. But it just made me groan after Uncharted had it, and more thrown in, in 1 and 2.

I didn't care for the scramble, or at least how the camera moved with it. I also would have preferred a button to crouch or take cover.

Lara just took such a beating, it was getting to be a bit much. The secondary characters are ignored. And some seemed to be [blackout]discarded casually. Roth's relationship with Lara should have been expanded on more, I felt more from Grim's death than Lara's.[/blackout].

I think others mentioned it before, but some set pieces seemed out of place/forced in. The two that stick out to me are the snowy mountain region, even Lara notices how odd it is. I felt like they included it to mimic the Tibet segments from Uncharted 2. The second was when Lara is [blackout]captured by the Oni. She crawls though those tunnels full of dead bodies and then swims in that blood river. It seemed unnecessarily and excessively gorey.[/blackout]

The QTEs sucked. I don't know how many times I messed up fighting that boss on the Endurance. It wasn't displayed well, I kept hitting Y just as the ring got to the smaller one, but you have to press it after. If you make QTEs, make them more forgiving.

I would have liked an unlockable skin or two instead of it being DLC.

Overall, I really enjoyed it. I keep comparing it to Uncharted, which pro



On a side note, I disagree on a new game+. I don't think it needs one and it kind of spoils the feel how you're struggling to survive early on in the game. Carry over the skills and salvage, but I wouldn't want to start the game with the compound bow. It'd feel too easy.
 
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Well do what Batman did and make the game harder
 
^That. To have all of your weapons upgraded and barely use it is such a waste.
 
I got this through Gamefly this week. This game is awesome! I had heard it was good, but I'm kind of surprised by how good it is. :woot:
 
I just finished it.

I really liked it, a LOT more than Uncharted 3 (which I felt had a weak, flimsy story, broken mechanics, and erratic difficultly spikes to name a few things).

I liked how the interaction with the environment felt more natural than Uncharted. Namely being able to mountain climb with the ax. This felt more immersive than Uncharted's conveniently located/highlighted climbing holds on buildings and such. I don't mean this to be a knock on Uncharted, just liked how TR did it better.

The puzzles were good. Short but challenging and used a variety of your tools.

The weapon and upgrade system was satisfying since it really felt like you were scraping things together to survive. The bow was a LOT of fun to use, I tried to use it exclusively since it was unique and you could retrieve ammo. It's a weapon that's difficult to use in fast paced combat (try it in melee range in Skyrim) but they did a really good job.

The supernatural element felt more natural (no pun intended) than Uncharted. It was actually believable that [blackout]there were undead/Oni warriors on this island with an evil queen.[/blackout] Unlike Uncharted's zombie creepers, yeti people, and djinn (or whatever they were).

I liked how it had some Resident Evil 4 survival-horror aspects to it. The weapons and upgrading was similar, Mathias looked like the antagonist from it, overall just had that vibe at a lot of points in the game.

Loved the nod to the PS1 games at the end with the double pistols.



For some things I didn't like. The story wasn't bad but it could have been paced better. A very minor/nitpicky complaint, but can we NOT have something from WWII thrown in to an adventure game? Granted this was a lot more natural that the Japanese would have a base here close to Japan and it wasn't significant to the story. But it just made me groan after Uncharted had it, and more thrown in, in 1 and 2.

I didn't care for the scramble, or at least how the camera moved with it. I also would have preferred a button to crouch or take cover.

Lara just took such a beating, it was getting to be a bit much. The secondary characters are ignored. And some seemed to be [blackout]discarded casually. Roth's relationship with Lara should have been expanded on more, I felt more from Grim's death than Lara's.[/blackout].

I think others mentioned it before, but some set pieces seemed out of place/forced in. The two that stick out to me are the snowy mountain region, even Lara notices how odd it is. I felt like they included it to mimic the Tibet segments from Uncharted 2. The second was when Lara is [blackout]captured by the Oni. She crawls though those tunnels full of dead bodies and then swims in that blood river. It seemed unnecessarily and excessively gorey.[/blackout]

The QTEs sucked. I don't know how many times I messed up fighting that boss on the Endurance. It wasn't displayed well, I kept hitting Y just as the ring got to the smaller one, but you have to press it after. If you make QTEs, make them more forgiving.

I would have liked an unlockable skin or two instead of it being DLC.

Overall, I really enjoyed it. I keep comparing it to Uncharted, which pro



On a side note, I disagree on a new game+. I don't think it needs one and it kind of spoils the feel how you're struggling to survive early on in the game. Carry over the skills and salvage, but I wouldn't want to start the game with the compound bow. It'd feel too easy.
Liked reading that. Think you missed out part of the sentence in bold.

Agreed with pretty much everything (especially removing QTEs) although:

I love Uncharted 3 and those issues don't really register to me as I'm enjoying the experience too much.

We've had the survival experience on Tomb Raider over the 1st playthrough. If we want that again we can replay from scratch without using New Game +. And NG+ would just be an option for people like me who want to be able to speed through the game again experiencing the story but with less exploration & devastating all enemies with every weapon and ability already maxed out. If it's an option, everybody wins. :word:
 
The first one needed a new game plus badly

Okay, so no new game plus. But when you beat the game, do you still have free reign over the island? And if so, are there still enemies lurking around? Because even without a new game plus, I wouldn't mind running around killing the island folk. I ask because I think I'm at the end of the game, and if the bad guys go away upon completion, I'm going to start a new save file.
 
They are still around. Just in lesser numbers. Shanti Town and Mountain Village everywhere else is clear.
 
I found they barely show up after the main game. I was missing some xp to finish upgrading and couldn't find anybody for awhile. Eventually I just went back to the first area and murdered animals for awhile. :(
 
I guess they were counting on the MP to keep people interested, they didn't bother about life after the SP was over with.
 
And that didn't quite work out for them. Just a waste of resources when we could have some great single player DLCs (which would have sold well).
 
After all I heard about the MP, I didn't even play it.
 
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