I just finished it.
I really liked it, a LOT more than Uncharted 3 (which I felt had a weak, flimsy story, broken mechanics, and erratic difficultly spikes to name a few things).
I liked how the interaction with the environment felt more natural than Uncharted. Namely being able to mountain climb with the ax. This felt more immersive than Uncharted's conveniently located/highlighted climbing holds on buildings and such. I don't mean this to be a knock on Uncharted, just liked how TR did it better.
The puzzles were good. Short but challenging and used a variety of your tools.
The weapon and upgrade system was satisfying since it really felt like you were scraping things together to survive. The bow was a LOT of fun to use, I tried to use it exclusively since it was unique and you could retrieve ammo. It's a weapon that's difficult to use in fast paced combat (try it in melee range in Skyrim) but they did a really good job.
The supernatural element felt more natural (no pun intended) than Uncharted. It was actually believable that [blackout]there were undead/Oni warriors on this island with an evil queen.[/blackout] Unlike Uncharted's zombie creepers, yeti people, and djinn (or whatever they were).
I liked how it had some Resident Evil 4 survival-horror aspects to it. The weapons and upgrading was similar, Mathias looked like the antagonist from it, overall just had that vibe at a lot of points in the game.
Loved the nod to the PS1 games at the end with the double pistols.
For some things I didn't like. The story wasn't bad but it could have been paced better. A very minor/nitpicky complaint, but can we NOT have something from WWII thrown in to an adventure game? Granted this was a lot more natural that the Japanese would have a base here close to Japan and it wasn't significant to the story. But it just made me groan after Uncharted had it, and more thrown in, in 1 and 2.
I didn't care for the scramble, or at least how the camera moved with it. I also would have preferred a button to crouch or take cover.
Lara just took such a beating, it was getting to be a bit much. The secondary characters are ignored. And some seemed to be [blackout]discarded casually. Roth's relationship with Lara should have been expanded on more, I felt more from Grim's death than Lara's.[/blackout].
I think others mentioned it before, but some set pieces seemed out of place/forced in. The two that stick out to me are the snowy mountain region, even Lara notices how odd it is. I felt like they included it to mimic the Tibet segments from Uncharted 2. The second was when Lara is [blackout]captured by the Oni. She crawls though those tunnels full of dead bodies and then swims in that blood river. It seemed unnecessarily and excessively gorey.[/blackout]
The QTEs sucked. I don't know how many times I messed up fighting that boss on the Endurance. It wasn't displayed well, I kept hitting Y just as the ring got to the smaller one, but you have to press it after. If you make QTEs, make them more forgiving.
I would have liked an unlockable skin or two instead of it being DLC.
Overall, I really enjoyed it. I keep comparing it to Uncharted, which pro
On a side note, I disagree on a new game+. I don't think it needs one and it kind of spoils the feel how you're struggling to survive early on in the game. Carry over the skills and salvage, but I wouldn't want to start the game with the compound bow. It'd feel too easy.