* For some of the motion-capture scenes of Harley Quinn, we actually use one of the male producers!
* Some of the SFX for the air-con vents are recordings of the audio director's fridge at home.
* Three cans of whipped cream are used to create the sound effects of spraying the explosive gel.
* When you first enter the penitentiary and are confronted with the wall of sound from the room full of lunatics, this is a recording of the entire development team!
* Titan Ivy consists of 44,674 polygons. * Six Rocksteady babies were born during the development of Batman: Arkham Asylum.
* The Rocksteady hacky-sack team managed 72 keepie ups between them. (Is this a world record?)
* The Rocksteady team consists of 14 different nationalities. * The word ‘Joker’ is said 384 times in the game.
* Nine members of the team support Arsenal Football Club, the most supported sports team in the company.
* There are 4,556 AI navigation nodes on Arkham Island.
* Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.
* We experimented with hundreds of control systems, right up until first submission.
* The pictures you can find scattered around the floor of the asylum are of different members of the development team mostly from various team jollies! * The top of the Arkham Mansion Clock tower is 145 meters above sea level.
* The main Intensive treatment lobby map was checked into perforce 883 times.
* There are 314 breakable TVs on Arkham Island.
* Over 14,000 post it notes were used on the schedule board by the production team to manage the scheduling of the game.
* There were 174,405 separate art, code, design, audio and animation check-ins to make Batman: Arkham Asylum
I threw batterangs at them on a regular basis, especially when Joker was mocking me.![]()
And to top off the lameness of Venom Joker, he would have easily slaughtered you had he not kept leaving the work to his goons. What was the point of gaining super strength if he wasn't going to use it?
The illusions with Bruce's parents were great. Specially the alley one, in the mansion.Scarecrow was good, his sections of the game were awesome enough that I didn't mind not ever actually fighting him, but fighting within your own mind was pretty awesome.
And to top off the lameness of Venom Joker, he would have easily slaughtered you had he not kept leaving the work to his goons. What was the point of gaining super strength if he wasn't going to use it?
I don't think the Joker fight was as bad as people make it out to be. From a game play standpoint it makes sense that Joker would use the serum as he is not a match for Batman in a physical confrontation.
From a storyline perspective I did find the suicide attempt jarring though I guess that could have been a "joke" but his unwilliness to engage in combat did not seem very out of place IMO for two reasons. He wanted Batman to fight him on his terms (transforming like he did) which would have been a win for him either way and because Joker is such and egomaniac that he felt the constant need to perform for the news chopper.
On a non related note, I have read alot of discussion about an appropriate sequel to this game but I haven't seen much discussion about this development team trying their hand at other heroes. A number of them are hinted at in the game. Does anyone think that the team can/should do other heroes or does Batman's skill set uniquely lend itself to making a good game while others that are not similar to Batman do not?
Anyone complaining about the end fight should play on Hard. I was so frustrated fighting off Blackgate thugs and harpooning Joker, only for one guy who I thought I had taken care of knocking everything off kilter.
I beat it on my second try.Anyone complaining about the end fight should play on Hard. I was so frustrated fighting off Blackgate thugs and harpooning Joker, only for one guy who I thought I had taken care of knocking everything off kilter.