Batman: Arkham Asylum

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I agree. If they use Conroy again, and Two-face is the main baddy (or one of them) they should use Moll. They shouldn't use anyone connected with the films.
 
Batman: Arkham Asylum Trivia:

* For some of the motion-capture scenes of Harley Quinn, we actually use one of the male producers!

* Some of the SFX for the air-con vents are recordings of the audio director's fridge at home.

* Three cans of whipped cream are used to create the sound effects of spraying the explosive gel.

* When you first enter the penitentiary and are confronted with the wall of sound from the room full of lunatics, this is a recording of the entire development team!

* Titan Ivy consists of 44,674 polygons. * Six Rocksteady babies were born during the development of Batman: Arkham Asylum.

* The Rocksteady hacky-sack team managed 72 keepie ups between them. (Is this a world record?)

* The Rocksteady team consists of 14 different nationalities. * The word ‘Joker’ is said 384 times in the game.

* Nine members of the team support Arsenal Football Club, the most supported sports team in the company.

* There are 4,556 AI navigation nodes on Arkham Island.

* Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.

* We experimented with hundreds of control systems, right up until first submission.

* The pictures you can find scattered around the floor of the asylum are of different members of the development team mostly from various team jollies! * The top of the Arkham Mansion Clock tower is 145 meters above sea level.

* The main Intensive treatment lobby map was checked into perforce 883 times.

* There are 314 breakable TVs on Arkham Island.

* Over 14,000 post it notes were used on the schedule board by the production team to manage the scheduling of the game.

* There were 174,405 separate art, code, design, audio and animation check-ins to make Batman: Arkham Asylum

http://www.powerweb.nl/headlines/Arkham_Asylum_trivia!.aspx?id=2934
 
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I threw batterangs at them on a regular basis, especially when Joker was mocking me. :p
 
I would have loved to fight regular Joker at the end, and when I beat him up a bit, he out of the blue puts on a pair of glasses and says "You wouldn't hit a guy in glasses, would you?"

Sorry, one of my favorite lines from the Burton movie. :funny:
 
And to top off the lameness of Venom Joker, he would have easily slaughtered you had he not kept leaving the work to his goons. What was the point of gaining super strength if he wasn't going to use it?
 
And to top off the lameness of Venom Joker, he would have easily slaughtered you had he not kept leaving the work to his goons. What was the point of gaining super strength if he wasn't going to use it?


Because no matter how awesome the rest of the game was, they sucked at making actual boss fights other than Ivy and Bane (the first time you fought him).

The Hulk Joker was just moronic and stupid. Like you said, the way they handled it was just dumb, as you would think after Hulking out he would just tear Batman up. But the fact that he was so out of character by taking the Titan formula himself anyways ruined the ending sequence. :doh:
 
I enjoyed the Croc and Scarecrow "battles". I dont always need to brawl with the boss one on one. I enjoy a bit of variety in how you tkae down the boss characters.
 
Scarecrow was good, his sections of the game were awesome enough that I didn't mind not ever actually fighting him, but fighting within your own mind was pretty awesome.

Croc though was a steaming pile of Bantha poodoo.

Great section, but there should have been a fight with him.
 
I hated the Bane fight, just like fighting a Titan really. Even Joker expected more!
 
I didn't have a problem witht he Bane fight, as it was pretty awesome.

I DID however have a problem with the 15 or so other Bane fights we had to do afterword. :o
 
Scarecrow was good, his sections of the game were awesome enough that I didn't mind not ever actually fighting him, but fighting within your own mind was pretty awesome.
The illusions with Bruce's parents were great. Specially the alley one, in the mansion.
 
And to top off the lameness of Venom Joker, he would have easily slaughtered you had he not kept leaving the work to his goons. What was the point of gaining super strength if he wasn't going to use it?

Haha, haven't thought of that before but it's true. Quite ridiculous when you think about it.
 
I don't think the Joker fight was as bad as people make it out to be. From a game play standpoint it makes sense that Joker would use the serum as he is not a match for Batman in a physical confrontation.

From a storyline perspective I did find the suicide attempt jarring though I guess that could have been a "joke" but his unwilliness to engage in combat did not seem very out of place IMO for two reasons. He wanted Batman to fight him on his terms (transforming like he did) which would have been a win for him either way and because Joker is such and egomaniac that he felt the constant need to perform for the news chopper.

On a non related note, I have read alot of discussion about an appropriate sequel to this game but I haven't seen much discussion about this development team trying their hand at other heroes. A number of them are hinted at in the game. Does anyone think that the team can/should do other heroes or does Batman's skill set uniquely lend itself to making a good game while others that are not similar to Batman do not?
 
I don't think it was a serious suicide attempt. He knew after he shot those two Blackgate guys with the stuff that it wouldn't kill you.
 
Anyone complaining about the end fight should play on Hard. I was so frustrated fighting off Blackgate thugs and harpooning Joker, only for one guy who I thought I had taken care of knocking everything off kilter.
 
I don't think the Joker fight was as bad as people make it out to be. From a game play standpoint it makes sense that Joker would use the serum as he is not a match for Batman in a physical confrontation.

From a storyline perspective I did find the suicide attempt jarring though I guess that could have been a "joke" but his unwilliness to engage in combat did not seem very out of place IMO for two reasons. He wanted Batman to fight him on his terms (transforming like he did) which would have been a win for him either way and because Joker is such and egomaniac that he felt the constant need to perform for the news chopper.

On a non related note, I have read alot of discussion about an appropriate sequel to this game but I haven't seen much discussion about this development team trying their hand at other heroes. A number of them are hinted at in the game. Does anyone think that the team can/should do other heroes or does Batman's skill set uniquely lend itself to making a good game while others that are not similar to Batman do not?

I think almost any superhero can have a great game if the right production team and technology is available.A video game is similar to a movie Batman&Robin sucked but once you get Christopher Nolan to direct, Batman is back and a bigger box office draw then he has ever been.The technology angle is all about scenery,frame rate, and animation for example a great Green Lantern game would probably have to include a whole sector in the universe not even including the homeworld for the Guardians.
 
Anyone complaining about the end fight should play on Hard. I was so frustrated fighting off Blackgate thugs and harpooning Joker, only for one guy who I thought I had taken care of knocking everything off kilter.


Sadly, I did beat it on hard, and Joker was one of the easiest fights in the game.
 
Anyone complaining about the end fight should play on Hard. I was so frustrated fighting off Blackgate thugs and harpooning Joker, only for one guy who I thought I had taken care of knocking everything off kilter.
I beat it on my second try.
 
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