Batman: Arkham Asylum

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Extra costumes would've been nice, but hey SEQUEL.

As awesome as this game was, if they could figure out how to make a sequel with like GOTHAM CITY as your Sandbox, awesome. Make Wayne Manor/Batcave as like your homebase.

Arkham and how they basically made Arkham Island your sandbox was pretty good.
 
well Arkham Island is a specific size and that's why the game works the way it does.....if you want a full city, you're going to sacrifice graphics and some other things...

like ive said before....free roam is a great device in gaming but it isn't the be all end all
 
I'd say AA was free roam. You just didn't have a car and it was contained to a much smaller area. But you could free roam. There was no "stages" like X-Men Origins Wolverine. It was one area that everything took place in.
 
right....Id go for a cordoned off area of gotham city.....that could work...
 
well Arkham Island is a specific size and that's why the game works the way it does.....if you want a full city, you're going to sacrifice graphics and some other things...

like ive said before....free roam is a great device in gaming but it isn't the be all end all

While the models are better, I wouldn't say there's really that much of a big difference from a game like Grand Theft Auto 4 or Assassins Creed certainly not something overly detrimental that it's deserving of throwing the game out the window over.

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While some of the models like Poison Ivy do look genuinely fantastic, other models like thugs and hostages look fairly so-so at times http://i36.tinypic.com/ix81li.jpg . I don't think the environments are that great either, visually I think games like grand theft auto 4 or Assassins creed have better looking environments, Arkham is very bland most the the time that regardless of higher res textures and what not, it's just not very interesting to look at.
 
They can make the next game free roam kinda like Assassin's Creed where it's merely just a few places in Gotham City and each time you want to go to a new area it shows you a cutscene of Bats heading there in the Batmobile. And the areas don't have to be that big either. They can make each place smaller so they can focus on the interiors of the levels and making those bigger.
 
people said before, just create certain districts of Gotham relative to the story, just add a little more climbing element.
story wise, find something that will limit you from all of Gotham, add in all the good villains that didn't make it in the first, then add the crappy ones that didn't make the actual story into like a mini-story challenge mode type deal.
 
Graphics wouldn't suffer in a sandbox version of Batman;AA but it would be more empty.I say this cause Gotham is a counterpart to real life New York many tall buildings and what not. In AA there is a lot of objects you can interact with that would suffer in a sandbox game. You wouldn't be able to go into every building, every air duct, every sewer and so on.The other buildings will just be merely decoration a place for Batman to climb atop. Then of course there is the citizens of Gotham. The day night cycle of Gotham, weather blah, blah.It would literally take years to complete.
 
Graphics wouldn't suffer in a sandbox version of Batman;AA but it would be more empty.I say this cause Gotham is a counterpart to real life New York many tall buildings and what not. In AA there is a lot of objects you can interact with

I'm running it with PhysX and even then there is more interaction with objects in Grand Theft Auto 4 with better used gameplay physics. Theres generally more stuff going on, on screen with more intricilaly detailed enviroments. You can walk in and out of certain buildings without any loading and the ones that need loaded as stand alone interiors take seconds.
 
I'm running it with PhysX and even then there is more interaction with objects in Grand Theft Auto 4 with better used gameplay physics. Theres generally more stuff going on, on screen with more intricilaly detailed enviroments. You can walk in and out of certain buildings without any loading and the ones that need loaded as stand alone interiors take seconds.

I still have GrandTheft Auto 4 it is a big environment but it very empty if you take out the buildings that are there just to be there.Out of the the thousands of buildings that are in Grandtheft maybe 20 or 30 of them you can actually enter.Then once you enter there is usually one maybe two rooms you can enter.Thats works fine for GTA but that wouldn't work for Batman.

I've seen many superhero games try to take the sandbox idea Spider-man, and Incredible Hulk and what happens its cool to run around as the character for a while but then you begin to realize what else can I do in this environment. Spiderman was able to go into the daily Bugle and that's it. In the Incredible Hulk you were able to smash buildings and that's it. Batman doesn't have superpowers so the gameplay should reflect "There is more than one way to skin a cat" gameplay that's were the air ducts, sewars, glass, and explosives come in.IF they can make sequel that could incorporate everything that was AA then I'd be all for it.However that kind of processing power probably hasn't been built yet into a console.
 
Yeah, I'm not sure if people actually think of the concept in long-term. GTA is perfect for sandbox because you're a criminal and have EVERYTHING at your will. Everyone that's played this series knows the open-world is almost always used for wreaking havoc, destruction, and going on killing-sprees.

You DO NOT have this luxury with most superheroes, especially Batman. There is simply not enough to do that would necessitate such a large environment. It is a waste of time.
 
I still have GrandTheft Auto 4 it is a big environment but it very empty if you take out the buildings that are there just to be there.Out of the the thousands of buildings that are in Grandtheft maybe 20 or 30 of them you can actually enter.Then once you enter there is usually one maybe two rooms you can enter.Thats works fine for GTA but that wouldn't work for Batman.

It's much more than two rooms, many of them are multi-level buildings and the missions with-in them are designed very much with the mentality of a linear third person shooter when entered.



I've seen many superhero games try to take the sandbox idea Spider-man, and Incredible Hulk and what happens its cool to run around as the character for a while but then you begin to realize what else can I do in this environment.

I don't think that's a problem with the sandbox games in general, more how it's designed and implemented.
 
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Look, I think the main point is that Rocksteady and Eidos struck gold with Arkham and its perfect formula, so why would they risk losing that by trying to change that, let alone base it on another game model, e.g. gta or AC. The format for B:AA is such, that they can pretty much copy and paste all the physics and gameplay, and just add more gadgets, moves, villains whatnot, and you have a great sequel... The most important thing is just the choosing of another location that is as moody and dark as Arkahm, but also as varied in its environments...

Large scale free roam would ruin the joy of B:AA. I don't want to walk down the streets as batman, bumping into dumb, generic AI controlled pedestrians... I want specifically tailored areas, like in AA.

One idea that I thought of, to link various Gotham locations together, is that you just have to travel via roof tops, and can't go down to street level, (for whatever reason)... That would be easier to do, and be more fun than just a batmobile cutscene.
 
Look, I think the main point is that Rocksteady and Eidos struck gold with Arkham and its perfect formula, so why would they risk losing that by trying to change that, let alone base it on another game model, e.g. gta or AC. The format for B:AA is such, that they can pretty much copy and paste all the physics and gameplay, and just add more gadgets, moves, villains whatnot, and you have a great sequel... The most important thing is just the choosing of another location that is as moody and dark as Arkahm, but also as varied in its environments...

Large scale free roam would ruin the joy of B:AA. I don't want to walk down the streets as batman, bumping into dumb, generic AI controlled pedestrians... I want specifically tailored areas, like in AA.

:up:
 
What's the big appeal in having Batman freeroam around Gotham anyway? :huh: If he's not a man on a mission what's the point in him being out there? :o
 
The next game wont be free roam, at least not free roam like some are hoping for. Rocksteady found a great formula for Batman and they aren't dumb enough to muck with it. We dont need GTA:Batman.
 
It worked for Spider-man dammit!

Listen, I'm not saying I want GTA Batman, but I'd like a chance to go around all of Gotham City.
 
AA was about as freeroam as the Metroid Prime games.
 
It worked for Spider-man dammit!

Listen, I'm not saying I want GTA Batman, but I'd like a chance to go around all of Gotham City.

And Spider-man is full of chase missions and repetitive random crimes. Assassin's Creed is full of repetitive missions. Far Cry 2 sends you back and forth on the map and it's a pain in the ass. GTA is a lot of drive somewhere, shoot people, drive somewhere else missions.

In order to justify the cost of creating a big free roam environment, you have to use it and that is where filler missions and mission structure comes in. I love GTA and all but it's the same **** over and over again.

Making a free roam Gotham would be no different, it would lose it's focus which is a major reason AA is so great.

AA was free roam in a small, concise area and that is what the sequel should be. The minute you have to get in the Batmobile to go get a mission, then get back in to go to the location, is the minute the game just isn't as good.

Batman does not need a full fledged city. Spider-man does because swinging is a huge part of the character. Superman does because he flying is a huge part of his character. Driving to and from is not really that important to Batman's character. I want a good, tight, story driven game like AA. It's the best comic book game in a long time, why do you want to turn it into Web of Shadows?
 
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And Spider-man is full of chase missions and repetitive random crimes. Assassin's Creed is full of repetitive missions. Far Cry 2 sends you back and forth on the map and it's a pain in the ass. GTA is a lot of drive somewhere, shoot people, drive somewhere else missions.

I've replayed SM2 and AC since I've beaten them. Only reason I played AA again was for the free predator challenge.
 
And Spider-man is full of chase missions and repetitive random crimes. Assassin's Creed is full of repetitive missions. Far Cry 2 sends you back and forth on the map and it's a pain in the ass. GTA is a lot of drive somewhere, shoot people, drive somewhere else missions.

In order to justify the cost of creating a big free roam environment, you have to use it and that is where filler missions and mission structure comes in. I love GTA and all but it's the same **** over and over again.

Making a free roam Gotham would be no different, it would lose it's focus which is a major reason AA is so great.

AA was free roam in a small, concise area and that is what the sequel should be. The minute you have to get in the Batmobile to go get a mission, then get back in to go to the location, is the minute the game just isn't as good.

Batman does not need a full fledged city. Spider-man does because swinging is a huge part of the character. Superman does because he flying is a huge part of his character. Driving to and from is not really that important to Batman's character. I want a good, tight, story driven game like AA. It's the best comic book game in a long time, why do you want to turn it into Web of Shadows?


My thoughts exactly. :up:

Give us a take over of Wayne Industries. That building is large enough that it could work very much like AA did.
 
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