Yeah that sucks and there's a lot of them. Hate hate hate mp achievements were they don't belong
Harley Quinn Revenge teased Cadmus Labs posters,
Léo Ho Tep;26892751 said:even Harley Quinn had more screentime than Hugo. which is a pity, because City is an amazing game. But its story and characterization are really weak.
Damn you man... Damn you... Why did you have to share your awesome idea?
That's a really good idea.
One question though. How would the countdown to Protocol 10 play in? Does Strange push a button and everyone is at his control? Just curious.
I think that's a pretty appalling attitude to take towards games. Yes, they are for entertainment and meant to be fun, but a medium of art is no excuse for sloppy story telling. One does not build a up a great mystery over a villain's plan only to reveal that is is nuking everything.Same. That's a great idea up there, but I don't mind it just being explosions. It is a videogame afterall.
Yeah, the finales of both games - Joker's boss fight and Strange's Protocol, reminded me I was playing a game in a jarring way compared to how immersive the rest of the game was.I hope they do a better job with Origins and Arkham 3. The first two games started with a nice setup, but in the end you get reminded you are just playing a game. First we had Joker transform into a giant in Asylum, and in City Strange's master plan is to blow **** up.
I think that's a pretty appalling attitude to take towards games. Yes, they are for entertainment and meant to be fun, but a medium of art is no excuse for sloppy story telling. One does not build a up a great mystery over a villain's plan only to reveal that is is nuking everything.
That's because of the setting of the arkhamverse, but videogames ARE works of art.
I hear what you're saying but "nuking everything" provided a suitably grand, apocalyptic backdrop for the game's finale not to mention totally turning the landscape we've spent the night getting used to completely on its head.
"Gotham is burning and you have a mad man to stop", THAT is how you end a Batman game.
Your idea, like I said, is good. But it's too routed in story. Like, how does it translate to actual gameplay? Do these controlled villains all of a sudden come out of nowhere and attack Batman at the end? How does an utterly random occurrence like that improve upon Asylum's weird Giant Joker finale?
Oh, also: Art?! This is a console video game based on a children's comic book character. There's a section where you kung fu fight ninjas in a secret subterranean ghost town surrounded by robots.
I love the absolute crap out of the Arkham games... but let's not pretend they're Ibsen plays, eh?![]()
I thought Protocol worked in the whole grand scheme of things by just wiping out crime by blowing them all to hell. Even innocent people. It puts Strange and Ra's Al Ghul similar vain to Adolf Hitler and the Nazis.
I thought Protocol worked in the whole grand scheme of things by just wiping out crime by blowing them all to hell. Even innocent people. It puts Strange and Ra's Al Ghul similar vain to Adolf Hitler and the Nazis.