I was thinking about how this film would end. The overall situation is that YR's starship (the
Helion) is in orbit with a complement of Kree crew. The first two acts have been mostly focused on Earth, but the third act would see Carol end up on this ship, with MV ultimately sacrificing himself to save her life and help her escape. At this point, she's lose on the ship and being hunted by Kree warriors. But she can't just leave, with the Kree ship still in Earth orbit, so what are her options?
(A) She somehow convinces the Kree to
leave Earth, either through diplomacy or intimidation. Not only does this make a somewhat lame ending, but diplomacy isn't Carol's style, nor are the Kree easily forced to retreat.
(B) She
destroys the ship, possibly by overloading it's stardrive. With her energy absorption ability, she survives the explosion, and is left floating alone in space (in a black-and-red Kree spacesuit and helmet), and then flies to Earth. Visually, that would would make an
awesome ending, and seems in character for Carol. This is the ending I've been envisioning for a while now. Also, to avoid implying that she flat-out killed all the Kree crew, you could have a long enough "Warning: Overload Imminent" time period, so that the crew is able to abandon the ship in lifeboats. This leaves an interesting loose thread: Kree stranded on Earth.
(C) It occurred to me today that we could be a bit smarter, and play for keeps... Instead of just destroying the cool alien ship, let's
capture it! Then not only does SWORD have all kinds of cool alien tech they can reverse engineer (beyond whatever the Chitauri already left behind), but also a starship in orbit that they can use as a base of operations (the
Peak).
Awesome! The only trouble is clearing out all the original crew first. Unless you combine this with the previous option...
(B+C) Carol overloads the stardrive, and claims she intends to blow up the ship. The regular Kree crew abandons ship in drop pods to Earth, while Carol dukes it out with whatever skeleton crew is left behind. At the last minute, she figures out a way to "eject the core", (or shield the blast, or whatever) so that the ship is left in tact (though perhaps without FTL). When she returns to Earth for a debrief, Col. Rossi (or Rhodey?) tells her that was a bold bluff. Carol says, completely seriously, "It wasn't a bluff."
Okay, so maybe overloading the warp core is a bit Star Trek cliche... but Carol is a total nerd, to the point of naming her cat Chewie, so she'd probably think to do something like that (she could even lampshade the similarity, saying she got the idea from a movie/TV show).
In terms of widening the universe, I really like the idea of keeping the ship, and converting it into a SWORD base.
EDIT: So... I just read on Wikipedia's SWORD page that in EMH (which I haven't watched) "Kang the Conqueror's ship Damocles is made into S.W.O.R.D.'s base." So I guess this wasn't a completely bad idea... lol