E3 2011: Microsoft Edition

I'm playing through Red Dead again right now. Such a good game, give me a Red Dead 2 over GTA 5 any day.

Technically, it'd be Red Dead 3. :woot:

But I'm with you on that, I prefer playing as good guys than as lowly criminals. Now if you give me the chance to play as a super villain, I'll go for that. But not some lame ass car jacker.
 
That's because Sony is much better at developing IPs than Microsoft is. Microsoft tends to see what is a hit and then completely ****e it out (Halo, Fable, Forza) and the rest just get forgotten. Sony on the other hand, unless it's a total failure, typically allows one sequel to their IPs.
I feel is bigger than that, Microsoft lacks passion.

Microsoft´s only reason to be in this business is to make money, that´s their only interest.
Sure, you can say that any company, in any business, wants the same thing, and your right, but you also need to love what you do, you need passion......both Sony and Nintendo have it.
It doesn´t take a rocket scientist to arrive to that conclusion, just look how MS works.

- They killed Rare, the oldest developer around, because they needed someone to make avatars and then needed someone to make games for Kinect.
- They are totally focused on Kinect because the Wii (aka motion control) is a huge sucess.
- While Halo, Forza and Fable are a sucess, this is it as non-Kinect exclusives go.
More even, Forza 4 will be a Kinect game, Fable 3 was going to have Kinect compability, which means that Fable 4 Kinect is a guarantee...i bet Halo 4 or even the Halo remake will Kinect as well.
- They have a lousy first party, not buying developers and just creating Kinect ones
- The best example of the lack of passion is Crackdown 2.
Just so they could have one more game that wasn´t the Halo Reach or Fable 2, Crackdown 2 was rushed into production, it was made in 12 months.
That´s why the game is nothing more than a reharsh of the first game, and not even a great one at that.
It was never made to be a great game, it was made to sell and have something new to release....if it would have been a great game, it would have been a bonus.
 
Speaking of a new Red Dead, i bet they will keep the all RDR.

Red Dead Revolver
Red Dead Redemption
Next game will be, either Red Dead Revenge or Red Dead Retribution
 
Isildur´s Heir;20437223 said:
I feel is bigger than that, Microsoft lacks passion.
It's not that Microsoft lacks passion, it's that they have other more important interests. The Xbox itself is an extension of Microsoft's internet goals. The only company that fully dedicates itself to the games is Nintendo :o

Microsoft´s only reason to be in this business is to make money, that´s their only interest.
You mean like EVERY COMPANY IN THE WORLD?

Sure, you can say that any company, in any business, wants the same thing, and your right, but you also need to love what you do, you need passion......both Sony and Nintendo have it.
I wouldn't say that Sony has the passion the way Nintendo does. It's just that Sony and Microsoft look at the world through two completely different mindsets. The difference between Sony and Microsoft is that Sony is primarily a hardware company while Microsoft is primarily a software company.

Sony looks at content (Sony Music, Sony Pictures, SCE Worldwide Studios) as something to benefit it's hardware, providing content for Sony's proprietary formats CD and blu-ray, and hardware like the PlayStation and Walkman. And in the end, quality content supports the hardware. It's why Sony Music has some of the biggest artists of all time like Aerosmith, Johnny Cash, Michael Jackson, the 1990's Boy Bands, etc. It's why SCE Worldwide Studios pump out games like Uncharted, LittleBigPlanet, and God of War. It's why Sony Pictures wants the James Bond and Spider-Man franchises along with working with directors like David Fincher, Judd Apatow, and Stephen Spielberg, and stars like Will Smith and Adam Sandler.

Microsoft on the on the other hand looks at the world through the eyes of a software company. And right now, software companies like Google, Apple, Facebook, etc. are looking to dominate the Internet. Devices like the Xbox, Windows Phone, and Zune are just extensions of Microsoft attempting to do so. Unlike Sony, which needs it's hardware to thrive in order to survive, Microsoft has loftier goals.

- They killed Rare, the oldest developer around, because they needed someone to make avatars and then needed someone to make games for Kinect.
But Rare really isn't a loss. Even before they were bought by Microsoft, Rare was on the decline. When Rare was making core games for the Xbox brand, it was nothing but bomb after bomb after bomb. And in 2007, the Stamper brothers left and most of the original guys who made Rare great were gone. But when Microsoft paid $375 million for the studio, they can't just shut it down, so they rightfully repurposed them.

- They are totally focused on Kinect because the Wii (aka motion control) is a huge sucess.
Can you blame them considering how Kinect is a success?

- While Halo, Forza and Fable are a sucess, this is it as non-Kinect exclusives go.
I'll give you that.

- They have a lousy first party, not buying developers and just creating Kinect ones
I will flat out say that not buying BioWare and shutting down Ensemble were two of Microsoft's biggest mistakes in video games.
 
I will flat out say that not buying BioWare and shutting down Ensemble were two of Microsoft's biggest mistakes in video games.

Looking at how Microsoft treated Ensemble and Rare, I'm sooo damn glad they didn't buy Bioware. Some people like to wag their finger at Bioware for letting EA have too much of an influence in the development of their games, but I shudder to think what state they would be in now if Microsoft bought them. :csad:
 
Looking at how Microsoft treated Ensemble and Rare, I'm sooo damn glad they didn't buy Bioware. Some people like to wag their finger at Bioware for letting EA have too much of an influence in the development of their games, but I shudder to think what state they would be in now if Microsoft bought them. :csad:
Rare needed Microsoft's restructuring. After bombs like Viva Pinata, Grabbed by the Ghoulies, Kameo, etc., Rare's performance was just unacceptable considering that Microsoft paid $375 million, 49% of which went to Microsoft's competitor.

If Rare was able to produce the hits it did during the days of the Super Nintendo and Nintendo 64, the Rare we love would still be around. But they just consistently failed, and with everyone who made the magic of the glory days gone, Microsoft had no choice but to degrade Rare to makers of Kinect games. If Microsoft didn't pay $375 million for the studio, they probably would have rightfully shut it down.

I completely agree with you about Ensemble though.
 
Technically, it'd be Red Dead 3. :woot:

But I'm with you on that, I prefer playing as good guys than as lowly criminals. Now if you give me the chance to play as a super villain, I'll go for that. But not some lame ass car jacker.
Personally, I'd love a 3rd entry into the Red Dead series and I think it will happen, but not probably not before GTA V.
 
I want to hear more about Aliens: Colonian Marines:

http://www.gearboxsoftware.com/games/aliens/

I think you will...

casey-1.jpg


We get a lot of weird stuff in the mail, it's simply one of the hazards of this profession. Any given day, we have to be prepared to take delivery of a miniature diorama, a personalized strait jacket, a check for $200, or maybe a pile of meat, hair and teeth? Sometimes, it's a dirty doll head.

Wait, what?

Now, getting something like this in the mail might be a frightening experience for the casual games journalist but remember, your pals at Joystiq are pros. And by pros, we mean to say that we asked Twitter what it was. Some of you suggested it might be promoting Gearbox's announced-over-three-years-ago FPS Aliens: Colonial Marines. While that seemed like a crazy assumption, it turns out the name written on the back, Rebecca, is the actual name of that lovable scamp from Aliens, Newt. Furthermore, the return address on the package is from one Ms. Rebecca Jorden, Newt's full name. Here's what Wikia has to say about the doll:

___

Casey was the favorite doll of Newt's. Casey was reduced to nothing but a head when she was discovered on LV-426. Casey was lost when Newt was abducted in the sub-basement reservoir in the Hadley's Hope settlement.
___

And if that's not enough proof of an imminent E3 re-reveal, Kotaku says it has an appointment to see the game, so ... case closed, we guess. We're mostly looking forward to seeing why Colonial Marines was put on the backburner for so long ...

... mostly.

casey-2.jpg



http://www.joystiq.com/2011/05/26/severed-head-in-the-mail-terrifies-teases-aliens-colonial-mari/
 
Last edited:
Like HH said, I fully expect to have the BIG reveals on Nintendo's new HD system... at least 3rd party reveals.
 
It's not that Microsoft lacks passion, it's that they have other more important interests. The Xbox itself is an extension of Microsoft's internet goals. The only company that fully dedicates itself to the games is Nintendo :o


You mean like EVERY COMPANY IN THE WORLD?


I wouldn't say that Sony has the passion the way Nintendo does. It's just that Sony and Microsoft look at the world through two completely different mindsets. The difference between Sony and Microsoft is that Sony is primarily a hardware company while Microsoft is primarily a software company.

Sony looks at content (Sony Music, Sony Pictures, SCE Worldwide Studios) as something to benefit it's hardware, providing content for Sony's proprietary formats CD and blu-ray, and hardware like the PlayStation and Walkman. And in the end, quality content supports the hardware. It's why Sony Music has some of the biggest artists of all time like Aerosmith, Johnny Cash, Michael Jackson, the 1990's Boy Bands, etc. It's why SCE Worldwide Studios pump out games like Uncharted, LittleBigPlanet, and God of War. It's why Sony Pictures wants the James Bond and Spider-Man franchises along with working with directors like David Fincher, Judd Apatow, and Stephen Spielberg, and stars like Will Smith and Adam Sandler.

Microsoft on the on the other hand looks at the world through the eyes of a software company. And right now, software companies like Google, Apple, Facebook, etc. are looking to dominate the Internet. Devices like the Xbox, Windows Phone, and Zune are just extensions of Microsoft attempting to do so. Unlike Sony, which needs it's hardware to thrive in order to survive, Microsoft has loftier goals.


But Rare really isn't a loss. Even before they were bought by Microsoft, Rare was on the decline. When Rare was making core games for the Xbox brand, it was nothing but bomb after bomb after bomb. And in 2007, the Stamper brothers left and most of the original guys who made Rare great were gone. But when Microsoft paid $375 million for the studio, they can't just shut it down, so they rightfully repurposed them.


Can you blame them considering how Kinect is a success?


I'll give you that.


I will flat out say that not buying BioWare and shutting down Ensemble were two of Microsoft's biggest mistakes in video games.
My God, you are a wise man. :up:
 
It's not that Microsoft lacks passion, it's that they have other more important interests. The Xbox itself is an extension of Microsoft's internet goals. The only company that fully dedicates itself to the games is Nintendo :o
I´m sorry, but it still a sorry excuse.
Anyone that gets to any business needs to have passion about it.
I have to disagree on Nintendo being the only company fully dedicated to games, sure, they are the only one that only does video games, but Sony comes in strong second when it comes to passion.
Maybe is a Japanese thing...

As you probably know, the Playstation is Nintendo´s bastard son :p
It all started back in the 90´s, when Nintendo wanted to have a CD attachment for the SNES, in the likes of what Sega had.
They begun working with Sony to build that.
Seeing the failure the CD attachment was on the Sega Genesis (and eventually led it their demise a decade later), Nintendo pulled the plug on the project.
Rumors say that the real reason was that both companies were unable to come to an agreement on how revenue would be split, and Nintendo was going to partner with Phillips.
But the project was already in middle stage (it was showed at CES 91), so, Ken Kutaragi wanted to continue and release it....SONY DIDN´T WANTED IT, THEY WANTED TO CANCEL THE PROJECT.
Kutaragi wanted to so badly to release it and believed so much in the project, that he and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony.

That´s the purest form of passion, to go against your own company to make what you believe in.

But Rare really isn't a loss. Even before they were bought by Microsoft, Rare was on the decline. When Rare was making core games for the Xbox brand, it was nothing but bomb after bomb after bomb. And in 2007, the Stamper brothers left and most of the original guys who made Rare great were gone. But when Microsoft paid $375 million for the studio, they can't just shut it down, so they rightfully repurposed them.
Like i said, Microsoft killed Rare.....they started to suck the moment they got bought.
Before being bought they were on decline? Hardly.
You do know that Conker's Bad Fur Day for the N64 was made only two years before Grabbed by the Ghoulies, right?
And Perfect Dark was released the year before...and the year before Grabbed by the Ghoulies they released Star Fox Adventures (which was never meant to be a Star Fox game, but rather called Dinosaur Planet, featuring Saberman, one of their oldest characters)

DinoPlanetwallpaper1.JPG


Rare is the oldest developer still in existance.
They were founded by the Stamper brothers in 1982 and called Ultimate Play the Game, they were seen as the best developer in the 80´s, making games for several platforms, but officially born on the ZX Spectrum.
Then they changed they name to Rare in 1988 and the rest is history....Microsoft never gave them the respect they deserved, they only bought them because they were loved, not because of their quality.
So, of course that everyone that was anyone on that company left.

IMO, Rare is the biggest crime and best example of how little Microsoft care for this business, they maimed one of the best developers since ever, they destroyed a important part of video game history.

Am i being overdramatic...probably....but it´s true nevertheless.
 
Isildur´s Heir;20445077 said:
I´m sorry, but it still a sorry excuse.
Anyone that gets to any business needs to have passion about it.
I have to disagree on Nintendo being the only company fully dedicated to games, sure, they are the only one that only does video games, but Sony comes in strong second when it comes to passion.
Maybe is a Japanese thing...
Except Sony isn't a person. It's a corporation, run by people with corporate mindsets. They aren't a small scale local business where the passion is required.

That´s the purest form of passion, to go against your own company to make what you believe in.
Kutaragi and Sony CEO Norio Ohga were more motivated by being embarrassed by Nintendo and the potential money they could make from the system over "passion."

Like i said, Microsoft killed Rare.....they started to suck the moment they got bought.
Before being bought they were on decline? Hardly.
You do know that Conker's Bad Fur Day for the N64 was made only two years before Grabbed by the Ghoulies, right?
And Perfect Dark was released the year before...and the year before Grabbed by the Ghoulies they released Star Fox Adventures (which was never meant to be a Star Fox game, but rather called Dinosaur Planet, featuring Saberman, one of their oldest characters)

DinoPlanetwallpaper1.JPG


Rare is the oldest developer still in existance.
They were founded by the Stamper brothers in 1982 and called Ultimate Play the Game, they were seen as the best developer in the 80´s, making games for several platforms, but officially born on the ZX Spectrum.
Then they changed they name to Rare in 1988 and the rest is history....Microsoft never gave them the respect they deserved, they only bought them because they were loved, not because of their quality.
So, of course that everyone that was anyone on that company left.

IMO, Rare is the biggest crime and best example of how little Microsoft care for this business, they maimed one of the best developers since ever, they destroyed a important part of video game history.

Am i being overdramatic...probably....but it´s true nevertheless.
No it's not. StarFox Adventures is pretty much the same game as Dinosaur Planet, and you know what, it would have still been an incredibly boring game even without the StarFox characters. Grabbed by the Ghoulies and Kameo: Elements of Power were originally meant to be GameCube games and guess what, they would have still sucked ass even if they remained GameCube games published by Nintendo. And Perfect Dark Zero would have still been underwhelming if it weren't published by Microsoft. So clearly, based on the fact that their GameCube game sucked. And games that started out as GameCube games also sucked, the evidence clearly points that Rare started to suck BEFORE Microsoft bought them out.

Microsoft gutted Rare because the magic that gave them success during the days of the Super Nintendo and Nintendo 64 was gone. But most of all, they gutted Rare because Rare just delivered failure (Grabbed by the Ghoulies) after failure (Conker: Live & Reloaded) after failure (Kameo: Elements of Power) after failure (Perfect Dark Zero) after failure (Viva Pinata) after failure (Banjo-Kazooie: Nuts and Bolts).

I'm sorry dude, I don't know what world you live in, but in this one, you don't reward failure, you punish it. Microsoft bought Rare at a premium because they wanted AAA content for the Xbox and Rare utterly failed to deliver, plain and simple. If Rare managed to put out games that were as great as Donkey Kong Country, Goldeneye, Perfect Dark, and Banjo-Kazooie, I'd agree with you that it would have been a crime. But they put out games that were either underwhelming or flat out crap. Gutting Rare needed to be done.
 
I don't know if I would call Viva Piñata a failure.
 
I don't know if I would call Viva Piñata a failure.
With the way Microsoft attempted to hype it up, they wanted an instant success to mirror Nintendo's Pokemon franchise with sales going rather slowly until they made any money off of it. It failed to meet Microsoft's expectations. The only reason why it got a sequel was because of the amount of effort Microsoft put into it.

The sequel utterly bombed and Microsoft ended up giving up on the franchise.
 
I'm sorry dude, I don't know what world you live in, but in this one, you don't reward failure, you punish it. Microsoft bought Rare at a premium because they wanted AAA content for the Xbox and Rare utterly failed to deliver, plain and simple. If Rare managed to put out games that were as great as Donkey Kong Country, Goldeneye, Perfect Dark, and Banjo-Kazooie, I'd agree with you that it would have been a crime. But they put out games that were either underwhelming or flat out crap. Gutting Rare needed to be done.


But if MS had passion like Sony, then they could of made Rare great again.
 
Rare is the video game equivalent of M.Night Shyamalan.

They started off great and had a few hits but then the more they went along the more their games started to underwhelm... then they started to flat out suck, now no one even wants to admit that at one time they liked Rare.
 
No it's not. StarFox Adventures is pretty much the same game as Dinosaur Planet, and you know what, it would have still been an incredibly boring game even without the StarFox characters. Grabbed by the Ghoulies and Kameo: Elements of Power were originally meant to be GameCube games and guess what, they would have still sucked ass even if they remained GameCube games published by Nintendo. And Perfect Dark Zero would have still been underwhelming if it weren't published by Microsoft. So clearly, based on the fact that their GameCube game sucked. And games that started out as GameCube games also sucked, the evidence clearly points that Rare started to suck BEFORE Microsoft bought them out.
What are you talking about?
Grabbed by the Ghoulies and Kameo: Elements of Power were originally meant to be released on the Gamecube, but they didn´t, after that no one can say that would have suck if they were released on the Nintendo console.
Maybe something was lost during the shift from Nintendo to Microsoft, maybe the games were rushed out the window, maybe Microsoft didn´t support them enough...there area lot of reason why the games "sucked" (i liked Kameo, never played Ghoulies).
The same goes to Perfect Dark Zero...
If we could go back in time, have Rare not be bought by MS, having the games released on the Gamecube AND the games sucking, then i would agree with you, not before.

It´s the same deal about Peter Molyneux...
Many say that Molyneux lost it a couple of years ago, he now sucks and overhypes his games to the fullest, but, as anyone thought that the problem might not be him but Microsoft?
I have the utmost respect for Peter Molyneux, the man created the God Game, and gems like Populous, Dungeon Keeper, Syndicate, Black & White..it was after going to Microsoft that he begun to "suck".
Fable a is a good franchise, but doesn´t live to it´s potential.

I blame Microsoft for all of that, and as time passes, everything points to that, Microsoft Game Studios suck.
Ask yourself, why did the Stamper brothers and all important people inside Rare left after 25 years?

As for Star Fox Adventures not being meant to be a Star Fox game, i only mentioned that because many people that don´t like it because it´s very different from the others Star Fox games.

I'm sorry dude, I don't know what world you live in, but in this one, you don't reward failure, you punish it. Microsoft bought Rare at a premium because they wanted AAA content for the Xbox and Rare utterly failed to deliver, plain and simple. If Rare managed to put out games that were as great as Donkey Kong Country, Goldeneye, Perfect Dark, and Banjo-Kazooie, I'd agree with you that it would have been a crime. But they put out games that were either underwhelming or flat out crap. Gutting Rare needed to be done.
I totally agree, you don´t reward failure, but, i don´t see it being Rare´s fault, like i explained above.
Besides, you bought the company for a reason, you need to nurture that.

Rare is the video game equivalent of M.Night Shyamalan.

They started off great and had a few hits but then the more they went along the more their games started to underwhelm... then they started to flat out suck, now no one even wants to admit that at one time they liked Rare.
I´m sorry, but is not a good analogy, Rare didn´t had a few hits, Rare had hits for more than 15 years.
They exist for 5 generations now, and they had hits during 3 generations, ZX Spectrum and NES (8bits), SNES (16bits), N64 (32/64bits).
They created the Isometric platformers with the game Knight Lore back in 1984 and put the FPS on consoles with Goldeneye and Perfect Dark.
 
Last edited:
No one really cared about RARE until the SNES days...

Donkey Kong & KI in the 16 bit, Banjo, GoldenEye, PD and Conker in the 64 bit... That's all anyone ever talks about or cares enough about to remember.

Yes, they had more hits than M. Night, obviously but I still think it's a fair comparison, a major fall from grace. It's not Microsofts fault that Rare started to suck. It's Rare's fault.

Good riddance, IMHO.

As for Star Fox Adventures, people don't like it because it sucks... Not because it's different... It's just NOT a good game.
 
No one really cared about RARE until the SNES days...
Personally i have very fond memories of their games when they were called Ultimate Play the Game...Saber Wulf, Knight Lore, Knightmare, Gunfright, Knightshade.

Yes, they had more hits than M. Night, obviously but I still think it's a fair comparison, a major fall from grace. It's not Microsofts fault that Rare started to suck. It's Rare's fault.
I´m not going to argue about that i can´t say it wasn´t, but it doesn´t make any sense.
I don´t believe for a second that is Rare´s fault, it makes little sense to believe that.
It´s not like they wake up one day and decided to make bad games.

As for Star Fox Adventures, people don't like it because it sucks... Not because it's different... It's just NOT a good game.
Honestly, i never played it, but it has 80% raking, so, it can´t be THAT bad.
Besides, even if it´s an awful game, any developers make crap from time to time.
 
Star Fox Adventures was fine. People were just disappointed that it wasn't like the previous Star Fox games. They should have kept it as Dinosaur Planet.
 
Maybe Rare "lost the passion" to make games?

And I hated Star Fox Adventures, and I'm not even THAT big of a fan of the original "DO A BARREL ROLL" Star Fox.
 
Isildur´s Heir;20447631 said:
What are you talking about?
Grabbed by the Ghoulies and Kameo: Elements of Power were originally meant to be released on the Gamecube, but they didn´t, after that no one can say that would have suck if they were released on the Nintendo console.
Ummmm....yes you can. Especially with Grabbed by the Ghoulies. They would have been the same games if they were on Nintendo consoles and they would have still sucked. Nothing was really changed all that much except transitions to different consoles.

Maybe something was lost during the shift from Nintendo to Microsoft, maybe the games were rushed out the window, maybe Microsoft didn´t support them enough...there area lot of reason why the games "sucked" (i liked Kameo, never played Ghoulies).
The same goes to Perfect Dark Zero...
Most of Rare's talent was on the verge of leaving before the buyout by Microsoft.

If we could go back in time, have Rare not be bought by MS, having the games released on the Gamecube AND the games sucking, then i would agree with you, not before.
Except almost all of their games would have been the same games, just on the GameCube instead of the Xbox. They would have still sucked.

It´s the same deal about Peter Molyneux...
Many say that Molyneux lost it a couple of years ago, he now sucks and overhypes his games to the fullest, but, as anyone thought that the problem might not be him but Microsoft?
I have the utmost respect for Peter Molyneux, the man created the God Game, and gems like Populous, Dungeon Keeper, Syndicate, Black & White..it was after going to Microsoft that he begun to "suck".
Fable a is a good franchise, but doesn´t live to it´s potential.
Maybe we should blame I dunno....Peter Molyneux. They let him do whatever the hell he wants.

I blame Microsoft for all of that, and as time passes, everything points to that, Microsoft Game Studios suck.
And just what does Microsoft do to pre-Kinect Rare and Lionhead? Oh yeah...they let them do what they wanted. The biggest difference is that Lionhead succeeded with Fable while Rare failed.

Ask yourself, why did the Stamper brothers and all important people inside Rare left after 25 years?
Most of the people that made Rare great were gone early on or before the Microsoft buyout. The Stamper Brothers finally left because Microsoft was done with them failing to produce a hit.

As for Star Fox Adventures not being meant to be a Star Fox game, i only mentioned that because many people that don´t like it because it´s very different from the others Star Fox games.
People didn't like it because it was boring. And stupid.

I totally agree, you don´t reward failure, but, i don´t see it being Rare´s fault, like i explained above.
Except it is Rare's fault.

Besides, you bought the company for a reason, you need to nurture that.
Microsoft did nurture Rare. Rare just utterly failed. If Microsoft kept Rare on a leash, they wouldn't have restructured Rare into a Kinect games factory, despite multiple failures.
 
Star Fox Adventures was fine. People were just disappointed that it wasn't like the previous Star Fox games. They should have kept it as Dinosaur Planet.

Dinosaur Planet would have still been boring. Star Fox Adventures wasn't plagued because it was a different genre of game than the other Star Fox games. It was plagued by being a boring Legend of Zelda rip-off with boring level design and boring gameplay mechanics. It's not that it was "bad," as a game it was competent, it was just utterly boring. And the characters introduced were pretty stupid.
 

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
202,268
Messages
22,077,063
Members
45,876
Latest member
Crazygamer3011
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"