Bethesda Fallout 4

I guess I should probably come back to it much later when I have armor or a power armor suit with a fully loaded mini gun than wearing a trench coat suit and unmodified regular pistols&rifles.

I guess I should do all side quests first to get enough for ammo,guns and the glorious armor suit, not sure why I was rushing through
 
It's a great line of reasoning isn't it? 'Kotaku is bad, ergo this article must be wrong.'

It's a perfectly fine line of reasoning. Kotaku is the MSNBC of the Internet. I don't waste my time with any of their ********. It's an opinion fluff piece. Nothing more.
 
Dare i say that Kotaku makes IGN look good. :o
 
It's a perfectly fine line of reasoning. Kotaku is the MSNBC of the Internet. I don't waste my time with any of their ********. It's an opinion fluff piece. Nothing more.

Broken clocks may be right twice a day, and the piece hits home with many of the very valid pieces of criticism concerning Fallout 4, expressed by myself and many others concerning its lack of RPG elements and dialogue choices. Personally I am suspicious about any gaming site knowing the sad state of journalism concerning the medium, but I am also not so foolish as to write off a criticism entire just because it was voiced from a source I harbour dislike too.


The piece is correct; Bethesda sacrificed much of the soul of the series in order to prop up their weak plot, new mechanics, and obsession with railroading the player down a particular path they had envisioned. I have no qualms calling New Vegas the superior game, because as much as actual gameplay is important to quality, what it is geared towards is equally important, and ultimately essentially all of Fallout 4's gameplay is geared towards combat, combat, combat, combat. Peaceful options are nonexistent, nonlinear solutions nonexistent, non-combat related missions non-existent. You HAVE to kill Kellog, you HAVE to say you have never had relations with a non-human in the BOS quests, and you HAVE to agree with each faction's plans to finish the game and never vocalise a good criticism of them or alter their path.

The dialogue system is ridiculous, and the choice to only have charisma skill checks is equally so. Gone are the days where high intelligence or high perception can form other workarounds. But even more than that are what the checks are for - in New Vegas I can use them to solve quests, end disputes or even start them, to find new paths or gain access to extra content and materials. In Fallout 4 I can use it to swindle more cash from quest givers. Why nothing more? Because otherwise I would be attempting to not follow the very strict railroad that Bethesda wants me too.

Even if you don't agree with these points it is difficult to argue they are not valid, and all of them are expressed by the article. I don't care if Kotaku staff members attend supremacist rallies or soapbox about the virtues of bestiality; the criticism the piece offers for Fallout 4 holds water.
 
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I'm looking for the Diamond City Radio station. I want to meet Travis.
 
Travis is a funny dude.

Insulting the BoS tho, imma steal from him :o
 
The irony of the game not giving you choices is that the developers said the reason the graphics weren't that good was due to the fact they were putting so much work into giving the players more freedom. :) Personally...I think it's just because they have a **** engine that needs to be retired.
 
I still think it's an awesome game but it reminds me a bit of Mass Effect and makes me want to re play them and want Andromeda more.

I agree that the game's engine is a big problem .
 
Broken clocks may be right twice a day, and the piece hits home with many of the very valid pieces of criticism concerning Fallout 4, expressed by myself and many others concerning its lack of RPG elements and dialogue choices. Personally I am suspicious about any gaming site knowing the sad state of journalism concerning the medium, but I am also not so foolish as to write off a criticism entire just because it was voiced from a source I harbour dislike too.


The piece is correct; Bethesda sacrificed much of the soul of the series in order to prop up their weak plot, new mechanics, and obsession with railroading the player down a particular path they had envisioned. I have no qualms calling New Vegas the superior game, because as much as actual gameplay is important to quality, what it is geared towards is equally important, and ultimately essentially all of Fallout 4's gameplay is geared towards combat, combat, combat, combat. Peaceful options are nonexistent, nonlinear solutions nonexistent, non-combat related missions non-existent. You HAVE to kill Kellog, you HAVE to say you have never had relations with a non-human in the BOS quests, and you HAVE to agree with each faction's plans to finish the game and never vocalise a good criticism of them or alter their path.

The dialogue system is ridiculous, and the choice to only have charisma skill checks is equally so. Gone are the days where high intelligence or high perception can form other workarounds. But even more than that are what the checks are for - in New Vegas I can use them to solve quests, end disputes or even start them, to find new paths or gain access to extra content and materials. In Fallout 4 I can use it to swindle more cash from quest givers. Why nothing more? Because otherwise I would be attempting to not follow the very strict railroad that Bethesda wants me too.

Even if you don't agree with these points it is difficult to argue they are not valid, and all of them are expressed by the article. I don't care if Kotaku staff members attend supremacist rallies or soapbox about the virtues of bestiality; the criticism the piece offers for Fallout 4 holds water.

:applaud
 
Seems like I really should have played New Vegas, I almost got it upon release too but well maybe I can get it on my xbo as a bc game
 
.y
Seems like I really should have played New Vegas, I almost got it upon release too but well maybe I can get it on my xbo as a bc game

I highly recommend it. I consider the "real" Fallout 3 because it's a direct sequel to Fallout 2. It was easily my favorite RPG of last gen and all the DLC is great. The game is incredibly open ended in design and faction manipulation plays a large role, because of this, side quests, don't feel like side quests, everything feels like its apart of main story and you have a real impact on the game world through your choices. Character builds also play a much larger role in New Vegas.
 
Are the developers of 1,2 and NV rotating with Bethesda or did they return with NV as a one time come back?
 
Are the developers of 1,2 and NV rotating with Bethesda or did they return with NV as a one time come back?

The first two games were developed by Blacke Ise who became Obsidian after Interplay shut them down. Bethesda and Obsidian have not announced anything as far as a sequel to NV goes.
 
A patch breaking mods isn't news. That's just expected. Especially since the official mods tools aren't even out yet.
 
I was only playing to play this for an hour or so the other day, but I ended up spending over 4 hours and didn't want to stop. I'm trying my hardest to save this for when I'm on holiday break in two weeks because I really want to just get lost in the world and experience things without rushing myself, but it's slowly getting its hooks on me.

How short is the story though? I'm trying to do as many side missions as possible but based on the quest list I looked up, I'm already at the last quest of Act I and I'm only at level 14. Do more things open up after that, or do they open up from wandering the world?
 
I was only playing to play this for an hour or so the other day, but I ended up spending over 4 hours and didn't want to stop. I'm trying my hardest to save this for when I'm on holiday break in two weeks because I really want to just get lost in the world and experience things without rushing myself, but it's slowly getting its hooks on me.

How short is the story though? I'm trying to do as many side missions as possible but based on the quest list I looked up, I'm already at the last quest of Act I and I'm only at level 14. Do more things open up after that, or do they open up from wandering the world?

I would do as much side stuff as possible. The main quest is the worst part of this game.
 
Playing casually, and doing very little side-stuff, the main quest took me about three weeks. While it could have been better (ergo, more open ended, allowed the player more influence, etc) I enjoyed the main story a lot.
 
I'm enjoying the side quests more than just desperately looking for Shaun, I try to hold off on the main story and when I do those missions, It's just to get it all over with.

I'm enjoying side stuff with different companions and especially am into the Brotherhood of Steel and Minutemen
 

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