Would you expect anything less from a Bethesda game jokesonm3?

The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.
The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.
I read that the console versions can have mods?! How does that work? How can could I get that buzz mod?
The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.
I totally went Rick Grimes in Kellog.
I read that the console versions can have mods?! How does that work? How can could I get that buzz mod?
While I certainly appreciate what you (and others) are saying, and to an extent I even agree, I do think Fallout 4 has a little more gray-area then it's given credit for. It's certainly not New Vegas or even Fallout 3, but you can certainly perform less-than-moral deeds. There's certainly parts in the core-story that are morally questionable, and arguably even downright evil.
Sanctuary, and taking care of other settlements, is optional. That being said, I'd have loved the option to be able to rule over them with an iron fist and make them do everything, rather than performing every menial task the settlers can think of. I probably wouldn't have done it, but the option would have been cool.
Fallout 4's biggest issue is that, on top of the confusing choice not to have a New Vegas style quest structure, the main story (and from what I can tell so far, a lot of side quests) do tend to steer you toward playing the hero in a pretty heavy handed way. It's not always the only choice, but for some bizarre reason it seems to be the choice Bethesda desperately wants you to make -to the point where they'll push you to make it.
Haven't gotten there yet. Does that point in the game offer you a bit more leeway to make the character's personality more in tune with what you want or at least give more options for actions?
I can see your point. Its not the only choice in some missions, but being the hero is the only choice that works with your character's personality, if that makes sense. I think it is the drawback to having a fully spoken character with a defined personality. Although other games with full voice acting offer choices (Bioware games for example).
You still have your options but they feel more satisfying. A lot more in line with what I'd say.
I agree there. I was willing to see how the character-with-a-voice thing went, and remained open minded. Having played enough now, I can say I preferred the non-talking protagonist. Given the stuff this character goes through the male voice actor (I've yet to hear the female performance) is far too jovial a lot of the time for my liking. And you're right, Bioware did a fine job of creating good balance.
It doesn't seem like Bethesda are going to turn back now that they've done full-on voice acting, so hopefully they'll learn and get better at it. It will be interesting to see how they approach the next Elder Scrolls game, what with each race generally being given a different voice.
I totally went Rick Grimes in Kellog.
If you have power armor then you're supposed to have a mini gun. Quest is basically hand in hand.

Aren't the main/story quests always short in Bethesda games? I recall a lot of talk about how short Skyrim's was, and you can run through Fallout 3's story in a matter of hours.