Bethesda Fallout 4

Would you expect anything less from a Bethesda game jokesonm3?
 
:funny:

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The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.
 
I ended up getting Tomb Raider as a birthday gift, but had already bought it earlier, so managed to take it back and traded it for this. Not played a lot so far, just got to Concord and walked back to Sanctuary. Seems alright so far, feels about how I remember F3 feeling. Got a minigun super early on a side quest that I think I wasn't really suppose to take that early, so that was cool. Totally forgot about weight limits and the like in these games, though.
 
If you have power armor then you're supposed to have a mini gun. Quest is basically hand in hand.
 
The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.

I totally went Rick Grimes in Kellog.
 
I read that the console versions can have mods?! How does that work? How can could I get that buzz mod?
 
The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.

While I certainly appreciate what you (and others) are saying, and to an extent I even agree, I do think Fallout 4 has a little more gray-area then it's given credit for. It's certainly not New Vegas or even Fallout 3, but you can certainly perform less-than-moral deeds. There's certainly parts in the core-story that are morally questionable, and arguably even downright evil.

Sanctuary, and taking care of other settlements, is optional. That being said, I'd have loved the option to be able to rule over them with an iron fist and make them do everything, rather than performing every menial task the settlers can think of. I probably wouldn't have done it, but the option would have been cool.

Fallout 4's biggest issue is that, on top of the confusing choice not to have a New Vegas style quest structure, the main story (and from what I can tell so far, a lot of side quests) do tend to steer you toward playing the hero in a pretty heavy handed way. It's not always the only choice, but for some bizarre reason it seems to be the choice Bethesda desperately wants you to make -to the point where they'll push you to make it.

I read that the console versions can have mods?! How does that work? How can could I get that buzz mod?

It's not available yet. I read recently that Bethesda are launching mod-support for the PC version early next year. I expect mods will be downloadable to consoles a while after that.
 
The only knock I have on this game is the lack of options. You are the good guy. No matter what. In New Vegas, you could be a bad man doing good things. You could be a good man doing terrible things. There were so many shades of gray. Same with Fallout 3. In Fallout 4 you are either a good guy or a sarcastic good guy. No middle ground. Especially with the Sanctuary aspect...I want to be ****ing Rick Grimes, a guy who will do ANYTHING to get his son back and protect his people. But instead, we only have one option...be a hero. That disappoints me a bit.

I totally went Rick Grimes in Kellog.
 
I totally went Rick Grimes in Kellog.

Haven't gotten there yet. Does that point in the game offer you a bit more leeway to make the character's personality more in tune with what you want or at least give more options for actions?

I read that the console versions can have mods?! How does that work? How can could I get that buzz mod?

I am skeptical, to be honest. Bethesda made promises about console mods with Skyrim and never delivered. There are a lot of hurdles with console mods that are not there with PC. I know the promise of console mods for Fallout 4 have been a lot more concrete and less abstract than their promises with Skyrim (which was basically, "We want it to happen, its going to happen, but we are still trying to figure out the details"), but still...I will believe it when I see it.
 
While I certainly appreciate what you (and others) are saying, and to an extent I even agree, I do think Fallout 4 has a little more gray-area then it's given credit for. It's certainly not New Vegas or even Fallout 3, but you can certainly perform less-than-moral deeds. There's certainly parts in the core-story that are morally questionable, and arguably even downright evil.

Sanctuary, and taking care of other settlements, is optional. That being said, I'd have loved the option to be able to rule over them with an iron fist and make them do everything, rather than performing every menial task the settlers can think of. I probably wouldn't have done it, but the option would have been cool.

Fallout 4's biggest issue is that, on top of the confusing choice not to have a New Vegas style quest structure, the main story (and from what I can tell so far, a lot of side quests) do tend to steer you toward playing the hero in a pretty heavy handed way. It's not always the only choice, but for some bizarre reason it seems to be the choice Bethesda desperately wants you to make -to the point where they'll push you to make it.

I can see your point. Its not the only choice in some missions, but being the hero is the only choice that works with your character's personality, if that makes sense. I think it is the drawback to having a fully spoken character with a defined personality. Although other games with full voice acting offer choices (Bioware games for example).
 
Haven't gotten there yet. Does that point in the game offer you a bit more leeway to make the character's personality more in tune with what you want or at least give more options for actions?

You still have your options but they feel more satisfying. A lot more in line with what I'd say.
 
I can see your point. Its not the only choice in some missions, but being the hero is the only choice that works with your character's personality, if that makes sense. I think it is the drawback to having a fully spoken character with a defined personality. Although other games with full voice acting offer choices (Bioware games for example).

I agree there. I was willing to see how the character-with-a-voice thing went, and remained open minded. Having played enough now, I can say I preferred the non-talking protagonist. Given the stuff this character goes through the male voice actor (I've yet to hear the female performance) is far too jovial a lot of the time for my liking. And you're right, Bioware did a fine job of creating good balance.

It doesn't seem like Bethesda are going to turn back now that they've done full-on voice acting, so hopefully they'll learn and get better at it. It will be interesting to see how they approach the next Elder Scrolls game, what with each race generally being given a different voice.
 
You still have your options but they feel more satisfying. A lot more in line with what I'd say.

Ah, good. I look forward to that. :up:

I agree there. I was willing to see how the character-with-a-voice thing went, and remained open minded. Having played enough now, I can say I preferred the non-talking protagonist. Given the stuff this character goes through the male voice actor (I've yet to hear the female performance) is far too jovial a lot of the time for my liking. And you're right, Bioware did a fine job of creating good balance.

It doesn't seem like Bethesda are going to turn back now that they've done full-on voice acting, so hopefully they'll learn and get better at it. It will be interesting to see how they approach the next Elder Scrolls game, what with each race generally being given a different voice.

I am interested with Elder Scrolls also. It would be difficult to create 2 new voices (male and female) for each race though. So I suspect (or at least hope) that TES's protagonist will remain voiceless.

Its interesting to see the duality of Bioware and Bethesda in their two most recent games. Bioware tried to emulate Bethesda in creating a more open world, more spontaneous quests, etc...and it resulted in a **** ton of run and fetch quests in DA: Inquisition, that just doesn't quite work. Meanwhile, Bethesda tried to emulate Bioware in the dialogue and romance system and something there is just off also. Each company should just stick to what they do best, IMO.
 
I'm just popping in to say I hate everyone that has this game. :argh:

And away I go.
 
If you have power armor then you're supposed to have a mini gun. Quest is basically hand in hand.

No, I got mine before the power armor section in Concord. I ran into a farm on my way to Concord, and got a side quest to kill some raiders that were attacking them in an old radio tower thing and get a locket or something like that. One of the raiders had a minigun. I say I didn't think the game wanted me there yet because it was pretty hard, mainly because of the raider with the minigun, took me several tries to finally get it down in a semi-stealthy way.
 
Yea that locket quest is a pain at lower levels.
 
I'm still in awe of how short the main quest is and how little you actually do in this game.
 
Aren't the main/story quests always short in Bethesda games? I recall a lot of talk about how short Skyrim's was, and you can run through Fallout 3's story in a matter of hours.
 
This is my GOTY. Easily. And in pretty damn sure I've played them all.

Not joking..
 
Aren't the main/story quests always short in Bethesda games? I recall a lot of talk about how short Skyrim's was, and you can run through Fallout 3's story in a matter of hours.

This games main quest is shorter than those or at least I remember those games being longer. The this games main quest felt incredibly short to me.
 

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