Super Mario Mario Super Sluggers

Spidey-Bat

Ours is the Fury
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I'll probably pick it up, mostly since I'm a Mario ****e and my daughter wants to play it also.

This month is horribly expensive for the Wii, especially considering [Sarcasm]there is nothing to play on the system but mini-games.[/sarcasm]

Super Mario Stadium Baseball
Wario Land: Shake It!
De Blob
Samba De Amigo
Sam & Max: Season 1

I have to pick and choose, since I don't have the money for all of them. :(

I'll probably grab Super Mario Baseball, Wario Land, and Samba De Amigo, and save the others for when I have more money. :up:
 
Since I have decided to buy another console, I have pretty much stopped buying any Wii games altogether. But I might pick up Mario Baseball because Mario Strikers is a good game, and even though I have The Bigs I still want another baseball game for Wii because Wii remote is perfect for playing this game.
 
I'll be getting a 360 later in the year, but so far this year, and I know I'm in the minority, most of the games that interest me are on the Wii. I think I'm just tired of the shooters and gory action games...I'm just not into those.

I'm mostly getting the 360 for the XBLA games, and there are a bunch, that I want. The first retail game I really want for it is SFIV and then Batman: AA.
 
I got it and have been playing it quite a bit today.

Pitching:
They added a lot of depth to the pitching. The camera while pitching is behind the mound. You pull the wiimote back to go into the windup. Keeping it there charges the pitch. You let go when a purple circle on the ground reaches you and it unleashes a charged pitch (fastball). You can pull the wiimote back and move it forward before to throw a normal speed pitch. If you hold A while winding up, you'll throw what they call a changeup. However, it's really a curveball (12-6 to be exact). You can also use sliders by pulling the wiimote back, pointing the analog stick left or right, and then flicking forward. You can do all of these pitches while charging. The curveball comes out the same but the sliders are faster. I like these changes a lot. Also, virtually every pitch you throw is a strike. Even when the curveballs that bounce are strikes and sliders that the catcher catches behind the hitter.

Hitting:
To hit, you pull the wiimote back and then flick forward. You can hold it back to charge and then flick forward for a power swing. You can move your character left or right in the batter's box but not up or down like in the last game. It's much better than Wii Sports.

Fielding:
The Achilles Heel of almost every baseball game. Only MVP Baseball did it right. It's similar to the last game. You automatically control the player closest to the ball. Which can be frustrating. To throw to a certain base, you push the analog stick in the direction of that base and flick the wiimote. I think it would have been better if you held it on the D-pad and flicked it since it'd me more accurate. To help out with these deficiencies, they added some tricks to help you which I will describe later. You move with the analog stick and shake the wiimote to move quicker. You can press Z to change fielder which is good.

Running:
Running can be tricky. However, the AI is stupid so you can run back to a base and almost always be safe. Point the analog stick in the direction of the base the runner is on and press A to advance them or B to retreat them. To steal, press the direction(s) of the base(s) you want to steal and press A. Shaking the wiimote makes all baserunners run faster.

Specials:
In addition to the hitting and pitching specials, they added defense and running specials. Some of the defense specials are quick throws, laser throws, and ball dash. Quick throws are quicker than normal and the character always throws them. Laser throws are throws from the OF that are incredibly fast. Your outfielder only throws them if runners are on base. Ball dash makes your fielder run faster when they have the ball. Running specials are for close plays (see below).

They also expanded the chemistry/buddy system in the game. Let's say you have Yoshi in Left, Mario in Center, and Luigi in Right. Mario has chemistry with both of them. Bowser hits a ball in the air that is going to go out for a home run towards left center. You take control of Mario and both you and Yoshi head towards the wall. As the ball approaches the wall, you can press A twice. Mario will jump on Yoshi and bounce high into the air to rob the home run. Another thing is what I'll call buddy relays. Let's say a character hits a ball between Left and Center that goes by Mario. As Mario, you can run after it and when you're close, Press B. This will kick it to Yoshi. As the character is trying to get to 2nd, Yoshi can throw to 2nd (which is about as fast as a laser throw) and get the runner at 2nd. Another way you can do a buddy relay is if one buddy character in the OF and one in the Infield. Let's say a ball falls in for a hit in shallow center. A runner is on 3rd and trying to score. If Mario is the CF and say Peach is the shortstop or second baseman, Mario can come in, kick the ball to her, and she'll do a fast throw to home to get the runner.

The final special is for close plays at a base (I think it's only at 3rd and Home). When a runner is close and the ball is close to the fielder, a Close Play! message comes up. It'll zoom in at the plate and freeze. A button will quickly appear (A or B). If the defensive team presses it first, the fielder will get the ball and knock the runner out. If the offensive team presses it, the runner will stun the fielder and be safe. Some characters have Close Play specials. I haven't had a chance to use them. Mario's is Enlarge and Bowser's is Spin Attack. I imagine Mario becomes big and stomps the fielder and Bowser goes into his shell and spins into the fielder. Seems like it's just for show since you still have to press the button to be safe.

There are also new things called error items. When you have two buddy characters hitting next to each other in the lineup you can use them. Let's say Yoshi is hitting and Mario is hitting behind him. As Yoshi is at bad, a slot machine-type icon appears on the screen. When you hit the ball, it will stop on an item and you can quickly press Z to throw it onto the field. Examples are banana peels, fireballs, POW orbs, and Bom-ombs. They are to knock the opponent over so you can be safe or advance another base. You can turn these off.

Getting star powers is easier. There's a meter on the bottom. Whenever you get an out (as defense) or hit (as offense), your meter goes up. I think getting a strikeout (as pitcher) or scoring a run (as offense) automatically gives you a star. Max is 5. To use the star powers, press and hold A+B while hitting or pitching.

Challenge:
This game has a single player challenge mode like the last. Going through this unlocks all the stages and characters. Unlike the last, you don't just play games and fulfill the scouting mission requirements when they pop up. Instead you explore the overworld (the 5 stadiums) to encounter all the players. You will enter scouting missions to have them join your party. Some of the missions are easy like getting an out, making a quick throw. Some of the harder ones are like hitting to all fields (it'll tell you where to hit it) or hit a home run (which I'm not very good at). But it's made so you have an equal oppurtunity to fulfill these each of your 10 tries. The challenge isn't long (probably 3 hrs) but there's more to do than the last game.

Characters:
There are 71 characters but that's including different colors. What's good is unlike the last game, you can have multiple characters on your team. So you can have 2 Shy Guys instead of having only one and then just choosing the color.


Hope that gives some more insight into the game. If anyone has anymore questions, let me know.
 
Is this an especially popular game? Because we got over 100 copies at my job, and the corporate office is pissed that we sold less than 10 in the first few hours we got it.
 
Is this an especially popular game? Because we got over 100 copies at my job, and the corporate office is pissed that we sold less than 10 in the first few hours we got it.

I don't think it is. But this is the Wii, its not like the huge games that sell half a million in the first day, sales probably won't drop off and it will hit one million sold.
 
Yea, it'll be one of those games like Mario Strikers, that continues to sell well for a year or more, so it'll sell over a mill easily just like Strikers did.

Thanks for the info Spidey-Bat..I really can't wait to get this game. :up:
 
How many players does this game support?
 
Exhibition is only 2. Minigames you can have 4.

EDIT: Actually you can have 4 players in Exhibition. I think Challenge might only be 1 player.

This will sell over time. The previous Mario Baseball game became a Best Seller. There's practically no advertising for this so no one is rushing to get it this week.

Here's a video of that explains some more of the game
http://www.gametrailers.com/player/39117.html
 
Is this an especially popular game? Because we got over 100 copies at my job, and the corporate office is pissed that we sold less than 10 in the first few hours we got it.

it will sell well, but this isn't the next Mario Kart or Wii Fit. That's probably what the corporate office was expecting.
 
Yeah, they kinda overestimated this title. I actually got a text message from my district manager saying that we should put up more signs and let people know it's in the store, and that we NEED to sell out of it.

We got a huge shipment of more Mario Kart in the same day. I expect THAT to be gone within the week. Nobody's even asking about Sluggers.
 
Just curious, why does your stored NEED to sell them out?
 
Hell if I know. Those were our orders.
 
Haha I want Mario Tennis too... I kind of got turned off this game by the IGN review. Mario Strikers was great, but I don't feel like taking the risk here. Maybe I'll bargain bin it some day.
 
My wrist was hurting after I played it like all day Wednesday. Then it felt fine the next day. I was shaking the wiimote way too much.
 

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