Marvel: New Spidey Game & Ultimate Alliance (Sequel announced.)

I'm mad that in MUA you can't get a close look at your characters. how about making the game slightly more of a beat'em up with zoom in options. Or at least make the "Select a character menu" allow you to zoom in and out and 360 spin your character.

Some characters had really cool costumes that I wanted to get a better look at but couldn't because they were so small.


I know this is going to sound perverted but Elektra for one had some really cool designs. And it just sucks that I couldn't check her out more.

As for spidey...616 free roam. where you can play as Peter (FROM THE @#$@# START OF THE GAME, MARVEL!!!) and the city people don't recognize you. How stupid is it that when you unlock a peter parker costume in the spidey games people in the city are always like "Yo spidey!" Secret identity, much?

Enemies:
Rhino
HOBGOBLIN
Doppleganger
Venom/carnage
Black cat
Kraven
Lizard

Pretty much just have the game take place in Todd Macfarlene 80's. With a DIRTY (I hate how clean the game look, it's supposed to be NYC) and grity setting. And really hardcore looking foes. But no races..please? Spider-man is not a racing game! Keep the gang tours lose the races or have FAR LESS of them. They were boring and you don't need to be a super hero to do stupid things like that. It's a waste of a hero's powers.

Setting:
Gritty and dirty, like I said, but also interior areas add to the imagination. Bring back the gang hideouts and stores that could be robbed.

Building blocks:
Base it(game features and gameplay respectively) off of Spider-Man (PSX..you know the one with Octocarnage?), and Spider-Man 2: The movie.(GC,ps2,xbox,etc..)
 
I'm mad that in MUA you can't get a close look at your characters. how about making the game slightly more of a beat'em up with zoom in options. Or at least make the "Select a character menu" allow you to zoom in and out and 360 spin your character.

Some characters had really cool costumes that I wanted to get a better look at but couldn't because they were so small.


I know this is going to sound perverted but Elektra for one had some really cool designs. And it just sucks that I couldn't check her out more.

As for spidey...616 free roam. where you can play as Peter (FROM THE @#$@# START OF THE GAME, MARVEL!!!) and the city people don't recognize you. How stupid is it that when you unlock a peter parker costume in the spidey games people in the city are always like "Yo spidey!" Secret identity, much?

Enemies:
Rhino
HOBGOBLIN
Doppleganger
Venom/carnage
Black cat
Kraven
Lizard

Pretty much just have the game take place in Todd Macfarlene 80's. With a DIRTY (I hate how clean the game look, it's supposed to be NYC) and grity setting. And really hardcore looking foes. But no races..please? Spider-man is not a racing game! Keep the gang tours lose the races or have FAR LESS of them. They were boring and you don't need to be a super hero to do stupid things like that. It's a waste of a hero's powers.

Setting:
Gritty and dirty, like I said, but also interior areas add to the imagination. Bring back the gang hideouts and stores that could be robbed.

Building blocks:
Base it(game features and gameplay respectively) off of Spider-Man (PSX..you know the one with Octocarnage?), and Spider-Man 2: The movie.(GC,ps2,xbox,etc..)

I zoomed in all the time in MUA but its lame because you have to keep on doing it. In XML2 you could choose an option to keep the view always locked on close. They made so many advancements from XML2, but so many steps back too...moreso steps back in small things like customizing moves for the AI and their traits
 
MUA 2 should have no exclusives. There were 7 characters playable only on GBA and PSP, and compare them to who we're asking for: Jean Grey, Namor, Vision, Mar-Vell, Hawkeye, Ronin, and Black Widow. I hate that, why would I want to buy a handheld game for a few extra characters? Just release them on all systems.

I'm also hoping that they don't cut characters. I hated it in XML 2 how we got all these characters we asked for, yet a ton of our favorites from the last game were gone. I think they should at least try to have everyone who was featured in the first (be it in normal play, cutscene, or available only on one system) and a few more.
 
I'd like them to go for a FF style perspective, and get away from the Diablo style isometric camera. Then Yellow Jacket/Goliath/Giant Man/Atlus would be feasible, and it could be even more of an action game. Flyers would style be extremely limited if mor than one person was using the same system, I just can't think of a way around that.
 
MUA 2 should have no exclusives. There were 7 characters playable only on GBA and PSP, and compare them to who we're asking for: Jean Grey, Namor, Vision, Mar-Vell, Hawkeye, Ronin, and Black Widow. I hate that, why would I want to buy a handheld game for a few extra characters? Just release them on all systems.

I'm also hoping that they don't cut characters. I hated it in XML 2 how we got all these characters we asked for, yet a ton of our favorites from the last game were gone. I think they should at least try to have everyone who was featured in the first (be it in normal play, cutscene, or available only on one system) and a few more.

None of the GBA's exclusives were actually playable. =/ They were just "strikers"--only there as a NPC type character that came out of no where to assist you and that's it.

360 got Hawkeye as a downloadable.

Not to mention, exclusives come from the console creators usually paying for them, like how Sony paid Activision to give PSP all those exclusives. I can see Sony and MS paying for exclusives to war against one another's consoles even further (Nintendo...probably not, they could care less about this game).
 
Keep the gang tours lose the races or have FAR LESS of them. They were boring and you don't need to be a super hero to do stupid things like that. It's a waste of a hero's powers.

i found the races the best thing about spider-man 2. it pushes you to master swing which was far better realised than fighting. the races in spider-man 3 don't seem as intresting. can't do tricks and because of the cities greater complexity wall running is harder, ofcourse a semi auto small jump past windows could solve that.

spidy does have to get from place to place fast at times. but incorperating that into the main game at a challenging enough difficulty would frustrate alot of players, so the races are the alternative.

they could perhaps change things in numerous ways. have tricks add to a score and have a required score and time. that'd be sort of like adapting the pgr system to the spider-man races, but you can really take the system of any racing game and apply it.
 
You know what would be a laugh?

Going to the year 2099
 
a spider-man 2099 game would rock. the city could be perfectly designed with game play in mind. reminds me of when i was young i thought that there should be a spidey 2099 animated series. that was before the 90's spider-man TAS. looking at how batman beyond did years later it seemed like it could have been a good idea. at the same time i was thinking capcom should make a fighting game with marvel characters. years later that did turn out well.
 
Ok, maybe never was a bit of a stretch, but you get my point; some of the characters that are on the lists people keep making are just not feasable. And I don't know about you, but I don't really see the need for more than 2 or 3 "guys with guns" in a superhero game. Superheroes are supposed to have either powers or special skills, or both, rather than carry around a bunch of ordinary weapons any jackass can get his hands on. So, if we have Punisher, do really need two other guys whose "powers" come from a gun show? That's why I'd rather not see Cable, Bishop, or Fury. Now Deadpool, on the other hand, has swordsmanship and a healing ability, plus he's hilarious, so if he makes the cut, I won't complain. I want Psylocke to be in this, but if she doesn't make it, I'll understand.


P.S. I always use this size, font and color.

Good for you? :bh:

Regardless, the second you say "superheroes are supposed to..." you're on some foolishness. Add to that that the only requirement to get into MUA should be being a great marvel character, not being a "Superhero" as MangleBOP defines it. Your opinion is fine, but it carries zero authority.

On feasability:

Hank Pym/Wasp; Wasp is easy, if limited. Perhaps they can expand her biosting's effectiveness or something to make her interesting. Shrinking is not the problem, her limited powerset is though. Hank is much more difficult since many stages feature low ceilings and lower doorways and growing hank even 2x his height could result in clipping or a number of other collision issues. He's the least feasible of this bunch and he can't be used unless someone comes up with a really great way for him to not run into ceilings and walls and doors.

Cable; Easy. He's got a very WIDE powerset, a few good costumes and no sweat. An interesting dynamic would be him loosing life when he uses his massive powers.

Psylocke; Not really all that obscure. Also with a great powerset and moveslist.

Bishop; With another hard-to-code but cool powerset, and his fair share of futuristic weaponry, Bishop also makes a good addition, even if it can't be Bishop AND Cable.

Shang-Chi; I do agree that Shang-Chi would be redundant with Iron Fist. They have, essentially, the same moves set. Shang Chi lacking some iron fist stuff. It's possible to delineate these guys, but it sure isn't easy.

Punisher/Nick fury; Not redundant. Nick has gadgets, Punisher has different guns. An all-gun character hasn't been done, thus seperating him from Fury, Deadpool and Blade. Delineating these guys is easy.

Shadowcat; Agree that intagibility is best used on Vision, but who cares? Why not both. The real problem with this power is that it breaks stages. If you can walk through walls, what stops you from walking off of the stage into nothingness? What level design can stand up against someone who can just float to the end, endurance permitting? And, same with wasp, versatility is limited. What will you put under the other three buttons? Nothing I can think of, maybe a little fighting prowess, but other than that, Kitty's pretty hollow.
 
As far as limited powersets go, they don't come any more limited than Cyclops' and he's been playable for three games and counting... So Wasp is perfectly feasible if only the developers spend some time working on her.

Regarding intangibility, I've said this plenty of times before but I will say it again: not EVERY wall in the game is breakable, is it? How about phase-able characters can only walk through breakable walls but aren't able to move past all the others? I mean, after all, Nightcrawler couldn't 'port past stage-limiting walls. Phasing characters could work in the same manner. It's plenty easy.
 
As far as limited powersets go, they don't come any more limited than Cyclops' and he's been playable for three games and counting... So Wasp is perfectly feasible if only the developers spend some time working on her.

Regarding intangibility, I've said this plenty of times before but I will say it again: not EVERY wall in the game is breakable, is it? How about phase-able characters can only walk through breakable walls but aren't able to move past all the others? I mean, after all, Nightcrawler couldn't 'port past stage-limiting walls. Phasing characters could work in the same manner. It's plenty easy.


I disagree. Cyclops has been using different types of blasts to different effect for many many years. In addition, Cyclops is possibly the best tactician in the Marvel Universe, and that's a great for making a ranged buffer, so that's what they did with him. Wasp hasn't displayed such versatility throughout her career. She has only the one type of beam which she uses the one way, short range at that, and she shrinks... and flies. That's not a good way to fill out 9-11 powers. Now, researching, she does have telepathic control of insects, and can grow as well, so she'd basically be like a female skin for Giant Man, plus the electric bursts as opposed to the ubergadgets. So, I recant, Janet Pym can be made playable if you make use of her rarely used (to the point of being forgotten) abilities to grow and control insects. As such, I don't like the option, but it is doable.

Good point with Nightcrawler, though. It still sounds frustrating, not being able to walk throug a wall that's right in front of me. Nightcrawler won't teleport where he can't see, so that's not frustrating, it makes sense. But you are right, it IS doable, I personally, just wouldn't like it.
 
Yes, but the bottomline is that he only has his optic blast. It's his only power. He has however learned to use it for an incredibly diverse array of effects, much in the same manner Wasp has been using her sting and shrinking powers. Sure, he's a tactician and remarkable leader and strategist, but she isn't without her own battlefield qualities. My point is that any Marvel character can be made playable if only developers stop to think on how to best integrate them into the game.

Janet could, for instance, be given a passive move like Nightcrawler's Leap of Faith where she flies around enemies long enough to distract them from landing a killing blow on the player's character.
 
Yes, but the bottomline is that he only has his optic blast. It's his only power. He has however learned to use it for an incredibly diverse array of effects, much in the same manner Wasp has been using her sting and shrinking powers. Sure, he's a tactician and remarkable leader and strategist, but she isn't without her own battlefield qualities. My point is that any Marvel character can be made playable if only developers stop to think on how to best integrate them into the game.

Janet could, for instance, be given a passive move like Nightcrawler's Leap of Faith where she flies around enemies long enough to distract them from landing a killing blow on the player's character.

I agree with your point, based on your second paragraph example, but your logic in the first paragraph is complete madness. How is Cyclops having "only" an optic blast the "Bottom line" when the game features other heroes with less or NO powers? How is Cyclops using his power for an incredibly diverse array of effects anything like Wap using her power for one or two effects. What "battlefield qualities" does Wasp have that translate into actionable powers? Will she knock 'em dead with her incredible fashion sense?

But good idea, there are a couple "buzzing around" type moves that Janet could have. An area sting attack. It's doable, I admit that. I haven't seen or thought of anything compelling enough to make me want to have her on my squad, but it is doable.
 
She's no pushover as a leader herself, both in 616 and Ultimate, but Cyclops for instance is what some people would call a one-trick pony since he "only" has his optic blast, and yet he's been featured as an interesting, effective character for three games. I love using him in XML1 and XML2 to the point of going solo with the guy through the whole game (don't have an XBox though so I can't use him in MUA)... The Wasp has at least two powers, the sting and shrinking, which at first sight can be combined into just as many if not more power attacks than Cyclops has. I'm not saying she's a better or more versatily characters in the comics, just saying she could as easily be made playable. Cyclops is the "simplest" character I could think of to make the comparison.
 
As for the fashion sense thing, well... I do suppose she could have a couple of boosts styled after Rogue's XML1 Southern Charm, to lower enemy defense.
 
let's see, for the Marvel game, who I'd like to see who wasn't in the standard PS2 version:

Hulk
nightcrawler
Hawkeye
Colossus
Iron Fist
Brother Voodoo
Monica Rambeau
Falcon
Punisher (politically incorrect, but hey...)
Machine Man
Sub-Mariner (give him a trident)
The Captain (Next Wave)
Meltdown (Next Wave)
Wonder Man
Bishop
Cloak
Dagger
Cannonball
Mirage
Wolfsbane
Magik
Warlock (new mutants)
Adam Warlock (unlockable)
 
I think Wasp would have a cool moves set. Let's see....
Moves
1. Stinger Blast (maybe chargable or with a rapid tap-rapid fire)
2. Shrink (a boost that decreases size but increases agility and defense)
3. Venomous Stinger (stinger blast that causes bleed or radiation damage)
4. Stun (stuns or confuses enemies)
5. Arc Sting (shoots an arc or radial spray of stigers)
6. Stinger Hands (a boost that adds bleed or radiation damage to melee attacks)
7. Attack Flight (melee attack where she flies forward and knocks enemies out of the way and then does a short combo and then a stinger blast)
8. Extreme attack (shrinks and flies all around blasting and confusing every enemy in the area)
 
I think Kitty could too...
1. Phase (a boost that increases speed and makes her invulerable to attacks other than electrical)
2. Heart Pounder (attacks through the chest of an enemy a la Martian Manhunter's move in JLH)
3. Stun Stepper (phases through to the other side of an enemy leaving them confused and you behind them for a free hit, would cause damage at higher levels
4. Ogun's Memory (a spinning roundhouse karate kick that does close ranged radial damgae and stuns enemies)
5. Wolverine's Fight Training (a melee combo that finishes with a phase attack through the chest or a 'stun stepper')
6. Up Down Kitty (Phases into the ground and pops back up with an upercut or kick that pops enemies into the air)
7. Tecnological skill (a boost that increases the amount of items and tech points dropped by enemies while decreasing the team's energy consumption)
8. Brave Cat (a secondary skill where she will phase nearby teammates who are in danger of being killed)
9. Extreme (sets an expolsive device and phases out before it detonates and causes massive physical and burn damage)
 
I'd prefer Kitty's if martial arts expertise showed only in her melee fighting style rather than any power attacks. The rest of that concept is fine though but you forgot to incorporate Lockheed (an attack consisting of a short-lived gout of flame that sets enemies ablaze) and that move she does where she phases into the ground and reappears behind someone to pull them down by their ankles.
 
I thought about including Lockheed, that would be so cool!
 
i found the races the best thing about spider-man 2. it pushes you to master swing which was far better realised than fighting. the races in spider-man 3 don't seem as intresting. can't do tricks and because of the cities greater complexity wall running is harder, ofcourse a semi auto small jump past windows could solve that.

spidy does have to get from place to place fast at times. but incorperating that into the main game at a challenging enough difficulty would frustrate alot of players, so the races are the alternative.

they could perhaps change things in numerous ways. have tricks add to a score and have a required score and time. that'd be sort of like adapting the pgr system to the spider-man races, but you can really take the system of any racing game and apply it.

You're right, but at least give a purpose to races besides random checkpoints that you have to touch. Maybe the races could be something like "Get here before the timer ends". I remember I unlocked the insane races in USM and I'm like "WTF!? WHY AM I DOING ALL OF THIS?!" For a stupid costume with no [extra]attributes.

It'd be way more fun to pick up the game and have the option of ignoring the races and STILL be able to get all costumes and goodies. Race completion should be there only for people who want 100%. I mean you can keep them if people like them..and they do. But other people hate them. So that'd be a good half way point.

The in-story races were fun. The chasing. I mean I was annoyed at times by how the game was a racing game, but if the game were longer and the races were fixed a little then it would have been great.

They just need:

-Purpose: Maybe have spidey speed to a burning building before time runs out.
-Player Choice: No stupid platforms to jump on or off of. BUT you can get points towards a score like Danalys suggested. So if you want to do cool tricks and stuff you can, if you just want to hurry you can.
-Spider-Man 2: Bring back the aerial tricks this game had.


If the game is based off of 616 then spidey has web shooters. Instead of giving him infinite ammo, the races could force you to do some flips, jumps and wall running to conserve web fluid.
 
She's no pushover as a leader herself, both in 616 and Ultimate, but Cyclops for instance is what some people would call a one-trick pony since he "only" has his optic blast, and yet he's been featured as an interesting, effective character for three games. I love using him in XML1 and XML2 to the point of going solo with the guy through the whole game (don't have an XBox though so I can't use him in MUA)... The Wasp has at least two powers, the sting and shrinking, which at first sight can be combined into just as many if not more power attacks than Cyclops has. I'm not saying she's a better or more versatily characters in the comics, just saying she could as easily be made playable. Cyclops is the "simplest" character I could think of to make the comparison.

No one in marvel comics is a pushover at Leadership. But none of them, except Cap and Fury even remotely Compare to Cyclops.

The game developers needed only read comics to see how Scott is playable. In order to make Wasp playable, they'd have to come up with new ways for her to use her powers. Do you see the difference? Scott's playability has been published for years, Wasp's playability would be all new. Wasp is not as easy to make playable as Cyclops, because making her playable requires creativity. Making cyclops playable only requires reading. The fact that you think he's simple is irrelevant. I am saying she's less versatile. That's precisely what I'm saying.
 
I didn't say he was simple, in fact he's been growing on me as a character in recent years and he is FAR from simple... But powers-wise, he is. Let's take a look at another "simple" character, Nightcrawler. What does he have going for him? Teleportation, superhuman agility, the shadow crawl ability. Yet the developers managed to pull off around 5-7 variations of a teleporting attack ALONE! Sure, then they gave him swords and everything since he fancies himself a swashbuckler in comics, but the truth is they did stretch his teleport into several versatily attacks just like they did with Cykes' beam.

Making Wasp an interesting, fun character is only their imaginations away.
 
GL1, just a sidenote: I don't Fury comes anywhere close to the Cap and Cyclops. Never read any story where that happened, but have they ever faced off with each other in all these years? Those two are the natural-born leaders of the Marvel Universe, it'd be interesting to watch a fight like that.
 
I just realized something, the new Spider-Man game is could be something to go with The Spectacular Spider-Man that comes out March 8th, 2008.

Depending on how good or bad the show is, if this is true, it could be really good or really bad.
 

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