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Marvel vs Capcom 2 on XBLA and PSN

You guys must be awesome, because I could not imagine using that thing for anything, much less actual 2D fighters:o

Oh come on really? Because xbox 360 controllers are the best for shooting games. If i wanted to spend $70 on a Fighting stick I would. Those are much better
 
I was talking about the D-Pad on the 360, not the controller as a whole
 
I've spent too much time using regular controllers to play fighting games to let any of that get in my way. At least the hyper motions don't require double circle execution. So, it can't be that hard!

That said, back in the day, I would rather play Servbot than Zangief.
 
Depends on what regular ultras you mean, I have no problem at all with shoto motion Supers/Ultras. I can do them incredibly easy. Charge Supers/Ultras is true, though, and yeah it's my own slow minds fault

haha, thats what i mean man.
 
Well, that sucks, I guess that $14.99 just sitting in my PSN wallet is going to be there for awhile longer
 
http://www.joystiq.com/2009/06/24/gamestop-lists-ps3-only-retail-box-for-marvel-vs-capcom-2/

According to a new GameStop listing, PS3 owners who want to purchase the downloadable Marvel vs. Capcom 2 will have the option of purchasing a boxed retail copy. Of course, like other boxed releases for downloads, there won't be a game disc in there, but GameStop lists a bunch of stuff that the box will contain. Basically, it's a Collector's Edition of a downloadable game. Oddly, there's no Xbox 360 version of this item.

According to the product listing, the Marvel vs. Capcom 2 Retail Pack will release on August 13 for $19.99 ($5 more than the cost of the game) and include a redemption code (obviously), a DVD case, a disc containing exclusive wallpapers and other media, an 8-page manual, one month of free access to Marvel Digital Comics, and 2,000 Capcom Unity points, which are used on the Capcom site to participate in auctions.

Fairly odd move honestly. I think I'll just stick to download over the network. I wonder if August 13th will be the new date
 
Yeah, it's really not a bad deal for 5 extra bones, but I know I'd never use the one month of free access to Marvel Digital Comics or 2,000 Capcom Unity points. I don't really need the manual since I know how to play. So, for me, it'd be all about the wallpapers and 'other media'. Not even getting a physical copy of the game, which is honestly why I'd buy the game in that form
 
I'd use the digital comics, but I have no idea what the other thing is. Capcom Unity? WTF?
 
Apparently there used on Capcom's website for digital auctions according to the article. Not sure what all you can actually buy on there, you may want to check it out
 
I'd use the digital comics, but I have no idea what the other thing is. Capcom Unity? WTF?
The Digital Comics are a great thing that Marvel's got going. I remember when they started out in 2001 as "DotComics" and were free. You could read the first ten or fifteen issues of Ultimate Spider-Man on there.

Now they make us pay. Curses! :cmad:
 
Yeah I know what the Digital Comics are, I was talking about the other thing. Now I know what it is thanks to Teardrop.
 
http://www.joystiq.com/2009/06/27/c...pcom-2-release-near-the-end-of-july/#comments

Further clarifying reports from nearly two months ago surrounding the release of Marvel vs Capcom 2 on XBLA/PSN, Capcom's Twitter account is putting the game's digital release "closer to the end of July." Oddly enough, the statement claims to not know where the "rumor" came from, though Marvel Entertainment's Q1 2009 financial report (sourced below) was clearly the culprit.

In the month or so you have before the game releases, you should probably head over to Shoryuken's MvC2 forums to find out how badly you're going to get stomped online. And yes, you will get stomped. We all will.

Looks like end of July is when we'll probably be seeing this.
 
But it was already said that Marvel vs Capcom 2 will be arriving on the 360 included on this year´s Summer of Arcade, so, i don´t expect it to arrive before August.
I expect the PS3 version to arrive more or less at the same time.
 
That only means the game will be eligible for the sweepstakes when it's downloaded, I don't think it necessarily automatically means the title will be released in August even though that's how they did it last year. This news was coming from Capcom and that will be their decision to make, unless by near the end of July then mean August which in that case makes them terrible at wording or their Twitter account thing is invalid
 
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Interview with Seth Killian about the re-release: http://www.comicbookresources.com/?page=article&id=21818

If you don't want to read the whole thing in a nutshell basically there'll be custom soundtrack options, DC version was chosen as re-release system 'cause it's awesome, no extra DLC, all character's unlocked because unlocking sucks ass, and the online matchmaking system will be same from SFII HD Remix

CBR: Fans have been clamoring for this game for years. How did the re-release of “MVC2” finally come together?

SETH KILLIAN: Capcom loves the Marvel games, and there are a lot of big Capcom fans within Marvel, but the rights to do a fighting game have been tied up for a long time. Basically it was a matter of waiting for those rights to become available again, and then imagining how best to bring the “MVC2” magic to this generation of hardware.
Screenshots from "Marvel Vs. Capcom 2"

While the emphasis of “MVC2” is clearly on the gameplay, there is also a narrative that runs through the game. Can you give us a summary of the game’s storyline, and why these two franchises have been thrown together?

Haha. I’m not sure the story is the game’s greatest strength, but basically there’s this thing —Abyss—that’s causing everything to die out. The flying pirate Ruby Heart (“MVC2’s” main character) gets together a band of heroes to track him down and take him out. Of course the “heroes” include people like Blackheart (son of Satan), and Akuma (also not too nice), but… yeah.

For fans that may be more familiar with the “Street Fighter” control scheme, what’s the major difference with the “MVC2” fighting engine?

In “MVC2,” you’ve got four attack buttons instead of “SF’s” 6. The other two buttons are used primarily to call in your partners, since you’ve got 3 vs. 3 teams instead of just one-on-one characters. It might sound odd to old-school Street Fighters, but you pick it up very quickly, and everything flows together in a very smooth way.

What makes the Dreamcast version of “MVC2” the best version of the game to base the re-release off of?

The Dreamcast version is considered the best by the hardcore players because it’s the closest to the original arcade release. 99% of people wouldn’t be able to tell a difference between **any** of the releases, but since Dreamcast has been the competitive standard for so long, we wanted to go the extra mile for the fans that have kept this game so exciting for close to a decade and start from the DC code, even though it was a lot more work than just porting the Xbox version.
Screenshots from "Marvel Vs. Capcom 2"

For the online component, you’re using the same system as “Super Street fighter II Turbo HD Remix.” For those that haven’t played that game, can you tell us a bit about the “quarter up” feature and other online elements?

What we call “quarter match” is more recognizable as “player lobbies.” Basically you can invite your friends (or open it up to anyone), and everyone sits around together watching two people play, and waiting in line for their turn against the champ. It’s the online equivalent of hanging out in an arcade—winner stays, loser goes to the back of the line.

Apart from that, we’ve got the familiar player (aka “friendly”) and ranked (aka “for keeps”) matches, so you can practice more casually or try and improve your competitive record.

Why did you decide to forgo the unlocking of characters for this incarnation of the game?

Because basically all of that unlocking isn’t fun. In the arcade days, unlocks were exciting because you never knew which new characters would show up on the machine that week — it was actually a lot of fun, and gave you time to spend learning every new character. In 2009, however, everyone already knows all the characters in the game, so there’s no exciting revelations that come from the unlocking. I remember running tournaments on “MVC2” in the arcades, and having to take turns hitting the coin-mechs thousands of times just to unlock all the characters. Never again!

Rather than a complete change in the graphics, you are giving players the option of applying graphical filters to the game. Can you explain how these work?

Basically the filters are a fancy kind of math. What they do is to take the data about the original pixel locations and add information to smooth out the original look for today’s HD screens. Rey Jimenez (“MVC2” producer) and the team probably went through hundreds of possible variations trying to get the look just right, and their work really paid off.
Screenshots from "Marvel Vs. Capcom 2"

In addition to custom soundtracks, you will also be offering a brand new hip-hop soundtrack for players to download for free through Marvel.com, Capcom-Unity.com, and the game's official site, tu4ar.com. How did that project come about?

That would be the work of the Product Manager, John Diamonon. He’s a big hip-hop fan, and the “MVC2” competitive community is also way into hip-hop, so basically it was a great opportunity to get a few favorite artists involved. It was even more perfect, because a lot of the artists are also big gamers, and go way back with Capcom. I think their love for the games really comes through in the lyrics.

Once the game is released, will you be offering any downloadable content in the form of new characters, levels, etc?

The bad news is that there are no plans for “MVC2” downloadable content. The good news is that you get the whole game straight out of the gates. Our deal with Marvel was to release the original game, with the updated graphics, soundtrack, and of course the full online experience, and you’ll get all of that immediately.

Is there anything else about this version of “MVC2” that you want the fans to know about?
Screenshots from "Marvel Vs. Capcom 2"

With 56 characters, customizable assists, and crazy team dynamics (the characters work together in really interesting ways), there are literally tens of thousands of distinct playable combinations. It’s one of the easiest fighters to pick up and play, but stays endlessly fresh because there are so many variations in terms of teams, playstyle, etc. That’s what makes this game a favorite with hardcore fighting fans as well as noobs that just like to hit some buttons with their friends.

Finally, we have to ask. If “MVC2” proves successful, is there a chance we could be seeing another installment in the series?

I know I’d love to see it. Capcom definitely hears the fan demand for a sequel, so if “MVC2” succeeds, hopefully Marvel agrees.
 
You hear that guys, you had better all buy this game so we get a sequel! :cmad:
 
http://kotaku.com/5310931/marvel-vs-capcom-2-release-date-wrestled-to-the-ground

While Marvel's release date prediction for Marvel VS Capcom 2 fell through, we're pretty confident that the July release date Capcom just announced for the Xbox Live Arcade version is reliable.

Marvel might have been a bit off when they suggested a June 29th release for Marvel VS Capcom 2, but they were pretty damn close. The actual release date for the Xbox Live Arcade version of the beloved brawler is July 29th, so really they were only off by two letters. The game is being released as part of Microsoft's Summer of Arcade promotion, which groups together Xbox Live Arcade games of particular merit, which must make the developers of games released in a normal fashion feel like crap. "of Arcade" titles generally cost more than usual as well, with MvC2's 1200 point price tag right in line with the trend.

No official word on the PlayStation Network release yet, but we can probably assume that it will fall somewhere around the 29th as well.

Update: It has been pointed out to me that the Capcom Europe page has the PlayStation 3 release listed as July 29th as well. So I was right...halfway. Sort of.

Looks like July 29th is the date
 
Looks like I'm going have to buy more MS pts then.
 

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