Gammy79 said:
Yeah I know I have posted this a ton of times, but here it is again!
OPM review, more indepth.
This is the game Sony's been talking about, the flagship first-party title for the launch of the PS3. This is the game that's intended to usher in the "HD Era," the marquee title for the new system. This is the game everyone's looking at to set the tone for the PS3. Of course, it's not at all fair to lay this heavy a trip on a single game--but fair or not, Resistance is the first-party game Sony's pushing the hardest for launch, and that means it has a great deal to live up to. Now the question is: Can it bear the weight of all these heavy expectations?
The answer is a reasonably solid "yes." But before I go into detail, let me tell you what Resistance isn't. It's not the greatest first-person shooter ever devised, nor is it a revolutionary leap forward in technology. Its graphics won't make your brain explode, nor will they make you think you're living in the fourth dimension.
What Resistance is, though, is a really excellent, story-driven FPS. It's a marked step forward in the genre, bringing together elements from some of the best shooters on the market, infusing them with Insomniac's insane ability to craft unconventional weapons, and wrapping them up in a beautifully presented package.
...
The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. With a launch game this good, I can only imagine what untapped power lurks in the PS3's innards.
Verdict: A supremely competent shooter that excels at top-level design. A few minor flaws hurt the overall score (no online co-op, lack of chimera variety, etc), but not much.
Score: 9|10
some quotes from the review
"It's clear that Insomniac has learned a thing or two from the experiment of bringing Ratchet online; the online component in Resistance is exceptionally well put-together, providing a broad, varied, and extremely customizable experience."
"Overall, the vast array of options makes for a really satisfying online experience."
"both sides seemed quite well balanced in our playtime"
"Multiplayer is no afterthought, but rather a fully fleshed-out component of the game."
And, again the only complaint they mentioned:
"It would be nice to see more than 11 levels (especially since only 4 of those support 40 players, with others supporting 8 to 32), but since most of these levels are simply enormous, you'll still see a lot of variety."
This game is being very well excepted.