Resistance: The Fall of Man (threads Merged)

What do you think Resistance will score?

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Gammy79 said:
I don't care if he's not going to study law, I still want him to be my lawyer :up:
I are is being betters :cmad:


And buy the book already god damnit :wow::ninja::meow::mad:
 
THE LIZARD#1 said:
I said I was sorry! :D

And yeah i'm sorry about those personal attacks :(

Yeah you should be your wanker.

Oh right...
 
Well Resistance: Fall of Man has been dubbed a AAA First Person Shooter from OPM! :wow:
 
Gammy79 said:
Ahh...nice!

Yeah I know I have posted this a ton of times, but here it is again!

OPM review, more indepth.

This is the game Sony's been talking about, the flagship first-party title for the launch of the PS3. This is the game that's intended to usher in the "HD Era," the marquee title for the new system. This is the game everyone's looking at to set the tone for the PS3. Of course, it's not at all fair to lay this heavy a trip on a single game--but fair or not, Resistance is the first-party game Sony's pushing the hardest for launch, and that means it has a great deal to live up to. Now the question is: Can it bear the weight of all these heavy expectations?

The answer is a reasonably solid "yes." But before I go into detail, let me tell you what Resistance isn't. It's not the greatest first-person shooter ever devised, nor is it a revolutionary leap forward in technology. Its graphics won't make your brain explode, nor will they make you think you're living in the fourth dimension.

What Resistance is, though, is a really excellent, story-driven FPS. It's a marked step forward in the genre, bringing together elements from some of the best shooters on the market, infusing them with Insomniac's insane ability to craft unconventional weapons, and wrapping them up in a beautifully presented package.
...

The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. With a launch game this good, I can only imagine what untapped power lurks in the PS3's innards.

Verdict: A supremely competent shooter that excels at top-level design. A few minor flaws hurt the overall score (no online co-op, lack of chimera variety, etc), but not much.

Score: 9|10

some quotes from the review

"It's clear that Insomniac has learned a thing or two from the experiment of bringing Ratchet online; the online component in Resistance is exceptionally well put-together, providing a broad, varied, and extremely customizable experience."

"Overall, the vast array of options makes for a really satisfying online experience."

"both sides seemed quite well balanced in our playtime"

"Multiplayer is no afterthought, but rather a fully fleshed-out component of the game."

And, again the only complaint they mentioned:
"It would be nice to see more than 11 levels (especially since only 4 of those support 40 players, with others supporting 8 to 32), but since most of these levels are simply enormous, you'll still see a lot of variety."

This game is being very well excepted.
 
C. Lee said:
Fenrir....do you remember our talk?
What'd he say that was wrong? He just refuted all his points in a civil manner. Just because he got a warning doesn't mean he has to be a docile sheep. As long as he keeps it clean, I don't see what the problem is. :confused:

And Gammy, if you ever need a Psychologist or a Special Education teacher, look me up in the phonebook. :confused::up:
 
THE LIZARD#1 said:
You know he should go into law? Fenrir what are you studying/majoring in?

BBA in Entreprenearship - 2nd Year.
 
Fenrir said:
BBA in Entreprenearship - 2nd Year.

Congratulations, you managed to humiliate a 15 year old over the internet. Ma and Pa would think it money well spent. :yay:
 
it's so sad that you guys don't see the logical flaws in his arguements. strawman is a huge one he uses routinely. it's better known as making up your opponants position, so you can tear that down. he really hasn't refuted my position one bit. when he can't make a strawman argument he shifts to asides like spelling and grammar. which will be why c.lee tells him off. that he cannot see why (or pretends not to know why) would show other elements of his character.

oh about the granades which was pretty much all that he brought up that could have been a valid arguement. he was incorrect about the implimentation. the granades in time splitters work just the same as in halo. they bounce, arc etc. all the things he said they didn't. so if he can't get the facts of that game right it's pretty damning. the only difference it that the initial trajectory is aligned with the weapon rather than about 30 degrees over the angle of view like in halo.

but the original arguement was about control skeme (specifically button configuration, the trigger being used was sited as an example. not the way the grenade moved) so the above difference is irrelavent. they have the same button configuration in cases where grenades are used. timespliters predates halo. which shows what is original and what is not.
 
Danalys said:
it's so sad that you guys don't see the logical flaws in his arguements. strawman is a huge one he uses routinely. it's better known as making up your opponants position, so you can tear that down.

Or more realistically speaking, everyone see the "logical flaws" in YOUR arguments. You ever thought of that, sport? :whatever:

he really hasn't refuted my position one bit.

I did, and it's only your pigheadedness that's preventing your from acknowledging that fact.

when he can't make a strawman argument he shifts to asides like spelling and grammar.

Instead of ranting about on petty, pointless tangents ("strawman argument"? Gimme a ****ing break :rolleyes: ), why don't you grow a spine for a change and refute my points or show me exactly WHERE and HOW am I wrong? No no, that's asking too much of you.

which will be why c.lee tells him off. that he cannot see why (or pretends not to know why) would show other elements of his character.

It's downright pitiful you barge in here yet again claiming to know something you don't have a freakin' clue about. C.Lee's warning was because of the ugly skirmish I had with Liz a couple of pages ago. So far that hasn't happened in this discussion which is still clean. Now if you would please get cracking on a more appropriate and concise reply to my last big post or just shut the hell up and leave with your tail tucked between your legs.

oh about the granades which was pretty much all that he brought up that could have been a valid arguement. he was incorrect about the implimentation. the granades in time splitters work just the same as in halo. they bounce, arc etc. all the things he said they didn't. so if he can't get the facts of that game right it's pretty damning. the only difference it that the initial trajectory is aligned with the weapon rather than about 30 degrees over the angle of view like in halo.

Pitiful. Danalys can't even remember the sources of the aruguments anymore. This point of the discussion originated when I said that Halo was the first FPS to implement a dedicated key for hand grenades. Danalys, clueless as always, claimed that "enough first person shooters have grenades as secondary fire on weapons to make an difference". What she DIDN'T factor in, was the fact that rifle grenade launchers don't work the same as regular hand grenades, that is why most first-person shooters had BOTH rifle grenades launchers as well as hand grenades since they are two completely different weapons in practice. So now, just because I didn't give any weight to the grenades in Timesplitters (which is an exception, otherwise go ahead and try naming at least 10 shooters that have rifle grenades that bounce off walls, have a curved trajectory and have a detonation delay, go ahead - I dare your gutless ass) since the grenades in that game worked a bit differently than the general majority of FPS (which if I might add, goes IN THE FACE OF Danalys' asinine claim that "enough games" had such grenades as secondary fire to make any differencet), it's "pretty damning"?

OK, whatever you say miss "UnrealEngine3-can't-do-FPSs-Lasers-don't-emit-light-Halo's-opening-like-Half-Lifeetcetc" :down::D

Who's damned now sweetie? :)

but the original arguement was about control skeme (specifically button configuration, the trigger being used was sited as an example. not the way the grenade moved) so the above difference is irrelavent. they have the same button configuration in cases where grenades are used. timespliters predates halo. which shows what is original and what is not.

The original argument was that Halo set the standard for the controls (smart cursor and a dedicated button for grenades, to name a few) in console FPSs and proof of that fact is evident in the influence that Halo's control scheme had on other console FPSs like Rainbow Six 3 (and following titles), 007 Nightfire, Call of Duty 2, Riddick and many more.

As a final reminder, at least in the name of good faith and honest debate, why don't you just muster up the courage and give specific responses to all the points (just like I do) I made in this and my previous reply to you instead of conjuring yet another lame-ass post that stinks of self-righteous thickheadedness and shallow finger-pointing? No really, it would be great to see something different from you for a change.
 
Substance D said:
Congratulations, you managed to humiliate a 15 year old over the internet. Ma and Pa would think it money well spent. :yay:

Yeah, who would've thought they sent me to a university to spend three years of my life studying and striving to get a degree in specialization only so that their ward could grow competent enough to humiliate jackasses on the internet.

Oh no wait! Surely no one is that stupid to suggest something so utterly and ridiculously asinine. :ninja:
 
Fenir reminds me of Kawada from Battle Royale

kawadawall.jpg
 
Fenrir cracks me up. What a comedian. Bravo, bravo.. Just don't let them get you so angry that you go off on them and get banned or anything. Because our numbers are dwindling. We need someone like you to lay the verbal beat down everynow and then.
 
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