Spider-ManHero12
Web-Slinger
- Joined
- Jul 7, 2006
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All I'm hoping for out of this is a good Spider-Man game. same for the one coming out next summer to tie in with the film (which I think will be free roam).
Never said that, but there is only so much they can do in 1 year of development.
I didn't say it wasn't Joker, I said it wasn't JUST Joker. And a good alternative could have been Joker controlling a Titan-fueled Killer Croc. THAT would be awesome.
The whole story was unspectacular, it what it set out to do and nothing more. Sure you had side stories in Noir and 2099 but thats it. The third act was just in line with the rest of the game. And thats not even what ignorant means.
So just because I don't want Unreal I don't care about the game? Thats moronic. Unreal isn't even the best looking engine out there. For console gaming that would be the Naughty Dog engine. And I happen to think that the graphics in SD were quite nice. Maybe not top tier but very fitting to the character.
You say yourself that SD was a 7. How is that a bad game? Thats in the upper regions of a 10-point scale. Maybe not a great game but certainly a good one.
That was about you thinking Beenox could just "take" more time to work on the game. It doesn't work like that. They get a deadline that they need to follow.
And while that "Samaritan" trailer sure is nice, graphics like that wouldn't run on todays consoles.
There is a reason no open world games uses Unreal for example.
Arkham City?

They said they started developing SD before AA was out, which could mean they started a week before for all we know.Didn't they start on SD even before AC was worked on though? I remember there was a huge argument over which started development first. That should've given SD ENOUGH time...if it were first and all.
Well there's not that much to disagree on really. Tho I enjoyed the story for what it was I can't with a straight face say it was a well written masterpiece.So you agree with that? Lol...Noir and 2099 had WAY better stories than the game overall, and that's sad.
I honestly don't know enough about game engines to talk about this, maybe UE is a perfect fit, I don't know. But I still like the one they use.I'm not saying Unreal is the best engine out there(that would be Battlefield 3's, imo), but Unreal would be the ideal engine to use in a game like this.
Well sure, but that wasn't really what it was about. It was you saying it Beenox didn't care because they made a bad game, and then you said it was a 7. Which admittedly isn't a bad score.When Arkham Asylum received 8 and 9s, then yes, I will be picky and say a Spider-Man game needs to be on par.
And again, it's Activision that decide when they start to work on the game. Beenox can't just decide to start working on a Spidey game just because they feel like it.DEADLINE....but to begin work on it? There wasn't any games after Web of Shadows...it would've been great if they start on that game as soon as WoS was given its first awful review. Even though Activision sucks now, at least they start to work on their Call of Duty games immediately(which, imo, I still love the Modern Warfare games).
Well, yeah. But I meant open world more in the sense of GTA, with a full blown city with pedestrians and the like. There are no games like that using UE.Oscorp said:Arkham City
They said they started developing SD before AA was out, which could mean they started a week before for all we know.

t:Well there's not that much to disagree on really. Tho I enjoyed the story for what it was I can't with a straight face say it was a well written masterpiece.
I honestly don't know enough about game engines to talk about this, maybe UE is a perfect fit, I don't know. But I still like the one they use.
) and we'll have a great 616 game. Plus, we will definitely need great voice acting. Keaton for Spidey for the win.Well sure, but that wasn't really what it was about. It was you saying it Beenox didn't care because they made a bad game, and then you said it was a 7. Which admittedly isn't a bad score.
And again, it's Activision that decide when they start to work on the game. Beenox can't just decide to start working on a Spidey game just because they feel like it.
Well, yeah. But I meant open world more in the sense of GTA, with a full blown city with pedestrians and the like. There are no games like that using UE.
Unreal would be the most ideal fit for a Spider-Man game. From what we've seen of Arkham Asylum and Arkham City, to get a bright and colored New York City using Unreal WITH citizens and what not as a free roam game...it would be amazing(no pun intended, haha). Add in Green Goblin or Doc Ock(or better yet, the BOTH of them trying to take control of NY's gangs) and we'll have a great 616 game. Plus, we will definitely need great voice acting. Keaton for Spidey for the win.
How come?I won't be expecting a free roam for the movie tie-in, I expect a no tie-in more
I'm not sure I get what you mean to be honest.Even a week before AA went out though, imagine if they just took the time to get all the bugs out....
maybe I'm just complaining too much on what I wantt:
As I said before, the main story was nothing special, although I think it was well written and kinda enjoyed it for what it was trying to achieve. The sub-plots in Noir and 2099 was a little meatier, but still fell short because of the limited time they were given. Still good tho but just a bummer.Noir, though, imo, was a written masterpiece. That story alone, of Spidey going after Goblin, would be a great game if we were to get a Spider-Man Noir game.
Well thats what I was getting at. Unreal is a great engine, no doubt about it. But it isn't built for open world games like GTA. So there really is no need for it. And if they choose to go linear they have their current engine which is their own, so they know the ins and outs of it.Unreal would be the most ideal fit for a Spider-Man game. From what we've seen of Arkham Asylum and Arkham City, to get a bright and colored New York City using Unreal WITH citizens and what not as a free roam game...it would be amazing(no pun intended, haha). Add in Green Goblin or Doc Ock(or better yet, the BOTH of them trying to take control of NY's gangs) and we'll have a great 616 game. Plus, we will definitely need great voice acting. Keaton for Spidey for the win.
I would like to say though, SD's cinematics were phenomenal.
See, thats were opinions come into play. I thought Juggernaut was an inspired choice, and were glad to have him instead of Rhino for what would've been the sixth time in a row. When they can mix and match, then why don't? In my opinion it makes the game feel like a part of the Marvel Universe.7 is good, but still, I can say Beenox didn't care about this game, imo. I mean, stick with Spidey's villains. Rhino being pursued instead of Juggernaut would've been better, imo. And yes, Beenox should be at fault for that...wasn't it Beenox that thought of the villains? I heard somewhere that the villains were thought of and then they got a writer.
Beenox started working on EoT before SD was released, so that is already what they are doing. Difference is that Infinity Ward and Treyarch (CoD developers) take turns releasing one game a year, so they have two year each to develop it.If anything, Activision needs to pull a MW with Beenox, imo. Start on a game immediately, or better yet, create a trilogy of games that would be awesome, like MW(that's IF MW3 is the trilogy we expect and not some stall game of Ghost's backstory).
They haven't even started yet. Kevin Umbrict, producer at Activision, stated on the Marvel Wondercon live feed that they haven't started work on the ASM game yet. He said it's "too early". I completely disagree.I am looking forward to seeing what they do with the movie tie in next year. I would assume they're already well underway developing that one. Wonder if it'll follow the movie, or contain an entirely new storyline like some of the past games have done?
They haven't even started yet. Kevin Umbrict, producer at Activision, stated on the Marvel Wondercon live feed that they haven't started work on the ASM game yet. He said it's "too early". I completely disagree.

What a numb nut. Now I KNOW the game will suck.![]()
They haven't even started yet. Kevin Umbrict, producer at Activision, stated on the Marvel Wondercon live feed that they haven't started work on the ASM game yet. He said it's "too early". I completely disagree.
Just a random expectationHow come?
They haven't even started yet. Kevin Umbrict, producer at Activision, stated on the Marvel Wondercon live feed that they haven't started work on the ASM game yet. He said it's "too early". I completely disagree.

Yeah, that said though, it would need to be a lot deeper than simply people cheering and waving their arms or booing.
They haven't even started yet. Kevin Umbrict, producer at Activision, stated on the Marvel Wondercon live feed that they haven't started work on the ASM game yet. He said it's "too early". I completely disagree.