Spider-Man (PS4) - Part 1

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5 minutes as of this reply. 4:30 Pacific time, if that helps.
'5 minutes from this post' helps, but the livestream I'm seeing shows another game, I'm not sure if I'm in the right video or a wrong one.
 
They didn't show. It was above the screen.
 
Just heard the comment "We'll be back in business in 12 minutes"
 
Welp, that was underwhelming lol. Not much new. Though, they did say that that demo was severely altered for the demo. Spidey only saves two of Fisk's men in the gameplay but in the actual mission he says several and has to explore the entire construction yard. That's interesting.
 
I thought they would show new stuff, maybe some night action or another villain, talk about even more story or Osborn...Oh well, these guys will deliver the game of the year quality I'm sure.
 
I hope we can swing fast like in Spider-Man 2
spiderman_2_swinging_by_digi_matrix-dbcjfjc.gif
I can almost feel the "woooosh" when the screen blurs due to the speed. I played that game to death so I still remember it well and it's the only one that made me feel like the character while swinging. Funny how they got the web-swing right on their first time, but strugled after ever since. And by right I don't mean real, I mean fun.

The webs attached to the buildings and the overall mechanic required some effort to not keep constantly bumping into walls and swing properly and these are some of the aspects that made it good, but it was not about the physics, it was about the fun. That sense of rush while traversing the city in high speed going from botton to top in one sweep move was unique to that game and I don't feel it in this one.

I rewatched the gameplay multiple times and that is what worries me the most. It's more like Beenox in the sense where we couldn't control how fast and how high we could go in just one move. I really hope there's much more to their web-swing mechanics than they're allowed to show for now. I don't care for realism on swinging a weighting body. I care for having a hell of a time doing so.
 
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One of the developers for the past several Spider-Man games gives his impressions of the trailer. It's not much, but it does give an interesting perspective.
 
Cool, sounds like the team has a great handle. Wonder who Peter works for..Osborn?
 
if thiswas put up already my apologyes.
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[FONT=&quot]5:35[/FONT]
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Spider-Man PS4 Developer Interview


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58,283 views[FONT=&quot]1 day ago[/FONT]​

[FONT=&quot]Published on 12 Jun 2017For More Live at E3 ► http://bit.ly/YTE3Live
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source: gameslice



I'm also waiting for the people of twitch to put up their individual video interview sorry those are like you tube there isn't a code to make them visible here like the youtube one those I did find on the former Epn.tv forum's which was similar to the hype's forums

there isn't away to do so, the code doesn't exist on the hype for that yet.
 
I'm not sure if anyone has noticed or picked up on it but when web slinging the webs bend while in motion and then pull back up.
 
I can almost feel the "woooosh" when the screen blurs due to the speed. I played that game to death so I still remember it well and it's the only one that made me feel like the character while swinging. Funny how they got the web-swing right on their first time, but strugled after ever since. And by right I don't mean real, I mean fun.

The webs attached to the buildings and the overall mechanic required some effort to not keep constantly bumping into walls and swing properly and these are some of the aspects that made it good, but it was not about the physics, it was about the fun. That sense of rush while traversing the city in high speed going from botton to top in one sweep move was unique to that game and I don't feel it in this one.

I rewatched the gameplay multiple times and that is what worries me the most. It's more like Beenox in the sense where we couldn't control how fast and how high we could go in just one move. I really hope there's much more to their web-swing mechanics than they're allowed to show for now. I don't care for realism on swinging a weighting body. I care for having a hell of a time doing so.

:up: :up:

Such a great game all around, but that swinging was total perfection.
 
Wasn't there supposed to be another show with live demos? Or is that today?
 
Shuhei Yoshida (President of Sony's Worldwide Studios for Sony Interactive Entertainment Inc.) says he has played the demo multiple times and says each time he takes a different route, the demo may have looked scripted but it's completely playable and that even in the building you can take a different path. He says we'll be surprised how open and flexible the system in the game is.


https://www.youtube.com/watch?v=eirObauHR94&feature=youtu.be&t=151


Also Bryan Inithar has addressed the quick time events.
Finally, Intihar addressed the quick-time events shown in Sony’s conference and emphasized that they’re meant to punctuate blockbuster moments rather than define whole sections of the game. “The superhero experience isn’t fully there unless you have those big set pieces that only someone like Spider-Man can survive,” Intihar says. “For us, that can’t be the game, but you have a sense of spectacle. Sometimes we are going to do things that even break the core of the traversal or the combat. It’s not something we rely on, but it’s something we’re going to use to our advantage.”
http://uk.ign.com/articles/2017/06/14/e3-2017-ps4s-spider-man-understands-what-makes-a-great-hero
 
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