Slick
Gang Stalked but hey there’s hope
- Joined
- Dec 15, 2007
- Messages
- 7,202
- Reaction score
- 3,483
- Points
- 103
Panel about to start. https://m.youtube.com/watch?v=AH2D9xnjfwk
'5 minutes from this post' helps, but the livestream I'm seeing shows another game, I'm not sure if I'm in the right video or a wrong one.5 minutes as of this reply. 4:30 Pacific time, if that helps.
How big is the fire?Damn fire
I can almost feel the "woooosh" when the screen blurs due to the speed. I played that game to death so I still remember it well and it's the only one that made me feel like the character while swinging. Funny how they got the web-swing right on their first time, but strugled after ever since. And by right I don't mean real, I mean fun.I hope we can swing fast like in Spider-Man 2
![]()

[FONT="]5:35[/FONT]I can almost feel the "woooosh" when the screen blurs due to the speed. I played that game to death so I still remember it well and it's the only one that made me feel like the character while swinging. Funny how they got the web-swing right on their first time, but strugled after ever since. And by right I don't mean real, I mean fun.
The webs attached to the buildings and the overall mechanic required some effort to not keep constantly bumping into walls and swing properly and these are some of the aspects that made it good, but it was not about the physics, it was about the fun. That sense of rush while traversing the city in high speed going from botton to top in one sweep move was unique to that game and I don't feel it in this one.
I rewatched the gameplay multiple times and that is what worries me the most. It's more like Beenox in the sense where we couldn't control how fast and how high we could go in just one move. I really hope there's much more to their web-swing mechanics than they're allowed to show for now. I don't care for realism on swinging a weighting body. I care for having a hell of a time doing so.
http://uk.ign.com/articles/2017/06/14/e3-2017-ps4s-spider-man-understands-what-makes-a-great-heroFinally, Intihar addressed the quick-time events shown in Sony’s conference and emphasized that they’re meant to punctuate blockbuster moments rather than define whole sections of the game. “The superhero experience isn’t fully there unless you have those big set pieces that only someone like Spider-Man can survive,” Intihar says. “For us, that can’t be the game, but you have a sense of spectacle. Sometimes we are going to do things that even break the core of the traversal or the combat. It’s not something we rely on, but it’s something we’re going to use to our advantage.”