Spider-Man (PS4) - Part 1

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I think the thing I hated about Ultimate Spider-Man, was how pretty much every boss fight started with a chase.
 
Would be nice to get another game where you get to play as different Spider-Men.
 
Sorry to hear that, the quick time events did seem a bit much but I don't really know how else they could do those big cinematic moments, and hey I still think it's better to have some interactivity instead of just watching a cutscene.

The swinging did look a little slow but it flowed really really well. I'm sure there's more to it than what we got to see.

The web zipping is definitely the same idea from Beenox's games but that isn't a bad thing, it was a good method to get around the environment for stealth.

I get where you're coming from. But to me quicktime events are just faulty game design. Like here for example: Spiderman is performing incredible superheroics under pressure, but we the players don't experience that rush of action. We get ridiculously simple and effortless button prompts. Can't have the button sequence be complex either because then you get the SM3 problem. I'd rather not have the big cinematic moment at all if it's gonna be a quicktime event since gameplay-wise it's just slop

And speaking of slop, the web zip physics are horrendous. Even when Spidey zips upwards to a perch point which is relatively far, he just flies all the way there in a straight line. The close up zipping isn't pretty either, the motion from a perch point to another is unorganicly clunky.

And then there's the crown jewl of this mess: web swinging. It's floaty and sluggish. It shocked me especially because we've had terrific webswinging in some past games, to me prime examples are SM2 and Web Of Shadows. The physics in them aren't perfect, but they had an actual sense of momentum and groove.

I honestly can't even understand why almost everybody else seem to love this gameplay.
 
That gameplay demo was absolutely fantastic! Loved the combat--very arkham inspired as it should be imo and great use of the slow-mo with the spider-sense. I really hope the combat system is as deep as Arkham's and has that challenge to it where it takes some time to truly master it but also has that rewarding feeling once you've done so. No more of that Arkham-lite combat style that Beenox developed. Not knocking Beenox, they did what they were able to with budget and time frame.

On that note, the game seems to have some cues taken from the Beenox Spidey games, i.e. the web rush icons that pop up in the environment that allow you to jump straight to a point...although it definitely looks like Insomniac has upgraded that idea.

I can understand some of the complaints people may have with the web swinging cause maybe it does look a little slow however I'll say this--Spider-Man is not an easy character to develop a game for due to his insane maneuverability. He can start and stop on a dime, jet off into any direction, and be at all different altitudes. It's gotta be quite taxing for a processor to keep up with him and you wanna have nice detailed environments too--so for every bit of juice you use to make Spidey faster, you're gonna lose some detail. I think Insomniac had to find a good balance in making a nice looking game with no pop-in crap going on and to make that happen, they probably had to scale back on Spidey's speed.

I really don't mind the QTE stuff. As long as it's done with efficiency and not an overbearing part of the game...I'm good.

For a game that doesn't come out for about a year to maybe a year and a half, everything looks so awesome. Lots of time left for them to work out the kinks and polish everything up nicely. Finally, Spidey is getting the game he deserves.
 
I can understand some of the complaints people may have with the web swinging cause maybe it does look a little slow however I'll say this--Spider-Man is not an easy character to develop a game for due to his insane maneuverability. He can start and stop on a dime, jet off into any direction, and be at all different altitudes. It's gotta be quite taxing for a processor to keep up with him and you wanna have nice detailed environments too--so for every bit of juice you use to make Spidey faster, you're gonna lose some detail. I think Insomniac had to find a good balance in making a nice looking game with no pop-in crap going on and to make that happen, they probably had to scale back on Spidey's speed.


If as movie video game tie in from 2004 can figure it out, so can a AAA game.
 
If as movie video game tie in from 2004 can figure it out, so can a AAA game.

In this gameplay demo Spider-Man moves just about as fast if not faster than he did in the SM2 game, with greater amounts of detail in the environment as well as with Spidey himself. And SM2 had all kinds of pop-in issues where this game does not appear to have that problem. So, yeah, if anything I think Insomniac has found the proper balance regarding the web swinging. I can understand the complaints, I suppose, since it doesn't appear he's moving that fast but it looks great to me.
 
When all the praise for SM2 comes out, it makes me wonder when the last time some one actually played it was...
 
In this gameplay demo Spider-Man moves just about as fast if not faster than he did in the SM2 game
Untrue.

with greater amounts of detail in the environment as well as with Spidey himself. And SM2 had all kinds of pop-in issues where this game does not appear to have that problem. So, yeah, if anything I think Insomniac has found the proper balance regarding the web swinging. I can understand the complaints, I suppose, since it doesn't appear he's moving that fast but it looks great to me

Then they should dial the detail down so the webswinging can be better and faster. I highly doubt that's the case however.
 
What does having greater amounts of detail and less pop ups mean Insomniac has found better balance in web swinging? I am baffled.

It's not that difficult to understand. Look at all the previous Spider-Man free roam games and how they often appear to be 'behind' other games when it comes to the visuals. They suffer from many issues in the free roam areas with pop-in, the environment looks empty, structures lack detail, glitches, etc. etc. Spidey's mobility is taxing on the processor. Of course the PS4 is more powerful than those other systems but it looks like Insomniac has finally got it right--found the balance between getting the processor to make a well-detailed environment and not detract too much from Spider-Man's mobility.
 
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Untrue.



Then they should dial the detail down so the webswinging can be better and faster. I highly doubt that's the case however.

It appears they're moving about the same rate. But remember in SM2 you could upgrade the swing speed so I'm not sure when you played it last or maybe you watched a video on it--the speed will vary depending on the upgrade.

I also think the game is about a year out or more and requires some more work and polish. For what was presented, I'm not concerned about it.
 
I literally have no complaints about this. Graphics,music,gameplay,voice acting,everything looks top notch. It looks stellar and seems to comfortably sit among the best PS4 esclusives and the Arkham saga.
 
I really can't wait to see today's presentation. Anyone know where it's being streamed?
 
Many thanks! By the way, where's your avatar from? It kind of gives me a classic Disney animated movie vibe. Really cool!
 
It appears they're moving about the same rate. But remember in SM2 you could upgrade the swing speed so I'm not sure when you played it last or maybe you watched a video on it--the speed will vary depending on the upgrade.

I also think the game is about a year out or more and requires some more work and polish. For what was presented, I'm not concerned about it.

Spider-man 2 web swinging was faster even before upgrades. Plus, there is no guarantee you can upgrade web swinging in this game, as it's a different game by a different developer.
 
It's not that difficult to understand. Look at all the previous Spider-Man free roam games and how they often appear to be 'behind' other games when it comes to the visuals. They suffer from many issues in the free roam areas with pop-in, the environment looks empty, structures lack detail, glitches, etc. etc. Spidey's mobility is taxing on the processor. Of course the PS4 is more powerful than those other systems but it looks like Insomniac has finally got it right--found the balance between getting the processor to make a well-detailed environment and not detract too much from Spider-Man's mobility.

The reason they fall behind other games is because they were rushed movie games on a budget and schedule. This is a AAA game. If Spidey's movement has to be slowed down to run smoothly they should've downsized the graphics. Or maybe it had nothing to do with the graphics and the swinging mechanics are just clunky. We will see.
 
Spider-man 2 web swinging was faster even before upgrades. Plus, there is no guarantee you can upgrade web swinging in this game, as it's a different game by a different developer.

This game is using a FAR more advanced physics model than Spider-Man 2 did. This will be a MUCH more authentic looking and feeling web swinging system. No one should like the system from SM2 after seeing this as the system in SM2 was wrong, top to bottom. This one is correct. Insomniac is FAR more talented than any previous dev that worked on an SM game.
 
So this game and the new animated series is called Marvel's Spider-Man. Kinda funny. I know their not connected.
 
And the best part is it's Spider-Man doing that. He deserves this so much. From every mediocre to horrible game hes been in to now having by far THE best game at an E3 is just incredible. It's just awful it's taken this long for the character to get the game he deserves.

This is still the Spidey game to beat for me! :D

 
If as movie video game tie in from 2004 can figure it out, so can a AAA game.

They never got it right. SM2 looked like s**t then and it still looks like s**t now. No physics behind the swing system whatsoever.
 
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