BrollySupersj
The only verdict, is vengeance.
- Joined
- Mar 31, 2005
- Messages
- 11,152
- Reaction score
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- 103
Oh my Lord, that map.... beautiful. This is probably going to set the bar for NYC in games.
Why should it bother you? It keeps gameplay fun instead of adding needless hinderance.
Actually agreed. I noticed that too. Jumping off the Empire State Building should have more impact, but it's very bleh. Probably my one actual complaint haha But in no way a deal breaker for me personally.
And who knows--the next 2.5 months are polish and bug fixing, so maybe it'll be slightly improved
ALSO I will say: I've lived in New York all my life. Manhattan itself for several years. I know that city. Insomniac has managed to perfectly capture it's feel and liveliness on the street. And the view from atop the ESB is nearly picture perfect.
Will never happen.Well because it's a Spider-Man game & I want some level of immersion when I'm playing. I associate very small levels of wall running to Spider-Man & it's more limited to horizontal as opposed to straight up vertically running up a building, that's something I'd more associate with someone like the Flash.
The swinging & wall scaling was fun anyway, I never found it a hindrance in any Spider-Man game I've ever played. I don't really want something added either just because it's more handy for the player if it doesn't fit the character. Save the running straight up over buildings for Prototype 3.
Will never happen.
Spider-Man can run on walls, that is the most important thing to me. Spider-Man 2 and Spider-Man 3 (Treyacrh games) kept the continuous wall running upwards limited by the reduced air pressure effect. Kinda weird to have that in a game that allows double jump.
Races confirmed BTW. Another city activity added.
God, that game was a lot of stupid, destructive fun.What is ridiculous is seeing Hulk run up buildings in Ultimate Destruction. However, it makes the traveling super easy and literally unstoppable, so I forgive it. Spidey should always be able to run on buildings.
I still haven't played that game, but I will for the point I agree with.What is ridiculous is seeing Hulk run up buildings in Ultimate Destruction. However, it makes the traveling super easy and literally unstoppable, so I forgive it. Spidey should always be able to run on buildings.
More than half the races will probably be solvable, require a lot of patience and retries, but solvable.Ah **** me, there goes my Platinum trophy! I can never accomplish stuff like that.
The last is one I truly hate, starting with the point of climbing Trask's tower. I can't even turn around that using a cheat disc.I still remember those races with Johnny Storm in the Ultimate Spider-Man game. Not a fan.
I enjoyed that game for what it offered, but I got the dumbed graphics PC port.You guys should try The Incredible Hulk on Xbox 360/PS3 if you want another game like that. It was very similar but it wasn't very good. You could make buildings collapse.
You guys should try The Incredible Hulk on Xbox 360/PS3 if you want another game like that. It was very similar but it wasn't very good. You could make buildings collapse.
It's still the same. He doesn't take advantage of the falling speed. Well, hope is the last one to die...I actually watched the E3 coliseum just now, and in that gameplay the same ESB fall actually had visual impact, with added effects and the end swing had more momentum. So we can for sure say that this will be fixed must be some consistency bugs going on
And i agree, the city especially from the skyscraper view looks stunning.
https://www.youtube.com/watch?v=s50MOMvRkUo
the ESB part on 28:00
Cant wait to play this game but of course you are always going to have people who dont see why people think it is going to be special. http://www.wired.co.uk/article/spider-man-ps4-hands-on-e3-2018
I dont know what youre talking about the original Halo trilogys amazing.
You must not like any arcade or arena shooters.
This video takes care of another worry I had. I feared we'd have to wait for the swing/acrobatic animation to be over, before you can shoot another web-line. That's what bothered me in Amazing Spider-Man. But it looks like you can almost immediately shoot another web-line, after you let go of your current one.
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