Playstation Spider-Man (PS4) - Part 3

The traversal, gadgets and combat (excluding the air combat) all look great, but unfortunately the swinging mechanics are still a downgrade from SM2. I think it's about on par with web of shadows.

Although Insomniac have stressed that the swinging is physics based it really isn't, at least not to the extent of SM2. After mastering SM2's chain swinging system, I was able to easily maintain cruising speed over a moving vehicle and drop onto the roof. It looks like it will be practically impossible to do that in this game, without zipping to the car of course.

The ability to hold two webs allowed you to break and even come to a complete stop, suspended above the ground.
 
Ultimate Spider-Man allows slowing down mid swing and landing on a car without zipping. It was done there, can probably be done here.
 
Ultimate Spider-Man allows slowing down mid swing and landing on a car without zipping. It was done there, can probably be done here.

Maybe, but not as easily. My point is that you don't have the same degree of control, the car thing is just an example.

Sm2 allowed you to swing the way we see here, but there was also the option of chain swinging, which added a whole other variety of maneuvers. You could make sudden horizontal shifts to avoid obstacles, you could suddenly brake, change direction and slow your swing to a nice leisurely pace as you watch the street below.

Example at 2:12
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It's not possible to control your speed and direction to the same degree with only one web, unless you completely abandon realistic physics.

The only time you couldn't chain swing in SM2 was when you were carrying someone, which made complete sense. It was a handicap. When Sm3 got rid of the feature, it felt like a permanent handicap to me. I always hope they're going to bring it back when a new Spidey game comes out.
 
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I know what you mean pal, I really long for chain swinging myself, but I lost hope of having that.
 
The traversal, gadgets and combat (excluding the air combat) all look great, but unfortunately the swinging mechanics are still a downgrade from SM2. I think it's about on par with web of shadows.

Although Insomniac have stressed that the swinging is physics based it really isn't, at least not to the extent of SM2. After mastering SM2's chain swinging system, I was able to easily maintain cruising speed over a moving vehicle and drop onto the roof. It looks like it will be practically impossible to do that in this game, without zipping to the car of course.

The ability to hold two webs allowed you to break and even come to a complete stop, suspended above the ground.

I really dont get how people can say the swinging looks like on par with a game like web of shadow's. It looks way better. The way he moves in this game looks so good that it reminds me of the way Spiderman swings in the movies and i would never say that with games like web of shadows.

About being able to stop in the air with to webs have we been told we cant do that?
 
Well, I know what I am doing, once I have the game in my hands, should I not be happy with the swinging. Gonna take it to the Insomniac forums and pester them to bring the SM2 swinging back in the next game. :funny:
 
Someone on ResetEra made a great comparison to Spider-Man 2:
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Better quality: https://gfycat.com/gifs/detail/PlumpAllGrayfox

The momentum stops when Spidey shoots the web in this new game. The web-swinging looks great but it could be better.
 
Eh, I'd like to believe him, but seeing so many shots of the momentum being flat out killed when you shoot a web, still makes be a bit apprehensive.
 
Is Spidey likely to get any allies here? Especially if he's taking on the Sinister 6.
 
I wonder what the DLC plans are for the game. Would be nice to have a Tien-in DLC, for the Spidergeddon event. They'd have good amount of the different Spider characters already created, since they are skins in the games.
 
lot of talk about physics based gameplay. Neither the traversal and combat for sure aren't physics based. in half the gameplay laws of physics just take a holiday. It really takes away from the "fantasy of being Spider-man" element, when there's so much visually that I just don't believe. Stops being a thrill ride and feels cheap. When the experience feels fake, suddenly the graphics start being more noticable and you see the fakeness in it too. already did for me, watching the gameplays

and the free roam missions look unappealing. I can't imagine digging into this Manhattan trying to find all the stuff and completing side activities
 
Everyone is entitled to their opinion and I certainly understand the apprehension with regard to the game--this is the first AAA Spidey video game (I think) and so there's a lot riding here.

Just keep in mind, this isn't the alpha build, we've only seen a percentage of the game itself and there's a big difference between watching videos and the feel of actually playing the game.
 
Cant wait to play this game, as well as Cyberpunk 2077.
 
Good to see that there are way more people than I thought who truly appreciated SM2's webswing for what it was and understood why it is the best one.
Is. Not was. Everything else in this new game seems to be better, but the swing still falls behind. I was always vocal on this forum about SM2's mastery of the mechanics.

I really, really hope they take notice of the absense of momentum after the free fall and into the webswing. That is a major turnoff, to me.
 
kudos for the pending release of the game. I'm halfway confident that I'll be tempted to buy a PS4 game console now. I'm still unfamiliar with the other games out there for this system. I also heard that there might be a customized PS4 console expressly for the release of the Spider-Man game. Can anyone confirm or deny this?
 
I like sm2 swinging much better. If someone, especially Peter really swung after a free fall he would be going at the speed velocity in sm2. It shows how superhuman & fast he really is.
 
I love Spiderman 2 but i am starting to think people are looking at it with to much rose color classes or something. The swining looks great in this and it could get even better. We dont know how old the build was at e3 and with this game still being 2 years and like 3 weeks or so away it still has like 2 months or so before it goes gold and could improve even more during that time.
 
I really dont get how people can say the swinging looks like on par with a game like web of shadow's. It looks way better. The way he moves in this game looks so good that it reminds me of the way Spiderman swings in the movies and i would never say that with games like web of shadows.

About being able to stop in the air with to webs have we been told we cant do that?

It's not about the visuals, it's the mechanics. This game looks better than previous games, but if you pay attention to the swinging, you'll occasionally notice that it's actually limited flight disguised as swinging. The angle and distance of the anchor point relative to you don't properly affect your trajectory. The momentum isn't conserved as you enter the swing. That's what was so impressive about SM2.

In that game, you could enter a swing horizontally, or do a loop. You could spiral your way up a building by wrapping your line around corners.
 
Everyone is entitled to their opinion and I certainly understand the apprehension with regard to the game--this is the first AAA Spidey video game (I think) and so there's a lot riding here.
Compared to past games, this will be objectively the best, that is for sure. The core dynamics just leave me cold personally
Just keep in mind, this isn't the alpha build, we've only seen a percentage of the game itself and there's a big difference between watching videos and the feel of actually playing the game.

I thought this was the alpha build? Game Informer videos said "alpha footage".

I will be getting this game anyway. To increase replay value they have to do something to that momentum issue, and make the hud removable. It's also yet to be seen what the other free roam missions are like
 
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Once he shoots web after a long fall he is put on a sudden halt for a brief while, so I guess there could be a more sound application of physics in the new web swinging system.

For convenience purposes though, Spider-Man 2 swinging allowing a faster push instead of a halt before swinging is more entertaining and exhilarating.
 
Collectors Edition (the one with the statue) is now completely sold out. Insomniac has no plans to make any more, so if you wanted this but didn't preorder, tough.
 

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