Well. Its been a long time, but I'm back and seeing as how the Marvel RPGs are on hiatus and I don't know jack about DC I figure this is the perfect new home. So without further ado...
Create a Hero RPG SEASON III Application
Character you have created: Zachary Newton
Alias: The Corrector
Speech Color (Actually say what you're using, don't go "Like this", or what not): Times New Roman size 3 BOLD
Character Alignment: Villian
Identity: Known
Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations): The Corrector has known, loneliness, misery and dissapointment throughout much of his life and this is reflected in his personality. He interacts with others only begrudgingly and when he does it is all he can do to mask his disdain. He beleives in himself, his motives and his plans completely and views others who agree with him to be sycophants and those who disagree with him to be fools. While he is no sadist and does not take life simply for the sake of taking it, he has no problem with killing should the need arise and remains totally unrepentant for any of his actions.
Uniform/costume: The Corrector does is not a fan of garish outfits. He views himself as a soldier of sorts and his "working appearance" reflects this as he wears urban camoflage fatigues of his own design with a tight fitting cap. The fatigues are grey black with gold bars and isignia on shoulders matched by the golden insignia on the left breast. The insignia is that of the Collector's own organization and is that of a world map seemingly rising from an all consuming flame. This represents the Corrector's belief that by taking over the world and correcting its course he is in fact saving it from humanity's own ignorance and stupidity. The Corrector's unfirm is bullet broof and fire proof and has a belt and numerous small pouches for his weapons and equipment. When not in uniform the Corrector prefers expensive suits.
Origin Info/Details: Zachary Newton was born Lost Haven in the mid 1970s. The son of a low class prostitute working out of her small run down apartment, his father was never known to him.
The young Zachary's mother was a drug addict who continued to ply her trade after his birth but the young boy was at first blissfully unaware, despite the appalling neglect he suffered from. Despite never having been sent to school the young boy's intellect developed quickly and by the time he was five years old he was already exceptionally bright (though never tested at this time in hindsight Zachary estimates that his IQ and mental development would have been on par with that of a high school junior at that point). Despite his increasing awareness of his situation the young Zachary retained the positive outlook of youth, believing that the world was not a bad place and that good things eventually happened to good people. This naive world view was shattered when Zachary's mother met the man who would become her live in boyfriend.
The new boyfriend, Joe Thompson, was a part time loader on the city docks and an angry drunk who took out his frustrations on Zachary and his mother. This abuse only intensified when it became apparent to Joe that the young Zachary was far more intellegent than he was. The result was that Zachary began to hide his intelligence so as not to garner more attention from Joe. This state of affairs continued for several years as Zachary matured to adolescence and began working odd jobs around the neighbourhood to help support his mother. Some of these jobs were legitimate jobs for the city (helping to paint a sidewalk or remove graffiti) while others were less legitimate (such as petty theft). By all accounts Zachary was grinding out a meager life for himself while hiding his intelligence and he seemed accepting of this fate.
That is until the night when Joe Thompson flew into a drunken rage and began beating on Zachary's mother. When 18 year old Zachary tried to intervene he was shoved from the room and had to listen through a locked door as his mother screamed for Joe to stop. Zachary rushed to the nearest pay phone and dialled 911 before rushing back to the apartment and pounding on the door for Joe to let him in. This lasted for what seemed like hours without any response from the police until the screaming stopped and Joe stumbled from bedroom, covered in blood and looking aghast. Pushing past him, Zachary found what he had expected and feared, his mother had been brutally beaten to death. With Joe stumbling out of the apartment door Zachary suddenly turned on him, grabbing an empty whiskey bottle and hitting him on the head with hit. Joe was stunned, but he was a big man and a dock worker, able to take care of himself. Despite his stupor he attacked Zachary and the two grappled violently before Zachary eventually managed to strangle Joe with an extension cord just as police sirens were heard arriving a full 23 minutes after Zachary's initial 911 call. This was the first time the now orphaned Zachary Newton had ever killed a man, but he already had a feeling that it would not be the last.
After a short trial in which Zachary was incompetently defended by a state's attorney the Judge gave him the choice between Jail or serving his Country in the first Gulf War. Zachary chose to go to war.
The Army was a haven of sorts for Zachary. He appreciated the bearucracy, the rigid structuring, the formality, the discipline and the chain of command, at least on paper. In reality he found his commanding officers to be dimwitted and his fellow grunts to be nothing short of stupid. He became increasingly frustrated with them, and they in turn began to shun him. The only saving grace was combat, an experience which he relished and excelled at, though it seemed that barely anyone noticed.
That all changed the day he and his squadron were ambushed and attacked with chemical weapons. The rest of his squad perished but Zach miraculously survived and was evacuated to military hospital in Germany where he awakened to find that something was different. Something about the gas had reacted with his physiology and changed him somehow. He had always been smart, a genius by conventional standards, but now, now he could see 10 steps ahead. He could solve formulas in head that universities would task super computers with. Somehow the gassing had unlocked his true potential and he could finally see the world for what it was; and he could no longer tolerate it.
That very night Zachary Newton discreetly slipped out of the Military hospital and disappeared. Hardly anyone cared, he had no family and the millitary only cared as a matter of paperwork. Deserters were a matter of course during wartime. What no one could have known was that Zachary Newton had formed a plan and was already setting in motion. Acquiring funds by any means available he quickly got a hold of enough capital to rent a lab and begin testing his theories. To him there were no red lines, no ethical boundaries. He experimented on animals, people, even himself, determined to understand what had happened to him and how he could exploit it to his advantage. It was not long before Zachary discovered other ways of enhancing himself and developed the tools and weapons he would need to begin his endeavor.
Now nearly 20 years later Zachary Newton has returned to his hometown of Lost Haven to begin his self appointed mission of fixing the world whether it wanted to be fixed or not as The Corrector.
Hero Type (Select one): GRAY MATTER + Self enhancement through chemical and biological experimentation to take advantage of his unique physiology.
Power Level (Select one below): WORLD
Powers (Be Specific): The Corrector's primary power is his vast intellect. The man is a super genius. Understanding that intelligence alone is not enough the Corrector has augmented his strength, speed, agility, senses and resistance to harm through experimental procedures performed on himself. He is also armed with a variety of high tech gadgets and weapons.
Attributes (Select one at each category):
Strength Level: Enhanced Human (Just under 10 tons. Can be enhanced further by means of equipment of his own design)
Speed/Reaction Timing Level: Enhanced Human (just under 30 mph. Can be enhanced by means of equipment of his own design)
Endurance at MAXIMUM Effort: Normal Human
Agility: Enhanced Human (about 3x normal)
Intelligence: Super Genius
Fighting Skill: Trained in armed and unarmed combat by the US Millitary
Resources: Extensive. (The Correcter has been accumulating resources for nearly two decades while making full use of his super intellect. He has massive financial resources in varying accounts throughout the world and in hard currency and precious metals in various hideouts. He also has built an extensive secret headquarters just outside Lost Haven and has an army of unwilling thralls whom he controls by means of mind control technology supplemental by an army of robot soldiers)
Weaknesses The Corrector's most fatal flaws are his own narcissicm and overconfindence. He believes his victory to be inevitable and like all narcistic super genuises he views all others as inferior. This makes him very hard to work with (meaning he rarely cooperates with other villanious personalities and has no friends or support network beyond that which he creates for himself). The Corrector does not trust anyone. Though he has enhanced his physical abilities to the point where he can punch through a brick wall or deflect a bullet with his barehands the Corrector is no powerhouse and his physical improvements are used mainly for intimidation or as a last resort.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?): The Corrector has followers throughout the world ready to do his bidding but only because of a minute chip which he has surgically implanted behing their left ear. When the chip is activated the victim becomes an unwilling thrall ready to do the Corrector's bidding whatever it may be.
List a few reasons why you've created that character: I want back into the RPGs and you guys obviously need a villain. I've played villains who pound people. Now I want to play a mastermind with an ego problem.
What can you bring to the RPG?: Hopeully a decent RPer and something for the heroes to fight.
Do you know how to post pictures on the hype boards?: Sure. I imagine the Corrector as looking something like Michael Shannon at his most menacing and square jawed.
Sample Post (Minimum Four paragraphs containing dialogue):
"Please..." City Councilman Fred Jameson practically whimpered as he was dragged by the arms down what he could only ascertain was a hallway due to the fact that he felt no changes in direction
"Please just tell me what you want." He pleaded through the bag over his head to the silent figures on either side of him who held him with powerful and icy cold grips. The Councilman had only just left his office and was on his way to meet his wife before they both attended the mayor's annual charity dinner when he had been grapped and gagged.
"I've got money. I can give you money." He offered for not the first time when he felt a sudden jerk as his captors stopped abruptly and he heard another voice for the first time.
"About time." The voice said. It was a strong voice, confident and laced with authority
"Put him in the chair."
Councilman Jameson felt himself being hauled off his feet (his kidnappers had to be at least seven feet tall) before being turned and forced into what felt like a reclining dentist's chair.
"Oh god." he yelped as the bag over his head was pulled off and he found himself squinting against a harsh light shining down on him in a darkened room.
A blurry figure came into view then and at first glance he seemed to be some kind of soldier. As Jameson's eyes adjusted to the light he found himself being scrutinized by harsh looking middleaged man in fatigues with the sleeves rooled up just below his elbows.
"Who are you?" Jameson asked warily only to have the man respond by grapping his chin and turning his head sideways. He was incredibly stong and his grip was like a vice.
Jameson was about to scream for help when he felt a pinprick just behind his ear and everything went black.
The man in the fatigues examined the spot where he had pricked Jameson, evaluating his handiwork, then glanced over to a display panel before stepping back and gesturing for the two hulking robots which had dragged the Councilman in to retrieve him.
"Get him back to his car and be quick about." He said sternly and the robots immediately moved to obey even as he turned his back to them and faced yet display panel. Everything was going to plan as he knew it would. The Councilman would snap to alertness in his car, having only lost 18 minutes of time and the implanted chip would implant memories that would make him believe that he had simply lost track of time and would have to rush to keep his appointment with his wife. The process had been repeated so many times it was like clockwork.
The man who calls himself the Corrector allows himself to feel a momentary sense of satisfaction as he watches his robots take the unconcious councilman away before crossing him off of a mental checklist of those public officials he will have to implant before he can execute his plan.
"12 down. 3 to go." He mutters to himself matter of factly.