DC: New Age Volume 1 Application
Screen Name:
trustyside-kick
Character you would like to play:
Owen Arthur Curry (Dweller of the Depths/Aquaman)
Powers:
Hydrokenesis; undersea adaptation; limited telepathy; super strength; enhanced speed; healing factor; senses and durability.
Origin (If not a new character, a recap of events leading to how your character got to what they are today):
Born a few months prior to Darkseid's grand scale massacre and invasion on Earth, Owen never got to really know his mother. Son of Aquaman and Mera, naturally that makes him royalty of Atlantis. He is loved throughout the kingdom and the sea by all that is good. After all the suffering and sadness that had befallen Aquaman before, it seems the gods have finally blessed him.
His mother died during the Darkseid attack, when she attempted to aid Aquaman during the battle, costing her her life instead of his. Owen doesn't know this, however. Being a baby at the time, his memory is clouded. As he grew up, no one had the spine to tell him the truth about his mother's death; especially not Orin. Forever mourning the death of his love, his life as he claims, Orin would never like to talk about it. Owen would grow to believe, as it is what he was told, that she died of a underwater plague that ravished the city months after he was born. But Owen always felt something was being held back, whenever he saw the way his father cried over her death each passing year of the day it occured.
Being royalty definitely has its perks, but it seems that even a prince has his limitations. To further add to his confusion about his mother's death, coincidentally the day after was the day Orin shut off all relations to the surface world. As his great ancestors did before him, he too built a giant dome to protect Atlantis. Only this time, it was protected by magic. Cloaked by the most powerful sorcerors of Atlantis, it is as if Atlantis was never there to the naked eye. Owen, or any Atlanteans for that matter, are not permitted to leave the perimeters of the outer dome.
It has been 20 years. 20 years since the outer dome was first built. And for 20 years, the Atlanteans have lived in peace and solitude; cut off from the rest of the world. Just like their ancestors in ancient times before the discovery of Atlantis was exposed to the outside world.
Every now and then, over the years as a young boy, Owen would attempt to sneak out of the outer dome, by use of his gifts. Inheriting traits from both parents, Owen proved to be a most impressive young boy. He was able to bend the magical water that not only cloaked the outer dome, but also constructed it. No other being, say for Aquaman and his sorcerors, could triumph such a feat. But here, a young boy, playing in the water, bending the waves at his will, easily escaped.
It was only once, however, that he ever made it far enough to quickly taste the fresh air of the surface world. He was quickly spotted, and pulled back down into the depths by some of Orin's most trusted guardsmen. All previous attempts, as were the attempts that were to follow, Owen was quickly stopped. Owen would constantly argue with his father about why they couldn't go to the surface, and then recall how coincidentally the very dome was created not to shortly after his mother's death. But as always, Orin would eventually shut him out at the mention of Mera. Sometimes they would go days without talking.
When all else failed, he turned to his other special abilities. While it was nothing compared to his father's, who was able to expand upon just sea-life, young Owen made use of his telepathic bond with sea-life. At first he would simply play with them, the best he could while "imprisoned" as he viewed it, while still behind the great dome.
But eventually, the fun and games became much more. He was set on interacting the best he could with the surface world, so would have the sea creatures do most odd and unexpected things. Rumors began to spread across the seas and globe through fisherman and then they spread it into the public. The fisherman would speak about a Dweller in the ocean, while some were thinking it may have been the original Aquaman himself.
When news hit the papers, writers thought otherwise. There were numerous other ways Aquaman could reach them, especially doing so himself. Also, by time that this new started to spur up, it was already 11 years after Darkseid's invasion, and Aquaman hasn't been seen since. So, they went with the original idea about the events being urban myths, all behind one known as The Dweller of the Depths; and the name stuck. While Owen didn't know it, he secretly became famous in the circus that is the media. There was never any footage of proof however.
Vulko and Garth would grow to be important in Owen's life. They wouldn't dare defy Orin's orders, but little by little, by childhood "fairy tales" that were actually tales of their past adventures, did they reveal anything of the past to Owen. For, ever since that fateful day, the Atlantean Chronicles ceased to continue to be written, and were forbidden to fall upon anyone's eyes except for a selected few on the Royal Council.
Vulko passed away by Owen's 16th birthday. Garth continued to be the "uncle" Owen never had, and the two became even more attached. Their bond even exceeded that of Owen and Orin's.
16 years after Mera's death, and Garth still found himself telling tales and stories. Only it was becoming much harder to do this. Owen was much more mature afterall, and wasn't interested in "childhood fairy tales" anymore as he stated.
However, one night, Owen sneaked into the forbidden archives and read a chapter from the Atlantean Chronicles, even though it wasn't allowed. As he read that one chapter, it quickly and easily reminded him of one of the so-called "childhood fairy tale" stories that Garth and Vulko would always tell him. He was 20 years old now, but he would never forget those stories. Enraged and hurt as he realized that the protagonist in those tales was his own father, Owen plans to approach him when he is ready. Owen knows his father won't want to dig back into the past, and Owen wants to know why. He has heard nothing but good stories from Garth and Vulko; it was obviously a time period when his father knew happiness. For his father to act so differently now, he knows something must've caused it. Owen has this "itch" in the back of his mind that this is tied together with his mother's death.
Personality:
Fits the profile of basically any ordinary teenage kid. Somewhat a rebel, but only out of curiosity. With never being allowed to swim up to the surface, he only begins to wonder more and more what could be up there.
He can never truly accept his mother's death. Not death itself; he understands that. What he doesn't understand or believe is how they claim she died; not with the way his father mourns for her. Sure, any King would mourn for their Queen no matter how she died...but it sometimes seems to Owen as if his father blames himself for his mother's death. This adds to his personality, a somewhat lack of trust with his own father, but an increasing friendship with Garth who acts like an uncle to him; telling him tales of their adventures in and out of the sea and telling him more about his mother. When he discovers the truth, something inside of him will change; it will change the way he lives and sees the world.
Three reasons why you have chosen that character:
1) What started out as curiosity, turned into much more. I've grown to being a very huge Aquaman fan.
2) What I love about it, is that I can play off from a similar point I am in the other DC RPG (considering the Darkseid event, with changes and several years later), but play a different scenario than the one I chose months ago.
3) I think this will be another way I could explore the Aquaman mythos more, and enjoy creating and adding more to them as I've done in the other DC RPG.
Write two complete sentences using proper English grammar explaining what you plan to do with the character you've chosen (i.e. What are your goals? Will you be doing anything different with the character than is usually seen?):
As I've stated before, one of my main goals is to try a new direction with the Aquaman mythos. Try to bring back some other elements from perhaps the Golden and Silver Ages that would've been more difficult with the Modern Age mythos I tangle with in the other DC RPG. Also, this is a much younger character than my other RPG. I play a more mature character in the DC RPG, so this would also be a new thing to try.
How many times do you intend on posting a DAY IN the RPG:
Hopefully as much as I have in the other RPG. I've come up with quite a large amount of posts in a such time. I can only hope my enthusiam with the Aquaman mythos continues as I try a new "spin" and direction with this RPG.
Color and font you plan on using for your characters speech:
The color will be green, for Owen will be the only Atlantean with green eyes; his mother had green eyes. The font will be Trebuchet MS.
Do you have an Instant Messenger? Which one, and what is your screen name?
Yes. I have MSN and AIM. Both are slicklatino1222, just for MSN you add "@hotmail.com" to the end of it.
How did you find out about this game, Recruitment thread/word of post/seeing the RPG OOC/IC thread?
Another RPG OOC thread.
Please provide a small sample post with original content in the style that you plan to write your character in (must be at least 3 paragraphs long and contain at least one line of dialogue):
AQUAMAN BANNER
King Orin sits on his throne, with the drapes that often block the balcony view wide open. From the distance, he can see much of his beloved kingdom. It has been 20 years of peace. The very idea that he has been able to keep such a thing as violence, at bay of his outer dome, brings great joy to his heart.
If only the same could be said for his relationship with his son, Owen. The two have had a rocky relationship, ever since he was a young boy at age 9. Constantly breaking the palace rules, and even attempting to leave the perimeters of the magical outer dowm on purpose, Owen has always proven to be a mischievous one.
Garth enters the room, although he does not make his presence known. He slowly, and quietly moves around, as if gliding in the air his footsteps make almost no noise. But Orin knows he is here; he speaks out ot him.
"For you to be acting so quietly, and in such a way, only makes it that much more obvious what troubles you, Garth."
Garth smirks, and turns, facing his King.
"Same old Orin. 20 years shed away, but to you it only feels like about 10. You've still got it, old man."
"Old? Look who's talking. You're not so young yourself, minnow."
The two chuckle a brief moment of only a few seconds. In the past, Garth would have easily reacted negatively at the sound of being called such a childish name; but it holds value. It holds value of another time period; Garth's childhood. The adventures of Aquaman and Aqualad would never leave him, and he thanked the gods for that. Those are the moments most precious to him, even if he fails to reveal it.
The friendly, cooling vibe quickly fades away however as Orin stops chuckling. It takes Garth a little while longer however to catch on to what's going on. Sliding his arm down the soft drapes cloth, Garth looks out to the balcony view and Orin does the same.
"Owen's been brewing up some trouble...again."
"What is it this time? Did he put sand in the guard's boots again while they slept in their barracks?"
Garth smiles again, but brushes it off.
"I remember the first time he did that."
"He was 8. Such a spirited young lad, he was."
"He hasn't changed much, you know."
Orin stands up from his throne, and begins to walk towards his chamber. Just before he opens the door, however, he turns to Garth who continues to admire the grande view from the balcony.
"...I wouldn't know."
With the sound of the door shutting, Garth takes in a deep sigh, and turns around, walking towards the stairs. As he walks down them, a figure bumps into him, almost knocking him down. Garth grabs him by the arm, however, and pulls him to him.
"Owen, what are you doing here? I was talking with your father. I thought I told those 2 guards to--"
"Nevermind that. Can't talk right now, gotta go. Oh, and you really thought those two guards would be able to detain me? If they think I'm going to stop...hold that thought."
A man's yell echoes throughout the palace, followed by a barrage of footsteps. Three more men's voices follow those footsteps.
"You remember that gorgeous girl I was telling you about, the one with the red hair?"
"Yea."
"Well, it turns out she has an older brother. Correction...a very protective older brother...and he was one of the guards. So, ya know. Move it or lose it, eh bud?"
Garth taps Owen on the shoulder as he smirks, and lets him pass. Owen continues to race up the staircase of the great palace.
"Heh....same old kid."