The Evil Within: Some May Call It an Evil that is Resident

Your "review" has more than convinced me.....


I'll be picking up the game. You are typically a terrible judge when it comes to the quality of a game so if you think its bad, it's almost a certainty the game is actually quite good. I'm excited to pick this up.

This made me :funny: hahaha so true. I have last son on ignore but can see his posts and "review" through you guys quoting him. You nailed it though Pat when it comes to games he's a horrible judge. Does seem to have an agenda and just **** all over everything.
 
So, I've been meaning to collect my thoughts on the game.

First off, it's a rather hard game to classify. It's a survival horror, clearly, but you can't really point to one certain series and say , 'Yeah, it's like that'. The mechanics have similarities to RE4, but once you play it more, you realize it's more a passing resemblance than anything. The overall style and tone of the game is much more in tone with Silent Hill, though, at least so fair (I'm on Chapter 7 out of, I believe, 15), so it's hard to tell where it's going. The section I'm at now feels more RE-ish. The pacing feels like it's going in a similar direction as RE4, which things gradually getting bigger and bigger, but I can't say that yet.

It's use of stealth, especially, make it stick out from RE. The first 2 chapters basically force you to go stealth since you're given almost no ammunition at first. It does feel like the option becomes a little less viable as you progress, but they may be because I'm being super conservative with my ammo, since the game definitely calls back to the older RE titles with how little ammo it actually gives you. There's been numerous occasions where I got into a fire fight and ended up with only a few bullets. It's definitely tense, but not extreme enough where you feel like the game is screwing you over or anything. You will find plenty of ammo pick-ups, but usually with a small amount of bullets. Plus, before you upgrade your capacity, your guns can only hold a small amount of bullets. I think the first pistol you get only holds 10 at first.

And boy, this game is hard. I remember Mikami said he was going for challenging, but I guess I was torn off by it somewhat. Enemies, even common ones, can be really deadly. Before I upgraded my stamina, I was dying in two or three hits. How the enemies behave is similar to RE4, but they tend to be a little quicker, and a swarm of them is bad news.

Part of the difficulty comes, too, from the odd camera and aiming. It is a TPS, but I can't think of one where the camera gets so close to you like this, especially when aiming. It's disorienting. I think this is Mikami's way of reinventing the old tank controls and fixed camera angles from the old school RE titles. I think it works, because it gives that strange off feeling without being frustrating. It's not as cheap as those old RE tricks, it just throws you off from what you're used to in the genre.

The game can straddle the fence between challenging and frustrating, though. Mainly because the game really doesn't tell you much. It explains the basic concepts in brief snippets, but a lot of it is left up to you to figure out. For example, the chapter 5 boss: you are shown through an earlier sequence what to do to kill it, but when you get to the battle itself, it's not very clear exactly how you do it. This resulted in a lot of me running around like an idiot trying to figure out what it was that I was actually suppose to do. This was particularly teeth grinding, because the boss kills in one shot. I actually had to stop and walk away from that one for awhile. Another, more general, example is that when you first find a glass bottle, the game tells you you can use it to distract enemies or stealth kill them. How? Well, figure it out your ****ing self is pretty much the games reply.

The art-style of the game is...just fantastic. The imagery, particularly, is striking, as well as the sound design. I'm getting vague memories of Silent Hill 2 in them so far. The use of shadows, especially, gives the game such a unique visual feel. The environment is so tense and oppressive in the early chapters. That first enemy sequence was nerve-wrecking to the say the least.

So, overally, thus far at about the halfway point I'm really enjoying the game. Depsite reports of this running really horrible on consoles, I'm not having any real issues on the Xbox One version I'm playing. There's a lot of echoes of other games in it, but it really is it's own original little creation. It's not really like anything else out there in how it presents its elements. I'm optimistic that this is going to stack up pretty well. It's not for the "casual" player, though, that much is for sure.


thank you for your very interesting review.

I don't care about what type of credibility I lose on here. I'm giving my honest feelings. The first two chapters that I've played there are guys with chainsaws, ritual slayings and bad acting and cheap storyline. So don't tell me what games I play and what games I haven't played

you didn't lose any credibility, you never had any to begin with. :o

Your "review" has more than convinced me.....


I'll be picking up the game. You are typically a terrible judge when it comes to the quality of a game so if you think its bad, it's almost a certainty the game is actually quite good. I'm excited to pick this up.

this is a great argument to take the game. I will do the same. :word:
 
I'm stuck on chapter 3. I just looked up and realized I've been missing the crossbow this whole time. I've died like 30 times against that chainsaw guy in the barn. Such a frustrating game.
 
It's great to know a game can still be a challenge nowadays.
 
Yeah dream master I dunno if you're complaining about the game being frustrating. But like naked bat said it's nice to have a challenging game. I haven't played it yet, but I love the challenge of things being difficult. Too often games now are too simple and too Accommodating to the player.
 
I don't want a game to be impossible to finish, but when you really have to fight your way through the game, it can be really rewarding when you succeed.
 
I'm stuck on chapter 3. I just looked up and realized I've been missing the crossbow this whole time. I've died like 30 times against that chainsaw guy in the barn. Such a frustrating game.

You can actually take him down without the crossbow, it's just really hard (assuming you're playing on survival and not casual, don't know about casual). But yeah, I actually missed it the first time I fought him. Died and reloaded, explored some to see if I could get more ammo, and stumbled on the crossbow.
 
Just finished The Evil Within. Took me roughly 16 hours to complete if you explore and stuff. Plus, a few parts were A LOT of trial and error. I think one review said it best, they sometimes don't give you enough to figure out the situations.

Overall...I have no idea what I just got done playing. haha This story really messes with your head. :D
 
Great mechanics, good atmosphere and setting, weak and story and dialogue. Even Resident Evil 4 had a better story and dialogue than this game.
 
Great mechanics, good atmosphere and setting, weak and story and dialogue. Even Resident Evil 4 had a better story and dialogue than this game.

Lol, I've not finished TEW yet, but I'm just going to go ahead and say no to this one. I mean, honestly, "Where's everyone going? Tango?" That's pretty much all there is to say about it.
 
Just got to chapter 9. Man, I really just love this game the longer it goes. It's always throwing something new at you, lots of different environments and situations. A shame the technical performance of the title seems to have taken spotlight oversuch an excellently designed piece.
 
Yeah dream master I dunno if you're complaining about the game being frustrating. But like naked bat said it's nice to have a challenging game. I haven't played it yet, but I love the challenge of things being difficult. Too often games now are too simple and too Accommodating to the player.

No, not complaining, just frustrating. And it honestly is a good thing, because I haven't felt so challenged in a long time.
I'm at the...spider-woman-like-thing that you have to burn, and its got me so one edge, I keep dying.
 
I'm just saying. Sebastian just seems so detached from everything that is going on around him. His dry reactions are downright bizarre.

Like for example, no one is weird out by the fact that Krimson City is ****ing demolished. It's like holy crap, end of days man. And he's not even concerned that like everyone in the world could be dead or something or that his city is destroyed. I need to find Leslie and get him to a hospital. Dude there are no more hospitals! The city is gone, stop and think about that for a second!
 
that's what I liked about Silent Hill Downpour: Murphy was terrorized by what happened to him. He would scream when real people would scream too, and it made him really relatable.
 
I'm just saying. Sebastian just seems so detached from everything that is going on around him. His dry reactions are downright bizarre.

Like for example, no one is weird out by the fact that Krimson City is ****ing demolished. It's like holy crap, end of days man. And he's not even concerned that like everyone in the world could be dead or something or that his city is destroyed. I need to find Leslie and get him to a hospital. Dude there are no more hospitals! The city is gone, stop and think about that for a second!

There is kind of a reason for this.

I'm assuming you haven't gotten to the part yet.
 
I need to sit down and play this game, lol. Every time I die, I just reach for my 3DS and start up Smash.

And I don't hate this game, I think I'm just too addicted to Smash. :hehe:
 
I've beaten the game, and the reasons still don't fly very well with me.

Yeah, they didn't really fly well with me either. But I think he could always kind of tell that he wasn't really in "reality". And then you find out that you're in a fantasy world conjured up by the main baddie. Like I said in a different post, the game is just all sorts of confusing in my opinion. There are a lot of things they don't touch on and I'm not sure why?

I collected most of the documents and the story just kind of seems to lose itself do to trying to be too "intricate". Still, I guess there is DLC that expands on the story? I haven't had the chance to check it out though.
 
Ha, I guess I'm really far behind. I just beat the chainsaw guy at the end of Chp 3. I didn't even shoot him once, I just let him keep following me in those spike traps you can set off in the houses. It took about 4-5 traps to kill him.
 
1 small nitpick is I wish his shirt would stay stained with blood from all the pools of blood he jumps in
 
I won't disagree that the story is bad, but honestly...what does it matter? It seems from the beginning, when you have the city crumbling, with no real explanation or emotional attachment, that the story is really just a meaningless skin that gives you an excuse to go to a lot of different locations. The story isn't really told through the cutscenes and plot and characters, but the game desgin and mechanics.

Ha, I guess I'm really far behind. I just beat the chainsaw guy at the end of Chp 3. I didn't even shoot him once, I just let him keep following me in those spike traps you can set off in the houses. It took about 4-5 traps to kill him.

Holy hell, that thought never occurred to me. Nice. That's a sign of great game design there.
 
Ha, I guess I'm really far behind. I just beat the chainsaw guy at the end of Chp 3. I didn't even shoot him once, I just let him keep following me in those spike traps you can set off in the houses. It took about 4-5 traps to kill him.

That's how I beat him as well. Except I didn't think of the other traps. I just used the Hallway one. Holy hell did it make the game even more intense. Running around tables and dodging his chainsaw to try and funnel him back through there.
 

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