'Hey, here's these cool ass weapons? But no infinite ammo or available ammo in the game itself. That would've been cool, too, huh? Yeah, it probably would have.'
That's bull**** man. Whatever once I'm done with + mode, I think I'll sell the game. I have no desire to go through it 3 more times to get the Platinum.
I cared. Joseph was an awesome follower. He had a kickass axe, a gun of his own and he could get healed without stealing your items. He's not quite up to Elizabeth of Bioshock Infinite levels but he's pretty close. I was pissed when they just had him vanish.
Have you played the games where you get an easily killable NPC that runs head long into danger? I have. Did you play Silent Hill 4: The Room where Eileen would run straight at some enemies to smack them with her purse? I did. Remember Bioshock where you had to tend to the Little Sisters who died so easy and you had to pretty much restart if they died? I sure as **** do! Joseph is awesome as you don't have to ****ing babysit the jerk and he can defend himself and help you out. That makes him better than 99% of the rest of those freaking NPCs. So Shaddup!
Where in Bioshock did Little Sisters die too easily? Or am I the only guy that booby trapped a square mile outside the body she was harvesting to the point where it was like trying to get into Fort Knox?
I put it on the hardest difficulty for my first time through on most games. I tend to regret it fairly quickly but I press on. I'm pretty sure I lost at least two of the Little Sisters by the end of it.
Ah ok, gotcha. Some splicers are enough of an issue on Normal, so on higher difficulties I imagine most (attempted) harvests can get quite out of hand.
I'm giving the no upgrades run a try after that I'm just missing the achievements for chapter 5, 12, nightmare mode and Akumu mode. I think I'll be done after the no gel run.
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