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EA The Official Mass Effect Thread - Part 2

I am waiting for a sale. For now, I am replaying the original trilogy. Just beat the Thorian. Forgot how much of a pain in the ass that thing was.
 
Cool! Is anyone else here still getting this at launch? Sounds like most were put off by the feedback so far.

I am. I got it as a birthday present from my wife, so I felt bad about returning the pre-order unless it was horrible. After all of the early reviews, I played the trial and it seemed fine. I guess I was lucky and didn't encounter any major glitches. My expectations aren't super high though since I've come to accept that Bioware isn't the same studio anymore and the golden age ended some time ago.
 
Andromeda's the first game I've preordered (which I did a month ago) and I've yet to receive it. Won't be doing that again. Maybe it's a blessing in disguise though, as I like having guides to the major decisions and relationships so don't accidentally waste dozens of hours on a path I don't want. It'll give me time to read the book, too.
 
Good to know re the above posts. I really hope EA/Bioware take a look at what the hell went wrong and sort it out for next time, even if that means rehiring lost talent at exorbitant wages as it will be worth it to get Mass Effect back to the top, even if for their own self interest.

Right 40 minutes left for me!!
 
so, I made my 1st foray into CC.

and yeah.......it's crap. Definitely a step backward from DAI and past games. Even compared to DAO and Fallout 3.

It really does feel like stepping back in time about a decade or so ago when CCs were just coming onto the scene. I'm reminded of the early CAWs in WWF Warzone and WWF Smackdown, where you only had preset heads and body parts to work with.

That's almost the case here. True, you do have a bit more freedom in adjusting the size/position of the parts. But, you are largely tied to whatever preset you choose.

Now, this would be less of a problem if the 9 available presets weren't so darn fugly ( on the female side at least )........lol.

And there's also the stupid decision of tying Dad Ryder's race and appearance to the preset. So, if you choose a darker skin preset ( like #8 and #9 ), Dad Ryder will be black - no matter how light skin you make your own character.

And the restrictive skin tone system is also a problem, with virtually no option to create a pale/fair skinned character.

With all that being said, though, I have seen several decent custom Ryders posted on Reddit, with sliders. So, later on, I'll dive back into CC and follow those examples.

But, still, it's going to take work since the CC is so limited. cracks knuckles........
 
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so, I made my 1st foray into CC.

and yeah.......it's crap. Definitely a step backward from DAI and past games. Even compared to DAO and Fallout 3.

It really does feel like stepping back in time about a decade or so ago when CCs were just coming onto the scene. I'm reminded of the early CAWs in WWF Warzone and WWF Smackdown, where you only had preset heads and body parts to work with.

That's almost the case here. True, you do have a bit more freedom in adjusting the size/position of the parts. But, you are largely tied to whatever preset you choose.

Now, this would be less of a problem if the 9 available presets weren't so darn fugly ( on the female side at least )........lol.

And there's also the stupid decision of tying Dad Ryder's race and appearance to the preset. So, if you choose a darker skin preset ( like #8 and #9 ), Dad Ryder will be black - no matter how light skin you make your own character.

And the restrictive skin tone system is also a problem, with virtually no option to create a pale/fair skinned character.

With all that being said, though, I have seen several decent custom Ryders posted on Reddit, with sliders. So, later on, I'll dive back into CC and follow those examples.

But, still, it's going to take work since the CC is so limited. cracks knuckles........


You shouldn't want to create a pale skinned Ryder. That's racist.


Joking aside tho, I was pleasantly surprised I was able to create a Ryder I liked. I never could in the previous game.
 
One reason I never really cared much for character creators in any game is cause even though I'd like how it looked initially, once I actually got to game play situations or cinematics with my character I wouldn't be satisfied anymore. Then I'd just go back to the default look.
 
You shouldn't want to create a pale skinned Ryder. That's racist.


Joking aside tho, I was pleasantly surprised I was able to create a Ryder I liked. I never could in the previous game.

ha!

and I don't even necessarily want to create a pale skinned character. I never use the lightest option anyways - usually one or two notches below the lightest setting.

but there's no question the current CC needs several more lighter shades.

and hats off to you for creating a Ryder you like.

hope I have the same luck.
 
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You know, the reviews of this game are really starting to remind me of Alpha Protocol, which was essentially the spy version of Mass Effect. I really did like Alpha Protocol a lot, but also acknowledge that it was frustratingly incomplete and glitchy (to the point of rendering it unplayable at times) and was certainly not worth full price. Alpha Protocol was a good game to buy on Black Friday or in the bargain bin (which I ultimately did). I will probably do the same with this. A broken and mediocre game is infinitely less frustrating and more enjoyable when you only pay $19.99 for it.

Nail on head. Alpha Protocol is the first game that came to mind when Andromeda's bugs started creeping up. A great game mired by a lack of polish. If AP had shipped out as a working game that series would be on it's 3rd sequel right along Mass Effect. Goes to show that presentation, especially in the current gen of gaming is just as important as having a great game overall. Video games aren't like cinema where quality is for the most part subjective. If something looks like a buggy mess people will tell a lot easier than if a movie is edited haphazardly.
oh alpha protocol is something I talk about onthe hype quite often. the only simularity here is the unfinished game . and the difference between this and alpah protocol is that when the dev review it was more we some something that could have been a good game there but they were allowed to finish & unlike this alpha protocol was a buggy mess that you couldn't enjoy any game play action or otherwise the game would crap out on you. this onthe other hand isn't the case with Andromeda.


and I started putting the articles from whistle blower that a middle manager in sega that was over seeing the project of alpha protocol was screw over the dev's with his big launch's and changing priority on what should be worked on so it was twisted sabotage by a manager from sega giving obsidian the shaft with that game . it's in the the alpha protocol thread on the hype here.


and sega was crumbling from the inside fallowing what happened with alpha protocol with aliens marines and more if it was for them buying atlus which brought quality back to that publisher .....


Whoever was employed in quality control on this game might struggle getting future work in that area!

that if the QA dev's didn't have it on record that the game its self isn't ready to be put out to the public as a playable game . I remember as tester my gamer test leader would tell their boss on the phone when game isn't playable and they fought for it and we worked on games like left for dead 2 capcom games like some of the street fighter and few more some were few ea games but nothing from bioware I think they were the sports games.


I did QA first as one of my first tester jobs and then location with my second year as tester. and we were an out source tester lab called volt montreal labs there other state side too.


Didn't EA say in their recent earnings conference call that they would have been willing to delay Mass Effect if it meant a better game?

so, it seems the onus falls on Bioware this time.



the problem here is we don't know what happened here compared to the deal with sega with alpha protocol which that turned out to be greedy middle manager over seeing the daily objective of that game before launch and not listening to any of the obsidian dev's .


it could have budgetary and corner cuts. and no matter what was told to the public there's are alot of people that say certain thing's these days and yet do the opposite sadly. it's very likely they were allowed to push back . band there's is another unannounced ME project that was happening at the same time as andomeda which was mention before Andromeda got a name in the first place.
 
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oh nathan put up the news about them doing the patch for the animations.

so this is the other stuff beside that. oh spoiler warning for the first article. some of you should skip this first article


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These will make you very nostalgic.



[FONT=&quot]Secrets and references to the original Mass Effect games in Andromeda

13 hours ago

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While Mass Effect: Andromeda is a fresh chapter for the franchise, there are plenty of nods and references to the original trilogy, for those willing to look hard enough. After all, the two games do exist within the same universe (not the same galaxy, though), and it’s inevitable that the main characters of the first trilogy will have touched the lives of the main characters of the Andromeda Initiative. With that in mind, I’ve scoured the game for every reference and hidden Easter egg I can find, and there is some great stuff in here. However, there may be more, and if so this list will be updated regularly. If you’re looking for more general advice, swing over to our Mass Effect: Andromeda tips and tricks.
There are definite spoilers ahead.
Normandy model ship (Alec Ryder’s quarters)

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This is probably the first thing you’ll find, as you’re funnelled towards Alec’s quarters when you first ‘meet’ SAM. The model of the Normandy itself - which is Commander Shepard’s ship in the original trilogy - is sitting on the shelf of the corner desk, and you’ll see it when you first walk in. Once picked up, it lives on a shelf in your Pathfinder’s quarters on the Tempest.

Ex-Cerberus humans with an email about the Illusive Man (Kadera's 'Mind Games' mission)

This one is a little trickier to find. Head over to Kadera. You’re looking for a mission called ‘Mind Games’ which you may have already activated by scanning a bunch of alien species near the entrance to the open area of the planet. You’ll find two scientists at the source of the signal you’re required to track, and you’ll discover they’re scientists who were kicked out of Cerberus before signing up to the Andromeda Initiative. Check the datapad in the same room for an email that talks about the Illusive Man, Miranda Lawson, and a bunch of other Cerberus types.
References to the Overlord project (Firefighters Mission)

'The Firefighters' questline directly references the Overlord project, which Shepard shut down in Mass Effect 2: Overlord. This piece of DLC is about a virtual intelligence that goes rogue, something that fits very neatly into Andromeda, which has a heavy focus on AI and the way people react to it.
N7 armor (in Development menu)




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Did you know you can Research and Develop N7 armor on board the Tempest? It’s the same stuff Shepard wears in Mass Effects 1-3. Simply head to the crafting console and Research it using Milky Way points, before Developing the finished items. There’s a full guide to grabbing Shepard’s N7 armor here, including what colors to choose too.

Emails from Liara to Alec Ryder (in Alec’s quarters)

Remember Liara T’soni? She’s an Asari scientist who appears in all three Mass Effect games, frequently as an actual companion on board the Normandy. You’ll find audio logs and emails from her to Alec Ryder if you explore his quarters on the Nexus. It’s a lovely little link between the games.
The Shadow Broker exposed. Kinda. (Alec Ryder’s quarters)

In addition to messages from Liara, there are references to the Shadow Broker on Alec's terminal when you unlock certain logs by collecting memory fragments. They’re little more than references, however, and there’s nothing massively revelatory to learn. I assume they refer to the pre-Liara version of the Shadow Broker, as that makes sense to the timeline (she only becomes the Shadow Broker in Mass Effect 2, but the Arks set off for Andromeda between ME and ME2).
Kandros is the cousin of Nyreen Kandros (the Nexus)



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This one is very much a fan-fave. Kandros, the head of the militia on the Nexus, is a cousin of Nyreen Kandros, who appears as a temporary squadmate in Mass Effect 3’s Omega DLC. She’s also the first female Turian in the series, and this is BioWare’s subtle call-back to the character.
Dr Okeer’s research (Quest on Elaaven)

There’s a quest on desert planet Elaaven that sends you after Dr. Okeer's research. Okeer is the Krogan scientist who created Grunt while trying to cure the genophage, which you’ll probably remember from Mass Effect 2.
Blasto the Hanar Spectre (Various logs and Nexus Museum)

There are multiple jokey references to Blasto the fictional Hanar Spectre in logs throughout the game. The Milky Way exhibit in the museum on Aya has a box of Blastos, the breakfast cereal based on him, too. Nice one, BioWare.
Codex entries for the Milky Way species (Codex screen)



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All of the 'history' codex entries for each Milky Way species feature a picture of an original trilogy companion - Liara for Asari, Garrus for Turians, etc. It’s a neat little Easter egg, but also makes sense in terms of the universe, as these characters would probably have been the most famous examples of their species.
Nods to Saren (Turian Ark mission on Havarl)

Head to Havarl and you’ll meet a Turian ex-Spectre (during the Turian Ark: Not Dead Yet quest), who was a protege of Saren (from the original Mass Effect). He’ll chat to you about the character and explain how he didn’t think Saren was crazy. This lines up with the fact that Saren only betrayed the Council because he was under the influence of the Reapers.
Nomad skin colors are all callbacks (Nomad areas)


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Lots of the Nomad skins are references to nicknames and colorschemes from the original games. Archangel is Garrus' colors, for example, and the codename he uses to disguise his identity at the start of Mass Effect 2.
More Illusive man… and this is a biggie (Alec Ryder’s quarters)




Ok, seriously, there are some MASSIVE spoilers here. First you need to collect every Memory fragment on each of Andromeda’s five planets. Once your sibling is awake, you can then head to the Hyperion to access the final memory. This one is set on the Citadel, a short time before the Arks leave. According to Mass Effect’s timeline it’s in between ME1 and ME2. Alec Ryder is contacted by a Turian who turns out to be Garrus' father. He explains that his son is working with somebody called Shepard, and Shepard has verified that the Reaper threat might be real. The mysterious benefactor of the Andromeda Initiative (introduced in one of the earlier memories) fast-tracks the project in order to get the colonists out of the Milky Way before the Reapers arrive. It's heavily implied elsewhere in the game that the benefactor might be the Illusive Man, which would make the Initiative a Cerberus project.




TOPICS

[FONT=&quot]ACTION RPG[/FONT]
[FONT=&quot]MASS EFFECT: ANDROMEDA[/FONT]


Also with




At least they won't impact the game

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Mass Effect: Andromeda microtransaction bundles revealed


  • 64 views6 hours ago

[FONT=&quot]Just like every big AAA game with multiplayer in it, Mass Effect: Andromeda comes with microtransactions and now that the game is out and about we finally know the price point in-game currency bundles.[/FONT]
[FONT=&quot]First things first, the microtransactions in Mass Effect Andromeda are purely for cosmetic items used in the game's multiplayer mode and won't help players gain any gameplay advantages. These microtransactions come in the shape on the in-game currency called Points and will be used to purchase packs containing multiplayer cosmetics, much like in Blizzard's Overwatch.[/FONT]
[FONT=&quot]The Points bundles come in different sizes, from a $5 bundle up to a hefty $100 bundle, but for $100 you're almost guaranteed to look as cool as an 80's pimp.[/FONT]
[FONT=&quot]Each available Points bundle[/FONT]

  • 500 Points -- $5
  • 1,050 Points -- $10
  • 2,150 Points -- $20
  • 3,250 Points -- $30
  • 5,750 Points -- $50
  • 12,000 Points -- $100
[FONT=&quot]In other Mass Effect news, after receiving a lot of bad scores and criticism about their newly released game Bioware have stated that they are listening to the community on what they should fix first. So stay tuned to GameZone for the latest on Mass Effect Andromeda.[/FONT]
IN THIS ARTICLE

[FONT=&quot]Tags:
MASS EFFECTMASS EFFECT: ANDROMEDAMICROTRANSACTIONMICROTRANSACTIONSPCPLAYSTATION 4XBOX ONE[/FONT]

source: http://www.gamesradar.com/ & http://www.gamezone.com/
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so, spent about an hour last night messing around with CC.

and yeah, it's about as bad as I had feared........:(

For those of us who like fiddling around and fine tuning to get our characters "just right," this CC is a complete disaster, imo. Even when following numerous custom Ryder sliders posted online, I still never felt satisfied with the outcome - there was still something off or something that I didn't like but was unable to change.

With DAI, even when I followed online examples, I used those merely as a template and made my own changes to get the character how I wanted. If I didn't like the nose style, I changed it. I changed the angle of the eyes. Gave her a different mouth or brow. etc.

And therein lies the problem with MEA's CC. You can't make any of those changes. Other than superficial adjustments, you are essentially stuck with the features of the preset you pick.

And if you want to create a fairer/lighter skin female, you pretty much have only one preset to choose from - #3. And #3 is godawful ugly and one of the worst presets to work with.

whoever approved that as a preset should be......well.........whoever approved this whole CC and thought "Yeah. That's a good idea. Yeah, those preset look nice. Yeah, let's make it harder to create lighter skins characters. Yeah, let's make it impossible to change facial features." Whoever approved that, should be fired.

whether it's just pure lazy/poor design decisions, or something more nefarious ( pushing SJW agenda ), who knows? but the current system doesn't work for those of us who really like to customize and tweak our characters.
 
whether it's just pure lazy/poor design decisions, or something more nefarious ( pushing SJW agenda ), who knows? but the current system doesn't work for those of us who really like to customize and tweak our characters.

I was pretty much on a media blackout, haven't watched anything besides maybe the first trailer, which is also why I wasn't active in this thread. So a lot of the controversy, outrage, and apparently open racism went right past me.

Only once the reviews and memes hit, I actually started looking up articles, and I was surprised how many articles there were about Bioware and its SJW agenda. Much is probably overblown, but there were certainly a few pieces that made me scratch my head. Like Manveer Heir, the designer on ME:A, who was openly racist and admits he hates white people (which are apparently a different species). He got eventually fired, but apparently Bioware didn't have any issues with his antics for a good while. Another thing is a female programmer who got hired, and admits she was surprised she got the job, because she thought she was under-qualified, since she hadn't programmed anything in 3-4 years. Forget gender, why do you hire a person, when you know that person is completely under-qualified? Then there's apparently the whole buddy system at Bioware, where people who are friends or are on good terms with people in important positions get promotions all the time, while all the hardworking employees get squat.

I certainly don't want to ride the "Bioware is filled with nothing but SJWs" bandwagon, but I wonder what I am supposed to think, when I read articles like Bioware thinking about patching in more skin tones, so you can actually make a decent looking Caucasian character.
 
Tried the multiplayer and started the campaign last night. Nothing too bad but also nothing overly impressive yet but I didn't have too long to play with the preorder only activating at midnight. It's really hard getting used to playing as a human other than Shepherd for me lol.
 
I was pretty much on a media blackout, haven't watched anything besides maybe the first trailer, which is also why I wasn't active in this thread. So a lot of the controversy, outrage, and apparently open racism went right past me.

Only once the reviews and memes hit, I actually started looking up articles, and I was surprised how many articles there were about Bioware and its SJW agenda. Much is probably overblown, but there were certainly a few pieces that made me scratch my head. Like Manveer Heir, the designer on ME:A, who was openly racist and admits he hates white people (which are apparently a different species). He got eventually fired, but apparently Bioware didn't have any issues with his antics for a good while. Another thing is a female programmer who got hired, and admits she was surprised she got the job, because she thought she was under-qualified, since she hadn't programmed anything in 3-4 years. Forget gender, why do you hire a person, when you know that person is completely under-qualified? Then there's apparently the whole buddy system at Bioware, where people who are friends or are on good terms with people in important positions get promotions all the time, while all the hardworking employees get squat.

I certainly don't want to ride the "Bioware is filled with nothing but SJWs" bandwagon, but I wonder what I am supposed to think, when I read articles like Bioware thinking about patching in more skin tones, so you can actually make a decent looking Caucasian character.
If those things are all true they will have a negative impact on the company and undermine other employees. Can't imagine a good working atmosphere with all that going on.
 
I was pretty much on a media blackout, haven't watched anything besides maybe the first trailer, which is also why I wasn't active in this thread. So a lot of the controversy, outrage, and apparently open racism went right past me.

Only once the reviews and memes hit, I actually started looking up articles, and I was surprised how many articles there were about Bioware and its SJW agenda. Much is probably overblown, but there were certainly a few pieces that made me scratch my head. Like Manveer Heir, the designer on ME:A, who was openly racist and admits he hates white people (which are apparently a different species). He got eventually fired, but apparently Bioware didn't have any issues with his antics for a good while. Another thing is a female programmer who got hired, and admits she was surprised she got the job, because she thought she was under-qualified, since she hadn't programmed anything in 3-4 years. Forget gender, why do you hire a person, when you know that person is completely under-qualified? Then there's apparently the whole buddy system at Bioware, where people who are friends or are on good terms with people in important positions get promotions all the time, while all the hardworking employees get squat.

I certainly don't want to ride the "Bioware is filled with nothing but SJWs" bandwagon, but I wonder what I am supposed to think, when I read articles like Bioware thinking about patching in more skin tones, so you can actually make a decent looking Caucasian character.

yeah. I was like you. I didn't really pay much heed to those theories until the past week or so when the negative reactions started coming out.

And I'm reluctant to go down that path, but as you said, there are some things that make you go hmmmmmm...........

I mean, just look at the default Ryder faces and compare them to the real life models they're based on.

Compare Scott Ryder to his model, Steven Brewis:

C0o6mrZUoAALduA.jpg

Now compare default Sara Ryder to her model, Jayde Rossi:

C1f7E00VEAAqC48.jpg

If you notice, Scott looks almost identical to real life model Steven. They didn't really alter his image much.

However, look what they did to Jayde Rossi, who is smoking hot and gorgeous, imo. They didn't do an identical face image for Sara. No, they made Sara look "derpier" or "more normal" or, dare I say it, "less beautiful."

Why didn't they make Scott look "nerdier" or less handsome than his real life counterpart?

They de-emphasized Jayde's beauty to create Sara, but kept Steven's model good looks to create Scott.

That's not equal treatment, if you ask me. And when you consider that along with other things ( like how the CC is without a doubt skewed against making lighter skinned characters ), that does make you go hmmmmmm.........
 
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If those things are all true they will have a negative impact on the company and undermine other employees. Can't imagine a good working atmosphere with all that going on.

I read some articles/posts detailing quite a bit of infighting amongst the various Bioware studios. a lot of "bro culture" and favoritism going on, which didn't lead to a positive working atmosphere.

also, from what I've read, it seems a lot of the Bioware "vets" who were responsible for the older games have now since left the company.

which could help explain the shift in "culture" at the company and the seeming decline in quality in the games.
 
Unfortunately every single person who worked on the original 3 Mass Effects is gone.

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yeah. I was like you. I didn't really pay much heed to those theories until the past week or so when the negative reactions started coming out.

And I'm reluctant to go down that path, but as you said, there are some things that make you go hmmmmmm...........

I mean, just look at the default Ryder faces and compare them to the real life models they're based on.

Compare Scott Ryder to his model, Steven Brewis:

C0o6mrZUoAALduA.jpg

Now compare default Sara Ryder to her model, Jayde Rossi:

C1f7E00VEAAqC48.jpg

If you notice, Scott looks almost identical to real life model Steven. They didn't really alter his image much.

However, look what they did to Jayde Rossi, who is smoking hot and gorgeous, imo. They didn't do an identical face image for Sara. No, they made Sara look "derpier" or "more normal" or, dare I say it, "less beautiful."

Why didn't they make Scott look "nerdier" or less handsome than his real life counterpart?

That's not equal treatment, if you ask me. And when you consider that along with other things ( like how the CC is without a doubt skewed against making lighter skinned characters ), that does make you go hmmmmmm.........
Funny you say that as I found Scott to be a bit of a weird looking hero but the model (who I hadn't seen before) looks pretty good. Scott seems like a nerd and a bit unconvincing compared to Shepherd and I'm thinking I might find his romantic scenes unconvincing too lol. Very early days though of course.
 
I read some articles/posts detailing quite a bit of infighting amongst the various Bioware studios. a lot of "bro culture" and favoritism going on, which didn't lead to a positive working atmosphere.

also, from what I've read, it seems a lot of the Bioware "vets" who were responsible for the older games have now since left the company.

which could help explain the shift in "culture" at the company and the seeming decline in quality in the games.

I'd heard about the people leaving but that non-professional work culture can be really destructive. I wouldn't want to stay at a place where other people are getting promoted ahead of me for personal reasons if I was the better candidate. IF true of course, then it doesn't bode well for the future.
 
Unfortunately every single person who worked on the original 3 Mass Effects is gone.

wiyWt3i.jpg

Bloody hell. I don't think it necessarily matters over the long term when there is a gradual transition and good leadership so that the company's culture that helped it originally succeed is maintained, but it looks like a huge cull/wave of resignations after ME3.
 
Funny you say that as I found Scott to be a bit of a weird looking hero but the model (who I hadn't seen before) looks pretty good. Scott seems like a nerd and a bit unconvincing compared to Shepherd and I'm thinking I might find his romantic scenes unconvincing too lol. Very early days though of course.

I guess it's all in the eye of the beholder.
 
I hope whoever is in charge takes a long, hard look at the company and starts on working to get things back in order.

In the year 2017, after 5 years of development and a budget of $40 Million, how does this even happen?

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I'd heard about the people leaving but that non-professional work culture can be really destructive. I wouldn't want to stay at a place where other people are getting promoted ahead of me for personal reasons if I was the better candidate. IF true of course, then it doesn't bode well for the future.

Bloody hell. I don't think it necessarily matters over the long term when there is a gradual transition and good leadership so that the company's culture that helped it originally succeed is maintained, but it looks like a huge cull/wave of resignations after ME3.

my experience with Bioware started with Dragon Age Origins. I loved that game!!

sadly, it's all been down hill from there..........:csad:
 
I hope whoever is in charge takes a long, hard look at the company and starts on working to get things back in order.

In the year 2017, after 5 years of development and a budget of $40 Million, how does this even happen?

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DAeetVL.gif

I guess their faces were tired when they made the game. :o
 
I hope whoever is in charge takes a long, hard look at the company and starts on working to get things back in order.

In the year 2017, after 5 years of development and a budget of $40 Million, how does this even happen?

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Haha, do they realise that CGI characters don't need to pull their punches? :woot:
 

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