The Official PS4 Thread - Part 6

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I would also question a Sony developer's word on what the 360 can and can't do.

there's also kojima who said MGS4 (when people kept on asking him if it was gonna be multiplatform) PROBABLY isn't even possible for 360 because of all the cutscenes on the blu ray disc.

for that I have said repeatedly that if that is the case, then MGS4 would be possible for 360, it would just get the FXIII treatment.
 
Naughty Dog was never owned by Sony until Uncharted came out. Besides ND never owned Crash. They were simply the developer.

I was always confused about what happened with the Crash and Spyro IPs. Did Sony just sell them at one point?

so then... is sunset overdrive a 2nd party exclusive since microsoft paid to have it exclusive? or is it still 100% third party?

Generally, something would be considered 2nd party when the company has agreement to work with the console marker exclusively. Think Rare for Nintendo in the SNES and N64 days, Insomniac for Sony in the PS2 and PS3 days or Bungie in the Xbox and 360 days. At this point, the relationship between MS and Insomniac is simply that of publisher and developer, from my understanding, it just happens that the publisher is also the console maker. Insomniac is still an independent third party, free to develop/seek developer whereever. There's no contract tying them only to MS.
 
Activision owned the IP's. Sony never did.
 
I was always confused about what happened with the Crash and Spyro IPs. Did Sony just sell them at one point?

.

Universal Interactive Stuidios owned the Crash and Spyro IPs, and didn't seem to be understand them or the success, at least from Naughty Dog's and Insomniacs point of view Universal didn't seem to get it, with Mark Cerny being the "hero" at Universal for both studios. Eventually Universal became Vivendi Universal under Sierra I think and then eventually some how Activision took over both Vivendi and eventually Sierra. Sony unfortunately never owned the rights.
 
Ah, I see. But didn't Sony publish the first few titles in both series? I guess it was more of an outsourced effort or something.
 
Ah, I see. But didn't Sony publish the first few titles in both series? I guess it was more of an outsourced effort or something.

Kinda of? Sony and Universal both published it, Sony published Crash because they were impressed with Naughty Dog and wanted it as an exclusive for the Playstation so they offered to help them, as far as I know Universal did very little to help them outside Mark Cerny, they owned the IP and that's about all they were for.
 
Ah, so they co-published it. Was not aware of that.
 
I'm saying you can't completely compare sports game with other genres of games. Or at least not include them in the plethora of games we usually talk about; their part in the market share is too different, too many times.
There was no comparison being made. "Sony hasn't released any 1st party games on the PS3 since GT6" Yes they have, MLB '14. That's not a comparison; its a clarification

but if they used the Ps3 version to turn it INTO the Ps4 version, nothing is being lost... I don't understand. neither one of us are computer scientists/programmers (are you?) so we don't really know what we're talking about here. the way I see it, it is beyond us
80M PS3 units sold vs 10M PS4. If you've already done a good chunk of the work for the PS3, it makes no financial sense why you wouldn't release it on the system that market share contains too many potential buyers which you'd be losing by not releasing. Havent you said yourself LBP isn't a system seller? If that's the case, then give it to the people that already have a system

dude I know what you're trying to say, trust me, but every time sony or a Ps3 exclusive game developer was saying their game was impossible on 360, their explanation always pertained to Cell processor > xenon processor. hell, if anyone asked naughty dog about Uc3, they'd say the same thing; not possible on 360, and at that point we had the mighty 360 slim with all its upgrades.
Not really. Ive seen a few of the links you posted not even mention the Cell, but the HDD seems to be a recurring theme

yes alright man, I said I was wrong. you got it. well thanks for typing that all out anyways it was insightful
no problem


there's also kojima who said MGS4 (when people kept on asking him if it was gonna be multiplatform) PROBABLY isn't even possible for 360 because of all the cutscenes on the blu ray disc.

for that I have said repeatedly that if that is the case, then MGS4 would be possible for 360, it would just get the FXIII treatment.
MGS4 never got ported over even though all the other Sony MGS games did to the 360, bc it wasnt possible. Kojima has gone on record as saying for them to port the game to the 360, it would take like 7 DVDs or some high number, which isnt exactly practical. There's licensing costs associated with having multiple discs (which is why developers try to keep it under 2 max). Having a game be 6+ would be too expensive and financially not worth it, especially as an old game and they cant charge full price for it to cover those costs. Its why the MGS Legacy Collection was only released on the PS3 and not 360. Had they developed with the 360 in mind, they could have worked against that, but its not so simple to do things after the fact.

And again it goes back to the HDD. In MGS4, the game required an install after every single chapter and it was big because that game had alot of cutscenes with uncompressed textures and audio, which took up alot of space and the installed allowed for faster and better streaming partly due to the BRD's relatively slow speed. No game was developed like this at the time and it was pretty unique to the PS3. Its the same story as all those other developers you pulled from 2008 in that the 360 didnt have a HDD as a standard and they weren't allowed to use it in the same way to store data as they could on the PS3. Heck, MS used to forbid any game on their marketplace to be more than 50mb so most of the indie games you are seeing today literally could not be made for the 360 back in 2008. Times change
 
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There was no comparison being made. "Sony hasn't released any 1st party games on the PS3 since GT6" Yes they have, MLB '14. That's not a comparison; its a clarification
the comparison or point that I was making was that you can't use MLB as an example since it's a sports game even if it is 1st party. it will always be looked at as a sports game first before being thought of as a Playstation exclusive.[/quote]
80M PS3 units sold vs 10M PS4. If you've already done a good chunk of the work for the PS3, it makes no financial sense why you wouldn't release it on the system that market share contains too many potential buyers which you'd be losing by not releasing. Havent you said yourself LBP isn't a system seller? If that's the case, then give it to the people that already have a system
install base shouldn't have anything to do with it; the 80M vs 7M at the time didn't make sucker punch think they needed a Ps3 port of ISS and they certainly didn't it was like, the fastest selling Infamous game ever.

and i'm sorry dude but as much as I love lbp, I don't think it is a system seller. LBP2 didn't sell as well as I was hoping, and the only thing I've been saying about it lately as far as popularity goes anyways, is that is is nothing to compete with the halo collection.
Not really. Ive seen a few of the links you posted not even mention the Cell, but the HDD seems to be a recurring theme
dude, come on... ever since e3 2005 with the killzone demo and everything going around the possibilities of the cell processor, sony was trying to tote it out as some sort of supercomputer, leaps beyond the capabilities of the 360. i'm also certain that's what all those developers were implying when they said their games were not possible on the 360.
no problem
holla atcha boi
MGS4 never got ported over even though all the other Sony MGS games did to the 360, bc it wasnt possible. Kojima has gone on record as saying for them to port the game to the 360, it would take like 7 DVDs or some high number, which isnt exactly practical. There's licensing costs associated with having multiple discs (which is why developers try to keep it under 2 max). Having a game be 6+ would be too expensive and financially not worth it, especially as an old game and they cant charge full price for it to cover those costs. Its why the MGS Legacy Collection was only released on the PS3 and not 360. Had they developed with the 360 in mind, they could have worked against that, but its not so simple to do things after the fact.

And again it goes back to the HDD. In MGS4, the game required an install after every single chapter and it was big because that game had alot of cutscenes with uncompressed textures and audio, which took up alot of space and the installed allowed for faster and better streaming partly due to the BRD's relatively slow speed. No game was developed like this at the time and it was pretty unique to the PS3. Its the same story as all those other developers you pulled from 2008 in that the 360 didnt have a HDD as a standard and they weren't allowed to use it in the same way to store data as they could on the PS3. Heck, MS used to forbid any game on their marketplace to be more than 50mb so most of the indie games you are seeing today literally could not be made for the 360 back in 2008. Times change
6+ discs?! that's insane! okay but still even then... that's just because of the length of the game, not the technology behind it. i can see you know wat you're talking about so i won't keep arguing
 
Blu-ray's are impressive technology.

I've always found their capacity much more impressive than the picture quality, which is all people ever seem to talk about online.

A standard blu-ray can hold 5 times more data than a DVD. And then there's dual layer discs, which hold more than ten times more than a single layer DVD.

I was particularly interested in the blu-rays that are both games and movies. Far as I know they only exist in Japan.
 
Blu-ray's are impressive technology.

I've always found their capacity much more impressive than the picture quality, which is all people ever seem to talk about online.

A standard blu-ray can hold 5 times more data than a DVD. And then there's dual layer discs, which hold more than ten times more than a single layer DVD.

I was particularly interested in the blu-rays that are both games and movies. Far as I know they only exist in Japan.

tekken hybrid was a ps3 exclusive which included tekken blood vengeance 3d and ttthd and a demo for ttt2
 
At the time of this writing, the PlayStation Network is offline, reportedly due to a DDoS attack that occurred in the early hours of Sunday, August 24. Shacknews reports that other services and online games, such as Path of Exile, World of Warcraft and League of Legends were also attacked, but those seem to have recovered.

It's worth noting that this attack, if true, is not comparable to the 2011 PSN outage. Whereas the incident three years ago was due to compromised systems and an intrusion into Sony servers, a DDoS attack is much simpler, and basically floods the targeted network with data so that it can't make new connections to legitimate users.

http://t.joystiq.com/home/2014-08-24-psa-psn-down-reportedly-due-to-ddos-attack#1

Step yo' game up Sony. I'm cool with paying but your main reason for paying to play was to help prevent other hacks and attacks.

Well....
 
Plenty of big companies fall victim to DDOS attacks. I don't know how much you can do to prevent it.
 
I'm simply saying they've said in the past that paying to play would help them prevent hacks. I have no problem with paying to play but some do.. This will provide the people that hate the idea of paying to play with some ammo.

Obviously this won't be as bad as the one from a few years ago but any news of Sony being hacked has to send a chill up the spine of Sony only gamers.
 
A DDOS attack isn't any kind of hack to get access to data, though. It's just a way of bringing a service down by hammering it with traffic. Just a group of people who wanted to crash Sony's service for whatever dumb reason.
 
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A hacker ****ing up a video game server has always come across as a conflict of interest to me.
 
Why do these "hackers" insist on doing this s**t. Don't they realize this just annoys the ppl trying to use the damn servers. If u wanna teach Sony a lesson, how bout do it in a way that doesn't interfere with me gaming or doesn't involve my credit card data being exposed.

And is anyone else having trouble getting into a digital game after this most recent dumb ass groups attack? MLB keeps locking up at the start screen.
 
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playing online for free was one of the best things about playstation so yeah, if we have to pay, we deserve to have an online experience as good as xbox.
 
More infor:

"Like other major networks around the world, the PlayStation Network and Sony Entertainment Network have been impacted by an attempt to overwhelm our network with artificially high traffic.

Although this has impacted your ability to access our network and enjoy our services, no personal information has been accessed.
We will continue to work towards fixing this issue and hope to have our services up and running as soon as possible.

We regret any inconvenience this may have caused."

http://blog.us.playstation.com/2014/08/24/playstation-network-update-2/#sf4320680
 
Wait, if Naughty Dog is owned by Sony, why is Crash no longer on the Playstation?
It's a long and complicated story.

Naughty Dog came up with the concept of Crash Bandicoot, but Universal Interactive Studios owned the IP. Crash Bandicoot was part of a three game deal between Naughty Dog and Universal. Then Universal Interactive made a deal with Sony Computer Entertainment to publish Universal Interactive's games such as Crash Bandicoot and Spyro the Dragon. So when Naughty Dog was bought by Sony Computer Entertainment, the IP remained with Universal Interactive.

Universal's deal with Sony came to an end with 2000 with Universal allowing Konami to publish Crash Bandicoot with Wrath of Cortex and then they started to move into self-publishing.

Then Universal's parent company (Seagram) was acquired by Vivendi, the owner of Sierra Entertainment and Blizzard Entertainment. Vivendi merged it's games divisions with Universal's to form Vivendi Universal Games.

When Vivendi sold Universal to General Electric's NBC unit, Vivendi was able to keep certain Universal assets such as Universal Music Group and Universal's former video game assets, thus Crash Bandicoot was owned by Vivendi Games and published through its Sierra Entertainment label.

Then Vivendi merged its video games unit with Activision to form Activision Blizzard. While Blizzard would maintain its independence, the former Sierra properties (like Crash Bandicoot and Spyro the Dragon) were taken up by Activision.
 
I have been able to get on my ps3 and play there but still cant get on the ps4, starting to have dcuo withdrawl. Hopefully this gets resolved soon.
 
I got a message saying the network is down for maintenance when I first tried to log in earlier and now it just gives me errors,IF it's some cyber attack then I hope gets worked out soon and not like last time when it took months to fix it
 
I can get on and play with friends over PSN just fine. Weird.

Can't wait for the internet to start a # petition for "downtime owned back" to them and demand a free game.
 
Why do these "hackers" insist on doing this s**t. Don't they realize this just annoys the ppl trying to use the damn servers. If u wanna teach Sony a lesson, how bout do it in a way that doesn't interfere with me gaming or doesn't involve my credit card data being exposed.

And is anyone else having trouble getting into a digital game after this most recent dumb ass groups attack? MLB keeps locking up at the start screen.

Insecurity.
 
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